so you play that game eh??? well then... takes out handcuffs!!!!And that answer depends on how much torture you'd like to go with your death.
The wording is a little off, I need to update it so it's not confusing. It's meant not to be used right after it was used and the next genjutsu that you do use can not be of A rank or higher. Once you pass 1 turn and used genjutsu of B rank and lower, you can use this genjutsu again. I'll update that soonish......Yeah, I have a few. I guess the easier is a clarification on the restriction. It says the next genjutsu must be B or bellow. But after that, I can use any jutsu I want again, right?
The harder ones, what's the limitation on which abilities you can remove? Can you remove CE or CFS? Can you remove KG/Abilities that conflict directly with genjutsu, like Sage Mode or Nekura? Does this work against Medical Mode and Medical chakra? How about Fuuin, Sound, Rain, Shadows, etc? Does this work on inherit KG, like Soma no Kou, as in, will this separate the twins? Do we need to be aware that they have a KG and which KG in order to remove it?
<__< I tried to explain what i thought of it and there is a portion that is getting me confused a bit. The concept to me i believe i understand, like this jutsu would use the kai used or the pain to induce another genjutsu through the reconition of it when the opponent uses those tactics. And that they won't be able to use complex ninjutsu that are S ranks and below. However this portionHum, I understand then. If you do update, vm me xD
Okay, as for mine, please analyze Pest Proliferation. It's uses, disadvantages, etc etc
Wouldn't the user be broken of the first genjutsu anyways and the 2nd one takes over when they used kai?The Second Genjutsu clears the effects of the first one
Alrighty and what is the bar when it is saidWhy doesn't anyone copy the techniques to the training thread?! O_O
( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation
Rank: A
Range: Short-Mid
Chakra Cost: 30 + (Decoy Jutsu)
Damage Points: N/A ( Non quantifiable)
Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG.
The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently.
*The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically*
*Can only be used once per battle*
*Allows multiple targets, but not multiple layers of this same genjutsu*
*Costs as 2 jutsus*
*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*
*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).
*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)*
*The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*
Yes indeed, but it's just to clarify that whatever happens in the first genjutsu will not be active when the second one kicks in. Btw, the second genjutsu is still an A rank genjutsu, so, if you mimic a high rank jutsu or an unknown, non-recognizable genjutsu as the first genjutsy, you'll risk your opponent using A rank kai or more. The purpose of the first genjutsu is for your opponent to use Kai, so the more recognizable the better. If you're a discrete type of genjutsu user, though, and your opponent is aware of that, then you need to play it in way it doesn't arises suspicion, so balance that out. Either way, it's likely your opponent will godmod and use A rank kai anyway xD
Also, the peaks and chakra drainage happen multiple times, it's not simply one per turn, and the frequency of it increases with every turn that passes. So you can start with a palpitation every couple of seconds and increase it till you're at multiple peaks per second.
we are talking about jounin and upwards? or Kage and official sages only?*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).
That's when I mistakingly thought the rank of the Kai technique is directly proportional to your rank, which is not the case, you can use Kai selectively, spending more or less chakra depending on the genjutsu you're trying to break. So, form that sentence, what you need to have in mind is that a Kai usage of A rank or higher will release both genjutsu at the same time.Alrighty and what is the bar when it is said we are talking about jounin and upwards? or Kage and official sages only?
Gotcha........=DThat's when I mistakingly thought the rank of the Kai technique is directly proportional to your rank, which is not the case, you can use Kai selectively, spending more or less chakra depending on the genjutsu you're trying to break. So, form that sentence, what you need to have in mind is that a Kai usage of A rank or higher will release both genjutsu at the same time.
(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black WidowFine. Now analyze Black Widow (That's the other one you wanted, right?)
that portion confuses me.The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
Basically, if you're mortally wounded, it's either due to loss of blood or loss of air (mainly). You can live a few minutes without air, same with blood xD But either way, if the opponent cuts your arm or mortally wounds you after it has been cast, the genjutsu breaks, some damages are too big. This is not just a self-genjutsu, btw, you can also cast it on your opponents.( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.
*Lasts 3 turns max*
*Can only be used 2 times*
*If used with a painful second genjutsu, there will be no pain involved.*
*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*
*Genjutsu specialists or doujutsu users can cast against 1 rank higher*
A self genjutsu type or a regular one, it covers up wounds basically. Giving off no pain and looks as if healed. Seems straight forward except
that portion confuses me.
Question:
So i use this on my self and i am mortally wounded, how long do i have before I die and say for example, I have a missing arm, i use this on my self. The opponent only see's me with one arm, i don't i see both my arms... and I try to make hand seals... <--- this doesn't happen correct?
I understand.....Basically, if you're mortally wounded, it's either due to loss of blood or loss of air (mainly). You can live a few minutes without air, same with blood xD But either way, if the opponent cuts your arm or mortally wounds you after it has been cast, the genjutsu breaks, some damages are too big. This is not just a self-genjutsu, btw, you can also cast it on your opponents.
The physical attributes of this jutsu is mainly to be used by Kurama bios, and that was my intent. For normal bios, this jutsu is a sort of Kai technique. Whenever you find yourself in a painful genjutsu, this one, being an S rank, will neutralize the pain. Some genjutsus are based solely on pain, without having any other effect, this one will get you out of it. If used on something of lower rank, it will break you out of it, and, being an S rank, it will coat you from pretty much any lower ranked genjutsu your opponent throws on you (Based on the layering rules). If used against an S rank, or an enemy casts an S rank genjutsu on you, if the effects are contradictory, then both jutsus neutralize each other.
Are you fresh on layering rules?