Squad Match [CLOSED]

ZandaT

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Rei's R&R​
Unofficial​

Range: Mid.Range
Customs: Sure
Stealing/Killing: No/Yes
Location: Plain Grassy field. No water source

Post bio and go first.
Elfman in sig. Updates in bio.


I wait on the field with my arms crossed.
 

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Gin Ichimaru in sig

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Gin sitting down on a stool sees his fellow squad two member in front of him.

Elfman-san, you said you wanted a fight to the death huh? Be careful what you ask for.

After saying this, still sitting down on his stool, Gin summons water underneath you, that forms quickly into a sphere, the water pressure inside is so great, that you won't be able to move a muscle inside of it.

Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

After trapping you, immediately with no hesitation, Gin forms one hand seal and 4 pillars rise up(lightning affinity), the four pillars begin to release electricity shocking you while you're trapped in the water prison.

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

Gin watches carefully as to how you react
 

ZandaT

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Gin Ichimaru in sig

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Gin sitting down on a stool sees his fellow squad two member in front of him.

Elfman-san, you said you wanted a fight to the death huh? Be careful what you ask for.

After saying this, still sitting down on his stool, Gin summons water underneath you, that forms quickly into a sphere, the water pressure inside is so great, that you won't be able to move a muscle inside of it.

Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

After trapping you, immediately with no hesitation, Gin forms one hand seal and 4 pillars rise up(lightning affinity), the four pillars begin to release electricity shocking you while you're trapped in the water prison.

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals they then summon Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

Gin watches carefully as to how you react
As Elfman is being trapped by the water prison, he releases a earthy material from his mouth, that absorbs the the water that he is trapped in, before hardening and falling to the ground in a weakened state.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

As the lightning comes down from the pillars, Elfman knows he has no time to form hand seals, so he pulls out a kunai while running forward and channeling wind chakra into it, creating a vortex of wind that surrounds his body which protects him from the first set of lightning as he runs out of the 4 pillars.

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

Now out, he throws the kunai at you, as he now enters close range. He follows the thrown kunai with 1 hand seal, which after compressing a large amount of chakra, he releases 3 total solid fire dragon heads. 1 approaches you from the top, while the other two come at you from opposite sides. I then stop about 4m from you.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

(SN: Don't you think this fire technique can get you out of genjutsu?)
 

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As Elfman is being trapped by the water prison, he releases a earthy material from his mouth, that absorbs the the water that he is trapped in, before hardening and falling to the ground in a weakened state.

( Doton: Iwarin Heiban ) - Earth Release: Rock Scale Slab
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their earth chakra into their stomach and then release from their mouth earthly material that then forms into a large slab of rock, that can travel with incredible force. On impact with the ground the slab forces the earth to splinter and jab anyone caught in the vicinity.

As the lightning comes down from the pillars, Elfman knows he has no time to form hand seals, so he pulls out a kunai while running forward and channeling wind chakra into it, creating a vortex of wind that surrounds his body which protects him from the first set of lightning as he runs out of the 4 pillars.

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

Now out, he throws the kunai at you, as he now enters close range. He follows the thrown kunai with 1 hand seal, which after compressing a large amount of chakra, he releases 3 total solid fire dragon heads. 1 approaches you from the top, while the other two come at you from opposite sides. I then stop about 4m from you.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

(SN: Don't you think this fire technique can get you out of genjutsu?)
nope, unless you causing yourself those burns xd and don't use peacock formation with a kunai :/ it's totally uncool lol

------------------------

The entire time Gin is watching you carefully, he sees your counter to the water and then sees you begin to run and release wind, he smirks.

Do you think it's that easy?


As you are running, Gin forms one hand seal and the 4 pillars turn into sixteen pillars trapping you inside, while more lightning is falling down on you from more pillars.

15 mins

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

After trapping you inside, Gin forms one handseal immediately afterwards and an antlion forms in the middle of the oven sucking you down as your paralyzed from the lightning. Crushing you and killing you. Gin smirks as he remembers this combo being done on him recently, taking a page out of someone elses book isn't like him, but oh well.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

ZandaT

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nope, unless you causing yourself those burns xd and don't use peacock formation with a kunai :/ it's totally uncool lol

------------------------

The entire time Gin is watching you carefully, he sees your counter to the water and then sees you begin to run and release wind, he smirks.

Do you think it's that easy?


As you are running, Gin forms one hand seal and the 4 pillars turn into sixteen pillars trapping you inside, while more lightning is falling down on you from more pillars.

15 mins

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

After trapping you inside, Gin forms one handseal immediately afterwards and an antlion forms in the middle of the oven sucking you down as your paralyzed from the lightning. Crushing you and killing you. Gin smirks as he remembers this combo being done on him recently, taking a page out of someone elses book isn't like him, but oh well.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
I'm not gonna lie, when it came to jutsu I only looked at be rank and up, but you taught me that any rank jutsu can be useful depending on the situation.
-------------------------------------------

As I see the new multitude of pillars start to rise, I generate my wind chakra, creating 5 tall tornadoes that destroy's the structure as the tornadoes rise. The tornado wall then continues towards you in a weakened state.

( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

After releasing the tornadoes, I start to fall backwards rapidly in a sand pit, leading to a antlion in the middle. In response I manipulate my chakra, creating a water pillar to quickly rise from beneath which awkwardly thrusts, me into long range escaping the technique. (I think it is safe to assume that you made the antlion less bigger than the 16 pillars, so it wouldn't suck it in as well.)

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

During an awkward landing, Elfman rolls giving himself control, and does 2 hand seals. This creates a multitude of Elfman, in different standing positions, all around the battle field.

(Oboro Bunshin no Jutsu) – Haze Clone Technique
Rank: D
Type: Supplementary
Range: Long
Chakra cost: 10
Damage N/A
Description: Haze clone technique is like the regular clone technique in creating intangible clones, although these clones will let the enemy go through them. The Sharingan can see through the illusions. However these clones cannot cause any damage as they are illusions only.

Huh, huh,huh. Your smile is quite deceiving. Makes people want to lower their guard around you where you then viciously attack. Elfman says as he catches his breath. *Smirks* It's now time to get serious.
 
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I'm not gonna lie, when it came to jutsu I only looked at be rank and up, but you taught me that any rank jutsu can be useful depending on the situation.
-------------------------------------------

As I see the new multitude of pillars start to rise, I generate my wind chakra, creating 5 tall tornadoes that destroy's the structure as the tornadoes rise. The tornado wall then continues towards you in a weakened state.

( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

After releasing the tornadoes, I start to fall backwards rapidly in a sand pit, leading to a antlion in the middle. In response I manipulate my chakra, creating a water pillar to quickly rise from beneath which awkwardly thrusts, me into long range escaping the technique. (I think it is safe to assume that you made the antlion less bigger than the 16 pillars, so it wouldn't suck it in as well.)

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

During an awkward landing, Elfman rolls giving himself control, and does 2 hand seals. This creates a multitude of Elfman, in different standing positions, all around the battle field.

(Oboro Bunshin no Jutsu) – Haze Clone Technique
Rank: D
Type: Supplementary
Range: Long
Chakra cost: 10
Damage N/A
Description: Haze clone technique is like the regular clone technique in creating intangible clones, although these clones will let the enemy go through them. The Sharingan can see through the illusions. However these clones cannot cause any damage as they are illusions only.

Huh, huh,huh. Your smile is quite deceiving. Makes people want to lower their guard around you where you then viciously attack. Elfman says as he catches his breath. *Smirks* It's now time to get serious.
good move, and i believe the antlion stops when the user stops putting chakra into the ground, not sure tho
-----
Gin sees the tornadoes coming towards him, and he quickly makes one hand seal and releases a giant fire attack at the tornados, it connects with the tornados and continues on towards you.

hmph what foolishness

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

As the techniques heads towards your tornado, Gin forms 4 hand seals and and out comes in front of him a stone dragon, Gin gets on the stone dragon. He then jumps off mid range from you, but the stone dragon races forward at high velocity, after the fire has taken over your wind, it continues and the earth dragon moving faster makes contact with the fire, and continues through it, creating a Lava dragon heading your way.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

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good move, and i believe the antlion stops when the user stops putting chakra into the ground, not sure tho
-----
Gin sees the tornadoes coming towards him, and he quickly makes one hand seal and releases a giant fire attack at the tornados, it connects with the tornados and continues on towards you.

hmph what foolishness

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

As the techniques heads towards your tornado, Gin forms 4 hand seals and and out comes in front of him a stone dragon, Gin gets on the stone dragon. He then jumps off mid range from you, but the stone dragon races forward at high velocity, after the fire has taken over your wind, it continues and the earth dragon moving faster makes contact with the fire, and continues through it, creating a Lava dragon heading your way.

(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
As Elfman sees the incoming lava dragon that form at mid.range, he no longer does his last move, but instead he performs 1 hand seal and then spits out a large water wave. Some waves go around the dragon raging towards Gin, while other waves crash against the dragon creating steam and slowing it down, but it pushes through and continues evaporating the middle waves as it travels. (The waves that make it around the lava gragon covers the evaporated area's as it leaves) As the dragon is about to hit Elfman he stops his chakra that lets him stand on top of the water, submerging him, now submerge he quickly propels himself as the dragon hits. While masking his chakra Elfman jets in an arc fashion to the right of Gin, while doing 2 hand seals, he reaches into close range and delivers a rock punch to the rib cage of Gin cracking a few. (If Gin is above water he pops up and does it. The field is also quite misty due to the steam.)


(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.
(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
 
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