[Tai] ZK Teaches Xicer Taijutsu

Xicer

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My previous Tai training




Trunks approaches the pre determined spot for his new training. Taijutsu was his weakness to put it simply, but hopefully that was about to change. Tossing his bag and jacket to the side, he begins stretching out his muscles so that he is loose and spry once his teacher arrives. Nothing would be more embarrassing than pulling a muscle on the first day of training. In the distance, Trunks sees a figure approaching his location, so he quickly wipes himself off from sweat and makes his appearance somewhat presentable.
 
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ZK

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First C-ranked technique, huh? Well, I was never a stickler for doing the techniques one by one, so let's zoom out a bit, shall we?

Can you find a trait that almost all of the techniques on the C-ranked list share?
 

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Aside from the Rock Lee exclusive substitution, every C-Rank can be considered offensive. One can also be used defensively, but offense is common amongst them all. Also, none of them have chakra costs except for the exclusion from before. I suppose what this means is they can be used while molding chakra for something else, which is very handy. Obviously, they all have short range reach, as Tai that can reach mid range should have a chakra cost. Umm.. Yeah I think that's all I've got. Punches and kicks? Lol
 

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Even the Tai-techs that say mid-range still need physical contact to work, you know? Unless they have some sort of ranged aspect to them.

Anyway, the no chakra cost was what I was looking for. That's where the cookie crumbles. Use Ninjutsu and Taijutsu at the same time. Two forms of attack simultaneously.

Pick out a favorite among the C-ranks. Tell me why you picked it.
 

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If I had to choose, I'd probably say (Shubi Kurēn) Defensive Crane. I really like this one because I can use it to counter an assortment of Tai, Ken, and Ninjutsu techniques, all while creating an opening for more Tai or, as you mentioned, a Ninjutsu or Genjutsu technique. I have a Sasuke bio that's being trained in Sharingan Genjutsu, and some of those techniques are triggered by a wave of a hand, which is exactly what this technique does, so I feel like it will work well with my bios.
 

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If I had to choose, I'd probably say (Shubi Kurēn) Defensive Crane. I really like this one because I can use it to counter an assortment of Tai, Ken, and Ninjutsu techniques, all while creating an opening for more Tai or, as you mentioned, a Ninjutsu or Genjutsu technique. I have a Sasuke bio that's being trained in Sharingan Genjutsu, and some of those techniques are triggered by a wave of a hand, which is exactly what this technique does, so I feel like it will work well with my bios.
GenTai is actually a very niche area here on the Base. You should explore it. Great fighters like Scorps, Liliana and Reborn have gone there before.
How about Suiken? If Defensive Crane is defensive/supplementary, it lacks offense, right? Explain how Suiken could help with that, if at all.
 

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I actually studied a lot of Lilis fights, actually asked her advice and wanted a Ganmi for a while, but I want an Uchiha so I decided against two Gen enhanced bios lol

Suiken though is a different story. The first thing I notice is it doesn't require you to think which means that the reactions that you choose become natural. Plus the next 11 gain the same advantage. Next, you can use this to your advantage by reacting with the first move and maybe carrying on with others, but this allows a total of 12 movements before done, meaning for more potential offensive actions, as you defended.
 

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I actually studied a lot of Lilis fights, actually asked her advice and wanted a Ganmi for a while, but I want an Uchiha so I decided against two Gen enhanced bios lol

Suiken though is a different story. The first thing I notice is it doesn't require you to think which means that the reactions that you choose become natural. Plus the next 11 gain the same advantage. Next, you can use this to your advantage by reacting with the first move and maybe carrying on with others, but this allows a total of 12 movements before done, meaning for more potential offensive actions, as you defended.
You won't get to land all of those 12 hits, at all. Just one will be the goal.
Suiken is good because it leaves room for interpretation. You can use it so suit a variety of situations.

Anyway, you've picked out a favorite. Got any techniques you dislike, or favor the least?
 

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I don't like saying that I dislike techniques, because even the most situational of them can be used and be helpful if you find yourself in that situation. That being said, there is one that I will probably never use because of the RP rules, and that is the Naruto Barrage. I have to form 4 clones to do this. This means that I'm splitting my chakra between myself and 4 others equally, and I dont get that back after they disperse. So from using this one C-Rank Tai technique, I've effectively dropped my chakra from 100% to 20%. I'm pretty sure that there aren't even Fuuin techniques that can devastate your chakra that much.
 

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I don't like saying that I dislike techniques, because even the most situational of them can be used and be helpful if you find yourself in that situation. That being said, there is one that I will probably never use because of the RP rules, and that is the Naruto Barrage. I have to form 4 clones to do this. This means that I'm splitting my chakra between myself and 4 others equally, and I dont get that back after they disperse. So from using this one C-Rank Tai technique, I've effectively dropped my chakra from 100% to 20%. I'm pretty sure that there aren't even Fuuin techniques that can devastate your chakra that much.
Thank you for being honest. It's very nice to say that all techniques have their uses, but we have to be honest about the potential of the techniques we learn and use to truly realize their, well, potential.
Taijutsu is not hard, but it has some very simple limitations and most of the techniques within the field follow a framework of sorts. Know your own limits, but also the limits of the techniques you're using. There's no shame in setting some techniques aside for very specific situations and, in some cases, forever.

Before we continue to B-ranked techniques I'd like you to put together two combos of two or three of these C-ranked techniques. You won't get to use them like that in normal battles, but there's merit in simply knowing how to create 'flow' between the different techniques. Imagine there's an opponent short range away from you and go from there. It's good practice for when you have to make Tai-only opening moves... whenever that happens.
 

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Alright, I think I've got this lol

A short range away from his unnamed opponent, Trunks pushes off the ground hard with his right foot to leap into the air and deliver a devastating kick to the man's chest, causing him to rise into the air. Spinning rapidly as he does so, he would make contact with each rotation, raising the man high into the air.

Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will deliver a spinning kick to knock the enemy into the air and continue with spinning around in mid air rising upwards and bombarding the target multiple times before they fall to the ground again



He then continues his assault by grabbing the guy by his ankles, and using him as a counter weight while he flips himself forward and the man down. This would allow Trunks to drive the man into the ground, head first.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus






Trunks quickly grabs the man a short ways away by his shirt and falls backwards. He then catches him with his feet and tosses him hard upside down across the battlefield. Using high speed movements, Trunks then catches up to the man as he flew and drills both fists into his chest crushing him into the ground.

Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field



Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user punches the target with both fist into the chest with enough force to knock him down or send him flying backwards

 

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Your second move has an interesting ring to it. Grabbling is a very underexplored element of Taijutsu because the basis of our timeframe really doesn't allow much 'real time' to pass from the beginning of a fight to the end of it.
Again, keep your moves short and sweet, and make every strike as deadly as possible. Do not grant your opponent reprieve.

Now, B-ranks. Pick out a technique and analyze it for me.
 

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I'm going to go with this one

(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack

I like this technique because it is honestly a borderline lightning technique. That being said, the lightning is concentrated into the palm without handseals, and is delivered through a palm thrust. So all in all, it's a very fast technique so it's hard to avoid. You lift your opponent into the air, where you are free to continue the combo. One drawback that I'm noticing about this one though, it uses chakra. This is understandable due to the lightning charge, but other taijutsu techniques don't require chakra. This means where other techniques can be used with Nin, Gen, or whatever else, this one cannot.
 

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Correct. It's elemental Tai, which is nice, but, by its very definition expends chakra.
Are there any other elemental techniques that catch your eye? Hint: there's only one other technique of that kind in the B-ranks)
Analyze that for me. It was a favorite of Asuma's.
 

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Ah yes, the Flying Swallow technique. You use a kunai, sword, or another blade and pump chakra into it. The chakra becomes highly concentrated and increases the cutting power of the weapon greatly. I like this technique, but there are other very similar techniques, such as the lightning or wind versions. Sometimes, you may not want elemental disadvantages, in which case this technique would be a great option. It's really fast as well, so thats a big advantage. The duration of this attack is worth mentioning as well, allowing up to 18 slashes before it's finished.
 

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Ah yes, the Flying Swallow technique. You use a kunai, sword, or another blade and pump chakra into it. The chakra becomes highly concentrated and increases the cutting power of the weapon greatly. I like this technique, but there are other very similar techniques, such as the lightning or wind versions. Sometimes, you may not want elemental disadvantages, in which case this technique would be a great option. It's really fast as well, so thats a big advantage. The duration of this attack is worth mentioning as well, allowing up to 18 slashes before it's finished.
Uh, Hien is wind-natured, so it does have an elemental disadvantage against fire.
But yeah, it's a multi-purpose technique, and those 18 hits aren't set in stone. So there's a versatile element to it.
Take a look at the techniques with no chakra cost on the B-rank list. Do any of them stand out to you? Why? Is there a unifying theme to them? Tell me about the one(s) that stand out the most.
 

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I thought it was a wind jutsu, but I didn't see anything in the description so I just went with it. My bad lol.

After reading through them all, Leaf Gust seems to stand out to me the most. This is because of its wording, it says that it can be used with a counter or free from attack and can be triggered in many ways. That in itself is saying that it has many applications, which is something I like to see in techniques.

As for a theme, I was able to pick up on two. It seemed like the techniques were either combo attacks (involving numerous punches and/or kicks and/or elbows etc), or it was one simple move done really strongly. For example, one technique is a simple lateral kick to the head to send your opponent back, but there is another that has you do three dynamic entries in row to damage your opponent. But I'm finding that all of the non-chakra using techniques fall into one or both of these categories.

The ones that stood out the most for me, besides the mentioned ones, was Leaf Strong Whirlwind and Intersection Method. That's because LSW specifically says that it makes you hard to keep up with, so I feel like that could be played around with. Intersection Method says that it breaks a bone, so if it's successful, your opponent is essentially screwed to put it bluntly.
 

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I thought it was a wind jutsu, but I didn't see anything in the description so I just went with it. My bad lol.

After reading through them all, Leaf Gust seems to stand out to me the most. This is because of its wording, it says that it can be used with a counter or free from attack and can be triggered in many ways. That in itself is saying that it has many applications, which is something I like to see in techniques.

As for a theme, I was able to pick up on two. It seemed like the techniques were either combo attacks (involving numerous punches and/or kicks and/or elbows etc), or it was one simple move done really strongly. For example, one technique is a simple lateral kick to the head to send your opponent back, but there is another that has you do three dynamic entries in row to damage your opponent. But I'm finding that all of the non-chakra using techniques fall into one or both of these categories.

The ones that stood out the most for me, besides the mentioned ones, was Leaf Strong Whirlwind and Intersection Method. That's because LSW specifically says that it makes you hard to keep up with, so I feel like that could be played around with. Intersection Method says that it breaks a bone, so if it's successful, your opponent is essentially screwed to put it bluntly.
Nah, it's a bit confusing. So I understand why you'd think twice about it.

But yeah, lots of good combinations and kicks. Especially the kicks stand out. Very Goken (Lee and Gai) Konoha-all-kinds-of-names stuff, you know? Then you got some weird ones like you mention, but I'd advice you that the 'being hard to keep up with' on that technique is almost entirely cosmetic. There's no speed increase for a user in it.
As for the Intersection Method? Deadly. Some good timing and you can crush a limb.
Speaking of the Konoha stuff; there are other things than kicks. '(Konoha Kaiganshō) - Leaf Rock Destroying Rise' is not so shabby, for example. Tell me a little about it.

(Konoha Kaiganshō) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
 

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This is another good technique, simple yet effective. Basically you take your dominant arm and bend it so that you can throw your elbow. Then you place your dominant hand into your other, and spin with the full weight of your body, throwing your elbow, while using the opposite arms force to really drive the hit in. The result is an elbow shot hard enough to send your opponent flying, busting up rock formations if they contact them.

Or thats how Might Guy used it against Samahada fused Kisame in their second fight in Shippuden.

This is a great move, honestly. There aren't many points to stop the technique, so you have to be able to stop, dodge, or counter the full effect. One thing that I don't like about it, the turning action to deliver the strike may make you take your eyes away from your target, which can be deadly.
 

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This is another good technique, simple yet effective. Basically you take your dominant arm and bend it so that you can throw your elbow. Then you place your dominant hand into your other, and spin with the full weight of your body, throwing your elbow, while using the opposite arms force to really drive the hit in. The result is an elbow shot hard enough to send your opponent flying, busting up rock formations if they contact them.

Or thats how Might Guy used it against Samahada fused Kisame in their second fight in Shippuden.

This is a great move, honestly. There aren't many points to stop the technique, so you have to be able to stop, dodge, or counter the full effect. One thing that I don't like about it, the turning action to deliver the strike may make you take your eyes away from your target, which can be deadly.
It's little bit like the 4th Raikage's 'Elbow' technique.
But yeah, it's a good technique, with some freedom in deciding where you aim it.

There are also some weird Kick-related stuff on the B-Rank list. Like this one:

( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.

Tell me a little about this technique.
 
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