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<p>[QUOTE="ZK, post: 10644409, member: 49356"]</p><p style="text-align: center"><strong>Taijutsu</strong></p><p></p><p><strong><span style="font-size: 18px">C-ranked</span></strong></p><p><strong>( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course</strong></p><p>[SPOILER]( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course</p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Self</p><p>Charka cost: 15 ( - 5 per turn )</p><p>Damage points: N/A ( + 10 to leg taijutsu )</p><p>Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.</p><p>Note:</p><p>- Stays with user whole battle</p><p>- Consumes chakra every turn</p><p>- No hand taijutsu can be used while this jutsu is activated.[/SPOILER]</p><p></p><p><strong>Magarime | Flip</strong></p><p>[SPOILER]Magarime | Flip</p><p>Type: Supplementary/Defensive</p><p>Rank: C-Rank</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description:</p><p>A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.</p><p>Note: Can only be taught by Scorps[/SPOILER]</p><p>(<a href="http://narutobase.net/forums/showthread.php?t=275985">http://narutobase.net/forums/showthread.php?t=275985</a>)</p><p></p><p><strong><span style="font-size: 18px">B-ranked</span></strong></p><p><strong>Strike of the Devil Monkey = Dageki no Mashin Okane</strong></p><p>[SPOILER]Strike of the Devil Monkey = Dageki no Mashin Okane</p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: 40</p><p>A taijutsu attack that requires a leg sweep to knock the target off balance and then by slipping over onto their hands to deal two kicks downwards onto their chest and slaming them into the ground and they push themselves off the ground flipping in the air where they insert Doton chakra into ther knees to deal a double knee strike to the opponent whilst they hit the ground. Due to the Doton chakra charged within the knees, the hit deals extra brute strengh.[/SPOILER]</p><p><strong>(Fuketsu Giri) - Dirty Slash</strong></p><p>[SPOILER](Fuketsu Giri) - Dirty Slash</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user will rush at the opponent and perform a slide in front of him/her to make dirt rise and enter into his/her eyes, then the user gets up inmediatly and slash the opponent resulting in a passing high-speed horizontal slash in the chest or in one of the sides. This technique can aslo be used with snow to make the a small white cloud surround the target, sand to get in his/her eyes like dirt does, or water to just splash him/her leaving them vulnerable to lightning techniques after the attack.[/SPOILER]</p><p></p><p><strong>(Dim Mak - Hishou Ude Itami) - Deaths Touch - Soaring Arm Pain</strong></p><p>[SPOILER](Dim Mak - Hishou Ude Itami) - Deaths Touch - Soaring Arm Pain</p><p>Rank: B</p><p>Range: Short</p><p>Type: Offensive</p><p>Chakra Cost: N/A</p><p>Damage Points: 40</p><p>Description: The user pulls back his arm and sticks two fingers out into a striking position, he then strikes fast at the enemy's muscle in the arm his Biceps and Triceps. He hit it in such a way focusing on internal damage that he tears the muscle in the enemy's arm causing soaring arm pain. If the attack is successful the enemy is unable to use that arm for a turn. Continues use on the arm will cause major pain.</p><p>Note</p><p>~Lasts for 1 turn</p><p>~Must be taught Dim Mak to use [/SPOILER]</p><p></p><p><strong>(Taijutsu | Kankoui | Kyuukei) - Fighting Technique | First Act | Intermission</strong></p><p>[SPOILER](Taijutsu | Kankoui | Kyuukei) - Fighting Technique | First Act | Intermission</p><p>Type: Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground.</p><p>(Can only be taught by Daemon)[/SPOILER]</p><p></p><p><strong>(Houmen Za Kinpaku) - Release The Tension</strong></p><p>[SPOILER](Houmen Za Kinpaku) - Release The Tension</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 25</p><p>Type: Supplementary</p><p>Description: At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.</p><p>Note:Can only be taught by SilverMoon1996</p><p>Note:Must be activated at the start of the battle.</p><p>Note::Lasts for 8 turns when activated.[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">A-ranked</span></strong></p><p><strong>Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo</strong></p><p>[SPOILER]Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo</p><p>Type: Offense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.</p><p>Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.</p><p>Note: Can only be used twice per battle.</p><p>Note: Can only be taught by PowerOfDarkness[/SPOILER]</p><p></p><p><strong>(Bokusā no Kobushi: Ichi Rei-Ni Panchi) - Boxer's Fist: One Hundred-Two Punch</strong></p><p>[SPOILER](Bokusā no Kobushi: Ichi Rei-Ni Panchi) - Boxer's Fist: One Hundred-Two Punch</p><p>Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user focuses wind chakra into his fists and throws a quick, continuous flurry of whipping jabs at the opponent with one hand, pushing away and bruising his arms and face and preventing him from making seals. Then the user hits him with a powerful cross that knocks him back. This could also be used to deflect projectiles thrown at the user.</p><p>-Can be used 3 times per battle</p><p>-Can only be taught by Katonpwnz [/SPOILER]</p><p></p><p><strong>(Taijutsu | Kankoui | Fukyuu Itami) - Fighting Technique | First Act | Opening Scene</strong></p><p>[SPOILER](Taijutsu | Kankoui | Fukyuu Itami) - Fighting Technique | First Act | Opening Scene</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 60</p><p>Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.</p><p>(Can only be taught by Daemon)[/SPOILER]</p><p></p><p><strong>(Konmoui | Nentenkei) - Soul Menace | Twisting Punishment</strong></p><p>[SPOILER](Konmoui | Nentenkei) - Soul Menace | Twisting Punishment</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.</p><p>(Can only be used twice per battle)</p><p>(Can only be taught by Daemon) [/SPOILER]</p><p></p><p><strong>(Bokusā no Kobushi: Shōgeki no Fukku)-Boxer's Fist: Jolt Hooks</strong></p><p>[SPOILER](Bokusā no Kobushi: Shōgeki no Fukku)-Boxer's Fist: Jolt Hooks</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user focuses lightning chakra in his fists and quickly dashes very close to the opponent. The user then strikes the opponent with 5 consecutive hooks to the sides of the head and body while shifting his body weight to add power to the punches. The 5th punch drives the opponent's head into the ground. When the punches connect, they leave the point of impact numb and unusable and if they hit the head, the opponent's reaction time will be slower and leave him disoriented or unconsious.</p><p>-One direct punch can knock a weaker opponent unconsious</p><p>-Can be used 3 times per battle</p><p>-Can only be taught by Katonpwnz[/SPOILER]</p><p></p><p><strong>12 Dances: Snake (12 Dansu: Hebi)</strong></p><p>[SPOILER]12 Dances: Snake (12 Dansu: Hebi)</p><p>Type: Attack</p><p>Range: Short</p><p>Rank: A</p><p>Chakra Cost: 0</p><p>Damage: 60</p><p>Description: The user does a 20 hit combo with his hands and on each hit the user places a paper bomb on the enemy when the 20 hits are complete the user jumps back and activates all 20 paper bombs and blows the opponant.</p><p>*Can only be used 1 times per battle</p><p>*The user cant use any taijutsu moves for 3 turns[/SPOILER]</p><p></p><p><strong>(Soshi Taijutsu) Elemental Taijutsu</strong></p><p>[SPOILER](Soshi Taijutsu) Elemental Taijutsu</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Medium</p><p>Chakara Cost: 40</p><p>Damgae: +15 to all Taijutsu(-5 per turn active)</p><p>Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.</p><p>Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.</p><p>Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.</p><p>Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.</p><p>Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.</p><p>Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.</p><p>~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~[/SPOILER]</p><p></p><p><strong>(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point</strong> (learned <a href="https://animebase.me/threads/some-more-of-my-favorite-things.702482/#post-22088185">here</a>)</p><p>[SPOILER](Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point</p><p>Type: Offensive</p><p>Rank: A - S</p><p>Range: Short - Mid</p><p>Chakra: N/A</p><p>Damage: 60 - 80</p><p>Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.</p><p></p><p>Notes:</p><p>- The A-ranked version of this technique can be used four times per battle.</p><p>- The S ranked can only be used twice and requires a single turn cooldown between uses. [/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">S-ranked</span></strong></p><p><strong>Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki</strong></p><p>[SPOILER]Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki</p><p>Type: Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chackra cost: 40</p><p>Damage Points: 80</p><p>Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.</p><p>Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.</p><p>Note: Can only be used 1 times per battle.</p><p>Note: Can only be taught by PowerOfDarkness[/SPOILER]</p><p></p><p><strong>Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome</strong></p><p>[SPOILER]Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome</p><p>Type: Defense - Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.</p><p>Note: the user can’t use any A or above rank taijutsu attacks for the next turn.</p><p>Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.</p><p>Note: Can only be used 2 times per battle.</p><p>Note: Can only be taught by PowerOfDarkness[/SPOILER]</p><p></p><p><strong>12 Dances: Dragon (12 Dansu: Doragon)</strong></p><p>[SPOILER]12 Dances: Dragon (12 Dansu: Doragon)</p><p>Type: Attack</p><p>Range: Short</p><p>Rank: S</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user does a Taijutsu combo the consists of 10 hits and the user sends fire blasts out of his hands with each hit.But on the 10th hit the user sends out a great fire blast 2 times stronger then the other 9. THe 10 hits consist of low kicks, high punches or just high hits, and double punches with both fists. (yes this is from Avatar)</p><p>*Can only be used 1 times per battle</p><p>*the user cant use and fire jutsu on the next 3 turns</p><p>*the dance can be done with a partner or a clone for increased damage(the user has to state he uses this 2 times if done with a partner or a clone)[/SPOILER]</p><p></p><p><strong>Hebereke Tentei Kobushi: Drunken God Fist</strong></p><p>[SPOILER]Hebereke Tentei Kobushi: Drunken God Fist</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: (+10 to Drunken techs) (-20 to falling)</p><p>Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode.</p><p>(Last 3 turns)</p><p>(usable once)[/SPOILER]</p><p></p><p><strong>Satsui no Hado| Surge of Murderous Intent</strong></p><p>[SPOILER]Satsui no Hado| Surge of Murderous Intent</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: (+50 to taijutsu based attacks)</p><p>Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles:</p><p>Hadō (Surge)</p><p>It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.</p><p>Shōryū (Rising Dragon)</p><p>This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.</p><p>Tatsumakisenpū (Tornado Kick)</p><p>The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.</p><p>With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process.</p><p>(Usable Once Per Battle)</p><p>(Users Chakra Manipulation is ceased for 2 turns afterwards)</p><p>( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }</p><p>(Last 3 Turns)[/SPOILER]</p><p></p><p><strong>(Hachimon: Shou-Lao) - Eight Gates: Undying Dragon <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The Living Weapon</strong></p><p>[SPOILER](Hachimon: Shou-Lao) - Eight Gates: Undying Dragon <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The Living Weapon</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user opens the 6th Gate, the Gate of View, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that the user is great empowered. In this state the user throws back his arms and rapidly performs a punch motion with both fists at the air or he/she can also rub their palms against each other. Doing so at high speed will make both hands of the user catch on Fire. Once done so, the user will punch the target with a scorching fist into the air (if they aren't already there) and continue with a combination of up to 6 flaming blows to the body. The user concludes the assault by manifesting the flames in the form of an Aura, shaped like a Dragon of large magnittude and proportions above or infront of the target. The Dragon upon launching "eats" the target and drags them into the ground, leaving a giant crater with black smoke resting along the body of the victim. If used in distanced combat, the user can skip the flaming combo of punches and launch the Dragon forth.</p><p>~ Use of technique will result in -15 damage to the user's hands, leaving them unable to use S rank Taijutsu next turn.</p><p>~ No techniques above S rank in the same turn.</p><p>~ Can only be used once per battle and only by EIGMs.[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Forbidden-ranked</span></strong></p><p><strong>(Tekken No Suitaru): Style Of Iron Fist</strong></p><p>[SPOILER](Tekken No Suitaru): Style Of Iron Fist</p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 100 (-10 each turn it is active)</p><p>Damage Points: N/A (-20 to the user when activating and -10 each turn it is active)</p><p>Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain. It doesn´t change users speed.</p><p></p><p>*Can only be used once per battle*</p><p>*Lasts only for 3 turns*</p><p>*User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style*</p><p>*After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion*</p><p>*No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended*</p><p>*Can only be taught by ~Mig J.J. Quiksilver~*[/SPOILER]</p><p></p><p><strong>(Tekken: Kyūkyoku No Hō: Unmei No Ippō) - Iron Fist: Ultimate Technique: Hand Of Fate</strong></p><p>[SPOILER](Tekken: Kyūkyoku No Hō: Unmei No Ippō) - Iron Fist: Ultimate Technique: Hand Of Fate</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 60</p><p>Damage: 100</p><p>Description: The user while wielding Caliburn or having activated Style Of Tekken can use this technique by focusing high amount of his chakra into one of his hands so that it starts shining with orange light. When he does so, he can than punch into an enemy and if he hits him in Close-Range than the user makes hole in opponent's body. This technique can be also used for Mid and Long Range and that is when user has chakra in his hand, he thrusts his hand forward and releases all chakra at once to hit his opponent with beam of pure chakra which can make hole in opponent's body.</p><p></p><p>Used for Mid or Long range (1:54 - 1:59)</p><p>[MEDIA=youtube]T0uO-T7SmpQ[/MEDIA]</p><p></p><p>*Can only be used once per battle*</p><p>*Can only be used while using Style Of Tekken or while wielding Caliburn*</p><p>*When the user uses this technique, he can't use hand with which he used it for 3 turns (meaning no hand seals for example) (this is because of that huge amount of chakra and muscles in the hand being exhausted)*</p><p>*This technique has no elemental advantage or disadvantage*</p><p>*Can only be taught by ~Mig J.J. Quiksilver~*[/SPOILER]</p><p></p><p><strong>(Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts</strong></p><p>[SPOILER](Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra cost: 50 + 10 for each additional stomp</p><p>Damage points: 50 + 10 for each additional stomp</p><p>Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal position.</p><p></p><p>Note: Maximum of 5 stomps</p><p>Note: Can only be used once [/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Unranked</span></strong></p><p><strong>(Kentou Sensu) - Boxing Style</strong></p><p>[SPOILER](Kentou Sensu) - Boxing Style</p><p>Rank: N/A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: (Taijutsu rules)</p><p>Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.</p><p>Note: Can only be taught/used by Axle</p><p>Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.</p><p>1- training session let's the user maintain for 2 turns</p><p>2:3 - training sessions lets the user maintain for 5 turns</p><p>5-training sessions lets the user maintain for 10 turns</p><p>Note: takes 3 turns to use this style again in the same match.[/SPOILER]</p><p></p><p></p><p style="text-align: center"><strong>Custom Fighting Styles</strong></p><p></p><p><strong><span style="font-size: 18px">Reaper Scythe Arts</span></strong></p><p><strong>(Sǐshén Liándāo Yìshù: Kama Erementaru Yueki) Reaper Scythe Arts: Scythe Elemental Infusion</strong></p><p>[SPOILER](Sǐshén Liándāo Yìshù: Kama Erementaru Yueki) Reaper Scythe Arts: Scythe Elemental Infusion</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (-15 for ever turn activate)</p><p>Damage: N/A (+10 to Reaper Scythe Arts Jutsus)</p><p>Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.</p><p>Katon: The scythe's blade is cover in fire producing a burning effect upon contact.</p><p>Suiton: The scythe is cover water, increasing its lenght up to 3 times.</p><p>Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.</p><p>Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)</p><p>Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.</p><p>Note: Infusions last 4 turns</p><p>Note: Can only be used 4 times a battle.</p><p>Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.[/SPOILER]</p><p></p><p><strong>Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no Hantei)</strong></p><p>[SPOILER]Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no Hantei)</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.</p><p>-Only used twice per battle</p><p>-Can cut through B rank and below Earth Elemental jutsus.</p><p>-This jutsu last four turns and must wait two turns</p><p>Note:Can only be taught by ~Korra~</p><p>Note::Lasts for 5 turns when activated.</p><p>Note: Need to learn the Reaper Scythe Arts</p><p>Note: Cannot use elemental infusion while this one is activated[/SPOILER]</p><p></p><p><strong>Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no Shinzō)</strong></p><p>[SPOILER]Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no Shinzō)</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range.</p><p>Note: Needs to be taught by ~Korra~</p><p>Note: Usable 3 times</p><p>Note: Can only create up to 5 Scythe clones[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Champuru | Champloo Kendo</span></strong></p><p><strong>Chanpurū Kendō: Bōshi heddokikku | Champloo Kendo: Spinning Head Kick</strong></p><p>[SPOILER]Chanpurū Kendō: Bōshi heddokikku | Champloo Kendo: Spinning Head Kick</p><p>Type: Attack</p><p>Range: Short</p><p>Rank: B</p><p>Chakra Cost: 0</p><p>Damage Points: 40</p><p>Description: The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and sticktheir legs out and spin on their head repeatly kicking their opponent</p><p>Restrictions</p><p>* can only be Tough by a Champloo Kendo Master</p><p>* can only be used 4 times a Battle</p><p>* Leave User open to attacks greatly[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Kei Seken - Strong Fist</span></strong></p><p><strong>"Kei Sekken" Strong World Reversal Blow</strong></p><p>[SPOILER]"Kei Sekken" Strong World Reversal Blow</p><p>Rank: B</p><p>Type: Attack|Supplementary</p><p>Range: Short</p><p>Chakra: 25</p><p>Damage: 40</p><p>Description: One of the basic counters those who train in Kei Sekken learn after raising their endurance in battle. After being hit by the opponent in any location above the waist line that doesn't inflict great pain (such as being hit in the neck, jaw, or other very vital areas), the user counters by grabbing the opponent's arm/leg tight between their tricep and side so that they are locked in place for a moment (more effective with leg as they also lose balance). The user keeps hold of the arm/leg and channels chakra into their other elbow to increase impact and damage; Then performing a very powerful elbow drop into their stomach that is so pwerful, it knocks them out of the user's grip and sends them plummiting into the floor. This causes tremendous damage to the opponent's torso possibly fracturing the rib cage if aimed for the chest.</p><p>Note:Can only be used after being hit by a technique up to D-rank or free form taijutsu. The user still takes damage from that technique but due to endurance, they can still pull this technique off.</p><p>Note: Exceptions are being punched or hit in vital areas such as the neck, jaw, etc.</p><p>Note: Does not work on opponents with higher durability/stamina/strength etc. if stated in bio (meaning they are stronger or more durable then the user is so this wouldn't work)</p><p>Note: Must be S-Class or higher to use.[/SPOILER]</p><p></p><p><strong>Kei Sekken| Hardening Touch</strong></p><p>[SPOILER]Kei Sekken| Hardening Touch</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra: 20</p><p>Damage: N/A (+5 to taijutsu due to hardened attack)</p><p>Description: A technique used in conjunction with taijutsu. The user coats his/her attacking limb in a flexible chakra capable of channeling any of the 5 natures while hardening that particular limb, making it feel like rock. When in contact with an opponent who for instance changed their body into water or hardened it through earth release, once this flexible chakra comes into contact with the opponent's body, it takes on the enemy's properties allowing the user to effectively hit the opponent regardless of their new defense while also doing extra damage due to the hardened limb.</p><p>Notes:</p><p>-User must know and have mastered all chakra natures up to B-rank.</p><p>-Doesn't work against defences of A-rank and above</p><p>-Can't be used on defences made of a KG</p><p>-Usable 5 times and last as long as the taijutsu technique used[/SPOILER]</p><p></p><p><strong>Kei-Sekken| Strong World Long Shot</strong></p><p>[SPOILER]Kei-Sekken| Strong World Long Shot</p><p>Rank: B</p><p>Type: Attack|Defend</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40 (20 mid-range)</p><p>Description: The only ranged technique within the Kei-Sekken style. The user channels a nice amount of chakra into the arm that will be delivering the punch. The user will aim for the target and punch the air at a fast rate. As they punch, they release the chakra like a sling shot in the form of a condensed burst that shoots through the air like a cannon before laying an impact on the enemy capable of knocking them back with a serious injury on the impacted spot. The impact is capable of breaking small boulders,walls or other small obstacles. (Terrain created from a C-rank doton can be broken with this move [within reason])</p><p>Notes:</p><p>-Usable 5x[/SPOILER]</p><p></p><p><strong>Kei Sekken: Strong World Break Away</strong></p><p>[SPOILER]Kei Sekken: Strong World Break Away</p><p>Rank: A</p><p>Type: Supplementary|Defense|Attack</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: When confronted by a dangerous taijustu "that the person can follow and counter", the strong world user counters by blocking the attacking limb with an opened palmed thrust through exerting chakra to slow down and degrade the force of the attack while hopping above and performing a hand stand on the opponent's head; grabbing the opponent's head with all their might to keep them in place while not being shooken off, also giving a little agony to the opponent. The user spins in place above the opponent, building up force while charging their attacking leg with chakra. The user then hops off the oponent's head while turning and flipping 180 degrees(to bring the user infront of the opponent and bring his/her leg closer to the opponent), performing a straight forward kick to the opponent's head while releasing that chakra creating a force capable of sending the opponent flying a range back, also dealing sever damage capable of breaking someone's neck.</p><p>Notes:</p><p>-Only able to counter A-rank taijustu "That the user can follow and counter effectively"</p><p>-Doesn't work if the first phase of the taijutsu is already a deathly blow.</p><p>-Usable 4x[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">(Akuma Homura) Satan’s Flame</span></strong></p><p>(<a href="http://narutobase.net/forums/showthread.php?t=226430">http://narutobase.net/forums/showthread.php?t=226430</a>)</p><p><strong>(Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique</strong></p><p>[SPOILER](Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique</p><p>Type: Offensive | Defensive</p><p>Rank: B- Rank</p><p>Range:Short</p><p>Chakra:20(-5 per turn active)</p><p>Damage: 40</p><p>Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact.</p><p>-Cannot use jutsus of other elemental affinities other than Fire</p><p>-Can keep active for 2 turns [/SPOILER]</p><p></p><p><strong>(Satan no Honō: Kikku no Akuma no o Shiri!) Satan's Flame: Kick Satan's Butt!</strong></p><p>[SPOILER](Satan no Honō: Kikku no Akuma no o Shiri!) Satan's Flame: Kick Satan's Butt!</p><p>Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.</p><p></p><p>-Can only be used 3 times-</p><p>-Must be taught by Asuna- [/SPOILER]</p><p></p><p><strong>(Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer</strong></p><p>[SPOILER](Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer</p><p>Type: Offensive</p><p>Rank: A -rank</p><p>Range: Short</p><p>Chakra: 30( -5 chakra per turn)</p><p>Damage: N/A(+10 Tajutsu/Satan’s Flame)</p><p>Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.</p><p></p><p>*Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user*</p><p>*When activated lasts three turns, needing a two turn cool down afterwards to utilize once more*</p><p>*Can be used three times per battle*[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Kyotōryū Taijutsu (Kyotōryū Martial Arts)</span></strong></p><p>(<a href="http://narutobase.net/forums/showthread.php?t=202108">http://narutobase.net/forums/showthread.php?t=202108</a>)</p><p><strong>Kyotōryū Taijutsu: Aerodynamic Movement</strong></p><p>[SPOILER]Kyotōryū Taijutsu: Aerodynamic Movement</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing.</p><p>Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle.</p><p>Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement.</p><p>Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.[/SPOILER]</p><p></p><p><strong>Kyotōryū Taijutsu: Fuugetsu</strong></p><p>[SPOILER]Kyotōryū Taijutsu: Fuugetsu</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short: Short</p><p>Chakra Cost: 30 (If your speed is enhanced with chakra)</p><p>Damage Points: 60</p><p>Description: The user begins running at his opponent at extremely high speeds, (If closing a small distance, to gain the required speed, the user must use chakra in order to gain the speed and momentum.) with his arms behind him extended, collecting wind. He gains more and more momentum, and, upon reaching the opponent, he extends his palm, dragging the wind with his palm, and slams his palm into the opponent. The extreme momentum plus the wind gathered with his hand does massive amounts of damage to the opponent. The wind pushes the opponent across the battlefield, while releasing into the air behind him, blowing anything behind him back. (Note: This does not apply to humans. However, grass, swords and other ninja tools will be blown back.)</p><p>~Can only be used 5 times per battle.[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Genkotsu Namakemono | Lazy Fist</span></strong></p><p>(<a href="http://narutobase.net/forums/showthread.php?t=352456">http://narutobase.net/forums/showthread.php?t=352456</a>)</p><p><strong>Genkotsu Namakemono: Sono Odori no Namakemono Wan | Lazy Fist: The Dance of The Lazy One</strong></p><p>[SPOILER]Genkotsu Namakemono: Sono Odori no Namakemono Wan | Lazy Fist: The Dance of The Lazy One</p><p>Type: Attack/Defense</p><p>Rank: C-Rank</p><p>Range: Short</p><p>Chakra: 15</p><p>Damage: 30</p><p>Description:</p><p>The basic stance of Lazy Fist were the user takes a deep breathe and relaxes his muscles and articulations, acquiring a lose, light stance, concentrating his weight on his right leg (or left) and having his left leg (or right) slightly bent and retracted. His arms close to his torso, flexed and with his knuckles facing inwards (middle fingers slightly protruding). By assuming this stance the user immediately becomes slightly faster, more agile and flexible. This basic stance enables the user to throw up to 2 hits (fist jabs or kicks) in quick succession. Each hit gives the enemy the sensation of being hit with sharp, thin, deep needles in the place of impact as a result of the D-Rank genjutsu that each hit produces. This is, like any other Lazy Fist technique, caused by the disturbance produced in the chakra flow upon impact in that specific place.</p><p></p><p>Note: Requires Lazy Fist training</p><p>Note2: Can only be taught by Scorps</p><p>Note3: Requires Genjutsu mastery [/SPOILER]</p><p></p><p><strong>Genkotsu Namakemono: Yakedo Bachi no Okashii Chilli | Lazy Fist: The Burning Punishment of The Trickster Chilli</strong></p><p>[SPOILER]Genkotsu Namakemono: Yakedo Bachi no Okashii Chilli | Lazy Fist: The Burning Punishment of The Trickster Chilli</p><p>Type: Attack/Defense</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>The user will assume the initial Lazy Fist stance, then, upon charging chakra into his index fingers (while using the reverse fist form, with the fists turned inside and the index fingers slightly protruding from the fist) will jab the enemy with a quick impact (or up to 3) in the shifoid appendix (the end of the sternum), disturbing the enemy's chakra flow and making him feel as if he's being burnt from inside, falling into a C-Rank Genjutsu.</p><p></p><p>Note: Requires Lazy Fist training</p><p>Note2: Can only be taught by Scorps</p><p>Note3: Requires Genjutsu mastery[/SPOILER]</p><p></p><p><strong>Genkotsu Namakemono: Souhou Hebereke no Panda | Lazy Fist: The Touch of The Drunken Panda</strong></p><p>[SPOILER]Genkotsu Namakemono: Souhou Hebereke no Panda | Lazy Fist: The Touch of The Drunken Panda</p><p>Type: Attack/Defense</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>Assuming the initial Lazy Fist stance but with his palms open, the user uses his Left hand to grab the enemy's right arm and pull him. As he charges chakra into his right palm, he does an open palm hit on the enemy's upper left chest (near the heart), disturbing the chakra flow in that area and sending the enemy back. This makes the enemy fall into a B-Rank painful genjutsu were he feels his chest tightening with severe pain, making him feel as if he's under a heart attack.</p><p></p><p>Note: Requires Lazy Fist training</p><p>Note2: Can only be taught by Scorps</p><p>Note3: If it connects it can only be used 4 times</p><p>Note4: Requires Genjutsu mastery [/SPOILER]</p><p></p><p><strong>Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze</strong></p><p>[SPOILER]Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze</p><p>Type: Defensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>The masters of Lazy Fist developed this technique as an ability to defend against stronger taijutsu enemies and long range weapons. This technique uses the basic Chu Gar (Southern Praying Manthis) open stance, with arms close to the torso but slightly extended forwarded and either their fists directed down or with their open hands (fingers upwards and palms directed to himself), while having the legs in a strong, wide and grounded stance, mimicking the Praying Mantis. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. When used to defend against taijutsu attacks, each time the user deflects a punch or kick, upon contact with the enemy, he induces a B-Rank Genjutsu that produces a drunken haze-like effect. This numbs the enemies' senses and slows his movements at each blow deflected. Because of Lazy Fists inherent speed, this defensive stance is slightly faster than regular Taijutsu, enabling the user to counter multiple projectiles thrown at him. However, this is a purely defensive stance as it doesn't do damage to the enemy, only deflects his attacks.</p><p></p><p>Note: Requires Lazy Fist training</p><p>Note2: Can only be taught by Scorps</p><p>Note3: Can deflect any same or lower ranked Taijutsu attack (except gates)</p><p>Note4: Can be used to deflect or block Kenjutsu moves of the same or lower rank</p><p>Note5: Can be used to defend against C-Rank or lower elemental projectiles</p><p>Note6: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user)</p><p>Note7: Requires Genjutsu Mastery[/SPOILER]</p><p></p><p><strong>Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant</strong></p><p>[SPOILER]Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant</p><p>Type: Attack</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.</p><p></p><p>Note: Requires Lazy Fist training</p><p>Note2: Can only be taught by Scorps</p><p>Note3: Impact stance can be used without limit but, if connected, illusion only works twice</p><p>Note4: Requires Genjutsu Mastery [/SPOILER]</p><p></p><p><strong>Genkotsu Namakemono: Sono Tonsou No Ranningu Panda | Lazy Fist: The Escape of the Running Panda</strong></p><p>[SPOILER]Genkotsu Namakemono: Sono Tonsou No Ranningu Panda | Lazy Fist: The Escape of the Running Panda</p><p>Type: Defensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>Perhaps the strongest of all of the Lazy Fist stances, this technique is a more advanced form of The Dance of The Drunken Haze, using the same Chu Gar (Southern Praying Manthis) stance with the same basic abilities but used to a much higher caliber. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. Upon contact with the enemy, the user induces a powerful S-Rank Genjutsu. This Genjutsu affects all of the enemy's senses, making him see the user disappear into a burst of bamboo leafs and even hear him run away. The enemy will even see and hear small signs of movement in the ground around him, further fueling the illusion that the user has ran with a full burst of speed away from him. This technique serves as the ultimate defense/escape for Lazy Fist Masters.</p><p></p><p>Note: Requires Lazy Fist training</p><p>Note2: The illusion effect only connects twice but the stance can be used without limit</p><p>Note3: Can only be taught by Scorps</p><p>Note4: Requires Genjutsu Mastery</p><p>Note5: Can deflect any S-Rank or lower Taijutsu attack (except gates)</p><p>Note6: Can be used to deflect or block Kenjutsu moves of the A-Rank or lower.</p><p>Note7: Can be used to defend against C-Rank or lower elemental projectiles within reason</p><p>Note8: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user)</p><p>Note9: The illusion only works in the turn its used (meaning that it ends the moment the following turn of the user begins), until its released or until the user makes a direct attack on the enemy, at which time he'll become visible again. [/SPOILER]</p><p></p><p><strong>Genkotsu Namakemono: Sono Odori no Suisei Niku | Lazy Fist: The Dance of Decaying Flesh</strong></p><p>[SPOILER]Genkotsu Namakemono: Sono Odori no Suisei Niku | Lazy Fist: The Dance of Decaying Flesh</p><p>Type: Offensive/Defensive</p><p>Rank: S-Rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>A stance that can be used in both defensive/counter attack and in attack moves. Using either the basic stance of Lazy Fist: The Dance of the Lazy One or the defensive stance of Lazy Fist: The Dance of the Drunken Haze, the user will hit the opponent with a maximum of 10 quick punches, jabs or kicks (or block up to 10 Taijutsu hits from the opponent) with enormous speed. Each place the user hits will make the enemy feel as if its decaying and rotting away into a putrid liquid, giving off a horrible smell. Each affected area will begin to spread slowly and engulf the surrounding tissue, making the enemy suffer excruciating pain. Off course, as all Lazy Fist moves, these effects are nothing more than illusions produced by the S-Rank Genjutsu that results from the blows.</p><p></p><p>Note: Requires Lazy Fist Training</p><p>Note2: Can only be taught by Scorps</p><p>Note3: Illusions will only work twice</p><p>Note4: Requires Genjutsu Mastery[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Rosuto Oshie sono Gekiryuu Yajuu (レイジングの失われた教え) | Lost Teachings of the Raging Beast</span></strong></p><p>(Allowed a spot by the owner)</p><p></p><p><strong><span style="font-size: 18px">Hakkyou Taijutsu | Hakkyou Martial Art</span></strong></p><p>(Allowed a spot by the owner)</p><p></p><p><strong><span style="font-size: 18px">(Jeet Kune Do) The Way of the Intercepting Fist</span></strong></p><p><strong>(Ame Odori) Rain Dance</strong></p><p>[SPOILER](Ame Odori) Rain Dance</p><p>Type: Attack/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.</p><p></p><p>Notes:</p><p>- The user can move freely on the water drops.</p><p>- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye[/SPOILER]</p><p></p><p><strong>(Shintai Hitoshii Mizu) Movement Of Water</strong></p><p>[SPOILER](Shintai Hitoshii Mizu) Movement Of Water</p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 on Activation (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</p><p></p><p>Notes:</p><p>- Must know Jeet Kun Do</p><p>- Must know basic Taijutsu</p><p>- Must be of Sannin Rank</p><p>- Lasts 4 turns</p><p>- No A rank or above Taijutsu for 2 turns after.</p><p>- Users movement is still trackable through normal eyesight.</p><p>- Can only be used once per battle.[/SPOILER]</p><p></p><p><strong>(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself</strong></p><p>[SPOILER](Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself</p><p>Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A +10 To Taijutsu</p><p>Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.</p><p>Note: Can create 1</p><p>Note: Can only be used once per battle.</p><p>Note: Counts as a Shadow clone technique.</p><p>Note: He stays on the field for 4 turns.</p><p>Note: He must stay within mid range of the User.</p><p>Note: Despite being made of earth/earth chakra, he cannot perform earth release.</p><p>Note: Must be a Jeet Kune Do Master to use this</p><p>Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">ZX Buster</span></strong></p><p><strong>(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet</strong></p><p>[spoiler](ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short to Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.</p><p>[spoiler]<img src="http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png" data-url="http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p><strong>(ZX Basutā: Buki Heki) ZX Buster: Weapon Burst</strong></p><p>[SPOILER](ZX Basutā: Buki Heki) ZX Buster: Weapon Burst</p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: ZX Buster is a style that uses chakra manipulation as a secondary factor in its art. Using the chakra metal gloves(or in cases of being used by a master, their bear hands), the user is able to manipulate "leaked" chakra, which is the basis of ZX buster, in a various weapons to augment close quarter combat. Out of this "leaked" chakra, the user is able to create a series of weapons to aid them in battle. These weapons can range from Tonfa to a staff to twin daggers, a sword etc. However, only one weapon can be created at a time and would need the already created weapon to disperse before creating new ones. The weapons are created by molding this "leaked" chakra into the form they desire then compressing that chakra into a solid form to be used in battle. Due to the solid construction of the weapons, they can clash with solid objects.</p><p></p><p>Note: Can be used 4 times per battle.</p><p>Note: Each weapon created lasts 2 turns before dispersing.</p><p>Note: Can only be taught to ZX buster users[/SPOILER]</p><p></p><p><span style="font-size: 18px"><strong>Zatoichi Taijutsu</strong></span></p><p><strong>(Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick</strong></p><p>[SPOILER](Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick</p><p>Rank: B</p><p>Type: Attack</p><p>Range:Short-Mid</p><p>Chakra:25</p><p>Damage:40</p><p>Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.</p><p>Note</p><p>*Elemental variations cannot be combined by same user*</p><p></p><p>Elemental Variations:</p><p>Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.</p><p>Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent</p><p>Wind/Futon chakra: produces a slicing wind current</p><p>Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}[/SPOILER]</p><p></p><p><strong>(Zatoichi Taijutsu: Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon</strong></p><p>[SPOILER](Zatoichi Taijutsu: Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra:25</p><p>Damage: 40</p><p>Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon.[/SPOILER]</p><p></p><p><strong>(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star</strong></p><p>[SPOILER](Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short (Mid if Elemental Variation is used)</p><p>Chakra: 50</p><p>Damage: 95 (130 for elemental variation) (- 80 damage to user)</p><p>Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).</p><p>Note</p><p>Can only be used once per battle</p><p>Only one other jutsu can be used during the turn this is used.</p><p>Last Resort Jutsu</p><p></p><p>Elemental Variations</p><p>Raiton: A white bolt of lighting shoots from fist shocking the opponent</p><p>Katon: A fist appears flaming as it burns the opponent</p><p>Suiton: Opponent in sliced by multiple small water blades</p><p>Doton: Fist is covered in condensed earth as it strike opponent[/SPOILER]</p><p></p><p><span style="font-size: 18px"><strong>Namikazeron</strong></span></p><p>(Approved; <a href="https://animebase.me/threads/custom-fighting-style-submission-ii.712001/page-5#post-21182000">here</a>)</p><p></p><p><strong>(Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Basutā) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Buster</strong></p><p>[SPOILER](Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Basutā) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Buster</p><p>Type: Offensive</p><p>Rank: C</p><p>Range: Short-Mid</p><p>Chakra cost: N/A</p><p>Damage points: 30</p><p>Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.</p><p>- Can only be used once per turn.</p><p>- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m). [/SPOILER]</p><p></p><p><strong>(Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Ōkami no Nagai Tsume) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The Long Nails of the Balverine</strong></p><p>[SPOILER](Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Ōkami no Nagai Tsume) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The Long Nails of the Balverine</p><p>Type: Defensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.</p><p>- Can only be used thrice (3) per battle.[/SPOILER]</p><p></p><p><strong>(Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Bakuhatsu Ken) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Explosive Fist</strong></p><p>[SPOILER](Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Bakuhatsu Ken) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Explosive Fist</p><p>Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.</p><p>- Can only be used three (3) times per battle.[/SPOILER]</p><p></p><p><strong>(Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Kyozetsu Suru) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Reject</strong></p><p>[SPOILER](Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Kyozetsu Suru) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Reject</p><p>Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A technique that combines the physical properties of chakra constructs anchored in formulae with the versatility of Namikazerian Fūinjutsu. By shaping a number of Sōjō Kanji to form the characters for ‘shōgai’ the user is able to create flexible, translucent chakra constructs intrinsically tied to the formulae between and around Shiki Muchi. During the turn this technique is used the constructs can be both activated and deactivated freely by reforming and repositioning the layered characters, thus allowing the user not only to protect against incoming attacks, but also to use the constructs as blunt weapons in close quarter combat. The user is even capable of using this technique as a supplement to their mobility using the constructs to forcefully latch onto a surface and effectively ‘pull’ the user to it quickly.</p><p>- Can only be used five (5) times per battle.</p><p>- Must be created a minimum of 5 meters away from the opponent, unless the user is trying to propel himself towards the opponent.[/SPOILER]</p><p></p><p><strong>(Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Nozomashikarazaru) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Undesirables</strong></p><p>[SPOILER](Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Nozomashikarazaru) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Undesirables</p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: A technique that is designed to act as an extremely durable, but otherwise harmless tether. By shaping points on a number of Shiki Muchi into forming the characters for ‘bind’ using the Sōjō Kanji-concept this technique allows the user to create physical and self-sustaining bonds that bind one or multiple points together. When the characters for ‘bind’ come into contact with one or multiple targets the seal activates, tethering themselves to the targets on an almost molecular level. Normally this would bind the targets to the user’s fingers, since that is where the Shiki Muchi originate, but through this technique the user is able to freely connect one or more formula lines to one another and even disconnect them from their fingers to tether the target to a different point. The lines used to bind the targets do not interact with physical matter, but can still be severed using energy-based attacks. Their elasticity, thickness and length depend entirely on the user and can be freely adjusted due to the nature of Shiki Muchi. They also retain all the properties of Shiki Muchi, even when disconnected from the user's fingers.</p><p>- Lasts for a maximum of four (4) turns.</p><p>- Can only be used thrice (3) per battle.[/SPOILER]</p><p></p><p><strong>(Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Jōzan Bakuhatsu) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Multiplying Explosions</strong></p><p>[SPOILER](Namikazeron <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Jōzan Bakuhatsu) – Theory of Waves and Wind <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Multiplying Explosions</p><p>Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: By applying the concepts of Sōjō Kanji and Shiki Muchi in conjunction with one another the user is able to create a chain reaction of exploding tags, drawing inspiration from the Gojō Kibaku Fuda technique. By shaping several points upon a number of any Shiki Muchi into layered explosive tags, taking advantage of the intrinsic properties of the formulae, the user is able to continuously detonate explosive tags along these points, creating a huge explosion that can potentially go on for an extended duration of time. The user, however, needs to be at least mid range from the explosions' epicenter lest they be engulfed in it. Though the explosion requires no continuous manipulation to sustain it does cost a move per turn to do so.</p><p>- Lasts for a maximum of two turns.</p><p>- Can only be used once per battle.</p><p>- No Namikazeron techniques for the next two turns [/SPOILER]</p><p>Taught to <a href="https://animebase.me/threads/you-only-had-a-chance-in-theory.750252/">Broly</a> and <a href="https://animebase.me/threads/theory-of-wind-and-waves.722208/">Drackos</a> AND IAN</p><p>[/QUOTE]</p>
[QUOTE="ZK, post: 10644409, member: 49356"] [CENTER][B]Taijutsu[/B][/CENTER] [B][SIZE=18px]C-ranked[/SIZE] ( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course[/B] [SPOILER]( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course Rank: C Type: Supplementary Range: Self Charka cost: 15 ( - 5 per turn ) Damage points: N/A ( + 10 to leg taijutsu ) Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that. Note: - Stays with user whole battle - Consumes chakra every turn - No hand taijutsu can be used while this jutsu is activated.[/SPOILER] [B]Magarime | Flip[/B] [SPOILER]Magarime | Flip Type: Supplementary/Defensive Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique. Note: Can only be taught by Scorps[/SPOILER] ([URL]http://narutobase.net/forums/showthread.php?t=275985[/URL]) [B][SIZE=18px]B-ranked[/SIZE] Strike of the Devil Monkey = Dageki no Mashin Okane[/B] [SPOILER]Strike of the Devil Monkey = Dageki no Mashin Okane Rank: B Type: Offense Range: Short Chakra cost: 20 Damage Points: 40 A taijutsu attack that requires a leg sweep to knock the target off balance and then by slipping over onto their hands to deal two kicks downwards onto their chest and slaming them into the ground and they push themselves off the ground flipping in the air where they insert Doton chakra into ther knees to deal a double knee strike to the opponent whilst they hit the ground. Due to the Doton chakra charged within the knees, the hit deals extra brute strengh.[/SPOILER] [B](Fuketsu Giri) - Dirty Slash[/B] [SPOILER](Fuketsu Giri) - Dirty Slash Type: Offensive Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user will rush at the opponent and perform a slide in front of him/her to make dirt rise and enter into his/her eyes, then the user gets up inmediatly and slash the opponent resulting in a passing high-speed horizontal slash in the chest or in one of the sides. This technique can aslo be used with snow to make the a small white cloud surround the target, sand to get in his/her eyes like dirt does, or water to just splash him/her leaving them vulnerable to lightning techniques after the attack.[/SPOILER] [B](Dim Mak - Hishou Ude Itami) - Deaths Touch - Soaring Arm Pain[/B] [SPOILER](Dim Mak - Hishou Ude Itami) - Deaths Touch - Soaring Arm Pain Rank: B Range: Short Type: Offensive Chakra Cost: N/A Damage Points: 40 Description: The user pulls back his arm and sticks two fingers out into a striking position, he then strikes fast at the enemy's muscle in the arm his Biceps and Triceps. He hit it in such a way focusing on internal damage that he tears the muscle in the enemy's arm causing soaring arm pain. If the attack is successful the enemy is unable to use that arm for a turn. Continues use on the arm will cause major pain. Note ~Lasts for 1 turn ~Must be taught Dim Mak to use [/SPOILER] [B](Taijutsu | Kankoui | Kyuukei) - Fighting Technique | First Act | Intermission[/B] [SPOILER](Taijutsu | Kankoui | Kyuukei) - Fighting Technique | First Act | Intermission Type: Attack Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground. (Can only be taught by Daemon)[/SPOILER] [B](Houmen Za Kinpaku) - Release The Tension[/B] [SPOILER](Houmen Za Kinpaku) - Release The Tension Rank: B Range: Short Chakra: 25 Type: Supplementary Description: At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note:Can only be taught by SilverMoon1996 Note:Must be activated at the start of the battle. Note::Lasts for 8 turns when activated.[/SPOILER] [B][SIZE=18px]A-ranked[/SIZE] Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo[/B] [SPOILER]Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo Type: Offense Rank: A Range: Short Chakra cost: 30 Damage points: 60 Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn. Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn. Note: Can only be used twice per battle. Note: Can only be taught by PowerOfDarkness[/SPOILER] [B](Bokusā no Kobushi: Ichi Rei-Ni Panchi) - Boxer's Fist: One Hundred-Two Punch[/B] [SPOILER](Bokusā no Kobushi: Ichi Rei-Ni Panchi) - Boxer's Fist: One Hundred-Two Punch Type: Attack/Defense Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user focuses wind chakra into his fists and throws a quick, continuous flurry of whipping jabs at the opponent with one hand, pushing away and bruising his arms and face and preventing him from making seals. Then the user hits him with a powerful cross that knocks him back. This could also be used to deflect projectiles thrown at the user. -Can be used 3 times per battle -Can only be taught by Katonpwnz [/SPOILER] [B](Taijutsu | Kankoui | Fukyuu Itami) - Fighting Technique | First Act | Opening Scene[/B] [SPOILER](Taijutsu | Kankoui | Fukyuu Itami) - Fighting Technique | First Act | Opening Scene Type: Attack Rank: A Range: Short Chakra Cost: N/A Damage Points: 60 Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall. (Can only be taught by Daemon)[/SPOILER] [B](Konmoui | Nentenkei) - Soul Menace | Twisting Punishment[/B] [SPOILER](Konmoui | Nentenkei) - Soul Menace | Twisting Punishment Type: Attack Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward. (Can only be used twice per battle) (Can only be taught by Daemon) [/SPOILER] [B](Bokusā no Kobushi: Shōgeki no Fukku)-Boxer's Fist: Jolt Hooks[/B] [SPOILER](Bokusā no Kobushi: Shōgeki no Fukku)-Boxer's Fist: Jolt Hooks Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user focuses lightning chakra in his fists and quickly dashes very close to the opponent. The user then strikes the opponent with 5 consecutive hooks to the sides of the head and body while shifting his body weight to add power to the punches. The 5th punch drives the opponent's head into the ground. When the punches connect, they leave the point of impact numb and unusable and if they hit the head, the opponent's reaction time will be slower and leave him disoriented or unconsious. -One direct punch can knock a weaker opponent unconsious -Can be used 3 times per battle -Can only be taught by Katonpwnz[/SPOILER] [B]12 Dances: Snake (12 Dansu: Hebi)[/B] [SPOILER]12 Dances: Snake (12 Dansu: Hebi) Type: Attack Range: Short Rank: A Chakra Cost: 0 Damage: 60 Description: The user does a 20 hit combo with his hands and on each hit the user places a paper bomb on the enemy when the 20 hits are complete the user jumps back and activates all 20 paper bombs and blows the opponant. *Can only be used 1 times per battle *The user cant use any taijutsu moves for 3 turns[/SPOILER] [B](Soshi Taijutsu) Elemental Taijutsu[/B] [SPOILER](Soshi Taijutsu) Elemental Taijutsu Type: Attack Rank: A Range: Short-Medium Chakara Cost: 40 Damgae: +15 to all Taijutsu(-5 per turn active) Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu. Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent. Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent. Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent. Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning. Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent. ~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~[/SPOILER] [B](Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point[/B] (learned [URL='https://animebase.me/threads/some-more-of-my-favorite-things.702482/#post-22088185']here[/URL]) [SPOILER](Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point Type: Offensive Rank: A - S Range: Short - Mid Chakra: N/A Damage: 60 - 80 Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique. Notes: - The A-ranked version of this technique can be used four times per battle. - The S ranked can only be used twice and requires a single turn cooldown between uses. [/SPOILER] [B][SIZE=18px]S-ranked[/SIZE] Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki[/B] [SPOILER]Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki Type: Offense Rank: S Range: Short Chackra cost: 40 Damage Points: 80 Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening. Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit. Note: Can only be used 1 times per battle. Note: Can only be taught by PowerOfDarkness[/SPOILER] [B]Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome[/B] [SPOILER]Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome Type: Defense - Offense Rank: S Range: Short Chakra cost: 40 Damage points: 80 Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose. Note: the user can’t use any A or above rank taijutsu attacks for the next turn. Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run. Note: Can only be used 2 times per battle. Note: Can only be taught by PowerOfDarkness[/SPOILER] [B]12 Dances: Dragon (12 Dansu: Doragon)[/B] [SPOILER]12 Dances: Dragon (12 Dansu: Doragon) Type: Attack Range: Short Rank: S Chakra Cost: 40 Damage: 80 Description: The user does a Taijutsu combo the consists of 10 hits and the user sends fire blasts out of his hands with each hit.But on the 10th hit the user sends out a great fire blast 2 times stronger then the other 9. THe 10 hits consist of low kicks, high punches or just high hits, and double punches with both fists. (yes this is from Avatar) *Can only be used 1 times per battle *the user cant use and fire jutsu on the next 3 turns *the dance can be done with a partner or a clone for increased damage(the user has to state he uses this 2 times if done with a partner or a clone)[/SPOILER] [B]Hebereke Tentei Kobushi: Drunken God Fist[/B] [SPOILER]Hebereke Tentei Kobushi: Drunken God Fist Rank: S Type: Supplementary Range: Short Chakra: 40 Damage: (+10 to Drunken techs) (-20 to falling) Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode. (Last 3 turns) (usable once)[/SPOILER] [B]Satsui no Hado| Surge of Murderous Intent[/B] [SPOILER]Satsui no Hado| Surge of Murderous Intent Rank: S Type: Supplementary Range: Short Chakra: 40 Damage: (+50 to taijutsu based attacks) Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles: Hadō (Surge) It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range. Shōryū (Rising Dragon) This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable. Tatsumakisenpū (Tornado Kick) The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time. With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process. (Usable Once Per Battle) (Users Chakra Manipulation is ceased for 2 turns afterwards) ( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. } (Last 3 Turns)[/SPOILER] [B](Hachimon: Shou-Lao) - Eight Gates: Undying Dragon ♦ The Living Weapon[/B] [SPOILER](Hachimon: Shou-Lao) - Eight Gates: Undying Dragon ♦ The Living Weapon Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user opens the 6th Gate, the Gate of View, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that the user is great empowered. In this state the user throws back his arms and rapidly performs a punch motion with both fists at the air or he/she can also rub their palms against each other. Doing so at high speed will make both hands of the user catch on Fire. Once done so, the user will punch the target with a scorching fist into the air (if they aren't already there) and continue with a combination of up to 6 flaming blows to the body. The user concludes the assault by manifesting the flames in the form of an Aura, shaped like a Dragon of large magnittude and proportions above or infront of the target. The Dragon upon launching "eats" the target and drags them into the ground, leaving a giant crater with black smoke resting along the body of the victim. If used in distanced combat, the user can skip the flaming combo of punches and launch the Dragon forth. ~ Use of technique will result in -15 damage to the user's hands, leaving them unable to use S rank Taijutsu next turn. ~ No techniques above S rank in the same turn. ~ Can only be used once per battle and only by EIGMs.[/SPOILER] [B][SIZE=18px]Forbidden-ranked[/SIZE] (Tekken No Suitaru): Style Of Iron Fist[/B] [SPOILER](Tekken No Suitaru): Style Of Iron Fist Type: Supplementary Rank: Forbidden Range: Short Chakra Cost: 100 (-10 each turn it is active) Damage Points: N/A (-20 to the user when activating and -10 each turn it is active) Description: The user focuses incredibly high amount of chakra into his legs and arms so that his strength increases on the level that of Godaime Hokage Tsunade Senju. While in this state the user can´t use any Ninjutsu or Genjutsu. The user can use Tekken Techniques tho (will be submitted later if this style is approved). When the user leaves the state of Tekken, the user can´t move, he can only stand on 1 place and he cannot use any jutsus of S-rank and Forbidden rank. When the user is in the state of using Tekken Style, the user´s muscles are under huge pressure and cause him great pain. It doesn´t change users speed. *Can only be used once per battle* *Lasts only for 3 turns* *User cannot use ANY Ninjutsu or Genjutsu techniques when he´s using Tekken Style* *After 3 turns, the user can´t move from the place he´s standing because of muscle exhaustion* *No S or Forbidden Rank jutsus by the user for 2 turns after the Tekken Style has ended* *Can only be taught by ~Mig J.J. Quiksilver~*[/SPOILER] [B](Tekken: Kyūkyoku No Hō: Unmei No Ippō) - Iron Fist: Ultimate Technique: Hand Of Fate[/B] [SPOILER](Tekken: Kyūkyoku No Hō: Unmei No Ippō) - Iron Fist: Ultimate Technique: Hand Of Fate Rank: Forbidden Type: Attack Range: Short-Long Chakra: 60 Damage: 100 Description: The user while wielding Caliburn or having activated Style Of Tekken can use this technique by focusing high amount of his chakra into one of his hands so that it starts shining with orange light. When he does so, he can than punch into an enemy and if he hits him in Close-Range than the user makes hole in opponent's body. This technique can be also used for Mid and Long Range and that is when user has chakra in his hand, he thrusts his hand forward and releases all chakra at once to hit his opponent with beam of pure chakra which can make hole in opponent's body. Used for Mid or Long range (1:54 - 1:59) [MEDIA=youtube]T0uO-T7SmpQ[/MEDIA] *Can only be used once per battle* *Can only be used while using Style Of Tekken or while wielding Caliburn* *When the user uses this technique, he can't use hand with which he used it for 3 turns (meaning no hand seals for example) (this is because of that huge amount of chakra and muscles in the hand being exhausted)* *This technique has no elemental advantage or disadvantage* *Can only be taught by ~Mig J.J. Quiksilver~*[/SPOILER] [B](Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts[/B] [SPOILER](Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts Rank: Forbidden Type: Attack Range: Short Chakra cost: 50 + 10 for each additional stomp Damage points: 50 + 10 for each additional stomp Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal position. Note: Maximum of 5 stomps Note: Can only be used once [/SPOILER] [B][SIZE=18px]Unranked[/SIZE] (Kentou Sensu) - Boxing Style[/B] [SPOILER](Kentou Sensu) - Boxing Style Rank: N/A Type: Supplementary Range: Short Chakra: N/A Damage: (Taijutsu rules) Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range. Note: Can only be taught/used by Axle Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted. 1- training session let's the user maintain for 2 turns 2:3 - training sessions lets the user maintain for 5 turns 5-training sessions lets the user maintain for 10 turns Note: takes 3 turns to use this style again in the same match.[/SPOILER] [CENTER][B]Custom Fighting Styles[/B][/CENTER] [B][SIZE=18px]Reaper Scythe Arts[/SIZE] (Sǐshén Liándāo Yìshù: Kama Erementaru Yueki) Reaper Scythe Arts: Scythe Elemental Infusion[/B] [SPOILER](Sǐshén Liándāo Yìshù: Kama Erementaru Yueki) Reaper Scythe Arts: Scythe Elemental Infusion Type: Supplementary Rank: A Range: Short Chakra: 30 (-15 for ever turn activate) Damage: N/A (+10 to Reaper Scythe Arts Jutsus) Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused. Katon: The scythe's blade is cover in fire producing a burning effect upon contact. Suiton: The scythe is cover water, increasing its lenght up to 3 times. Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact. Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use) Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power. Note: Infusions last 4 turns Note: Can only be used 4 times a battle. Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.[/SPOILER] [B]Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no Hantei)[/B] [SPOILER]Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no Hantei) Rank: A Type: Attack Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle. -Only used twice per battle -Can cut through B rank and below Earth Elemental jutsus. -This jutsu last four turns and must wait two turns Note:Can only be taught by ~Korra~ Note::Lasts for 5 turns when activated. Note: Need to learn the Reaper Scythe Arts Note: Cannot use elemental infusion while this one is activated[/SPOILER] [B]Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no Shinzō)[/B] [SPOILER]Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no Shinzō) Rank: A Type: Attack Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range. Note: Needs to be taught by ~Korra~ Note: Usable 3 times Note: Can only create up to 5 Scythe clones[/SPOILER] [B][SIZE=18px]Champuru | Champloo Kendo[/SIZE] Chanpurū Kendō: Bōshi heddokikku | Champloo Kendo: Spinning Head Kick[/B] [SPOILER]Chanpurū Kendō: Bōshi heddokikku | Champloo Kendo: Spinning Head Kick Type: Attack Range: Short Rank: B Chakra Cost: 0 Damage Points: 40 Description: The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and sticktheir legs out and spin on their head repeatly kicking their opponent Restrictions * can only be Tough by a Champloo Kendo Master * can only be used 4 times a Battle * Leave User open to attacks greatly[/SPOILER] [B][SIZE=18px]Kei Seken - Strong Fist[/SIZE] "Kei Sekken" Strong World Reversal Blow[/B] [SPOILER]"Kei Sekken" Strong World Reversal Blow Rank: B Type: Attack|Supplementary Range: Short Chakra: 25 Damage: 40 Description: One of the basic counters those who train in Kei Sekken learn after raising their endurance in battle. After being hit by the opponent in any location above the waist line that doesn't inflict great pain (such as being hit in the neck, jaw, or other very vital areas), the user counters by grabbing the opponent's arm/leg tight between their tricep and side so that they are locked in place for a moment (more effective with leg as they also lose balance). The user keeps hold of the arm/leg and channels chakra into their other elbow to increase impact and damage; Then performing a very powerful elbow drop into their stomach that is so pwerful, it knocks them out of the user's grip and sends them plummiting into the floor. This causes tremendous damage to the opponent's torso possibly fracturing the rib cage if aimed for the chest. Note:Can only be used after being hit by a technique up to D-rank or free form taijutsu. The user still takes damage from that technique but due to endurance, they can still pull this technique off. Note: Exceptions are being punched or hit in vital areas such as the neck, jaw, etc. Note: Does not work on opponents with higher durability/stamina/strength etc. if stated in bio (meaning they are stronger or more durable then the user is so this wouldn't work) Note: Must be S-Class or higher to use.[/SPOILER] [B]Kei Sekken| Hardening Touch[/B] [SPOILER]Kei Sekken| Hardening Touch Rank: B Type: Supplementary Range: N/A Chakra: 20 Damage: N/A (+5 to taijutsu due to hardened attack) Description: A technique used in conjunction with taijutsu. The user coats his/her attacking limb in a flexible chakra capable of channeling any of the 5 natures while hardening that particular limb, making it feel like rock. When in contact with an opponent who for instance changed their body into water or hardened it through earth release, once this flexible chakra comes into contact with the opponent's body, it takes on the enemy's properties allowing the user to effectively hit the opponent regardless of their new defense while also doing extra damage due to the hardened limb. Notes: -User must know and have mastered all chakra natures up to B-rank. -Doesn't work against defences of A-rank and above -Can't be used on defences made of a KG -Usable 5 times and last as long as the taijutsu technique used[/SPOILER] [B]Kei-Sekken| Strong World Long Shot[/B] [SPOILER]Kei-Sekken| Strong World Long Shot Rank: B Type: Attack|Defend Range: Short-Mid Chakra: 20 Damage: 40 (20 mid-range) Description: The only ranged technique within the Kei-Sekken style. The user channels a nice amount of chakra into the arm that will be delivering the punch. The user will aim for the target and punch the air at a fast rate. As they punch, they release the chakra like a sling shot in the form of a condensed burst that shoots through the air like a cannon before laying an impact on the enemy capable of knocking them back with a serious injury on the impacted spot. The impact is capable of breaking small boulders,walls or other small obstacles. (Terrain created from a C-rank doton can be broken with this move [within reason]) Notes: -Usable 5x[/SPOILER] [B]Kei Sekken: Strong World Break Away[/B] [SPOILER]Kei Sekken: Strong World Break Away Rank: A Type: Supplementary|Defense|Attack Range: Short Chakra: 30 Damage: 60 Description: When confronted by a dangerous taijustu "that the person can follow and counter", the strong world user counters by blocking the attacking limb with an opened palmed thrust through exerting chakra to slow down and degrade the force of the attack while hopping above and performing a hand stand on the opponent's head; grabbing the opponent's head with all their might to keep them in place while not being shooken off, also giving a little agony to the opponent. The user spins in place above the opponent, building up force while charging their attacking leg with chakra. The user then hops off the oponent's head while turning and flipping 180 degrees(to bring the user infront of the opponent and bring his/her leg closer to the opponent), performing a straight forward kick to the opponent's head while releasing that chakra creating a force capable of sending the opponent flying a range back, also dealing sever damage capable of breaking someone's neck. Notes: -Only able to counter A-rank taijustu "That the user can follow and counter effectively" -Doesn't work if the first phase of the taijutsu is already a deathly blow. -Usable 4x[/SPOILER] [B][SIZE=18px](Akuma Homura) Satan’s Flame[/SIZE][/B] ([URL]http://narutobase.net/forums/showthread.php?t=226430[/URL]) [B](Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique[/B] [SPOILER](Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique Type: Offensive | Defensive Rank: B- Rank Range:Short Chakra:20(-5 per turn active) Damage: 40 Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact. -Cannot use jutsus of other elemental affinities other than Fire -Can keep active for 2 turns [/SPOILER] [B](Satan no Honō: Kikku no Akuma no o Shiri!) Satan's Flame: Kick Satan's Butt![/B] [SPOILER](Satan no Honō: Kikku no Akuma no o Shiri!) Satan's Flame: Kick Satan's Butt! Type: Offensive Rank: A-Rank Range: Short Chakra: 30 Damage: 60 Description: The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground. -Can only be used 3 times- -Must be taught by Asuna- [/SPOILER] [B](Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer[/B] [SPOILER](Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer Type: Offensive Rank: A -rank Range: Short Chakra: 30( -5 chakra per turn) Damage: N/A(+10 Tajutsu/Satan’s Flame) Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental. *Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user* *When activated lasts three turns, needing a two turn cool down afterwards to utilize once more* *Can be used three times per battle*[/SPOILER] [B][SIZE=18px]Kyotōryū Taijutsu (Kyotōryū Martial Arts)[/SIZE][/B] ([URL]http://narutobase.net/forums/showthread.php?t=202108[/URL]) [B]Kyotōryū Taijutsu: Aerodynamic Movement[/B] [SPOILER]Kyotōryū Taijutsu: Aerodynamic Movement Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: The user will utilize Kyotoryu's ability to allow one to control how their body is affected by wind-resistance to augment the agility of their movements. For example, the user could utilize their ability to move with reduced wind-resistance while leaping into the air, allowing them to reach greater heights/lengths at a fast speed, and then, on their descent, utilize their ability to have increased wind-resistance to soften their fall and allow them to position their body in mid-air to allow safe and pleasant landing. Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle. Note: While using this form of movement, the effectiveness of the users blunt-force taijutsu (Strong Fist) is significantly reduced, causing the user to be more likely to utilize forms of combat like Kyotoryu and other forms of combat like it, which are not diminished by this movement. Note: It doesn't drastically increase the speed of the user, only somewhat dampens and nullifies some of the effects Air has on the body movements.[/SPOILER] [B]Kyotōryū Taijutsu: Fuugetsu[/B] [SPOILER]Kyotōryū Taijutsu: Fuugetsu Type: Offensive Rank: A Range: Short: Short Chakra Cost: 30 (If your speed is enhanced with chakra) Damage Points: 60 Description: The user begins running at his opponent at extremely high speeds, (If closing a small distance, to gain the required speed, the user must use chakra in order to gain the speed and momentum.) with his arms behind him extended, collecting wind. He gains more and more momentum, and, upon reaching the opponent, he extends his palm, dragging the wind with his palm, and slams his palm into the opponent. The extreme momentum plus the wind gathered with his hand does massive amounts of damage to the opponent. The wind pushes the opponent across the battlefield, while releasing into the air behind him, blowing anything behind him back. (Note: This does not apply to humans. However, grass, swords and other ninja tools will be blown back.) ~Can only be used 5 times per battle.[/SPOILER] [B][SIZE=18px]Genkotsu Namakemono | Lazy Fist[/SIZE][/B] ([URL]http://narutobase.net/forums/showthread.php?t=352456[/URL]) [B]Genkotsu Namakemono: Sono Odori no Namakemono Wan | Lazy Fist: The Dance of The Lazy One[/B] [SPOILER]Genkotsu Namakemono: Sono Odori no Namakemono Wan | Lazy Fist: The Dance of The Lazy One Type: Attack/Defense Rank: C-Rank Range: Short Chakra: 15 Damage: 30 Description: The basic stance of Lazy Fist were the user takes a deep breathe and relaxes his muscles and articulations, acquiring a lose, light stance, concentrating his weight on his right leg (or left) and having his left leg (or right) slightly bent and retracted. His arms close to his torso, flexed and with his knuckles facing inwards (middle fingers slightly protruding). By assuming this stance the user immediately becomes slightly faster, more agile and flexible. This basic stance enables the user to throw up to 2 hits (fist jabs or kicks) in quick succession. Each hit gives the enemy the sensation of being hit with sharp, thin, deep needles in the place of impact as a result of the D-Rank genjutsu that each hit produces. This is, like any other Lazy Fist technique, caused by the disturbance produced in the chakra flow upon impact in that specific place. Note: Requires Lazy Fist training Note2: Can only be taught by Scorps Note3: Requires Genjutsu mastery [/SPOILER] [B]Genkotsu Namakemono: Yakedo Bachi no Okashii Chilli | Lazy Fist: The Burning Punishment of The Trickster Chilli[/B] [SPOILER]Genkotsu Namakemono: Yakedo Bachi no Okashii Chilli | Lazy Fist: The Burning Punishment of The Trickster Chilli Type: Attack/Defense Rank: B-Rank Range: Short Chakra: 20 Damage: 40 Description: The user will assume the initial Lazy Fist stance, then, upon charging chakra into his index fingers (while using the reverse fist form, with the fists turned inside and the index fingers slightly protruding from the fist) will jab the enemy with a quick impact (or up to 3) in the shifoid appendix (the end of the sternum), disturbing the enemy's chakra flow and making him feel as if he's being burnt from inside, falling into a C-Rank Genjutsu. Note: Requires Lazy Fist training Note2: Can only be taught by Scorps Note3: Requires Genjutsu mastery[/SPOILER] [B]Genkotsu Namakemono: Souhou Hebereke no Panda | Lazy Fist: The Touch of The Drunken Panda[/B] [SPOILER]Genkotsu Namakemono: Souhou Hebereke no Panda | Lazy Fist: The Touch of The Drunken Panda Type: Attack/Defense Rank: A-Rank Range: Short Chakra: 30 Damage: 60 Description: Assuming the initial Lazy Fist stance but with his palms open, the user uses his Left hand to grab the enemy's right arm and pull him. As he charges chakra into his right palm, he does an open palm hit on the enemy's upper left chest (near the heart), disturbing the chakra flow in that area and sending the enemy back. This makes the enemy fall into a B-Rank painful genjutsu were he feels his chest tightening with severe pain, making him feel as if he's under a heart attack. Note: Requires Lazy Fist training Note2: Can only be taught by Scorps Note3: If it connects it can only be used 4 times Note4: Requires Genjutsu mastery [/SPOILER] [B]Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze[/B] [SPOILER]Genkotsu Namakemono: Sono Odori No Hebereke Moya | Lazy Fist: The Dance of the Drunken Haze Type: Defensive Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: The masters of Lazy Fist developed this technique as an ability to defend against stronger taijutsu enemies and long range weapons. This technique uses the basic Chu Gar (Southern Praying Manthis) open stance, with arms close to the torso but slightly extended forwarded and either their fists directed down or with their open hands (fingers upwards and palms directed to himself), while having the legs in a strong, wide and grounded stance, mimicking the Praying Mantis. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. When used to defend against taijutsu attacks, each time the user deflects a punch or kick, upon contact with the enemy, he induces a B-Rank Genjutsu that produces a drunken haze-like effect. This numbs the enemies' senses and slows his movements at each blow deflected. Because of Lazy Fists inherent speed, this defensive stance is slightly faster than regular Taijutsu, enabling the user to counter multiple projectiles thrown at him. However, this is a purely defensive stance as it doesn't do damage to the enemy, only deflects his attacks. Note: Requires Lazy Fist training Note2: Can only be taught by Scorps Note3: Can deflect any same or lower ranked Taijutsu attack (except gates) Note4: Can be used to deflect or block Kenjutsu moves of the same or lower rank Note5: Can be used to defend against C-Rank or lower elemental projectiles Note6: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user) Note7: Requires Genjutsu Mastery[/SPOILER] [B]Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant[/B] [SPOILER]Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant Type: Attack Rank: S-Rank Range: Short Chakra: 40 Damage: 80 Description: One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion. Note: Requires Lazy Fist training Note2: Can only be taught by Scorps Note3: Impact stance can be used without limit but, if connected, illusion only works twice Note4: Requires Genjutsu Mastery [/SPOILER] [B]Genkotsu Namakemono: Sono Tonsou No Ranningu Panda | Lazy Fist: The Escape of the Running Panda[/B] [SPOILER]Genkotsu Namakemono: Sono Tonsou No Ranningu Panda | Lazy Fist: The Escape of the Running Panda Type: Defensive Rank: S-Rank Range: Short Chakra: 40 Damage: N/A Description: Perhaps the strongest of all of the Lazy Fist stances, this technique is a more advanced form of The Dance of The Drunken Haze, using the same Chu Gar (Southern Praying Manthis) stance with the same basic abilities but used to a much higher caliber. By using this stance the user is able to use his hands in wide, fluid movements to deflect incoming projectiles or taijutsu attacks directed at him. He must keep his hands coated in a layer of chakra that protects them while he deflects the projectiles or attacks. Upon contact with the enemy, the user induces a powerful S-Rank Genjutsu. This Genjutsu affects all of the enemy's senses, making him see the user disappear into a burst of bamboo leafs and even hear him run away. The enemy will even see and hear small signs of movement in the ground around him, further fueling the illusion that the user has ran with a full burst of speed away from him. This technique serves as the ultimate defense/escape for Lazy Fist Masters. Note: Requires Lazy Fist training Note2: The illusion effect only connects twice but the stance can be used without limit Note3: Can only be taught by Scorps Note4: Requires Genjutsu Mastery Note5: Can deflect any S-Rank or lower Taijutsu attack (except gates) Note6: Can be used to deflect or block Kenjutsu moves of the A-Rank or lower. Note7: Can be used to defend against C-Rank or lower elemental projectiles within reason Note8: Can be used to defend against basic weapons even if infused with chakra or poisoned (chakra coated hands protect the user) Note9: The illusion only works in the turn its used (meaning that it ends the moment the following turn of the user begins), until its released or until the user makes a direct attack on the enemy, at which time he'll become visible again. [/SPOILER] [B]Genkotsu Namakemono: Sono Odori no Suisei Niku | Lazy Fist: The Dance of Decaying Flesh[/B] [SPOILER]Genkotsu Namakemono: Sono Odori no Suisei Niku | Lazy Fist: The Dance of Decaying Flesh Type: Offensive/Defensive Rank: S-Rank Range: Short Chakra: 40 Damage: 80 Description: A stance that can be used in both defensive/counter attack and in attack moves. Using either the basic stance of Lazy Fist: The Dance of the Lazy One or the defensive stance of Lazy Fist: The Dance of the Drunken Haze, the user will hit the opponent with a maximum of 10 quick punches, jabs or kicks (or block up to 10 Taijutsu hits from the opponent) with enormous speed. Each place the user hits will make the enemy feel as if its decaying and rotting away into a putrid liquid, giving off a horrible smell. Each affected area will begin to spread slowly and engulf the surrounding tissue, making the enemy suffer excruciating pain. Off course, as all Lazy Fist moves, these effects are nothing more than illusions produced by the S-Rank Genjutsu that results from the blows. Note: Requires Lazy Fist Training Note2: Can only be taught by Scorps Note3: Illusions will only work twice Note4: Requires Genjutsu Mastery[/SPOILER] [B][SIZE=18px]Rosuto Oshie sono Gekiryuu Yajuu (レイジングの失われた教え) | Lost Teachings of the Raging Beast[/SIZE][/B] (Allowed a spot by the owner) [B][SIZE=18px]Hakkyou Taijutsu | Hakkyou Martial Art[/SIZE][/B] (Allowed a spot by the owner) [B][SIZE=18px](Jeet Kune Do) The Way of the Intercepting Fist[/SIZE] (Ame Odori) Rain Dance[/B] [SPOILER](Ame Odori) Rain Dance Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish. Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye[/SPOILER] [B](Shintai Hitoshii Mizu) Movement Of Water[/B] [SPOILER](Shintai Hitoshii Mizu) Movement Of Water Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle.[/SPOILER] [B](Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself[/B] [SPOILER](Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage: N/A +10 To Taijutsu Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique. Note: Can create 1 Note: Can only be used once per battle. Note: Counts as a Shadow clone technique. Note: He stays on the field for 4 turns. Note: He must stay within mid range of the User. Note: Despite being made of earth/earth chakra, he cannot perform earth release. Note: Must be a Jeet Kune Do Master to use this Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.[/SPOILER] [B][SIZE=18px]ZX Buster[/SIZE] (ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet[/B] [spoiler](ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet Rank: B Type: Supplementary Range: Short to Mid Chakra Cost: 20 Damage: N/A Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight. [spoiler][IMG]http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png[/IMG][/spoiler][/spoiler] [B](ZX Basutā: Buki Heki) ZX Buster: Weapon Burst[/B] [SPOILER](ZX Basutā: Buki Heki) ZX Buster: Weapon Burst Rank: B Type: Offensive Range: Short Chakra: 20 Damage: 40 Description: ZX Buster is a style that uses chakra manipulation as a secondary factor in its art. Using the chakra metal gloves(or in cases of being used by a master, their bear hands), the user is able to manipulate "leaked" chakra, which is the basis of ZX buster, in a various weapons to augment close quarter combat. Out of this "leaked" chakra, the user is able to create a series of weapons to aid them in battle. These weapons can range from Tonfa to a staff to twin daggers, a sword etc. However, only one weapon can be created at a time and would need the already created weapon to disperse before creating new ones. The weapons are created by molding this "leaked" chakra into the form they desire then compressing that chakra into a solid form to be used in battle. Due to the solid construction of the weapons, they can clash with solid objects. Note: Can be used 4 times per battle. Note: Each weapon created lasts 2 turns before dispersing. Note: Can only be taught to ZX buster users[/SPOILER] [SIZE=18px][B]Zatoichi Taijutsu[/B][/SIZE] [B](Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick[/B] [SPOILER](Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick Rank: B Type: Attack Range:Short-Mid Chakra:25 Damage:40 Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick. Note *Elemental variations cannot be combined by same user* Elemental Variations: Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect. Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent Wind/Futon chakra: produces a slicing wind current Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}[/SPOILER] [B](Zatoichi Taijutsu: Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon[/B] [SPOILER](Zatoichi Taijutsu: Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon Rank: B Type: Attack Range: Short Chakra:25 Damage: 40 Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon.[/SPOILER] [B](Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star[/B] [SPOILER](Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star Rank: Forbidden Type: Attack Range: Short (Mid if Elemental Variation is used) Chakra: 50 Damage: 95 (130 for elemental variation) (- 80 damage to user) Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle). Note Can only be used once per battle Only one other jutsu can be used during the turn this is used. Last Resort Jutsu Elemental Variations Raiton: A white bolt of lighting shoots from fist shocking the opponent Katon: A fist appears flaming as it burns the opponent Suiton: Opponent in sliced by multiple small water blades Doton: Fist is covered in condensed earth as it strike opponent[/SPOILER] [SIZE=18px][B]Namikazeron[/B][/SIZE] (Approved; [URL='https://animebase.me/threads/custom-fighting-style-submission-ii.712001/page-5#post-21182000']here[/URL]) [B](Namikazeron ♦ Basutā) – Theory of Waves and Wind ♦ Buster[/B] [SPOILER](Namikazeron ♦ Basutā) – Theory of Waves and Wind ♦ Buster Type: Offensive Rank: C Range: Short-Mid Chakra cost: N/A Damage points: 30 Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions. - Can only be used once per turn. - Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m). [/SPOILER] [B](Namikazeron ♦ Ōkami no Nagai Tsume) – Theory of Waves and Wind ♦ The Long Nails of the Balverine[/B] [SPOILER](Namikazeron ♦ Ōkami no Nagai Tsume) – Theory of Waves and Wind ♦ The Long Nails of the Balverine Type: Defensive Rank: A-Rank Range: Short Chakra Cost: 30 Damage Points: N/A Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength. - Can only be used thrice (3) per battle.[/SPOILER] [B](Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist[/B] [SPOILER](Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist Type: Offensive/Defensive Rank: A-Rank Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage. - Can only be used three (3) times per battle.[/SPOILER] [B](Namikazeron ♦ Kyozetsu Suru) – Theory of Waves and Wind ♦ Reject[/B] [SPOILER](Namikazeron ♦ Kyozetsu Suru) – Theory of Waves and Wind ♦ Reject Type: Offensive/Defensive Rank: A-Rank Range: Short Chakra Cost: 30 Damage Points: 60 Description: A technique that combines the physical properties of chakra constructs anchored in formulae with the versatility of Namikazerian Fūinjutsu. By shaping a number of Sōjō Kanji to form the characters for ‘shōgai’ the user is able to create flexible, translucent chakra constructs intrinsically tied to the formulae between and around Shiki Muchi. During the turn this technique is used the constructs can be both activated and deactivated freely by reforming and repositioning the layered characters, thus allowing the user not only to protect against incoming attacks, but also to use the constructs as blunt weapons in close quarter combat. The user is even capable of using this technique as a supplement to their mobility using the constructs to forcefully latch onto a surface and effectively ‘pull’ the user to it quickly. - Can only be used five (5) times per battle. - Must be created a minimum of 5 meters away from the opponent, unless the user is trying to propel himself towards the opponent.[/SPOILER] [B](Namikazeron ♦ Nozomashikarazaru) – Theory of Waves and Wind ♦ Undesirables[/B] [SPOILER](Namikazeron ♦ Nozomashikarazaru) – Theory of Waves and Wind ♦ Undesirables Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: A technique that is designed to act as an extremely durable, but otherwise harmless tether. By shaping points on a number of Shiki Muchi into forming the characters for ‘bind’ using the Sōjō Kanji-concept this technique allows the user to create physical and self-sustaining bonds that bind one or multiple points together. When the characters for ‘bind’ come into contact with one or multiple targets the seal activates, tethering themselves to the targets on an almost molecular level. Normally this would bind the targets to the user’s fingers, since that is where the Shiki Muchi originate, but through this technique the user is able to freely connect one or more formula lines to one another and even disconnect them from their fingers to tether the target to a different point. The lines used to bind the targets do not interact with physical matter, but can still be severed using energy-based attacks. Their elasticity, thickness and length depend entirely on the user and can be freely adjusted due to the nature of Shiki Muchi. They also retain all the properties of Shiki Muchi, even when disconnected from the user's fingers. - Lasts for a maximum of four (4) turns. - Can only be used thrice (3) per battle.[/SPOILER] [B](Namikazeron ♦ Jōzan Bakuhatsu) – Theory of Waves and Wind ♦ Multiplying Explosions[/B] [SPOILER](Namikazeron ♦ Jōzan Bakuhatsu) – Theory of Waves and Wind ♦ Multiplying Explosions Type: Offensive Rank: S-Rank Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: By applying the concepts of Sōjō Kanji and Shiki Muchi in conjunction with one another the user is able to create a chain reaction of exploding tags, drawing inspiration from the Gojō Kibaku Fuda technique. By shaping several points upon a number of any Shiki Muchi into layered explosive tags, taking advantage of the intrinsic properties of the formulae, the user is able to continuously detonate explosive tags along these points, creating a huge explosion that can potentially go on for an extended duration of time. The user, however, needs to be at least mid range from the explosions' epicenter lest they be engulfed in it. Though the explosion requires no continuous manipulation to sustain it does cost a move per turn to do so. - Lasts for a maximum of two turns. - Can only be used once per battle. - No Namikazeron techniques for the next two turns [/SPOILER] Taught to [URL='https://animebase.me/threads/you-only-had-a-chance-in-theory.750252/']Broly[/URL] and [URL='https://animebase.me/threads/theory-of-wind-and-waves.722208/']Drackos[/URL] AND IAN [/QUOTE]
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