This official battle will be fought according to Rei's rules and regulations. We will start the fight at mid range from each other. Refer to the picture to see the battlefield. Yes, those two black spots, you and me. I will use Barney from my signature and I'd like to start the fight. I'll wait until you appear on the battlefield with your biography. Let's have at it with everything we've got. Let's do our best to entertain each other and I hope we can have fun. Good luck.
(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.
(Tetsujō) Razor Wire
Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.
With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.
-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.
____________________________
"Ashkost say hissra, bas!"
The Ariqun initiates the fight with a single handseal that fills the ground mid range in all directions of her with Empyrean Wind, which immediately drains the area for any and all nutrients, leaving only a huge source of silicon in its wake. The Qunari immediately takes advantage of this source by manipulating it in its entirety; the absolutely humongous mass of black sand rising up beneath and before Barney, converging upon him. Only a small patch of silicon beneath the Ariqun remains unmoving, leaving her to observe carefully as the absolutely massive wave compiles itself onto Barney, crushing him to death.
(Amatsu Fūton Sakyū no Kyūei) - Empyrean Wind Release The Song of the Sand Dunes
Rank: A-Rank
Type: Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user forms a single handseal and sends a great blanket of Empyrean Wind through the pores of the earth or through the earth itself and spreads it through the terrain. By using the incredible suction power of Empyrean Wind and its ability to differentiate between particles, the blanket separates the many minerals in the earth from each other, pulling all nutritious substances and minerals 100 meters downwards into the earth itself and leaving only a barren dune of sand and silicon in its wake. The blanket of Empyrean Wind severs all connection with the earth itself, preventing it from being used as a basis for Earth Techniques. Furthermore, the completely dead terrain makes the creation of life in the ground almost impossible, preventing the use of Wood Release, or any life-giving element, through the ground.
-The user can, with one (1) handseal, push the soil and earth upwards again. This count as one of the three moves allowed per turn.
-Earth-techniques of S-ranked strength and above can be used in the dead terrain, but their damage is reduced by 20 points.
-No Forbidden-ranked Empyrean Wind techniques during the following turn.
-Can only be used twice (2) per battle.
(Shirikon Tsumi no Omoni) – Silicon Release The Burden of Sin
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A (40)
Description: A simple technique used to encumber opponents that rely on speed or agility. Through the application of chakra the user can use this technique to continuously draw any pre-existing sources of silicon towards one or multiple targets. The speed, density and sheer magnitude of the technique depends entirely on the size of the source of silicon used to initiate it. Smaller sources of silicon are quickly drawn to their target and worm their way into every nook and cranny while larger sources are more cumbersome, but have the advantage of size instead of speed. The technique only damages the opponent in extreme cases where humongous amounts of silicon is used.
-Each use lasts only a maximum of three (3) turns.
I have no idea what you said lady, but you look pretty, so I'm sure we can find a mutual tongue.
Barney watches as the pretty thing performs a single handseal but nothing, seemingly, happens at first. Suddenly, the battlefield and the surrounding earth visibly looses its composure and black sand can be seen. As soon as the sand starts rising, Barney is alert and jumps into the air, severing his connection to the silicon battlefield. Simultaneously with his jump, Barney performs a handseal and materializes ice above the ground. This creates a very thick ice cover across the whole battlefield, in both length and width. The thickness of the ice cover is the height of Barney's jump, allowing him to easily regain his footing as soon as the ice forms. To put it into a measurable unit, it is a bit above knee height, if you will. This means that as the ice cover materializes, all the silicone sand that barely started rising up would be trapped and frozen within the ice. On top of that, the Ariqun herself, would be trapped within the ice up to knee height.
氷 (Kyousei Hyouton no Jutsu) Greater Ice Technique
Rank: A
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.
As the Ariqun's feet and legs up to knee height, are frozen within the ground, Barney performs two hand seals and manipulates the air above the Ariqun to create several small and razor sharp ice shards that move down from above her head and aim to cut and slice into her body.
氷 (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
Note: This does not necessarily have to be created over an opponent's head.
Note: Can only be used thrice per battle.
I have no idea what you said lady, but you look pretty, so I'm sure we can find a mutual tongue.
Barney watches as the pretty thing performs a single handseal but nothing, seemingly, happens at first. Suddenly, the battlefield and the surrounding earth visibly looses its composure and black sand can be seen. As soon as the sand starts rising, Barney is alert and jumps into the air, severing his connection to the silicon battlefield. Simultaneously with his jump, Barney performs a handseal and materializes ice above the ground. This creates a very thick ice cover across the whole battlefield, in both length and width. The thickness of the ice cover is the height of Barney's jump, allowing him to easily regain his footing as soon as the ice forms. To put it into a measurable unit, it is a bit above knee height, if you will. This means that as the ice cover materializes, all the silicone sand that barely started rising up would be trapped and frozen within the ice. On top of that, the Ariqun herself, would be trapped within the ice up to knee height.
氷 (Kyousei Hyouton no Jutsu) Greater Ice Technique
Rank: A
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.
As the Ariqun's feet and legs up to knee height, are frozen within the ground, Barney performs two hand seals and manipulates the air above the Ariqun to create several small and razor sharp ice shards that move down from above her head and aim to cut and slice into her body.
氷 (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
Note: This does not necessarily have to be created over an opponent's head.
Note: Can only be used thrice per battle.
As the sheet of ice begins to appear within her reach the Ariqun simply rears back her right fist and delivers a lightning-fast triple knuckle-shot to three points of the ice, enhancing the punches with accelerated, leaked chakra in the form of a wave that causes the layer of ice to crumble from within completely. At the same time she infuses into both the available source silicon and the untouched earth and rock surrounding it a modicum of chakra, causing the very ground to be ground into silicon, which diffuses into the air as a thick, black storm of powder.
As the layer of ice is destroyed the humongous source of silicon resumes its advance towards Barney from all directions, aiming to surround and overwhelm him.
Sensing the icicles being formed - by virtue of her Powder Storm, their reflection against the sun and her peripheral vision - the Qunari reacts by forming a number of handseals and releasing an unfocused wave of lightning towards the ice, destroying them.
(Shirikon Funmatsu no Arashi) – Silicon Release Storm of Fine Powder
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: A simple, but large-scaled technique that takes advantage of the abundance of Silicon in nature and the element’s strength against the Earth Element. By infusing chakra into the earth the user is able to call forth continuous streams of silicon powder from earth and stone that diffuse into the air and targeted areas of the field to such an extent that each silicon molecule travels alone. Because of the dark color of silicon this technique will darken the battlefield considerably and since silicon is continuously extracted and created from the ground the technique can create an almost solid mass of silicon if left alone. The ‘storm’ of silicon is harmless on its own and the powder is fine enough to be inhaled without causing any respiratory difficulties. It can, however, cause one’s eyes to become irritated and might in some cases be the cause of bronchitis several years later if the powder is breathed for several consecutive days. The real power of the technique lies in the user’s connection with the silicon: through storing a miniscule amount of chakra in the powder the user can sense what the silicon touches and use it advantageously while the opponent is slowly blinded. When the technique ends the silicon simply falls to the ground and can act as a source of silicon for future techniques.
-Each use lasts only a maximum of three (3) turns.
(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (x2 +10)
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
As the sheet of ice begins to appear within her reach the Ariqun simply rears back her right fist and delivers a lightning-fast triple knuckle-shot to three points of the ice, enhancing the punches with accelerated, leaked chakra in the form of a wave that causes the layer of ice to crumble from within completely. At the same time she infuses into both the available source silicon and the untouched earth and rock surrounding it a modicum of chakra, causing the very ground to be ground into silicon, which diffuses into the air as a thick, black storm of powder.
As the layer of ice is destroyed the humongous source of silicon resumes its advance towards Barney from all directions, aiming to surround and overwhelm him.
Sensing the icicles being formed - by virtue of her Powder Storm, their reflection against the sun and her peripheral vision - the Qunari reacts by forming a number of handseals and releasing an unfocused wave of lightning towards the ice, destroying them.
(Shirikon Funmatsu no Arashi) – Silicon Release Storm of Fine Powder
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: A simple, but large-scaled technique that takes advantage of the abundance of Silicon in nature and the element’s strength against the Earth Element. By infusing chakra into the earth the user is able to call forth continuous streams of silicon powder from earth and stone that diffuse into the air and targeted areas of the field to such an extent that each silicon molecule travels alone. Because of the dark color of silicon this technique will darken the battlefield considerably and since silicon is continuously extracted and created from the ground the technique can create an almost solid mass of silicon if left alone. The ‘storm’ of silicon is harmless on its own and the powder is fine enough to be inhaled without causing any respiratory difficulties. It can, however, cause one’s eyes to become irritated and might in some cases be the cause of bronchitis several years later if the powder is breathed for several consecutive days. The real power of the technique lies in the user’s connection with the silicon: through storing a miniscule amount of chakra in the powder the user can sense what the silicon touches and use it advantageously while the opponent is slowly blinded. When the technique ends the silicon simply falls to the ground and can act as a source of silicon for future techniques.
-Each use lasts only a maximum of three (3) turns.
(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40 (x2 +10)
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.
(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
Tell me your name, pretty. Your real name. You remind me of someone I fought long, long ago. Seeing the way Ariqun easily rendered Barney's ice cover useless, Barney had to rethink his next move. With ease, the beauty proved that she is not only about looks, but in fact, she can deliver a punch or two. Or in this case three. Nevertheless, Barney had to think quick, because the black sand proved itself to be annoying, yet again. Instead of proceeding with the gust of ice shards that would come down from above the Ariqun, he decided to spit out a massive amount mist that forms itself into Kingdra, the boss summon. The mist surrounds Barney, and with the addition of a single handseal, Barney forms a ring of water around himself. As he does so, its swirling motion pushes away all the annoying black sand that kept rising up from the ground, trying to pollute the battlefield. Furthermore, the water suddenly rose into the air and then in an arc came downwards at the Ariqun, smashing the massive amounts of water into her, with the power to hollow out the ground and remove a great portion of the silicone that took over the battlefield.
Shīhōsu Mōdo | Seahorse Mode
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
As a follow up, Barney had to make sure that the silicone doesn't come back, and as such stays useless for the remainder of the battle. To achieve this, Barney used the moment when the massive amount of water smashed into the Ariqun to cast an illusion onto her. Within the illusion, if she survived, she would see the battlefield completely flooded with water, almost as if they were suddenly fighting on an ocean. There would be no trace of silicone anywhere hear her and she would be lead to think that using the annoying silicon is not an option anymore. She would feel the pressure of the water and her wet clothes and she would hear the rippling of water. It is safe to assume that, in case the Ariqun survived the water, she would be knocked into the ground and would have to stand back up and regain footing and as she does so, she would see the water beneath her start spinning, preparing to suck her in, deep into the depths of the ocean, where she would afterwards feel the pressure of the water, as if she was drowning, signaling to her and fooling her to think that this is the 3rd users move in this turn. In reality, as the water crashes into the Ariqun, immediately after performing the illusion, Barney would await to see if his combination worked, alert of his surroundings.
Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.
Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps
_____
Wrong chakra info in last turn.
1740
-40
-40
-30
=1630
Tell me your name, pretty. Your real name. You remind me of someone I fought long, long ago. Seeing the way Ariqun easily rendered Barney's ice cover useless, Barney had to rethink his next move. With ease, the beauty proved that she is not only about looks, but in fact, she can deliver a punch or two. Or in this case three. Nevertheless, Barney had to think quick, because the black sand proved itself to be annoying, yet again. Instead of proceeding with the gust of ice shards that would come down from above the Ariqun, he decided to spit out a massive amount mist that forms itself into Kingdra, the boss summon. The mist surrounds Barney, and with the addition of a single handseal, Barney forms a ring of water around himself. As he does so, its swirling motion pushes away all the annoying black sand that kept rising up from the ground, trying to pollute the battlefield. Furthermore, the water suddenly rose into the air and then in an arc came downwards at the Ariqun, smashing the massive amounts of water into her, with the power to hollow out the ground and remove a great portion of the silicone that took over the battlefield.
Shīhōsu Mōdo | Seahorse Mode
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns
(Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
As a follow up, Barney had to make sure that the silicone doesn't come back, and as such stays useless for the remainder of the battle. To achieve this, Barney used the moment when the massive amount of water smashed into the Ariqun to cast an illusion onto her. Within the illusion, if she survived, she would see the battlefield completely flooded with water, almost as if they were suddenly fighting on an ocean. There would be no trace of silicone anywhere hear her and she would be lead to think that using the annoying silicon is not an option anymore. She would feel the pressure of the water and her wet clothes and she would hear the rippling of water. It is safe to assume that, in case the Ariqun survived the water, she would be knocked into the ground and would have to stand back up and regain footing and as she does so, she would see the water beneath her start spinning, preparing to suck her in, deep into the depths of the ocean, where she would afterwards feel the pressure of the water, as if she was drowning, signaling to her and fooling her to think that this is the 3rd users move in this turn. In reality, as the water crashes into the Ariqun, immediately after performing the illusion, Barney would await to see if his combination worked, alert of his surroundings.
Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.
Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps
_____
Wrong chakra info in last turn.
1740
-40
-40
-30
=1630
As Barney spits out what seems to be a huge amount of vapor instead of attacking the Ariqun chooses another course of action than her Lightning technique. Namely, she uses the temporary respite to form two handseals and slamming her hand against the ground, causing a man-sized panda made of silicon to arise beside her. The panda passively drains the ice-user's techniques of chakra, thus serving an important purpose in the battle to come.
With her panda and Barney's giant seahorse complete the Ariqun, reacting to her opponent's attack, infuses the ground before her with chakra, creating a large reservoir of Volcanic Water there which immediately bursts from the ground in a wide geyser that converges upon Barney from all angles in front of him. The two different water techniques would clash, but with Barney's being weakened by Excommunication and its earlier meet with the Silicon Wave, plus the Ariqun's being bolstered by its elemental strength against water, the geyser would tear through it and continue onwards... bolstered by the huge wave of silicon which would reform and attack its target once more.
Geyser complete the Ariqun simply uses The Burden of Sin again, revitalizing the technique.
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.
Abilities:
-Reduces the enemy ninjutsu by 1 rank while active
Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
(Kazan Suiton: Issui) Volcanic Water Release: Geyser
Rank: A
Type: Offense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user summons volcanic water underground, then causes it to explode abruptly releasing all the volcanic water above-ground in the form of a massive pressurized geyser. The user can then direct the volcanic water released from the geyser if he wishes.
(Shirikon Tsumi no Omoni) – Silicon Release The Burden of Sin
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A (40)
Description: A simple technique used to encumber opponents that rely on speed or agility. Through the application of chakra the user can use this technique to continuously draw any pre-existing sources of silicon towards one or multiple targets. The speed, density and sheer magnitude of the technique depends entirely on the size of the source of silicon used to initiate it. Smaller sources of silicon are quickly drawn to their target and worm their way into every nook and cranny while larger sources are more cumbersome, but have the advantage of size instead of speed. The technique only damages the opponent in extreme cases where humongous amounts of silicon is used.
-Each use lasts only a maximum of three (3) turns.
_________________________
Chakra: 1920 - (2 x 10) - 40 - 30 - 20 = 1810
3/3 The Burden of Sin (-10)
2/3 Storm of Fine Powder (-10)
1/4 Nirvana's Excommunication
As Barney spits out what seems to be a huge amount of vapor instead of attacking the Ariqun chooses another course of action than her Lightning technique. Namely, she uses the temporary respite to form two handseals and slamming her hand against the ground, causing a man-sized panda made of silicon to arise beside her. The panda passively drains the ice-user's techniques of chakra, thus serving an important purpose in the battle to come.
With her panda and Barney's giant seahorse complete the Ariqun, reacting to her opponent's attack, infuses the ground before her with chakra, creating a large reservoir of Volcanic Water there which immediately bursts from the ground in a wide geyser that converges upon Barney from all angles in front of him. The two different water techniques would clash, but with Barney's being weakened by Excommunication and its earlier meet with the Silicon Wave, plus the Ariqun's being bolstered by its elemental strength against water, the geyser would tear through it and continue onwards... bolstered by the huge wave of silicon which would reform and attack its target once more.
Geyser complete the Ariqun simply uses The Burden of Sin again, revitalizing the technique.
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.
Abilities:
-Reduces the enemy ninjutsu by 1 rank while active
Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps
(Kazan Suiton: Issui) Volcanic Water Release: Geyser
Rank: A
Type: Offense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user summons volcanic water underground, then causes it to explode abruptly releasing all the volcanic water above-ground in the form of a massive pressurized geyser. The user can then direct the volcanic water released from the geyser if he wishes.
(Shirikon Tsumi no Omoni) – Silicon Release The Burden of Sin
Type: Supplementary
Rank: B-Rank
Range: Short-Long
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A (40)
Description: A simple technique used to encumber opponents that rely on speed or agility. Through the application of chakra the user can use this technique to continuously draw any pre-existing sources of silicon towards one or multiple targets. The speed, density and sheer magnitude of the technique depends entirely on the size of the source of silicon used to initiate it. Smaller sources of silicon are quickly drawn to their target and worm their way into every nook and cranny while larger sources are more cumbersome, but have the advantage of size instead of speed. The technique only damages the opponent in extreme cases where humongous amounts of silicon is used.
-Each use lasts only a maximum of three (3) turns.
_________________________
Chakra: 1920 - (2 x 10) - 40 - 30 - 20 = 1810
3/3 The Burden of Sin (-10)
2/3 Storm of Fine Powder (-10)
1/4 Nirvana's Excommunication
A blank expression on Barney's face, expressed how he felt about his water dragon being, pretty much, instantly evaporated by Ariqun's own water. It must've been a special kind, something to avoid at all cost. Yet, it kept rushing at him. Thanks to the shroud surrounding him, he was safe, but the water would prove to be dangerous if he allowed it to crash into him. He had to stop it before it reaches him, but he also had to take the initiative now. No more playing around. The Ariqun had her fun with that annoying silicone, and judging by the way the silicone powder slowly raised from the ground, it was at the end of its lifespan and he couldn't allow her to take control over it once again. He had to prevent that at any cost. This is the reason why Barney quickly performed the handseals for his next technique in a swift motion while unraveling a scroll with one hand and slamming it onto the ground with the other, something he performed many times and had brought to perfection. Immediately, without warning, the whole battlefield turned into something alike the ice age. The whole battlefield was covered with ice and the cold could immediately be felt. It seemed as if the temperature instantly dropped by a large margin. Right in front the Ariqun's water technique, a thick wall of ice appeared, stopping it from further advancing, and scattering it. At best, the water would manage to break away and melt some of the ice wall on contact, but due to the loss in momentum, it would scatter on the ice until it would be completely cooled and rendered useless. Behind Barney, a protective half dome appeared, encasing him and the shroud additionally. It was a quarter dome actually, similar to the one that Scary Yamato made out of
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, to protect himself. This was a measure of protection for future possible techniques. You could never know with this woman. Furthermore, following his previous reasoning that he had to take the offensive, Barney summoned a large abundance of thick, sharp and powerful ice spears around the panda and the Ariqun herself. The spikes were aimed at all angles, from all directions, at both of them, making sure that there is no exit in any direction. Barney could feel that his water dragon got weakened due to the presence of the panda so he knew that he had to remove it from play as soon as possible. The ice spears didn't have too much destructive and offensive power but thanks to Barney's medical knowledge, he knew how to correctly aim them at the vital spots of his opponents, in order to incapacitate them. At last, similar to his first move, all the silicone in transition would be caught and stopped by the thick ice cover and the Ariquns legs would once again be frozen, but this time below her knees. Unbeknownst to his opponent, Barney hid an additional handseal into the sequence and placed an illusion on the Ariqun. As the ice would overtake the battlefield, it would trigger the illusion and the Ariqun would feel the slight pinch and low intensity, needle-like pain associated with cold, mainly on her extremities. Due to the nature of Barney's ice technique and the way the ice spears were aimed, it would be nothing unusual to feel these effects. He decided to maintain the ice age to further his advantage and control of the battlefield, blocking the Ariqun from the source of silicone.
Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A
Description: Glacier Invasion is an adapted version of (Doton: Uitenpen) - Earth Style: Wheel Of Fortune, used to summon large amounts of ice to the battlefield in a similar manner to which the aforementioned jutsu summons earth. Just as with the parent technique, the user of this jutsu will bite their thumb in order to draw blood and perform a row of five hand seals before slamming their hand on a scroll in the ground. This jutsu combines principles from both the summoning technique and ice release techniques in order to achieve its goal. The user summons a large amount of ice from an immense glacier which he molds into the design that is present on the scroll whilst in the process of summoning it. This allows the user to generate large amounts of ice onto the train in the form of any structure composed of ice that he wishes. Should the user be defeated, the technique will abruptly end, causing all of the ice to simply vanish. Alternatively, the user can end the technique of his own free will prematurely, causing all of the ice to vanish.Like the jutsu it's derived from, Glacier Invasion only allows the user to manipulate the shape and position of the ice the moment the ice is first summoned when this jutsu is activated as dictated by the scroll. Further manipulation of the ice past what is drawn on the scroll must be accomplished through the usage of other jutsu.
Note: Can only be used once per battle.
Note: No S-Rank or above Ice on the turn this is deactivated
Note: Whilst active, the user will be limited to only performing Ice, Water and Wind jutsu.
Without further ado, in a freeform fashion, Barney condensed the tail of his shroud and swung it at his opponent with an A rank power, first impaling the panda and finishing the jab of the ice spears and then grabbing the Ariqun and smashing her into the ground and the remaining ice spikes.
I just wanted to get to know your name because you remind me of someone I fought long ago. But that silence. It tells me you're hiding something. Not only from the world, but from yourself as well. Delusional. Shame.
_____ [Never got to use the illusion last turn, and the frigid wind the turn before that.]
1690
-30
-40
=1620
A blank expression on Barney's face, expressed how he felt about his water dragon being, pretty much, instantly evaporated by Ariqun's own water. It must've been a special kind, something to avoid at all cost. Yet, it kept rushing at him. Thanks to the shroud surrounding him, he was safe, but the water would prove to be dangerous if he allowed it to crash into him. He had to stop it before it reaches him, but he also had to take the initiative now. No more playing around. The Ariqun had her fun with that annoying silicone, and judging by the way the silicone powder slowly raised from the ground, it was at the end of its lifespan and he couldn't allow her to take control over it once again. He had to prevent that at any cost. This is the reason why Barney quickly performed the handseals for his next technique in a swift motion while unraveling a scroll with one hand and slamming it onto the ground with the other, something he performed many times and had brought to perfection. Immediately, without warning, the whole battlefield turned into something alike the ice age. The whole battlefield was covered with ice and the cold could immediately be felt. It seemed as if the temperature instantly dropped by a large margin. Right in front the Ariqun's water technique, a thick wall of ice appeared, stopping it from further advancing, and scattering it. At best, the water would manage to break away and melt some of the ice wall on contact, but due to the loss in momentum, it would scatter on the ice until it would be completely cooled and rendered useless. Behind Barney, a protective half dome appeared, encasing him and the shroud additionally. It was a quarter dome actually, similar to the one that Scary Yamato made out of
You must be registered for see links
, to protect himself. This was a measure of protection for future possible techniques. You could never know with this woman. Furthermore, following his previous reasoning that he had to take the offensive, Barney summoned a large abundance of thick, sharp and powerful ice spears around the panda and the Ariqun herself. The spikes were aimed at all angles, from all directions, at both of them, making sure that there is no exit in any direction. Barney could feel that his water dragon got weakened due to the presence of the panda so he knew that he had to remove it from play as soon as possible. The ice spears didn't have too much destructive and offensive power but thanks to Barney's medical knowledge, he knew how to correctly aim them at the vital spots of his opponents, in order to incapacitate them. At last, similar to his first move, all the silicone in transition would be caught and stopped by the thick ice cover and the Ariquns legs would once again be frozen, but this time below her knees. Unbeknownst to his opponent, Barney hid an additional handseal into the sequence and placed an illusion on the Ariqun. As the ice would overtake the battlefield, it would trigger the illusion and the Ariqun would feel the slight pinch and low intensity, needle-like pain associated with cold, mainly on her extremities. Due to the nature of Barney's ice technique and the way the ice spears were aimed, it would be nothing unusual to feel these effects. He decided to maintain the ice age to further his advantage and control of the battlefield, blocking the Ariqun from the source of silicone.
Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A
Description: Glacier Invasion is an adapted version of (Doton: Uitenpen) - Earth Style: Wheel Of Fortune, used to summon large amounts of ice to the battlefield in a similar manner to which the aforementioned jutsu summons earth. Just as with the parent technique, the user of this jutsu will bite their thumb in order to draw blood and perform a row of five hand seals before slamming their hand on a scroll in the ground. This jutsu combines principles from both the summoning technique and ice release techniques in order to achieve its goal. The user summons a large amount of ice from an immense glacier which he molds into the design that is present on the scroll whilst in the process of summoning it. This allows the user to generate large amounts of ice onto the train in the form of any structure composed of ice that he wishes. Should the user be defeated, the technique will abruptly end, causing all of the ice to simply vanish. Alternatively, the user can end the technique of his own free will prematurely, causing all of the ice to vanish.Like the jutsu it's derived from, Glacier Invasion only allows the user to manipulate the shape and position of the ice the moment the ice is first summoned when this jutsu is activated as dictated by the scroll. Further manipulation of the ice past what is drawn on the scroll must be accomplished through the usage of other jutsu.
Note: Can only be used once per battle.
Note: No S-Rank or above Ice on the turn this is deactivated
Note: Whilst active, the user will be limited to only performing Ice, Water and Wind jutsu.
Without further ado, in a freeform fashion, Barney condensed the tail of his shroud and swung it at his opponent with an A rank power, first impaling the panda and finishing the jab of the ice spears and then grabbing the Ariqun and smashing her into the ground and the remaining ice spikes.
I just wanted to get to know your name because you remind me of someone I fought long ago. But that silence. It tells me you're hiding something. Not only from the world, but from yourself as well. Delusional. Shame.
_____ [Never got to use the illusion last turn, and the frigid wind the turn before that.]
1690
-30
-40
=1620
The Ariqun reacts to the appearance of another thick layer of ice by aligning her breath and chakra in a seal-assisted process in order to harden her muscles, thus protecting her body from the spikes, though the ice still surrounds her. The Panda, for its part, hardly receives a scratch from the ice spikes. While she is defending herself the Qunari simultaneously infuses the very sky with a large amount of chakra, creating there a huge leviathan that immediately dives towards Barney's position with the force and speed of a roaring train. While this is happening Tetsujo, the Ariqun's sentient bodysuit, senses the fluctuations in its master's chakra indicating a Genjutsu and reacts by constricting itself harshly around her soft spots and infusing her chakra coils with a dose of foreign chakra, thus dispelling the illusion before it can really take effect. Even with all that going on she further increases the pressure in the same timeframe by creating ten freeform strings of formulae from her CFS-mandated fingerclaws. These appear almost instantly around her opponent, surrounding him before changing into ten separate explosive seals, each of which explode one after the other in an attempt to badly wound the Ice-user. The strings would follow Barney's every move, continuously surrounding him and 'exploding.'
As the Leviathan descends the Qunari draws from both the very air and the leftover Volcanic Water from her earlier Geyser a considerable amount of the element, which is then easily infused into the now terrifying wind monster's corpus. The attack would cover a large area around Barney and should completely destroy him and the surrounding area if not defended against.
(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.
Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.
(Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion
Rank: A
Type: Offense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into any normal wind element technique or any technique from a custom element that is composed of mainly wind that was previously used, making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into any normal wind element technique or any technique from a custom element that is composed of mainly wind, which begins absorbing the water into itself and allows it to become strong against fire techniques.
~Can only be used three times per battle, and must wait one turn before reuse.
NOTE: This is a very tight timeframe. Tetsujo, Chilling Steel and Leviathan happen simultaneously and the Infusion is just an extension of the main technique.
___________
Chakra: 1830 - 20 - 60 - 30 - 10 = 1710
3/3 Storm of Fine Powder (-10)
2/4 Nirvana's Excommunication
The Ariqun reacts to the appearance of another thick layer of ice by aligning her breath and chakra in a seal-assisted process in order to harden her muscles, thus protecting her body from the spikes, though the ice still surrounds her. The Panda, for its part, hardly receives a scratch from the ice spikes. While she is defending herself the Qunari simultaneously infuses the very sky with a large amount of chakra, creating there a huge leviathan that immediately dives towards Barney's position with the force and speed of a roaring train. While this is happening Tetsujo, the Ariqun's sentient bodysuit, senses the fluctuations in its master's chakra indicating a Genjutsu and reacts by constricting itself harshly around her soft spots and infusing her chakra coils with a dose of foreign chakra, thus dispelling the illusion before it can really take effect. Even with all that going on she further increases the pressure in the same timeframe by creating ten freeform strings of formulae from her CFS-mandated fingerclaws. These appear almost instantly around her opponent, surrounding him before changing into ten separate explosive seals, each of which explode one after the other in an attempt to badly wound the Ice-user. The strings would follow Barney's every move, continuously surrounding him and 'exploding.'
As the Leviathan descends the Qunari draws from both the very air and the leftover Volcanic Water from her earlier Geyser a considerable amount of the element, which is then easily infused into the now terrifying wind monster's corpus. The attack would cover a large area around Barney and should completely destroy him and the surrounding area if not defended against.
(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.
Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.
(Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion
Rank: A
Type: Offense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into any normal wind element technique or any technique from a custom element that is composed of mainly wind that was previously used, making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into any normal wind element technique or any technique from a custom element that is composed of mainly wind, which begins absorbing the water into itself and allows it to become strong against fire techniques.
~Can only be used three times per battle, and must wait one turn before reuse.
NOTE: This is a very tight timeframe. Tetsujo, Chilling Steel and Leviathan happen simultaneously and the Infusion is just an extension of the main technique.
___________
Chakra: 1830 - 20 - 60 - 30 - 10 = 1710
3/3 Storm of Fine Powder (-10)
2/4 Nirvana's Excommunication
Seeing that the Panda was left unscathed from the ice, Barney realized that he has to pop a soldier pill because the panda seemed to siphon some of his chakra, making his attacks weaker. This is when it became really tricky. As he decided to reach for his pouches, he saw some kind of strings appear in his near vicinity. On top of that, he heard a powerful swirling and raging noise in the sky. From the amount of noise and it's position, it was apparent that it's a wind technique, but knowing how the Ariqun was everything but ordinary, he figured that the wind might not be just any wind technique. Thus why he had a tight time frame to execute a specific set of movements, all in a very tightly knit succession. As he reached into his pouches he knelt down and manipulated the shroud to condense and provide him a powerful freeform protection from the strings, preventing them from getting too close to him and damaging him with their explosions. Simultaneously, he took two objects out of his pouches, one in each hand. Due to the fact that he was on his knee now, his hands didn't have to travel a long distance in order to reach their destinations, saving him some extra precious time. One of the hands placed he pill into his mouth which didn't use up any of his moves per turn, while the other unraveled yet another scroll and slammed it onto the frozen ice cover marking it as the first technique in his turn. The scroll summoned a massive invisible labyrinth made of ice onto the battlefield, with its epicenter being Ariqun's position and its edge being right in front of Barney. Using the built up momentum from his kneeling position, he pushed himself off the ice cover and leaped into the invisible walls of the labyrinth and in the same fashion as the Demonic Ice Crystals, leaped out on the other side of the labyrinth in what seemed to be an instant. As he leaped out of it he turned around and saw how the wind technique crashed into the labyrinth and destroyed a good portion of it, signaling that the movements were perfectly executed. He was now on the other side of the battlefield, directly behind the Ariqun, and at mid range from her. To her, the labyrinth seemed invisible and she would most likely ask herself what the **** just happened, but even if she did notice that something was summoned around her, it would be too late. Now there was no way out of the labyrinth but through it. Barney used that moment of confusion after emerging, and the fact that Ariqun's back was turned at him to strike her from behind, destroying what was left of the labyrinth around her as he landed.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill
Hyouton: Akuma no yōna kōri no meikyū | Ice Release: Demonic Ice Labyrinth
Type: Supplementary
Rank: Forbidden
Range: Short/Long
Chakra: 50
Damage: N/A
Description: The user takes out a pre-made scroll and channels chakra into it. After that he slams it on the ground and a labyrinth rises all around the battlefield. It's shaped as a circle and its walls are 3m tall and 0.5m thick with a ceiling of the same thickness and properties. It appears to be transparent but the walls can be distinguished after carefully looking at them. The labyrinth forms around the opponent, with him being in the epicenter (look at image for reference). This technique is similar to the Demonic Ice Mirrors. Barney, being a passionate ice user decided to take it to a new level and to give it a bit of his touch. When the labyrinth forms, its radius is equal to the distance between the user and the opponent. As the labyrinth forms in front of him he leaps into the walls and once in there, he can only move through them. On the other hand, the opponent can move only where there is no walls. The labyrinth, having the same properties as the ice mirrors allow him to move very quickly through the labyrinth, around the opponent from where he can freely attack. A huge drawback from this technique is that the user can only use ice jutsus while inside the walls of the labyrinth and while in there, only one per turn. The walls also serve as a resource for other ice techniques. Once formed on the battlefield, it stays, until completely demolished or until the user decides to collapse it with the Ice Release: Collapsing Ice Labyrinth technique.
Note: Only one jutsu can be used per turn while the user is merged with the labyrinth, due to the huge amount of chakra being used for creating the labyrinth
Note: The user can't use ice jutsus 2 complete turns after emerging/destroying the labyrinth
Note: This jutsu can be performed only once per battle
Note: Only McRazor can teach this
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Hyouton: Kōri no meikyū o oritatamu | Ice Release: Collapsing Ice Labyrinth
Type: Attack
Rank: S rank
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user, after re-emerging from the labyrinth created using the Ice Release: Demonic Ice Labyrinth technique, can make the ice particles in the Demonic Ice Labyrinth to shatter and create a huge explosion similar to how Haku destroys his Demonic Ice Mirrors. The explosion is caused by the shattering of the ice which causes friction in between the ice particles. This is where the users chakra comes into place. He simply uses it as a trigger.
Note: Usable only after the user leaves the labyrinth walls
Note: This jutsu can be performed only once per battle
Note: Only McRazor can teach this
Seeing that the Panda was left unscathed from the ice, Barney realized that he has to pop a soldier pill because the panda seemed to siphon some of his chakra, making his attacks weaker. This is when it became really tricky. As he decided to reach for his pouches, he saw some kind of strings appear in his near vicinity. On top of that, he heard a powerful swirling and raging noise in the sky. From the amount of noise and it's position, it was apparent that it's a wind technique, but knowing how the Ariqun was everything but ordinary, he figured that the wind might not be just any wind technique. Thus why he had a tight time frame to execute a specific set of movements, all in a very tightly knit succession. As he reached into his pouches he knelt down and manipulated the shroud to condense and provide him a powerful freeform protection from the strings, preventing them from getting too close to him and damaging him with their explosions. Simultaneously, he took two objects out of his pouches, one in each hand. Due to the fact that he was on his knee now, his hands didn't have to travel a long distance in order to reach their destinations, saving him some extra precious time. One of the hands placed he pill into his mouth which didn't use up any of his moves per turn, while the other unraveled yet another scroll and slammed it onto the frozen ice cover marking it as the first technique in his turn. The scroll summoned a massive invisible labyrinth made of ice onto the battlefield, with its epicenter being Ariqun's position and its edge being right in front of Barney. Using the built up momentum from his kneeling position, he pushed himself off the ice cover and leaped into the invisible walls of the labyrinth and in the same fashion as the Demonic Ice Crystals, leaped out on the other side of the labyrinth in what seemed to be an instant. As he leaped out of it he turned around and saw how the wind technique crashed into the labyrinth and destroyed a good portion of it, signaling that the movements were perfectly executed. He was now on the other side of the battlefield, directly behind the Ariqun, and at mid range from her. To her, the labyrinth seemed invisible and she would most likely ask herself what the **** just happened, but even if she did notice that something was summoned around her, it would be too late. Now there was no way out of the labyrinth but through it. Barney used that moment of confusion after emerging, and the fact that Ariqun's back was turned at him to strike her from behind, destroying what was left of the labyrinth around her as he landed.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill
Hyouton: Akuma no yōna kōri no meikyū | Ice Release: Demonic Ice Labyrinth
Type: Supplementary
Rank: Forbidden
Range: Short/Long
Chakra: 50
Damage: N/A
Description: The user takes out a pre-made scroll and channels chakra into it. After that he slams it on the ground and a labyrinth rises all around the battlefield. It's shaped as a circle and its walls are 3m tall and 0.5m thick with a ceiling of the same thickness and properties. It appears to be transparent but the walls can be distinguished after carefully looking at them. The labyrinth forms around the opponent, with him being in the epicenter (look at image for reference). This technique is similar to the Demonic Ice Mirrors. Barney, being a passionate ice user decided to take it to a new level and to give it a bit of his touch. When the labyrinth forms, its radius is equal to the distance between the user and the opponent. As the labyrinth forms in front of him he leaps into the walls and once in there, he can only move through them. On the other hand, the opponent can move only where there is no walls. The labyrinth, having the same properties as the ice mirrors allow him to move very quickly through the labyrinth, around the opponent from where he can freely attack. A huge drawback from this technique is that the user can only use ice jutsus while inside the walls of the labyrinth and while in there, only one per turn. The walls also serve as a resource for other ice techniques. Once formed on the battlefield, it stays, until completely demolished or until the user decides to collapse it with the Ice Release: Collapsing Ice Labyrinth technique.
Note: Only one jutsu can be used per turn while the user is merged with the labyrinth, due to the huge amount of chakra being used for creating the labyrinth
Note: The user can't use ice jutsus 2 complete turns after emerging/destroying the labyrinth
Note: This jutsu can be performed only once per battle
Note: Only McRazor can teach this
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Hyouton: Kōri no meikyū o oritatamu | Ice Release: Collapsing Ice Labyrinth
Type: Attack
Rank: S rank
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user, after re-emerging from the labyrinth created using the Ice Release: Demonic Ice Labyrinth technique, can make the ice particles in the Demonic Ice Labyrinth to shatter and create a huge explosion similar to how Haku destroys his Demonic Ice Mirrors. The explosion is caused by the shattering of the ice which causes friction in between the ice particles. This is where the users chakra comes into place. He simply uses it as a trigger.
Note: Usable only after the user leaves the labyrinth walls
Note: This jutsu can be performed only once per battle
Note: Only McRazor can teach this
I would like to apologize for using a Sealing technique during the previous turn, thus ignoring the restriction of Nirvana's Excommunication. Luckily, as we agreed, your technique really has no offensive properties and the Ariqun thus escapes unscathed... if still surrounded by ice spikes.
__________________________________________________
As the Ariqun notices that her opponent is defending himself successfully against her explosive tags she whisks the formulae threads out of existence, freeing them up for different uses.
Then, as the Ice Labyrinth rises around her - probably destroying most of the ice spikes in the process, plus the ice around her knees - the Qunari exits the 'ring' of ice spikes and climbs onto the Panda, releasing a big amount of chakra into the air all the while in order to upset the winds, creating an unfavorable environment for Wind Techniques. If the spikes and ice around her knees is not destroyed by the Labyrinth then the Ariqun quickly frees herself from both using her Tekken-reinforced hands to punch the shit out of the ice and then proceeding as described.
Afterwards, as fast as she can, the Ariqun forms a single handseal and overcharges her body with chakra, releasing an enormous wave of laser-like electricity in all directions, with the exception of directly downwards towards the Panda. The wave should coincide with the detonation of the labyrinth, meeting the explosion with overwhelming force, flattening it with ease before continuing in all directions, including Barney's. The wave would tear the very ground as it travels and would completely destroy the Ice-user should it connect.
(Fuuton: Horobiru, Suru) - Wind Release: Perish, You
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves) (+20)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
(Akatsuki Enjin: Kuu) - Akatsuki Ring: Void
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Raiton)
Description: One of the ten Akatsuki Rings worn on the left little finger. This Ring is made out of an Indestructible light-blue stone that increases the lightning manipulation abilities of the user. All lightning technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers. Five times per battle, it can change the properties of a lightning technique, giving it Numbing, Paralyzing, Spread Current or Laser-like abilities, adding +20 damage instead of +1 rank, but being unable to produce lightning techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
I would like to apologize for using a Sealing technique during the previous turn, thus ignoring the restriction of Nirvana's Excommunication. Luckily, as we agreed, your technique really has no offensive properties and the Ariqun thus escapes unscathed... if still surrounded by ice spikes.
__________________________________________________
As the Ariqun notices that her opponent is defending himself successfully against her explosive tags she whisks the formulae threads out of existence, freeing them up for different uses.
Then, as the Ice Labyrinth rises around her - probably destroying most of the ice spikes in the process, plus the ice around her knees - the Qunari exits the 'ring' of ice spikes and climbs onto the Panda, releasing a big amount of chakra into the air all the while in order to upset the winds, creating an unfavorable environment for Wind Techniques. If the spikes and ice around her knees is not destroyed by the Labyrinth then the Ariqun quickly frees herself from both using her Tekken-reinforced hands to punch the shit out of the ice and then proceeding as described.
Afterwards, as fast as she can, the Ariqun forms a single handseal and overcharges her body with chakra, releasing an enormous wave of laser-like electricity in all directions, with the exception of directly downwards towards the Panda. The wave should coincide with the detonation of the labyrinth, meeting the explosion with overwhelming force, flattening it with ease before continuing in all directions, including Barney's. The wave would tear the very ground as it travels and would completely destroy the Ice-user should it connect.
(Fuuton: Horobiru, Suru) - Wind Release: Perish, You
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves) (+20)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.
Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
(Akatsuki Enjin: Kuu) - Akatsuki Ring: Void
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Raiton)
Description: One of the ten Akatsuki Rings worn on the left little finger. This Ring is made out of an Indestructible light-blue stone that increases the lightning manipulation abilities of the user. All lightning technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers. Five times per battle, it can change the properties of a lightning technique, giving it Numbing, Paralyzing, Spread Current or Laser-like abilities, adding +20 damage instead of +1 rank, but being unable to produce lightning techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki
As Barney leaps into the walls of the labyrinth, the sunlight reflects differently across the battlefield, signaling that the wind may have been canceled. It was a smart move. If it went through, it might've killed the Ariqun as well, considering the fact that Barney changed his location. As soon as he got out of the walls on the other side of the labyrinth, he changed his initial plan in light of recent discoveries. Instead of going with the explosion, he opted for a more... liquid solution. With a simple handseal, he materialized an abundance of water in the small enclosure that the Ariqun was caught in, filling the center-most "room" within the labyrinth walls with it completely and with another handseal, he made that water cavitate, damaging both you, and the panda for what its worth.
Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.
Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank
Suiton: Kyabitēshon | Water Release: Cavitation
Type: Offense/Supplementary
Rank: A
Range: Short/Long
Chakra: 30
Damage: 60 (+15)
Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities.
Note: Needs a water source
Note: Usable only twice (2) per battle
Note: Only McRazor can teach this