Using too many adjustments on soft light. It also looks empty on some parts of the sig.
Looks good, I don't think there was a need to put "carnage gfx there" but okey.
I marked some points that i find are taking to much attention from the render and the text. Almost making it four focals on this tag. So yeah, calm down with the highly concentrated colours at some points. Also by using so many soft light layers, or w/e you used the colours are starting to get dq. Naturally.
Anyway the biggest problem on this isn't that. It's the lightning. Imma point out why:
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All those spots are reflected(i guess the render had those). But there ain't no lightsource that matches these reflections in the tag.. Anywhere. So that a pretty big mistake. When i work with a render i always check if it has any reflections on it already. That way i can easily make my own lightning sources, according to those reflections. If i don't want to do that BURN the reflections, but always have a copy of the un-edited render. Just in case you burn to much or mess up..
I feel the render should've been bigger also. Not fond of the placement. Or maybe the tag canvas is to big itself.
Text is good . But as Crocodile said i find the text saying Carnage GFX unnecessary >_O.
agh, I'll go fix it now thanks skorm and crocodile
i guess i was too focused on trying to smudge the background and such (T3T)
smudgy's are a pain in the ass, lol
EDIT:
ugh. NVM
next time i should really smudge the colors in different layers, now i cant fix it >_<
derp.