The moment Amaimon's arm slides past you, considering his arm is fairly close to your body, threads of hair erupt from the arm. Though not in a high quanity, keeping it at a minimun allowing them to stay near invisible especially in this close up sitautions, and can often only be seen by the reflection of light as well.As you proceed with your run, appearing almost unaffected by the Lightning jutsu Roy had used on you, he changes his plans and doesn't carry on to perform the wind jutsu, but instead decides to breath in whilst infusing the air he's inhaling with his wind chakra, allowing his speed, stamina and reactions to increase, as well as his strength in Taijutsu. As he does this, you'd come in with the palm strike, only for Roy to simply slide his right leg at a 90 degree angle, clockwise, so that his left arm is no facing your chest area.
Roy does this as your palm is merely inches away, allowing him to get out of harms way. Moreover, your arm would carry on going forwards since the intended punch had not happened, and there was nothing to stop the force and momentum of your punch. Using this to his advantage, Roy would use his right hand to grab your arm, (nearing your wrists rather than your elbow) and pull further into the direction it was already heading, yanking your arm at quick speeds, dealing you damage which would temporarily hurt. As he's doing this, he'd be using his left hand to deal a blow to the right side of your rib, aiming to deal enough damage which would bring you to your knees due to the jutsus activated beforehand, allowing him to enhance his physical strength. These actions would happen at a fast speeds due to the state activated earlier (Madness Fist) and the new jutsu used to increase speed and reactions, as well as the activated CM which you also have.
Type: Supplementary
Rank: A
Range: Self
Chakra: 30
Damage: N/A
Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 3 turns, before it wears off.
Note: No Wind techniques above S rank, same or next turn
Note: Only McRazor can teach this
Note: Can only be used twice per battle
Not stopping there, as you're distracted by the hand movement and incoming punch, Roy would gather needles in his mouth and carries on to spit them out aiming them directly in both your eyes, aiming to completely blind you, allowing him to gain the upper hand in the fight.
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
Yes.Did someone say M&M factory?
As Roys actions are stopped by a sharp pain on his hand which was aiming to grab your arm, he knows he cannot proceed with his plan and uses his temporarily increased reaction to quickly release a burst of wind from his body which allows him to push you back with an extremely strong force, blowing you back into the edge of short range, allowing him time to re-group himself.The moment Amaimon's arm slides past you, considering his arm is fairly close to your body, threads of hair erupt from the arm. Though not in a high quanity, keeping it at a minimun allowing them to stay near invisible especially in this close up sitautions, and can often only be seen by the reflection of light as well.
Rank: B
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 20
Damage: 40
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.
Having them made sharp, one pierces through the hand of which Roy wanted to grab around Amaimon's arm, and twists itself in his palm causing unbearebly pain, whereafter it continues up through his arm as a sharp needle and into his body.
Simultaneously Amaimon causes small hair to grow across his entire front, having them pointing outwards, sharp as needless, making himself a human needle wall. If Roy's hit was to make impact surely he would take the breath from me, but his fist would severely damage as well.
The pain done to your right hand, at the attempt of grabbing my hand would interrupt your doing of the needles, seemingly as you're distracted as well trying to aim for my face I take it you won't be able to react the hair before it cuts deep into your hand. Anyway, if you still want to procced with it however, having my body covered, half leaned forward, I can however read your movement while still having a sort of view of your face. If the needles are to be released I merely manipulate the hair on my facial front to block the projectiles.
Rank: B
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 20
Damage: 40
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.
As the wind impacts on my body, it pushes me back as my feet create markings on the ground showcasing my resistence - Reaching the egde of short-range the wind dissapates and you procced to form the necesarry hand signs to summon upon the mud.As Roys actions are stopped by a sharp pain on his hand which was aiming to grab your arm, he knows he cannot proceed with his plan and uses his temporarily increased reaction to quickly release a burst of wind from his body which allows him to push you back with an extremely strong force, blowing you back into the edge of short range, allowing him time to re-group himself.
Roy uses this specific wind jutsu knowing he'd able to perform it faster than any other jutsu, seeing as how it's his affinity. After doing this, he notices his hand had been pierced by the same tiny hair vines which were growing from the rest of your body (this would protect you from the wind jutsu doing harm, but it'd still push you back). Not anticipating such a weird ability, Roy realizes he has to be cautious of you until he is able to analyse your every move.
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.
However, not letting his thoughts affect the battle or the speed it's going at, Roy would then perform a single hand seal and you're landing on the ground, near the edge of short range, and uses his chakra to summon a river of mud which would throw you off balance the moment of it's formation, covering your body in thick mud as it does so.
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand sealTiger, the user transforms the ground underneath their opponent into a river of mud that throws them off balance and away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
Roy then follows up by performing another hand seal and releasing a stream of Fire which instantly spreads around you, creating a ring in which you are trapped, slowly approaching you as it heats up the mud which is summoned below you, creating toxic fumes which would slightly hinder your view (you can still see me) as well making it difficult for you to breath. As this is happening, the fire continues to approach you before hitting you and burning your body viciously, leaving you half alive with some major damage.
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.
As his opponent suddenly releases a whirlwind of Wind & Mud which is suddenly engulfed in Fire, Roy realizes that he may have to dodge, rather than take such an attack head on, due to its nature. Roy then goes on to focus his water chakra beneath his feet and release it as a geyser which almost instantly transports him into the area to your left (still short range).As the wind impacts on my body, it pushes me back as my feet create markings on the ground showcasing my resistence - Reaching the egde of short-range the wind dissapates and you procced to form the necesarry hand signs to summon upon the mud.
The moment the mud erupts, below my feet or simply one of them, I loose my balance. I fall down on one knee while the rest of the rive tries to carry me away. However, going down on one knee I simultaneously punch forward just above the surface of the mud, creating a whirling vortex from my hand that picks up most of the mud and procceds towards you in what seems like a gong-vortex heading your way.
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
At the same time(Yin-Yang ability) I snap my fingers with my other hand creating a flame within the vortex setting the entire thing ablaze, heating up the mud to the level of lava if so to say, as it heads you way.
( Katon: Guǐhuǒ ) - Fire release: Will o' wisp
Rank: D - C
Type: Offensive - Supplementary
Range: Short - Long
Chakra cost: 10 - 15
Damage points: 20 - 30 ( the longer it's aimed the more chakra it costs and it hits less )
Description: User concentrates chakra into two of his/her fingers ( Middle and index finger ) for two seconds. Once that's done the user will snap his/her fingers inorder to create small fire that's size of fire from lighter but it burns at 450 degrees. The fire is almost harmless since it's hardly used on anything expect but detonation of bombs and lighting cigaretters when you don't have a lighter.
Note:
- Can be used twice per battle
- Can only be used once per every two turns
I get back up, watching your counter. If you procced with the running flame, you're left pretty open for the 'lava' vortex. Nonetheless, if you're to procced with the fire I form a single hand sign causing the ground around the flames to converge upon them, drowning them.
Rank: B
Type: Offensive
Range: Mid - Long
Chakra cost: 20
Damage points: 40
Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving
As I catch your appearence in my eye, I stop channeling the wind, and turns at you while planting both my fists into the soil, usingAs his opponent suddenly releases a whirlwind of Wind & Mud which is suddenly engulfed in Fire, Roy realizes that he may have to dodge, rather than take such an attack head on, due to its nature. Roy then goes on to focus his water chakra beneath his feet and release it as a geyser which almost instantly transports him into the area to your left (still short range).
Roy did this my aiming himself to the right of the incoming attack, so that he is able to just avoid the combined attack whilst surprising you by suddenly 'appearing' to your left, giving him a gap of a second or two in which he can perform an action before his opponent catches his movement in the corner of his eye.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.
Rather than launch a simple attack, Roy decides to summon Dawan who instantly begins to climb up Roys body positioning himself on Roy's right shoulder.
What do you summon me for?
I'll need your sensing and genjutsu skills in order to take this one down.
Replied Roy, letting his summon know that this was no training, nor was it a fight which he could afford to lose. Upon hearing this, the Olm focuses on his smelling skills in order to be able to track your scent easier, should you decide to suddenly disappear.
Rank: S
Type: Supplementary
Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.)
Chakra Cost: 40
Damage Points: N/A (Genjutsus are B-ranked but they do no damage anyway)
Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated.
Note: Both these jutsus can be only performed 2 times.
Note: Can't use one jutsu in one turn and the second in the next.
Note: Summon can only be summoned once and lasts for 4 turns.
Note: Genjutsu lasts 2 turns unless released by the opponent beforehand.
Note: Genjutsu count towards one of the users 3 jutsus.
Note: These two jutsus are both considered B-ranked genjutsu and are two complete different jutsus.
Roy would then finish his preparations by performing a single hand seal and causing multiple spears of Earth to come out from below and one meter around you, all at an angle so that the tips of the Earthen spears go straight through your body with ease.
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
As the Mudslide suddenly blasts off towards Roy, he releases a huge blast of wind which is able to evenly match the power of the landslide as the blast of Wind slices the ground as it powers through the mudslide, leaving Roy safe from any parts/chunks of Earth carrying on towards him. The blast and the Mudslide equal each other in strength and manage to cancel each other out without difficulty. It'd also be able to drop the Plateau raised by his opponent, allowing the two to gain a view of each other, once again.As I catch your appearence in my eye, I stop channeling the wind, and turns at you while planting both my fists into the soil, using
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.
A plateu rises below my feet, rising me into the air. The plateu rises one or two meters infront of us, and as it rises it carries a bundle of mud with it up, which acts like a wave of water, falling down upon you, once reaching it's peak. The mud falls down upon you, and flushes you away within it.
Once the wall have risen, I make a back-flip to land a few meters behind the wall, mid-air I wave my hand in a horizontal manner, unleashing a wave of sharp air, which slices directly through the plateu and continues at your location. If you was to be carried away by the mud, hiddenly(lol), cut through like it was butter, and severely damage you.
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
Once landing, I perform the snake hand sign, causing the ground around me to shoot up in a tsunami-like wave into every direction of the field, clearing the field entirely, crushing anything in it's path. If you were to go underground, it would simply pick you up, as it travels outwards, me working as the epicenter.
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
It would be a failed attempt to procced with the wind technique, instead, I start a chain of hand signs. The moment I land onto the ground, and the fire would be upon me, I release a torrent of water from my mouth which spreads around me.As the Mudslide suddenly blasts off towards Roy, he releases a huge blast of wind which is able to evenly match the power of the landslide as the blast of Wind slices the ground as it powers through the mudslide, leaving Roy safe from any parts/chunks of Earth carrying on towards him. The blast and the Mudslide equal each other in strength and manage to cancel each other out without difficulty. It'd also be able to drop the Plateau raised by his opponent, allowing the two to gain a view of each other, once again.
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
As this happens, Roy'd quickly follow up by performing a single tiger hand seal and releasing a large amount of compressed Fire chakra from his body which he shapes into roughly 10 dragon head shaped fireballs which are dense enough to smash through some dense solids. Roy would use this attack to skillfully manipulate the dragons so that they gather some chunks of Mud from the ground (caused by your landslide) as they head towards you, creating dragon head shaped fireballs with have the front of them covered in heated mud, giving it a magma like look.
This is done so that the moment the fireball strikes you, the heated Mud would stick to your skin and cause serious burns as the rest of the fireballs smash into your body from different directions (left, right, above, below (your legs)), allowing the jutsu to leave you half alive, hardly able to move. Should you continue with your Wind jutsu, the Fire would easily overpower it and continue towards you (as a B-rank Fire attack), so you'd more or less be forced to change your method of attacking.
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
As the weakened Water jutsu comes towards him, creating quite a large amount of steam as it does so, Roy thinks to not only defend so that the water stops, but defend to stop the water and simultaneously clear the steam it had created. And so, he'd perform a single hand seal whilst focusing on his wind chakra in his stomach.It would be a failed attempt to procced with the wind technique, instead, I start a chain of hand signs. The moment I land onto the ground, and the fire would be upon me, I release a torrent of water from my mouth which spreads around me.Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
The water and fire clashes, causing a mist to occur, the chunks of rock stopped in their track. As the mist forms, two Amaimons emerge running towards you, And one jumping. The two running runs in each their direction in a sort of an arc, while the one jumping is straight at you.
The one jumping fetches out a kunai attatched with a tag, which is flung directly at you. The other two, simualtaneously strikes you from the sides as they get in range. Left one goes down in a low-stance sweeping his leg across the floor, in the attempt to hit your outer leg(The one's that is closes to him, he intentionally misses the other). The right Amaimon, aims to strike you with a right hook to the cheek, and eventually presses you against the ground if the left Amaimon was to make contact.
All Amaimon's move at high speeds due the loss of weights.
The moment they interact with you, your leg that was left alone, all of sudden gets grabbed around whereafter the rest of you gets pulled into the ground as you're getting beat up by the Amaimons. O__O
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
Your statement is wrong. Pardon me. But when the water is done and released, the fire and water clashes. The mist then occurs as the fire dies out, no water proceeds. Untill then your vision would be blocked by your own technique, and mine by ours. Once the water is exhaled and the two elements rages against one another, surely, you can then proceed to form the wind bullet, but by then I would easily have been able to form one hand sign forming the clones and escape underground. This means, that the clones obviously must defend themselves, well... Not those that run around though. Only the one jumping forward facing it directly.As the weakened Water jutsu comes towards him, creating quite a large amount of steam as it does so, Roy thinks to not only defend so that the water stops, but defend to stop the water and simultaneously clear the steam it had created. And so, he'd perform a single hand seal whilst focusing on his wind chakra in his stomach.
After having done so, he'd pound his stomach, allowing him to release a huge spiraling sphere of wind which would disperse the weakened water coming towards him whilst completely clearing the mist and continuing towards his opponent at a weakened rate. This would of course mean the clones aren't created, or, if they were to be created, you'd all be hit by the weakened wind 'bullet'.
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.
I guess I'm not the only one with such a large chakra reserve. Said Roy, quite blatantly lying to his opponent as his body was beginning to feel the strain of the overuse of such high ranked techniques turn after turn. In an attempt to slow the pace down and take his opponent down through different means, Roy decides to throw a shuriken.
Of course the shuriken would be released after the spiraling wind bullet had been released. It'd be wind infused Shuriken and Roy throws it to his right side, making sure that it travels in an arc, aiming to hit the lift side of his opponents body. Moreover, the shuriken and Roy were connected by a thin translucent string which was elastic and highly durable. Due to its girth, the string would be quite hard to see.
DerpYour statement is wrong. Pardon me. But when the water is done and released, the fire and water clashes. The mist then occurs as the fire dies out, no water proceeds. Untill then your vision would be blocked by your own technique, and mine by ours. Once the water is exhaled and the two elements rages against one another, surely, you can then proceed to form the wind bullet, but by then I would easily have been able to form one hand sign forming the clones and escape underground. This means, that the clones obviously must defend themselves, well... Not those that run around though. Only the one jumping forward facing it directly.
The two Amaimons spurring out the mist by amazing speeds sees the wind bullet, and somewhat sighs out in relief that this were their original path of movement. The one jumping forward is utterly surprised and is dispersed as the wind bullet proceeds to blow away the mist.
The real Amaimon continues to pull your feet, and the two clones does the beating.
[Look above for jutsus & for beat up description]
As my hand grasps nothing but air, I sway my other hand up through the ground as well, forming a singular hand sign causing a massive omnidirectional tsunami of rocks to shoot up. The ground near Roy, should more or less shoot upwards, being that we're more or less short-range(As that is my popping up location. The original went underground theres nobody at the original location.), when he it shoots up, it will carry you with it, tumble you both over, and follow by burrying you beneath the rubble.Derp
Unintentionally taking out two clones, Roy would suddenly notice what he thinks is the last surviving clone come at him, aiming to punch him in the face. As he sees this, he'd jump to his left side whilst simultaneously creating thin spear made of his silver coloured energy to appear roughly an inch from the clones stomach, just below his belly button area.
Since the clone was moving towards him, the spear would most likely rip through his stomach before he's able to hit Roy. Moreover, since it was created at such a low level, his eyes wouldn't see it before it was too late, unless he had some form of sensory which could detect the energy. In addition, the spear of energy would also thrust forward, so that when combined with the clone's forward momentum, he'd get hit almost straight after the spear is created. The damage would be enough to disperse the clone, allowing Roy to remain safe.
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
A-rank
From his new position, he'd also be safe from the clone hidden underground, who by the why he can now sense due to his training with energy, allowing him to sense life in the ground below his previous location. That one jump was made so that it gave him time to get rid of the clone aiming to deal the punch whilst getting out of the way of the one who was below the ground.
Being at an obvious disadvantage, Roy decides to create his own clones so that he may fight on equal footing with his opponent. Using the same jutsu, he'd make another Roy appear in the area in front of him, so that his clone keeps an eye on your location.
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
As that clone keeps an eye on you, Roy would bring his hand together and release electrical energy which surges through the ground, dealing damage to your clone who is unable to find out what's going on exactly. The lightning energy would be strong enough to rip through the ground surrounding your clone and hit his body, dispersing him as he remained 'hidden'.
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
As the Earth around him suddenly 'explodes' upwards, Roy would release small birds made of wind from his finger tips, making it so that they fly around him, creating a barrier of slicing wind, using their speed and the sharpness of their beaks/wings to create the barrier, making it impossible for any rocks or whatever to bypass them as they continue to intertwine with each other.As my hand grasps nothing but air, I sway my other hand up through the ground as well, forming a singular hand sign causing a massive omnidirectional tsunami of rocks to shoot up. The ground near Roy, should more or less shoot upwards, being that we're more or less short-range(As that is my popping up location. The original went underground theres nobody at the original location.), when he it shoots up, it will carry you with it, tumble you both over, and follow by burrying you beneath the rubble.
Clearing the area around myself, hair spreads from beneath my trousers' ends, letting loose of an insane amount of hair, that buries themselves into the ground spreading throughout the area like explosion, following the tsunami, covering the terrain with patches of hair that jumps in small arcs, whilst creating an entire network beneath the surface itself.
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will unleash an heavy amount of hair from desired part of his body, and into the ground, having it spread throughout the entire terrain, manifesting itself within the ground. Small patches of hair throughout the terrain can be spotted, emitted from the ground, going in an arc and back into the ground. The hair is closely linked to the user's senses, thus allowing him to detect any movement underground and above(Obviously, aslong as it touches the hair.). The heavy amount of hair can however also be used as a source for future Tsubaki no Hayashita Sennin techniques, keeping the traits of Cottage Garden.
Activating an old sacred technique I calm my mind, while charging two seals, placing them onto my chest beneath my clothes.As the Earth around him suddenly 'explodes' upwards, Roy would release small birds made of wind from his finger tips, making it so that they fly around him, creating a barrier of slicing wind, using their speed and the sharpness of their beaks/wings to create the barrier, making it impossible for any rocks or whatever to bypass them as they continue to intertwine with each other.
Due to the elemental strengths and weaknesses, the wind would neutralize the Earth and allow me to live. Your clone would be gone and we'd be short ranged away from each other, I just wouldn't be buried under all the Earth as you had planned.
(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Having gotten rid of all the Earth around him, Roy would notice little bits of what appears to be hair spread from the ground surrounding you and outwards. Not exactly sure what it is but knowing it's something used by you as it has spread from your location.Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.
In response, he'd perform a single hand seal (as the hair is still spreading), releasing his wind chakra into the ground below, cutting all the bits of hair that are above ground whilst causing any bits that touch the hair below ground to be cut too, as the chakra reacts to them. The chakra would be released mid ranged around me (so long range in front of you), cutting all the hair, both above and below.
Rank:B
Type:Supplementary/Defence
Range:Short-Long
Chakra:25
Damage: 40
Description:The user does 3 hand seals and focuses a satisfying amount of Wind chakra in the form of a whirlwind beneath his feet and into the surrounding area up to long range.He then releases the wind chakra blowing away any obstacles like snow,leaves or anything else that may prevent the user from touching the earth with his feet.Anything that touches the chakra from beneath will be cut so it defends from any attempts to attack the user from below.
Note:Must be taught by -Cobalt-.
Quite tiresome. I must be getting old.
As your energy changes and you become calm, Roy uses the small window of opportunity given to perform a sequence of hand seals, placing himself in an illusion which allows him to enhance his reaction time so that he can follow you despite the loss of your weights or whatever new mode you just entered in.Activating an old sacred technique I calm my mind, while charging two seals, placing them onto my chest beneath my clothes.
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
*Usable two times per battle and lasts four turns
*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.
Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.
"Fine, Roy. You seem to be quite the passive. You see, by my next action I will put much more pressure on you, than what you've face throughout the entire battle. Ready?"
As your row of hand signs ends, I have entered battle stance, a solid one. Observing your quick movements, faster than before, I felt a bit relief, then this probably wouldn't have been an overkill. As the energy blasts, carrying a silver coloured bacteria, makes their way towards me, a green aurora erupt from my body as I unlock the sixth internal Gate. The Gate of View.As your energy changes and you become calm, Roy uses the small window of opportunity given to perform a sequence of hand seals, placing himself in an illusion which allows him to enhance his reaction time so that he can follow you despite the loss of your weights or whatever new mode you just entered in.
Unless you have a way of finding out he's placed himself in an illusion, you wouldn't instantly realize of his new ability to not only be as fast as you but also perceive your movements with ease, as everything that I see appears to me as if it were occurring in slow motion.
Rank: S
Type: Defensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user makes five handseals, placing himself under an illusion. The illusion takes advantage of the adrenaline coursing through the user's body when he is in a fight, and super-enhances his reaction time and speed by forcibly fooling his mind into thinking he is really that fast. Regardless of the speed of the opponent, the genjutsu speeds up the user's motion so much the opponent appears to be moving in slow motion, allowing the user to dodge or counterattack.
Note: This technique may be used only once per battle
Note: The speed and reflexes boost lasts for 5 turns
Note: After the 5 turns, the user's body is pushed to its limit, taking 20 damage, and rendering him unable to do any Taijutsu or physical attack ( Chidori, Rasengan etc. ) for 5 turns or until healed.
After having performed his illusion, Roy would cause energy to burst away from his hands as he jumps backwards, going further into mid range, avoiding close ranged combat. With his movement being a lot quicker now, he'd be able to make it with 2 consecutive 'jumps', if that.
Also, these 'jumps' are more him skidding across the ground, with there being only a couple of inches distance from the ground and the sole of his feet.
No. Roy replied.
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 30-40 (depending on rank within the clan)
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use
Seeing his opponent move closer to him, it was clear to Roy that he couldn't avoid close ranged combat despite trying to escape it by jumping backwards. Moreover, the state he had just entered, the burst of powerful chakra was not only clearly visible, he could feel the life force of his opponent being much stronger than it had been seconds ago.As your row of hand signs ends, I have entered battle stance, a solid one. Observing your quick movements, faster than before, I felt a bit relief, then this probably wouldn't have been an overkill. As the energy blasts, carrying a silver coloured bacteria, makes their way towards me, a green aurora erupt from my body as I unlock the sixth internal Gate. The Gate of View.
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 4x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 6x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. However, once the user opens this gate, he needs to defeat the user as when the gate timing runs out, the user dies. This gate adds +120 damage to Taijutsu and the user becomes 14x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.
Simualtaneously doing so, the seals earlier put on his chest activates themselves for some unknown purpose in Roy's eyes. However, for Amaimon's own knowledge, it's to hold back the power of his Curse Seal, while entering this unstable mode.
Temples and veins shows as my skin darkens gaining a rather red tint and my pupils goes completely white.
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With an arcing dash, around the blast, I approach you from your right with amazing speeds. Yet however for you, I still seem to be going slow motion. Your illusion tells you, you're faster, this is nothing, hes but a slug trying to make his way across the road compared to yourself. All this while your body's speed actually drastically increases with mine, however one thing that wasn't taking into account was wethever or not your body is suitable, and capable of actually keeping him.
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
Seeing me in slow motion, while in the sixth gate is quite the feat, meaning your speed and reaction must be far above. Might even nearing the last Gate. Yet, it's not entirely. Nonetheless, this is a dangerous level of speed to enter for somebody whos body is not adept, your mind might tell you otherwise, but your body will restrain and severely destroy itself in its next movement, completely immobilizing yourself by destroying your own muscles and tissues, for not being adept with such speed, and haven't undergone the necesarry training of reaching such high speeds. (This though is unknown to you, you can't really read my speed. So it will come as a surprise for you, and might even due the pain break you out of your own genjutsu, and back into reality. A cruel one.)
Nearing combat range, a right hook is directed at your face with immense speed, the sheer impact shatters your jaw, while simualtaneously sending you flying across the ground. However, not allowing a single spare moment of peace, I dash around you, appear behind you (The line of where you was sent flying), landing another blow onto your head, jerking your head the opposite direction succesfully breaking your neck with another immense punch of destiny and doom.
Your speeds seems to outmatch me even more than before, I mutter slight word ''Shit'', as the fist makes impact on my chest. A rippling effect emerged, completely winding me, against my orders or choice of execution I fall on my knees, with several shattered rib bones, and some carved inwards, luckily not damaging any vital organs in any way.Seeing his opponent move closer to him, it was clear to Roy that he couldn't avoid close ranged combat despite trying to escape it by jumping backwards. Moreover, the state he had just entered, the burst of powerful chakra was not only clearly visible, he could feel the life force of his opponent being much stronger than it had been seconds ago.
Knowing this, he'd focus on his chakra once again, forcefully activating a state known as adrenaline rush. This state allows his body to go through a change which pushes his muscle to the very end, giving him a boost strength of 400% whilst heightening all his other senses and reducing his sense of pain so that all pain is nullified.
With this done, not only would he be able to keep up with his opponent without his muscle being completely ripped apart, he'd also be able to fight back, for a moment or so, since all the manipulation of the adrenaline would cause his body to work too hard, and with him not having had any training with anything which rivals that sort of speed, he wouldn't be able to handle it. The end result is death, not including the short moment he gets before hand.
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.
As his opponent came in for the punch, Roy could see it all occur in slow motion. As he activates the Adrenaline rush, he'd simultaneously cause his body to move in a rough, tense 'motion' (not exactly a motion, it's more spasm-y, but lack of a better word), using the unpredictable movement to move slightly shift a couple of inches to his right side, using the outside of the palm of his left hand to push your right hook outwards, further to his left, avoiding the attack.
With the same movement, he'd use his right palm to strike his opponents stomach. A punch strong enough to wind his opponent, preventing any fast movements from his side. Should the strike hit, both opponents would fall to their knees on the very ground they stand on. One fell to his death, the other only temporarily injured.
And thus was the end of Roy Mustang of Iwagakure.
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.