† Keotsu's Custom Jutsu †

KeotsuEclipse

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"A person becomes capable of incredible strength when they have something they wish to protect."




Kenjutsu


.:Custom Weapon:.


0.)(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


1.)(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
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.:Command Arts:.


2.)(Kamei Gigei: Kougenjin) Command Art: Mirage Blade
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 20 each
Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.
*Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade.
*Three shockwaves can be fired per use.
*This jutsu may be only be used 3 times per match.
*Useable and taught by Keotsu only.
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3.)(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
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4.)(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.
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5.)(Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword
Rank:B
Type: Supplementary/Defense
Range: Self
Chakra: 20
Damage: N/A
Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
*Cannot be used unless the First Prayer is active.
*Remains active until the First Prayer wears off.
*Can only be used twice in a battle.
*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.
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6.)(Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user, shredding any incoming attack to dust; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move.
*Cannot be used unless the first “Prayer” has been activated.
*Can only be used once per turn.
*Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses.
*The same version of this move cannot be used consecutively – meaning, if the defensive variant is used first, the offensive variant must be used the next time the technique is used.
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7.)(Kamei Gigei: Dai san no Inori: Sōgenmu) Command Art: Third Prayer: Twin Phantasms
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of Psuedo-bunshin developed specifically for Kenjutsu. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect.
*Cannot be used unless the first “Prayer” has been activated.
*The doppelganger remains for five turns.
*Can only be used once per turn.
*Can only be used three times.
*Every jutsu that the clone uses counts as an additional move per-turn with the exception of the Command Art Mirage Blade (Kamei Gigei: Kougenjin).
*The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long.
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8.)(Kamei Gigei: Saigo no Inori: Tenshōha) Command Art: Final Prayer: Heaven’s Illumination Conquest
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra: 50
Damage: 150 (-50 to user)
Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword, though it still falls into the Kenjutsu category due to needing the user’s sword to activate. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 50 damage; the only reason they do not pass out is because the chakra coursing through their body from the first Prayer forms a protective dome around them, lessening the blow of the blast.
*Can only be used if the first “Prayer” was used sometime earlier in the battle.
*When used, the effects of the first “Prayer” end.
*Can only be used once.
*The user can only use two techniques in the turn this is used, this jutsu included in that tally.
*No other Prayer can be used in the same turn.
*No Prayers can be used in the next turn.
*This is a Non-elemental blast.
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9.)(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.
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10.)(Kamei Gigei: Ensuizan)Command Art: Circling Water Slash
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.
Note: Useable twice per battle.
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11.)(Kamei Gigei: Suiretsusen) Command Art: Water Fury Flash
Rank: S
Type: Supplementary/Attack
Range: Long(for rain) - Short- Medium (for attack)
Chakra Cost: 40
Damage Cost: 80
Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.
*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
*Only once per battle.
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12.)(Kamei Gigei: Raikōsen) Command Art: Lightning Ray Flash
Rank: S
Type: Offensive/Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage: 80
Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
*The lightning can only be fired once per turn, every other turn.
*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
*Only once per battle.
*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.
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13.)(Kamei Gigei: Shippūga) Command Art: Hurricane Fang
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will run Fuuton chakra through their blade while slashing it downwards to activate this technique. Completing a philosophical trio with Suiretsuen (which is "radial") and Raikosen (which is "linear"), Shippūga creates two "fields" of wind, that spiral around the user; though the wind currents themselves are invisible to the eye, the wind currents are wild where they meet the ground, creating a visible cue at the user's feet that looks like they are standing in a hurricane. The powerful vortex of wind whips up currents that empower Fuuton techniques so that they can neutralize Raiton techniques a rank higher than normal, and once per turn the user can swing their blade and release a massive arcing current of slicing or vacuum wind that reaches up to a mid-range distance, and is capable of forcing back even large summons - the vacuum current is capable of pulling even a large summon forward a mid-range distance; however, doing so diminishes the wind vortex, allowing it to only be used twice, and not on consecutive turns, since the wind must replenish before it can be launched. When one current is used, its "pair" is sent out behind the user, similar to the arms of a hurricane.
*This technique lasts for four turns once activated.
*The wind current can be deployed once per turn, every other turn.
*The modifier to Fuuton techniques is removed once the technique ends.
*Usable once per battle.
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14.)(Densetsu-no Kamei Gigei: Ame-no-Murakumo-no-Tsurugi) Legendary Command Art: Sword of the Gathering Clouds in Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Ame-no-Murakumo-no-Tsurugi", or the Sword of the Gathering Clouds in Heaven. In this form, Mythos transforms into a pale blue nagamaki (essentially a katana with a hilt as long as its blade), the blue color of the sky at dawn. The nagamaki's blade is longer than a standard katana's, but not quite of the lengths of a nodachi. While in this form, all Kenjutsu techniques have their range extended by one level; this is achieved by the sheer length of the blade itself extending the range of physical attacks, and by reinforcing energies that move across the blade, to augment energy based attacks; that is, physical attacks are extended in range due to the blade being nearly twice as long as a normal sword, and energy attacks are increased in range because the nature of Mythos in this form allows their energies to be further refined so that they can be stretched to further ranges without a loss in effectiveness.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle. However, taking the form does not consume a moveslot/is done passively.
Nagamaki
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15.)(Densetsu-no Kamei Gigei: Dyurandaru) Legendary Command Art: Durendal
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Durendal", from the French "to endure". This is Keotsu's preferred form for Mythos, and in this form Mythos takes on the form of a remarkable straight sword with black colored metal, though the edges gleam a mirror-like silver. True to its name, the Durendal form is meant for long bouts, and helps augment the energies that move across Mythos so that Keotsu's energies go further, making it so that all Kenjutsu techniques of any type have their chakra cost halved, and Kenjutsu techniques that have a per-turn upkeep cost have that cost reduced by half. Likewise, when energies are drawn into Mythos that would normally be negated or neutralized due to the blade's composition, the chakra cost of that technique is instead fed back into Keotsu's reserves.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle.However, taking the form does not consume a moveslot/is done passively.
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16.)(Densetsu-no Kamei Gigei: Karadoborugu) Legendary Command Art: Caladbolg
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: +25 Boost to Kenjutsu and Command Arts
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Caladbolg", a Welsh word for "Great Sword". In this form, Mythos takes on the form of a jet black straight sword of little detail, but of incredible size. Using it's incredible size and cutting edge to augment physical attacks, and by refining energies for energy attacks, the blade draws more power from Keotsu to augment his damage, granting +25 for offensive techniques and a similar increase in efficacy for defensive/supplemental techniques (an A rank technique would be treated as an empowered S Rank, etc, as analogous to Mythos’s boost); Caladbolg allows non-elemental Kenjutsu to be treated as elementally equal to all elements.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle. However, taking the form does not consume a moveslot/is done passively.
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17.)(Densetsu-no Kamei Gigei: Ekusukaribā) Legendary Command Art: Excalibur
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 50 Activation | -50 per turn
Damage: -20 to user upon initial activation
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This is the greatest of its forms and is known as "Excalibur", a sword who's legend needs no introduction. In this form, Mythos takes on the form of a brilliant, golden longsword with ornate decoration, the fuller of the blade being a deep navy. Excalibur is unique in that, like its legend, its powers are never really consistent; instead, Excalibur takes on the combined powers of the last three Legendary Command Art forms to have been used. Additionally, Kenjutsu techniques that are used through Excalibur that are elementally neutral (example: Samurai Sabre Skill) instead are treated as having elemental superiority to techniques they were previously neutral to, befitting the "Blade of Promised Victory." Such power comes at a price, though, and Excalibur quickly drains the wielder's strength; so much so that it actually taps into Mythos's primordial form of "Mikomi" and calls upon the ancient shape-shifting ability the blade once had that required a portion of Keotsu's life-force to function. Oddly, the blade glows with a constant, gentle light, and cloaks the wielder in a faint golden aura, which flares with an incredible magnificence whenever a Kenjutsu technique is used, giving them a blinding property and coloring them brilliantly.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle. However, taking the form does not consume a moveslot/is done passively.
*Note: Can only be used once three other Legendary Command Arts have been used and have been individually active for at least two turns.
*Note: Once activated, Excalibur requires a 50 chakra upkeep cost at the end of every turn its used, including the activation turn.
*Note: If Mythos leaves the Excalibur form, no other Legendary Command Art form can be taken for the remainder of the battle.


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-Mugen Ittōryū-


18.)(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.
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19.)(Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang
Rank: S
Type: Offensive
Range: Short
Chakra: 45
Damage: 90 total (30 for each sword)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used three times per battle.
*This technique can only be done once the Infinite One-Sword Style has been set up.
This technique can be seen between 2:34 and 2:44 in this video.
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20.)(Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition
Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
Note: The user cannot use this technique again for 3 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: User can only use 2 moves next turn.
Note: User can not use genjutsu or taijutsu for 1 turn.
Note: This can be blocked to minimize damage. (-10)
The technique is from 3:20 to 3:40.
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21.)(Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication
Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.
The technique is from 3:40 to 3:58.
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22.)(Mugen Ittōryū: Wake) Infinite One-Sword Style: Division
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage: 80
Description: The user will grab two katana and then rush at the opponent at high speeds. Using their chakra, as the user slashes at the opponent, they will cast a Genjutsu which makes it appear as if the user’s sword split into two blades as it approaches, confusing the opponent, and leaving them open for the real attack, which is the other blade. Using the other sword, the user very quickly strikes them across the chest with a horizontal strike, and then proceeds to stab them in the chest with their sword in a finishing blow. Done with Genjutsu, this technique allows the user to trick the opponent at critical times in order to gain the upper hand. This technique requires both high level Genjutsu and Kenjutsu skills to perform, and can be preformed from either the left-hand or right-hand side.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Does not require the Infinite One-Sword Style set-up to have been used.
*Requires two swords to use.
*Can be used three times per battle.
*The user cannot use Genjutsu in the next turn.
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23.)(Mugen Ittōryū: Ranritsu no Narabi) Infinite One-Sword Style: Disorderly Line
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: A powerful Infinite One-Sword Style technique, this technique involves the user focusing chakra into their blade and striking the surrounding blades, transferring some chakra to the surrounding blades, causing them to be launched up into the air, allowing the user to manipulate the blades as they wish. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the move Soushuuha, but is in itself quite different and can be used by Samurai.
*Must have the Infinite One-Sword Style already set up.
*Only useable/teachable by Musashibou, Akiza, and KeotsuEclipse.
*Only useable twice per battle.
*Up to fifteen swords can be put into the air.
*May not be used again for three turns after first activation.
*The swords in this technique can be used in other Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.
Mifune using Disorderly Line in the air.
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24.)(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-50 to user)
Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.
*No Infinite One-Sword Style techniques can be used in the next turn.
*This technique cannot be used to out-right avoid an attack.
*After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.
This technique can be seen from 1:58 to 2:16 of this video

Note that this attack doesn’t make everything turn red and black.
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25.)(Mugen Ittōryū: Bekutā) Infinite One-Sword Style: Vector
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, this logic was applied to the very case that the katana rested in, and a powerful mechanism was installed. By focusing their chakra into the case, the user triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana.
*Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
*Only teachable by Musashibou, Akiza, and KeotsuEclipse.
*Vector can be seen from 3:40-3:47 in video.
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Samurai


34.)(Erementaru Samurai Guntou no Jutsu) Elemental Samurai Sabre Technique
Type:Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: When Samurai learned how to imbue their swords with elemental chakras, it allowed them to more readily combat the diverse arsenal of Shinobi more easily. Employing the same concept of chakra flow as the Samurai Sabre Technique, this technique envelopes the user's blade in an elemental shroud of a single element, to which shape transformation can be applied, as in the parent technique. This jutsu could be considered equivalent in every aspect to its predeccessor other than it allows for elemental usage. This technique can clash with Ninjutsu of an equal or lower strength, applying for elemental strengths and weaknesses.
*Note: Only useable by Samurai bios.
*Not: Unlike the parent technique where multiple instances of the technique can be sustained at one time (one on each sword), multiple instances of this technique can only be sustained if they are of the same elemental nature.
Note: Can only be used 5 times.
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KeotsuEclipse

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Ninjutsu

Fūton

26.)(Fūton: Fūjin Ibuki) Fūton: Fūjin’s Breath
Rank: A
Range: Short-Long
Type: Offensive/Supplementary
Chakra: 30
Damage: 60
Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create a powerful gust of wind and direct it as they wish. Since these winds are straight line winds, they are rather large in width, and have ample power, able to topple large buildings. Only one gust can be created per use of this jutsu.
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27.)(Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage
Rank: S
Range: Short-Long
Type: Offensive
Chakra: 40
Damage: 80
Description: The user will form four handseals while focusing their Fūton chakra into an orb somewhere in the air. While focusing their chakra, the orb will compress itself as it rotates and condenses its chakra, creating a light wind. Upon formation of the fifth handseal, the orb rapidly expands into a dome of wind that impales and shreds anything inside to pieces.
*Once per battle.
*No Fuuton jutsu in the same turn.
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____________

Suiton

28.)(Suiton: Mizu Bakudan) Water style: Water Bomb
Rank: B
Range: Short-long
Damage: 10 (per orb) or 30 ( collectively)
Chakra: 30
Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The justu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.)
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29.)(Suiton: Kyousei Mizu Bakudan) Water style: Great Water Bomb
Rank: S
Range: Short-Long
Chakra: 80
Damage: 80 collectively, or 40 individually.
Description: This jutsu works the same way as: (Suiton: Mizu Bakudan) Water style: Water Bomb. This jutsu creates ten (10) orbs instead of five, and they are twice the size of the orbs of the weaker form of this jutsu. Instead of Water Senbon, when detonated, these orbs fire Water Kunai. (+20 chakra to make additional orbs, - 15 chakra per orb, per turn) No more than twenty (20) orbs may be active at one time, and because of the amount of water needed for this jutsu, a water source must be nearby, or the user must be in a heavy downpour of rain. Because of the amount of water needed for this jutsu, only C rank and below water jutsu can be used by the user after using this jutsu, for two (2) turns. Only usable one time per battle, but the orbs can remain dormant until activate/detonated.
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_____________

~Genjutsu~

Sound


30.)(Genjutsu: Migoto Koukyoukyoku: Seimei) Illusion Technique: Beautiful Symphony: Life
Rank: S
Chakra: 80
Damage: N/A
Range: Short-Long.
Description: The user activates this sound based Genjutsu by tapping any two objects together in a rhythm. (This can be hands, kunai, or an instrument, in which case, only one is needed.) As soon as the first beat is heard, the person is captured in the Genjutsu. The person, or persons, caught in the Genjutsu lose the ability to channel chakra and their movement is reduced to the coordination of a severely drunk person. The user of this jutsu is unable to attack, because this jutsu must stay activated by the caster, so if the user attempts to attack, the Genjutsu is broken, and the enemy(s) caught in the Genjutsu immediately regain all their abilities. (20 chakra per turn to sustain this jutsu.) Because this jutsu interferes with the enemy's ability to control chakra, this justu cannot be dispelled by a Kai used by the person caught in its effect. The user cannot move during this jutsu.Only usable one time per battle. The Genjutsu only last one turn before the additional 20 chakra must be paid.
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_____________
Miscellaneous

31.)(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.
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32.)(Hanabi Taikai) Firework Festival
Rank: C
Type: Offensive
Range: Throw: Short-Long | Explosion: Short-Mid
Chakra Cost: 15
Damage: 10 each (x3)
Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.
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33.)(Gurandofināre) Grand Finale
Rank: S
Type: Offensive
Range: Short-Long (Throw) | Short-Mid (Explosion)
Chakra Cost: 40
Damage: 80
Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic.
*Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls.
*Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius.
*Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse.

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KeotsuEclipse

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(ZX Basutā) ZX Buster
Type:Taijutsu
Background:On his journey across the planet in search of adventure and spiritual enlightenment, Keotsu began reevaluating himself from a fundamental level. As a swordsman, he noticed that his abilities eventually boiled down to the pure form of Taijutsu, which was the basis for all close-range combat. Wishing, then, to create a style of Taijutsu that both reflected his spirit and that would also be of greater use to him, he began studying other styles of close-combat.

He observed the Strong Fist style, a “Hard” and “External” style of Taijutsu that was solely focused on physical strength and overpowering your opponent’s blows. He also observed the Gentle Fist, a “Soft” and “Internal” style that dealt heavily with deflection (and thus energy conservation) as well as meditation, using gentle strikes to release pinpoint discharges of chakra to maximize damage with minimal force.

Desiring to make a balanced fighting style that could be of great aide to its practitioners, he wanted to take the best qualities from each style, and create a form that was both “Hard” and Soft”, both “Internal” and “External”, knowing the entire time that it wouldn’t excel in those areas as well as the Taijutsu forms that specialized in them; in order to make up for these shortcomings and as well to enhance and reinforce the style to his personal tastes and designs, he also decided to make Chakra Flow and Shape Manipulation integral parts of this form, creating this unique and diverse style of Taijutsu.

The result of all this meditation was the creation of the ZX Buster; a unique style of fighting that relied upon chakra discharges to augment physical strength, and the use of Shape Manipulation and Chakra Flow to help give form and additional strength to the abilities.

Meant to augment short-range fighters, it is the perfect complement to well-founded Swordsman and Martial Artists, while being a devastating style all its own.

Description on the Abilities and Inner Workings of the Style: Generally, utilizing ZX Buster requires the use of small pieces of chakra metal which are placed on the user’s knuckles and the palms of their hand, though experienced users of the style are capable of performing the techniques without the gauntlet used; the mechanism, though, is also built into the user’s shoes, to allow for the feet to be used in the style.

The ZX Buster style, like many other Taijutsu forms, is based upon the momentum present upon impact. But, uniquely, it takes use of the chakra that is naturally leaked from the body, forming shapes to attack with, or increasing the amount of force behind an attack to deliver two blows in one; a type of supplementary, spiritual blow.

ZX Buster users accelerate their chakra flow while making a strike in the direction of impact; this causes the naturally leaked chakra to be gathered and dragged in that direction as well, allowing chakra bursts to be used in the style without exhausting the user’s reserves.

There is a specific name for this mechanic: Chakra Charge. Simply put, chakra charge is withholding chakra before impact. This is because when more chakra is accelerated by the user before impact, it results in more of the “leaked” chakra being pulled by it; this effect is similarly affected by momentum.

With this chakra discharge, Shape Manipulation can be applied, meaning that ZX Buster becomes infinitely diverse; “ribbons” of force could be made/could be created from movement, or all the chakra can be released as a great lance upon impact, in a sort of “repulse knuckle”, or the chakra could help create a type of shield, though the complex variations are techniques all their own.

Simply called “Zero Knuckle” or “X Fist” depending on the practitioner, it should be noted that the Chakra used in ZX Buster is special: unlike the Gentle Fist, it does not damage the Chakra Pathway by sealing Tenketsu, but rather the chakra strikes through physical objects, meaning that the chakra used in this style damages not only the surface skin, but deep muscles and anything “struck” by the chakra, to ensure damage is dealt to the opponent. This means that ZX Buster is a particularly useful style against those who like to use things like Nagashi and Earth Spear to augment their Taijutsu.

Because of the reliance on Chakra, the “One-Inch Punch” is an integral part of the style; were as the total damage is supposed to be composed of 50% Physical Damage and 50% Chakra damage, that ratio can be vastly changed via the Chakra Charge mechanic; put simply, Charging Chakra increases the force behind a blow.

Not requiring as large an amount of strength as the Strong Fist, or as Precise chakra control as the Gentle Fist (as this is used to expel moderate, rather than precise amounts of chakra through chakra flow), this style offers a good middle ground, and does still require a user who is strong in body, and skilled in chakra control, as in the high-speed combat that comes with Close-range fighting, being able to manipulate their energies for this style must be second nature, since expert users can utilize this style from a strike from any point of contact. It should be noted, though, that as the physical strength of a user increases, the momentum of a blow increases, and thus so does the size and strength of the chakra discharge.

It should also be noted, as Chakra is such an integral part of this style, that it is possible to use this as a type of “ranged” Taijutsu, making it useful to defend a user so that they can work to close the distance to short range, as well; and due to the supplementary nature, some techniques can even be used through Weapons, despite being created for Taijutsu.

(Visual Representation and References)
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The far left is an example of how the chakra is gathered for each strike.
The center is an example of how basic shape manipulation is applied to create a “energy tonfa” with the strike to increase versatility. Note that this may be considered a complex technique.
The far right top demonstrates a generic discharge upon impact, and shows just how much force and energy is behind a strike from the style; the gauntlet shown is reduced down to pieces of chakra metal.

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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(ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike
Rank: A
Type: Offensive
Range: Short-Mid
Chakra: 30
Damage:60
Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle.
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Various techniques utilized can be seen and are as follows (they are currently in planning and may or may not be submitted):
2:09 – Chakra Charge[Lv1] (Fist; Ranged)
2:15 – Chakra Charge[Lv2] (Fist; Ranged)
2:40 – Chakra Charge[Lv3 (Max)] (Fist, Ranged)
Various Shape Manipulation Aspects of a Charged Ranged Fist Follow
5:30 – Nova Strike (Full-body; requires Hienkyaku)
5:45 – Excellent Freeform Demonstration (“X-Fist/Zero Knuckle”)
Various Special Techniques are as follows:
1:35 – Chakra Charge [Lv2] (Weapon; Short)
1:39 – Chakra Charge [Lv2, 3] (Fist, Ranged)
1:50 – Rakuhouha
1:58/3:49 – Rekkouha (Defensive/Offensive)
4:57 – Chakra Charge [LvMax] (Weapon;Short)

Additional effects and Restrictions:
-ZX Buster users have no strength difference than other Taijutsu users; however their blows do twice the damage as they normally would, due to the chakra discharge.
-Most ZX techniques have moderate chakra cost and are reusable, as they draw from the chakra that is naturally leaked, reducing the “actual” chakra cost.
-Due to training to withstand their own Chakra Blows, ZX Buster users are incredibly sturdy, having amazing stamina and endurance, when compared to even Strong Fist Masters.
-ZX users have amazing chakra control, due to the fast-paced nature of Taijutsu, and the ability to utilize this style with every strike.



____________________
P a t e n t C e r t i f i c a t e

KeotsuEclipse, our loyal member, gave on the 16th of June, 2012 a request for a Patent on custom fighting style (ZX Basutā) ZX Buster. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(ZX Basutā) ZX Buster
Powered by Scorps
Copyright 2012, KeotsuEclipse , NarutoBase.net

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1.)(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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2.)(ZX Basutā: Buki Heki) ZX Buster: Weapon Burst
Rank: B
Type: Offensive
Range: Short
Chakra: 20
Damage: 40
Description: ZX Buster is a style that uses chakra manipulation as a secondary factor in its art. Using the chakra metal gloves(or in cases of being used by a master, their bear hands), the user is able to manipulate "leaked" chakra, which is the basis of ZX buster, in a various weapons to augment close quarter combat. Out of this "leaked" chakra, the user is able to create a series of weapons to aid them in battle. These weapons can range from Tonfa to a staff to twin daggers, a sword etc. However, only one weapon can be created at a time and would need the already created weapon to disperse before creating new ones. The weapons are created by molding this "leaked" chakra into the form they desire then compressing that chakra into a solid form to be used in battle. Due to the solid construction of the weapons, they can clash with solid objects.
Note: Can be used 4 times per battle.
Note: Each weapon created lasts 2 turns before dispersing.
Note: Can only be taught to ZX buster users
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3.)(ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage:60
Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle.
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4.)(ZX Basutā: Rakuhōha) ZX Buster: Falling Phoenix Crush
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage:60
Description: Where as ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear.
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5.) (ZX Basutā: Rhongomyniad) ZX Buster: Rhongomyniad

Rank: A
Range: Short
Type: Offensive
Chakra Cost: 30
Damage: 60
Description: The principle attack of the ZX Buster Style, Rhongomyniad is named after a legendary spear due to the "piercing" nature found throughout the ZX Buster Style. Extremely simple in premise, the ZX Buster practitioner will accelerate chakra in the direction of a strike they make to release a powerful blow of chakra at the point of impact that has armor-piercing qualities, and enough force to sling opponents or easily shatter stone.
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Summoning Animal:Columbidae
Scroll Owner: KeotsuEclipse
Other Users who have signed the contract: Demosthenes, Mockingbird, Gin-San, Reborn, Omnom
Summoning Boss if existing:Aero and Kurahato
Other Summoning Animals tied to contract:Waka,Morpheus and Selene,Excalibur, and Agrias.​

(Hato-ka Kuchiyose: Aero) Columbidae Summon: Aero
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.
*Aero has 120 Health.
*When summoned, she stays on the field for 5 turns.
*Can be summoned twice in one battle, but not within three turns of her dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

(Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.

(Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: 0
Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
*Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
*Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.
*Pillowtalk can only be wielded by Columbidae contract signers.
*Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.

(Hato-ka Kuchiyose: Morpheus to Selene) Columbidae Summon: Morpheus and Selene
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 80
Damage: N/A
Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.
*Can only be summoned once.
*Counts as two moves in the turn that they are summoned.
*They can remain on the field for up to five turns.
*When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
*The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
*The user cannot perform another Summoning until five turns after these two have been dismissed.
*No physical damage is done to the opponent, but the psychological damage is severe.
*Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
*Both Morpheus and Selene have 50 Health.

(Ekusukaribā) Excalibur
Type: Summoning
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary, as his focus has always been having a superb level of chakra control, never bothering to train himself to utilize it in a combative means. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one. Excalibur utilizes his level of chakra control to regulate the flow of chakra within both of their bodies, bringing about an augmented, harmonious flow. His expert utilization of chakra and ability to maintain this augmented flow would allow supplementary techniques based on chakra-flow augmentation up to B-rank to be maintained as long as Excalibur is fused with Near. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
Note: When summoned by others, he remains on the field for four turns.
Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.

Human form appearance:
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(Hato-ka Kuchiyose:Aguriasu Ōkusu) Columbidae Summon: Agrias Oaks
Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Agrias is the guardian of the Columbidae Contarct. In her dove form, she appears as a regular size dove with yellow plumage. Her only ability in this form is that she can be summoned through use of a piece of special reed grass that grows only in Eden, the realm where the Columbidae reside – using this grass allows her to be summoned at a regular chakra cost, but bypasses summoning ninjutsu, by using chakra to activate the glyphs found inscribed upon the wheat when a tune is blown on it; in essence, Agrias is summoning herself to the Summoner, but using their chakra for the job. As a Human, Agrias is a stunning young woman of 20 years old with long, golden hair that comes down to her hips and amber eyes; she keeps her hair tied back in one large braid, though. She wears a navy trench cloak and a pair of leather breaches, boots, and gauntlets, as well as wearing a steel breastplate, and her personal sword, Save the Queen; she also speaks with a slightly Old-English dialect. In human form, she is capable of using any Kenjutsu and Taijutsu that the summoner can use. As a human, she also gains access to a personal Kenjutsu technique known as “Divine Ruination”, an S-rank technique that fires a helix-shaped shockwave at the enemy (described below).
*Save the Queen can only wielded by Agrias and Columbidae Contract signers; the sword itself is indestructible, but has no special powers.
*Though Agrias has her own Health and Chakra pools, her moves still count towards the summoner’s 3 moves per turn.
*Divine Ruination is a double helix (DNA) shaped, blue shockwave that causes a cross-shaped explosion to occur on impact. When used by Agrias, it is treated as a justu with S-rank power and chakra cost. It reaches up to Mid-range before disappearing and can only be used 3 times.
*Transforming to/from Avian/Human form costs 30 chakra to Agrias and counts as a move and she is always summoned in Avian form.
*Can only be summoned once and lasts for 4 turns.
*Agrias in Human form:
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"Your right arm isn't enough to carry the burden, so from now on I'll be your left arm."



Zenryoku - The Most Venerable


-1.)(Ken Ki Oshi Bentsu) - Sword Ki Pressure vent
Rank: B
Type: Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.
Note: must have a samurai biography to use.

-2.)(Sainan Ken) - Calamity Sword
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
Note: Can only be used 3 times per battle and must have a samurai biography to use.

-3.)(Iai no Kaimetsu Tekina) - Quick Draw Cripling Method
Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.
Note: Can only be used by a samurai biography.

-4.)(Ki Seishou no Nami ) - Ki Energy Wave
Rank: S
Type: Offensive, Supplementary, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
Note: Can only be used 3 times and must have a samurai biography


Yume


-5.)(Mayoko giri) - Side cut | X Slash
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage Points: 60
Description: Using the art of Mayoko giri, the will first take a quick step forward, once the user get's close enough to the target, he/she will slash with massive speed and power horizontaly twice at the target's torso, in an X formation.

-6.)(Mugen-dai) - Infinate sword style, endless river of blood
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will first channel a massive amount of chakra in their dominate arm, and hold their sword in the dominate hand, pointing the blade at the ground. Next he/she will point the sword's blade to face in the same direction as the user, and pull it back behind them. Then the user will rush toward the opponent and once the target is close enough the user will slash them upward diagonally. If the target is caught by the first slash, the user will begin to release their chakra from their dominate arm, and start slashing. The end result will be a total of 70 slashes, and depending on the target they will by this time be dead or in critical condition. If survived the target will bleed to death, hence the name river of blood.
*Can only be used once per battle.
*No chakra related techniques may be used in the next turn, including jutsu.


Nanaki


-7.)Samurai Sword Arts: Magnum Step
(Samurai Kenjutsu: Magunamu Sochi)

Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: After activating the Harmony technique the samurai focuses lightning chakra into his sword and into his feet. He then uses the lightning chakra to burst himself forward at tremendous speeds while thrusting his sword forward. The movements of this attack are incredibly fast making them hard to track without the aid of doujutsu.
~Can only be used while using Harmony.
~Can only be used twice per battle.
~Reduces the duration of Harmony by one turn.

-8.)Samurai Sword Arts: Swift Retribution
(Samurai Kenjutsu: Hayaibachi)

Type: Attack/Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The Samurai will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword.
~Can defend against A rank and below attacks physical attacks.
~Can only be used three time per battle and only by Samurai.


The Land of Iron - The Old Guard


-9.) Bushidō: Mugetsu | Way of the Samurai : Moonless Sky
Rank: D
Type: Attack/Supplementary
Range: Short
Chakra Cost: 10
Damage: N/A
Description: This is one of the most basic techniques taught to Samurai of the land of iron but also one of the most useful. The user moulds their chakra within their hand(s) (Up to two blades per use), and fashions a chakra blade (looks like a normal katana) that looks real (dojutsu will see the chakra but won't know its effects) but infact it is intangible and would do no damage when used in an attack. These blades are used mostly for feint attacks but when added with the Samurai Sabre Skill they can become quite deadly. Because of the amount of chakra used they can be made quite fast (about a second) and thus can be used in the spur of the moment.

-10.)Bushidō : Senka | Way of the Samurai : Flash Blossom
Rank: A
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 80
Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force.
-Once per Battle
-Can only be used by a Samurai
-Must be Aonisaibushi or higher to use.

-11.)(Mamori Gatana) - The Warriors Soul
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: It is said that the katana is the samurai's soul and an extension of their body. Throughout their lifetime of its use and synchronization with the warrior they bless it with their chakra and it becomes spiritually stored within their sword. A samurai may call upon this power in desperate measures returning to the wielders body as an external energy. This power is capable of pushing out any intruding chakra into their body and render it useless. such as a genjutsu technique. Technique is capable of breaking S rank and below genjutsu(but not Tsukuyomi).
Note: Can only be used 1 time by a samurai biography.

-12.)Bushidō Hijutsu : Hāmonī | Way of the Samurai Secret Technique: Harmony
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A
Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu).
-Once per battle
-Once finished the user can only use techniques A rank and under.
-Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy.
-Can only be used by a Samurai
-The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank:
Chukanbushi - 3 turns
Seieibushi - 4 turns
Kodenbushi - 5 turns
Current Shogun and Second in Command - Activated for the rest of the match


To be continued....
 

KeotsuEclipse

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Technology​

1.) (Bīkon) Beacon
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of preforming Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally preform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be preformed by Samurai.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.

People Taught After New Rules
PHP:
1. Mirai
2. Anbu Junior
3. ReXii
4.
5.
6.
~Approval~
 
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