[Zone 3] Inch vs Goetia

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Inch

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Standard rules per the event.
Ozymandias observes his surroundings, noting the nature of the environment as being rather open. Observing the choice of opponents, he quickly makes his decision, singling out the middle-aged man wearing a coat. Forming a single seal, he breathes a plume of ash over the ground before him, the substance rapidly spreading out to encapsulate the entirety of the ground around them, the nature of the ash covering the terrain allowing only Ozymandias and any other Fire Release specialists to move freely, whilst others wouldn't be able to without channeling chakra to their feet constantly. In the same timeframe as its creation, Ozymandias imbued a moderate amount of extra chakra into the technique, allowing it to passively spawn minions made of ash. In doing so, 4 ashen skeletons would rise from the ground, reaching towards Ozymandias' chosen opponent from 4 different directions. Once within range of their target, they would each detonate, catching the man in a powerful combined explosion that would surely kill him from the force of the blast alone. As this occurs, as both a contingency and an added layer of offence, Ozymandias would form another seal, concentrating his chakra around him and manifesting a coiling snake made of flames. He would mentally command the snake to rush forth, its head splitting a number of times so as to target multiple parts of the opponent's body at once. The snake would reach the man by the time the skeletons had just completed detonation, and if left undefended, the number of heads would allow it to pierce through or tear off the man's limbs, as well as punching holes through his chest and destroying it, leaving only the head behind.

(Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40 (-5 per turn to safely traverse) + 20 = 60
Damage: 80
Description: The user starts by performing a sequence of seals, Tiger, Horse, Dog, Dragon, Dog, Horse, Tiger, and begin's channelling a large quantity of Fire Release Chakra into their surroundings. As they do, they apply a change in the shape of this Chakra, causing it to take on the form of superheated Ash, which erupts forth from the ground, and expands outwards from the users position. As the Ash spreads, it engulfs the battlefield, filling available space while potentially destroying nearby existing structures and topographical features, before twisting itself into a horrid structure of ash, the exact shape, or more specifically, architecture of which depends on the user's tastes, before rapidly cooling. As the Ash cools, it creates a thin hardened layer on the outside, but still leaves the interior a writhing mass of burning ash. If left alone, no change occurs, but if the hardened external shell of the structure is disturbed, even slightly, it cracks and crumbles away, causing a violent reaction. The weakened portion immediately bursts open, unleashing the burning ash along with a mass discharge of thermal energy, which blasts anything within a 5m radius of the cracked portion, forcing them back up to 10m away. As it does, the first step of this cycle begins anew, restarting the cycle of this Jutsu, causing the newly expelled ash to expand outwards, like the branches on a tree, before hardening once more. If one is surrounded by this technique, and the external shell is broken, either by themselves, or another, both intentionally or accidentally, they can find themselves effortlessly tossed around by multiple consecutive explosive bursts of thermal energy, thanks to being thrown from one section of the Jutsu's structure to another, to another, each time cracking open the exterior of the Jutsu, causing it to further expand, and engulf them in an ever-growing malicious mass of destruction. Anyone wishing to safely travel across the created structure, user included, one must create and consciously maintain a constant flow of Fire Release Chakra from their feet, which heats and softens the brittle outer shell as they walk over it, before cooling once more, essentially mimicking the initial step of the technique. If this flow of Chakra stops, similarly to one ending their performance of either the "(Ki Nobori no Shugyō) - Tree Climbing Practice" or "(Suimen Hokō no Gyō) - Water Surface Walking Practice" techniques on their respective surfaces, it will immediately cause them to disturb the structure, triggering the explosive combustion portion of the technique. However, in the case of Primary Fire Release specialists, as their own Chakra flow has a natural disposition towards Fire Release, they can safely travel across/ within, and interact with the structure, so long as they don't intentionally disturb it. Thanks to these qualities, the created "Domain" can easily act as a neutral ground of sorts, forcing those present to adhere to the strict requirement of the maintained flow, making the usage of other techniques impossible, lest they trigger a cataclysmic reaction that could easily overwhelm, and consume them.

Note: Can only be used once per battle/ event. If used in the Ninja World (Or Warring States Era equivalent), this technique forces a semi-permanent change upon the Landmark it is performed in, causing the basic topography/ structural layout to change to suit the user's design, as explained within in their performance of this Jutsu.
Note: While the "Domain" itself can persist through NW/ WSE Events, there can be no more than one Domain per user at any given time. If a Domain is created while another exists, the previous domain collapses into ash, and scatters to the winds.
Katon: Zonnenkind – Fire Release: Sun Child
Type: Offensive / Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (+20 to Fire techniques)
Damage: N/A (same as host technique)
Description: This technique is considered as a special application of Fire Release: Gladsheimr. The use of this technique is reliant on the presence or use of any ash-based surface or structure created by the user, as without one, it cannot be used. Once this condition is met, the user is able to perform this technique in two different ways; in the same timeframe as the creation of another Fire Release technique which is made primarily of ash, or as a technique which is applied to an ash-based structure or surface after it has been created. Both usages consume a moveslot, but the latter usage requires 2 handseals. The user will infuse more chakra into the ash, which imparts a special function upon it. In the same vein as Gladsheimr, the ash will passively spawn a number of skeletons each turn, with a maximum of 4 per turn being created. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the rank of the technique it is used on. Each and every skeleton possesses the same features and abilities as mentioned in Gladsheimr, with the exception of the largest skeleton, which cannot be created through this technique, unless the ash surface in question is at least similar in size and scale to the ash structures created in Gladsheimr. The duration of this technique is equivalent to the technique it is applied to, e.g. a technique that lasts for 4 turns will spawn skeletons for 4 turns. Once the host technique expires, skeletons will no longer be produced, but the skeletons themselves will remain on the field until they explode or are otherwise neutralised. Whilst this jutsu is applied to a host Fire technique, it cannot be used on another until the host technique expires. This technique cannot be used on Gladsheimr, as it is simply a supplementary ability that extends the special function of Gladsheimr to other techniques.

⇒ The targeted technique cannot have been targeted by any other supplementary jutsu prior to this technique’s usage, nor can they be the target of other supplementary techniques after this ability is activated on a given jutsu
⇒ This jutsu cannot be used on supplementary techniques which create ash
⇒ This jutsu cannot be used whilst Gladsheimr is active, nor can Gladsheimr be used whilst this technique is active
⇒ Usable 3x per battle
Farao no Hōrei #1. Uraeusu wa Kesshin ?????? Pharaoh’s Decree #1. Uraeus the Unwavering
Type: Offensive / Defensive
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user will concentrate their fire chakra (and make 4 quick handseals) within their body and form a fiery cobra that loosely coils around the user’s body. This fire cobra can be mentally manipulated, allowing the user to control it without any sign or warning for the opponent. Whilst wrapped around the user, the jutsu is considered in resting position, and possesses defensive ability in its greatest capacity. Whilst coiled around the target in resting state, the snake will have slight gaps in its body, enough to provide the user with sightlines on the opponent whilst being thin enough to ensure maximum protection without letting anything in. Due to the chakra being condensed, giving the fire tangibility, it is able to defend easily from attacks of both tangibility and intangibility. Weapons such as kunai, shuriken or swords will easily be deflected, whilst elemental attacks interact with the technique according to the S&W scheme. Upon command, the fire can be manipulated to attack a target in any manner, as a whip, a surging beam, or even as a coiling snake to constrict. This being said, the fire is capable of dealing physical damage characteristic of blunt force and sharp-edged objects, even piercing through objects, due to the tangibility of the fire. The fire is capable of splitting off into branches in order to attack multiple targets, but will not suffer from any rank or strength decreases, as the branches are still connected to a singular structure. Whilst commanding the snake to attack outside of mid-range, it uncoils around the top half of the user’s body, leaving them vulnerable to attack. Though, the snake can be controlled to return to the user at any point, as quickly as it left. Even when coiled, it is still easily taller than any normal human being. When lashing out and pursuing targets, the snake moves at high speeds, making it dangerous for opponents in close quarters and escaping to far ranges alike.

⇒ Lasts 3 turns
⇒ Usable 2x per battle




Official Challenge to Inch
Inchato is perplexed as another lower value shinobi suddenly elects to attack him as the higher ranked members of their group scurry away. But no matter, he had time for a little fight. As the terrain initially begins to reform into a form of ash, Inchato flicks his wand down, acting two jutsu simultaneously: one fire jutsu, and one barrier jutsu to strengthen its forms. Briefly, nine tails of fire sprout from around Inchato, swirling magnificently before diverging into thousands of tiny seeds which flow forward in all 180 degrees that lie before him to meet the ash as it spreads across the ground, preventing any ash from reaching anywhere near him. Knowing the functioning of his technique, Inchato is strategic in the way it targets the oncoming jutsu. The seeds will first target the ash on the ground only, excluding the skeletons which trail above and behind the encroaching wave of ash in the initial clash of jutsu.

When the seeds meet the ash that spreads across the surface of the battlefield, they sink into it and trigger explosions which release countless more seeds, on account of the barrier causing their strength to surpass that possessed by Domain of the Infernal King. Due to the unique nature of the Sixth Tail of Flowering Ninetails, the clashing of the seeds and the ash does not serve to weaken the seeds, but instead causes a chain reaction of explosions which releases more seeds, adding the strength of Domain of the Infernal King to the wave of explosive fire seeds which surge across the battlefield and towards you. This same process occurs moments later as the explosion which ensues the clash of the seeds and ash engulfs the skeletons which followed the wake of the spreading ash. The results are identical: the seeds phase into the skeletons and trigger more explosions, adding their strength to the wave of encroaching fire seeds as well. The wave of seeds continues towards you, its power now emboldened by both of your techniques.

Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 100
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
(Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation
Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance
With a confident air, Inchato flicks his wand forward again, this time saying an incantation. "Doton Mahou." From the ground just before Inchato, a serpentine dragon of earth erupts, flowing forward to chase down his opponent, crushing you in its jaws when it arrives.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

Goetia

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Standard rules per the event.


Inchato is perplexed as another lower value shinobi suddenly elects to attack him as the higher ranked members of their group scurry away. But no matter, he had time for a little fight. As the terrain initially begins to reform into a form of ash, Inchato flicks his wand down, acting two jutsu simultaneously: one fire jutsu, and one barrier jutsu to strengthen its forms. Briefly, nine tails of fire sprout from around Inchato, swirling magnificently before diverging into thousands of tiny seeds which flow forward in all 180 degrees that lie before him to meet the ash as it spreads across the ground, preventing any ash from reaching anywhere near him. Knowing the functioning of his technique, Inchato is strategic in the way it targets the oncoming jutsu. The seeds will first target the ash on the ground only, excluding the skeletons which trail above and behind the encroaching wave of ash in the initial clash of jutsu.

When the seeds meet the ash that spreads across the surface of the battlefield, they sink into it and trigger explosions which release countless more seeds, on account of the barrier causing their strength to surpass that possessed by Domain of the Infernal King. Due to the unique nature of the Sixth Tail of Flowering Ninetails, the clashing of the seeds and the ash does not serve to weaken the seeds, but instead causes a chain reaction of explosions which releases more seeds, adding the strength of Domain of the Infernal King to the wave of explosive fire seeds which surge across the battlefield and towards you. This same process occurs moments later as the explosion which ensues the clash of the seeds and ash engulfs the skeletons which followed the wake of the spreading ash. The results are identical: the seeds phase into the skeletons and trigger more explosions, adding their strength to the wave of encroaching fire seeds as well. The wave of seeds continues towards you, its power now emboldened by both of your techniques.

Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 100
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
(Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation
Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance
With a confident air, Inchato flicks his wand forward again, this time saying an incantation. "Doton Mahou." From the ground just before Inchato, a serpentine dragon of earth erupts, flowing forward to chase down his opponent, crushing you in its jaws when it arrives.

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
The swift flick of the object in his target's hand catches the attention of the Egyptian monarch, the ensuing formation of techniques allowing him to easily conclude that he was capable of channeling chakra and performing jutsu through that stick. Forming a single seal, Ozymandias channels his chakra into the serpent of crimson flames which surrounded his body, making a downward motion with his arms. Quickly, the snake loses its form and congregates beneath its master's feet, becoming a pool of energy that would then form into a column of flames that would allow Ozymandias to stand on it whilst it rapidly rose 10 meters into the air as commanded by his arm gestures. Hopping into the air as the column of fire reached its apex, Ozymandias forms a single seal, exhaling a mass of ash which would quickly assume the form of a demonic creature, sprouting wings from its back, with Ozymandias mounted on his shoulders. Pointing to his distant target, the column of flames would leap from the ground before the explosions reached it, flying towards the opponent as a humanoid jackal. If left undefended, the jackal would wrap itself around the man's torso, burning into his flesh and damaging his organs beyond repair, leaving him as a singed, charred mess of barely living flesh, if not dead.

Farao no Hōrei #3. Ōshima no Oshirisu ? Pharaoh’s Decree #3. Osiris the Overlord
Type: Offensive / Defensive / Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A (same as targeted technique)
Description: This technique is not one that is intended to directly produce or empower fire, but rather, to exert total control over and manipulate pre-existing fire on the battlefield. By tapping into the chakra within a fire technique of the user’s creation and making three handseals, they can harness it and thus directly control it through hand gestures and movements, identical in principle to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the technique could be used to change the trajectory of a fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. This accounts for the most rudimentary and basic application of the technique. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform the very structure and composition of the technique itself. Harnessing the chakra within a fire technique, the user is able to apply shape manipulation to it, allowing them to alter the composition and form of the technique. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the chakra mass being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). Whilst this technique is in use, the user can only perform fire release jutsu and elements that have fire as a component.

⇒ Usable 4x per battle
⇒ Usable once per turn
⇒ Control of a technique/usage of this jutsu lasts for the duration of the turn that it is used in.
⇒ Can only be used on one technique per usage
Farao no Hōrei #6. Durin no Wazawai ? Pharaoh’s Decree #6. Durin’s Bane
Type: Supplementary / Offensive / Defensive
Rank: S
Range: Short (Range of Creation) - Long
Chakra: 40 (-10 per turn / -10 per ignition)
Damage: 80
Description: The user will begin by stringing together a sequence of 4 handseals. Then, they will release a copious amount of ash from their body, superheated by chakra. The extreme volume of ash will quickly congregate and form into a single structure, 20 ft tall, with demonic features, known as a Balrog. This being acts as a familiar made of ash, possessing an extent of sentience that allows it to act independently from the user when not behaving under direct mental command. There is a cavity in the Balrog’s chest, where a small fire sits inside the familiar, which acts as the fuel for all of its functions. The ashes, being superheated by the fire within the chest cavity, allows the Balrog to wholly ignite itself, at the cost of a move, adopting an A-Rank cloak of Fire that will shield its actual body from any damage. Alternatively, the Balrog is able to partially ignite itself using its ash, creating A-Rank structures akin to weapons made of tangible fire, e.g. a sword, axe, mace, whip etc, in order to attack, using a move to do so. These weapons can reach up to 3 meters in size, with the whip being able to extend into mid-range at maximum. Through partial ignition, the Balrog is able to create large pair of wings at a length of 5 meters each that grant it the ability to fly freely, these wings also being considered as A-Rank in strength, also requiring a move slot. The Balrog is capable of both cloaking itself and creating structures at once, at the cost of a single move slot, since both of these actions require igniting its ashen composition. Once per turn, the Balrog is able to use any Fire Release techniques the user knows, independently from them, within reason (the golem cannot use techniques with prerequisites that it cannot meet, e.g. Fire Release: Wall of Flames which requires a lighter), using the fire in its chest as a source. Due to being composed of solid ash, the user is able to stand atop the Balrog and should they choose to, attacking alongside it. Though, it should be noted that the user will sustain harm if standing on the Balrog whilst it is ignited, unless they have an armor technique of some kind to protect themselves, in which case the Balrog’s flames will not affect them. In this situation, the flames of the Balrog and the user’s defense do not damage each other. In the case of flight, the Balrog’s ash can at the cost of a move, shape itself to keep the user attached to it’s body to prevent them from falling. The user is unable to use Fire Release jutsu above A-Rank for the remainder of the turn during which the Balrog deactivates, forcibly or otherwise. The strength of any given ignition of the Balrog is A-Rank, where the strength of multiple active ignitions add up to A-Rank strength.

⇒ The Balrog cannot be ignited by the enemy
⇒ Usable 2x per battle
⇒ Lasts 3 turns
 

Inch

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The swift flick of the object in his target's hand catches the attention of the Egyptian monarch, the ensuing formation of techniques allowing him to easily conclude that he was capable of channeling chakra and performing jutsu through that stick. Forming a single seal, Ozymandias channels his chakra into the serpent of crimson flames which surrounded his body, making a downward motion with his arms. Quickly, the snake loses its form and congregates beneath its master's feet, becoming a pool of energy that would then form into a column of flames that would allow Ozymandias to stand on it whilst it rapidly rose 10 meters into the air as commanded by his arm gestures. Hopping into the air as the column of fire reached its apex, Ozymandias forms a single seal, exhaling a mass of ash which would quickly assume the form of a demonic creature, sprouting wings from its back, with Ozymandias mounted on his shoulders. Pointing to his distant target, the column of flames would leap from the ground before the explosions reached it, flying towards the opponent as a humanoid jackal. If left undefended, the jackal would wrap itself around the man's torso, burning into his flesh and damaging his organs beyond repair, leaving him as a singed, charred mess of barely living flesh, if not dead.

Farao no Hōrei #3. Ōshima no Oshirisu ?????? Pharaoh’s Decree #3. Osiris the Overlord
Type: Offensive / Defensive / Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A (same as targeted technique)
Description: This technique is not one that is intended to directly produce or empower fire, but rather, to exert total control over and manipulate pre-existing fire on the battlefield. By tapping into the chakra within a fire technique of the user’s creation and making three handseals, they can harness it and thus directly control it through hand gestures and movements, identical in principle to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the technique could be used to change the trajectory of a fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. This accounts for the most rudimentary and basic application of the technique. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform the very structure and composition of the technique itself. Harnessing the chakra within a fire technique, the user is able to apply shape manipulation to it, allowing them to alter the composition and form of the technique. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the chakra mass being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). Whilst this technique is in use, the user can only perform fire release jutsu and elements that have fire as a component.

⇒ Usable 4x per battle
⇒ Usable once per turn
⇒ Control of a technique/usage of this jutsu lasts for the duration of the turn that it is used in.
⇒ Can only be used on one technique per usage
Farao no Hōrei #6. Durin no Wazawai ?????? Pharaoh’s Decree #6. Durin’s Bane
Type: Supplementary / Offensive / Defensive
Rank: S
Range: Short (Range of Creation) - Long
Chakra: 40 (-10 per turn / -10 per ignition)
Damage: 80
Description: The user will begin by stringing together a sequence of 4 handseals. Then, they will release a copious amount of ash from their body, superheated by chakra. The extreme volume of ash will quickly congregate and form into a single structure, 20 ft tall, with demonic features, known as a Balrog. This being acts as a familiar made of ash, possessing an extent of sentience that allows it to act independently from the user when not behaving under direct mental command. There is a cavity in the Balrog’s chest, where a small fire sits inside the familiar, which acts as the fuel for all of its functions. The ashes, being superheated by the fire within the chest cavity, allows the Balrog to wholly ignite itself, at the cost of a move, adopting an A-Rank cloak of Fire that will shield its actual body from any damage. Alternatively, the Balrog is able to partially ignite itself using its ash, creating A-Rank structures akin to weapons made of tangible fire, e.g. a sword, axe, mace, whip etc, in order to attack, using a move to do so. These weapons can reach up to 3 meters in size, with the whip being able to extend into mid-range at maximum. Through partial ignition, the Balrog is able to create large pair of wings at a length of 5 meters each that grant it the ability to fly freely, these wings also being considered as A-Rank in strength, also requiring a move slot. The Balrog is capable of both cloaking itself and creating structures at once, at the cost of a single move slot, since both of these actions require igniting its ashen composition. Once per turn, the Balrog is able to use any Fire Release techniques the user knows, independently from them, within reason (the golem cannot use techniques with prerequisites that it cannot meet, e.g. Fire Release: Wall of Flames which requires a lighter), using the fire in its chest as a source. Due to being composed of solid ash, the user is able to stand atop the Balrog and should they choose to, attacking alongside it. Though, it should be noted that the user will sustain harm if standing on the Balrog whilst it is ignited, unless they have an armor technique of some kind to protect themselves, in which case the Balrog’s flames will not affect them. In this situation, the flames of the Balrog and the user’s defense do not damage each other. In the case of flight, the Balrog’s ash can at the cost of a move, shape itself to keep the user attached to it’s body to prevent them from falling. The user is unable to use Fire Release jutsu above A-Rank for the remainder of the turn during which the Balrog deactivates, forcibly or otherwise. The strength of any given ignition of the Balrog is A-Rank, where the strength of multiple active ignitions add up to A-Rank strength.

⇒ The Balrog cannot be ignited by the enemy
⇒ Usable 2x per battle
⇒ Lasts 3 turns
Unless I’m missing something, I’ve got issues with the timeframe here. I’ll VM you my discrepancies.
 

Inch

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Inchato frowns as his opponent is engulfed in flames. A shame. He had sensed skill and potential from the man, but a minor mistake undoes even the greatest talents. But no matter. This was a good warm up fight, and he had his eyes set on bigger targets. With a respectful nod to the ashes of the fallen, Inchato turns and walks away from the scorched battlefield.
 
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