RokuNR trains Emp

Emperor

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right !

*forces my chakra into the water balloon and controls the water*
That part was easy.
*Starts spinning my chakra*
Nothing happens....
*Tries harder and starts sweating as I make the water in the baloon spin in many directions*

GL training guys!
thx Kiba.
 
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RokuNR

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right !

*forces my chakra into the water balloon and controls the water*
That part was easy.
*Starts spinning my chakra*
Nothing happens....
*Tries harder and starts sweating as I make the water in the baloon spin in many directions*


thx Kiba.
*water balloon pops* Okay good job. Now...*tosses you an air balloon*
 

Emperor

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*water balloon pops* Okay good job. Now...*tosses you an air balloon*
*tries it using the same thing as i did for water balloon*

*the ball only slightly bends*

Hmm...i need to use more chakra to burst a thing with air inside it,since air is less dense, so....
*forces a large amount of chakra into it and starts rotating it*
 

RokuNR

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*forces outwards with all the chakra in the balloon simultaneously*
*the ballon pops* Now here comes the hardest part.

(Rasengan) - Spiral Sphere

Rank:A
Type:Attack
Range:Short
Chakra Cost:
Damage Points:
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja Naruto years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja?s ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact. Limit: None

Now, combine the two previous steps that you learned. Rotation and Power. Then, retain it and hit the tree.
 

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*the ballon pops* Now here comes the hardest part.

(Rasengan) - Spiral Sphere

Rank:A
Type:Attack
Range:Short
Chakra Cost:
Damage Points:
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja Naruto years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja?s ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact. Limit: None

Now, combine the two previous steps that you learned. Rotation and Power. Then, retain it and hit the tree.
*tries to combine both steps*

*starts rotating my chakra and increasing its power*
*tries to form a Rasengan, but it doesnt come well*

Hmm...*makes 5 shadow clones*

*all of me do the step till one clone gets it*
 

RokuNR

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*tries to combine both steps*

*starts rotating my chakra and increasing its power*
*tries to form a Rasengan, but it doesnt come well*

Hmm...*makes 5 shadow clones*

*all of me do the step till one clone gets it*
*one clone forms a small but good rasengan* Add more chakra after dispersing the clone, and then hit the tree.
 

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*one clone forms a small but good rasengan* Add more chakra after dispersing the clone, and then hit the tree.
*disperses clones*
rests for a while

*recalls memory of the clone who did it correctly and does it with more chakra*

*then, charges toward the tree and hits it*
 

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*Keeps trying, by focusing the chakra more and enhancing the sphere shape*

Tries the Rasengan repeatedly

*Lot of exploded trees around me and one with a perfect spiral shape on its bark*
 

RokuNR

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*Keeps trying, by focusing the chakra more and enhancing the sphere shape*

Tries the Rasengan repeatedly

*Lot of exploded trees around me and one with a perfect spiral shape on its bark*
Good You've mastered rasengan. Now, come at me with everything you've got...:p

I won't kill you, but you must try to kill me...that is if you don't want to die. U_U
 

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Gotcha.
No subs ok ?

(Ninpou : Fushidara Chakra Denka ) Ninja Art : Fast Chakra Charge
Rank : S
Range : N/A
Type: Supplementary
Chakra Cost: 40
Damage : N/A
The user stimulates the production of certain chemicals in their body temporarily, increasing the speed of the chakra flow. This means that any jutsu that is performed by the focussing and expelling of chakra ( without handseals ) becomes so fast that the opponent cannot perform jutsus between the users attacks.
Note : 1. Can only be used once per battle
2. Lasts only for one turn
3. Does not increase the user's movement speed or the speed of attacks that require handseals.

so that you cant attack inbetween my next two moves and have to block them. You also wont have time to do two or more moves as a defense.

( Doton : Tsuchi no Oboko Gosunkugi ) Earth Release : Virgin Spikes of the Earth
Rank:A
Range: All
Chakra Cost:30
Damage Points:N/A( 60 if tries to go underground)
Type : Supplementary
Description:The user forces their Earth chakra into forming a layer of spikes under the ground that will stab the opponent if they go underground, else does no damage.

( Kinjutsu : Hone Kujiku Yuuri ) Forbidden Technique : Bone Shattering Vibrations
Rank: Forbidden
Range: All
Chakra Cost:50
Damage Points:90
Type : Offense
Description:The user releases a ultrasonic sound that shatters bones of the opponent or bone jutsus and literally rips the cells apart, preventing regeneration by a Kekken Genkai or by medical means for one turn. This makes the opponent unable to move and causes excessive pain and damage due to the fragmented bone. This is done by matching the natural vibrations of these bones. Can only be avoided by going underground, as ultrasonics cannot travel underground.
Note : a) This technique does 20 dmg to the user
b) The user cannot use any taijutsu for the rest of the battle after using this technique.
C) Can oly be used once per battle.

then use this two, so they appear in near sync.
 

RokuNR

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Gotcha.
No subs ok ?

(Ninpou : Fushidara Chakra Denka ) Ninja Art : Fast Chakra Charge
Rank : S
Range : N/A
Type: Supplementary
Chakra Cost: 40
Damage : N/A
The user stimulates the production of certain chemicals in their body temporarily, increasing the speed of the chakra flow. This means that any jutsu that is performed by the focussing and expelling of chakra ( without handseals ) becomes so fast that the opponent cannot perform jutsus between the users attacks.
Note : 1. Can only be used once per battle
2. Lasts only for one turn
3. Does not increase the user's movement speed or the speed of attacks that require handseals.

so that you cant attack inbetween my next two moves and have to block them. You also wont have time to do two or more moves as a defense.

( Doton : Tsuchi no Oboko Gosunkugi ) Earth Release : Virgin Spikes of the Earth
Rank:A
Range: All
Chakra Cost:30
Damage Points:N/A( 60 if tries to go underground)
Type : Supplementary
Description:The user forces their Earth chakra into forming a layer of spikes under the ground that will stab the opponent if they go underground, else does no damage.

( Kinjutsu : Hone Kujiku Yuuri ) Forbidden Technique : Bone Shattering Vibrations
Rank: Forbidden
Range: All
Chakra Cost:50
Damage Points:90
Type : Offense
Description:The user releases a ultrasonic sound that shatters bones of the opponent or bone jutsus and literally rips the cells apart, preventing regeneration by a Kekken Genkai or by medical means for one turn. This makes the opponent unable to move and causes excessive pain and damage due to the fragmented bone. This is done by matching the natural vibrations of these bones. Can only be avoided by going underground, as ultrasonics cannot travel underground.
Note : a) This technique does 20 dmg to the user
b) The user cannot use any taijutsu for the rest of the battle after using this technique.
C) Can oly be used once per battle.

then use this two, so they appear in near sync.
O__O

As you use your Virgin Spikes of Earth, I use...

(Kuchiyose no Jutsu) - Summoning Technique: Kagutsuchi
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 50
Damage: 95
Description: The user summons the japanese god of fire, Kagutsuchi, bringing with him an army of soldiers made of pure fire oriented chakra. the Abilities of Kagutsuchi himself is limitless amounts of inextinguishable fire.

to summon Kagutsuchi, who warns of the incoming ultrasound wave and quickly swallows me to protect me, and have him and his army take the brunt of the damage. THen, Kagutsuchi spits me out and shoots a huge blast of dark fire at you, then he appears behind you to grab hold of you, allowing me to use...

(Ongakupou: Aporo Yuuseki)- Music Arts: Apollo's Grief
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: N/A
Description: The user plays the lyre to summon a figure of the Music God, Apollo. Apollo will promptly grab the opponent and put them (along with the user) into a deep trance [more easily stated as a dreamworld type genjutsu] in which the surroundings, landscape, and occurences ,with limited ability (so the user can not instantly kill the opponent), are controlled by the user. The place is called Apollo's World of Grief. This technique lasts 3 turns in which during the duration, the user can use different techniques that can only be used during this mode. This mode can be used twice per battle.

trapping you in the dreamworld.

Welcome, Emperor, to the World Of Grief *physchotic music plays* O_O
 

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O__O

As you use your Virgin Spikes of Earth, I use...

(Kuchiyose no Jutsu) - Summoning Technique: Kagutsuchi
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 50
Damage: 95
Description: The user summons the japanese god of fire, Kagutsuchi, bringing with him an army of soldiers made of pure fire oriented chakra. the Abilities of Kagutsuchi himself is limitless amounts of inextinguishable fire.

to summon Kagutsuchi, who warns of the incoming ultrasound wave and quickly swallows me to protect me, and have him and his army take the brunt of the damage. THen, Kagutsuchi spits me out and shoots a huge blast of dark fire at you, then he appears behind you to grab hold of you, allowing me to use...

(Ongakupou: Aporo Yuuseki)- Music Arts: Apollo's Grief
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 40
Damage: N/A
Description: The user plays the lyre to summon a figure of the Music God, Apollo. Apollo will promptly grab the opponent and put them (along with the user) into a deep trance [more easily stated as a dreamworld type genjutsu] in which the surroundings, landscape, and occurences ,with limited ability (so the user can not instantly kill the opponent), are controlled by the user. The place is called Apollo's World of Grief. This technique lasts 3 turns in which during the duration, the user can use different techniques that can only be used during this mode. This mode can be used twice per battle.

trapping you in the dreamworld.

Welcome, Emperor, to the World Of Grief *physchotic music plays* O_O
Umm...you can't attack inbetween my moves....That's what my first move prevents.
Also, Fire / Dark Fire will not protect against ultrasound......you need to cover urself in Earth.....
 

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Umm...you can't attack inbetween my moves....That's what my first move prevents.
Also, Fire / Dark Fire will not protect against ultrasound......you need to cover urself in Earth.....
I didn't attack. O_O I summoned during your second move, which created the spike underground. O_O

And I wasn't protected by the dark fire. Kagutsuchi swallowed me and took the damage for himself, then he attacked after the ultra sound wave. O_O
 

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I didn't attack. O_O I summoned during your second move, which created the spike underground. O_O

And I wasn't protected by the dark fire. Kagutsuchi swallowed me and took the damage for himself, then he attacked after the ultra sound wave. O_O
Okay.
You have to admit, it was a pretty good combo though xD

As Kagutsuchi uses his dark flame, I use

(Kagero) Mayfly
Rank:A
Type:Supplementary
Range:Short/Mid/Long
Chakra cost:30
Damage points:N/A
Description: This technique allows the user to merge his body with the ground and plants and to move at very high speeds through the networks of roots and water veins.
This allows the user to conceal his presence completely,making it almost impossible to detect him.
Note:Only Zetsu and characters from Zetsu?s clan can use this.

to go merge with the ground and travel underground . ( I dont get stabbed because I've merged wth the ground, literally )
Then stay there and since Apollo cannot find me , the Genjutsu does not wok on me *phew*

then i use

(Fuuton: Chikara Hitooshi) Wind Style: Force Push
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates and focuses wind chakra and counters A-rank and below Raiton jutsus by pushing it. The user can also mix Katon jutsus from it and makes the force push stronger like a flamethrower
Note: Only usable for ND
Restrictions: Only used once per round and only 5 times.

to blow up sand from the ground along wth its attack, making you unable to see and distracted and use

(Fuuton: Toukai Hachi Dageki ) Wind Release: Destructive Eight Strikes
Rank: S
Range: All Ranges
Type: Offensive
Chakra Cost: 40
Damage Points: 80
The user manipulates the air near the opponent into eight hands that simultaneously strike at eight specific points on the opponent's body at a very fast speed, but with normal human power.
The Eight Strikes Are:
1. South Wind: The air behind the opponent's head strikes the opponent at the occipital ridge, producing unconsciousness if it connects
2. North Wind: The air in front of the opponent's torso strikes them in the cardiac plexus, slowing the heart rate of the opponent if it connects, thus reducing the opponent's stamina
3. East Wind: The air near the opponent's neck strikes the accessory nerve, reducing speed of movement if it connects
4. West Wind: The air near the opponent's eyes strikes the opponent at the lacrimal nerve, reducing vision capabilities
5. Tornado: The air near the opponent's arm strikes them on the radial nerve, causing paralysis of the arm if it connects
6. Cyclone: The air near the opponents throat strikes the inner laryngeal nerve, making the opponent unable to speak or produce sounds with their mouth if it connects
7. Hurricane: The air near the opponent's nose strikes them on the nasopalatine nerve, cauisngless intake of air via breathing and slow suffocation
8. Whirlwind: The air near the opponent's lower back strikes them on the sciatic nerve, paralysin gthe opponent's legs
Note: 1. User takes 50 damage
2. User can only use this move once per battle
3. User cannot use any lightning jutsus the next two turns after they have used this move

utilising the air near you.

your move.
 
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