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<p>[QUOTE="ZK, post: 10399277, member: 49356"]</p><p style="text-align: center"><span style="font-size: 26px"><strong><span style="color: #0000FF">Water</span></strong></span></p><p></p><p><strong><span style="font-size: 18px">D-ranked</span></strong></p><p><strong>(Suiton: Mizu Sheru) - Water Style: Water Shell</strong></p><p>[SPOILER](Suiton: Mizu Sheru) - Water Style: Water Shell</p><p>Rank: D</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 10</p><p>Damage Points: 5</p><p>Description: Water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant.</p><p>*note- can be only taught by Kaziname[/SPOILER]</p><p></p><p><span style="font-size: 18px"><strong>C-ranked</strong></span></p><p><strong>Suiton: Mizu Tekishutsu (Water Style: Water Extraction)</strong></p><p>[SPOILER]Suiton: Mizu Tekishutsu (Water Style: Water Extraction)</p><p>Type: Supplemntary</p><p>Rank: C</p><p>Range: long-short</p><p>Chakra Cost: 25</p><p>Damage Points: n/a</p><p>Description: the user will make 3 hand seals and focas his chakra into the ground useing his chakta he will force up any traped water beneth the ground to surface ( only enough to make the ground flooded a little bit ) giving the user a water soruce</p><p>note: can only be used 3 times per battle</p><p>note: the water only reachs as high as the users feet[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">B-ranked</span></strong></p><p><strong>(Suiton: Mizu Funshutsu) - Water Style: Water Eruption</strong></p><p>[SPOILER](Suiton: Mizu Funshutsu) - Water Style: Water Eruption</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: short/mid/long</p><p>Chakra Cost:25</p><p>Damage Points: N/A</p><p>Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area.</p><p>*note- can be only used once in a battle</p><p>*note- can be only taught by Kaziname[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Handou) – Water Style: Hydro Kick</strong></p><p>[SPOILER](Suiton: Mizu Handou) – Water Style: Hydro Kick</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.</p><p>Note: Can only be taught by BluePhenix.</p><p>Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Kabe ) - Water Style: Water Wall</strong></p><p>[SPOILER](Suiton: Mizu Kabe ) - Water Style: Water Wall</p><p>Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">A-ranked</span></strong></p><p><strong>(Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash</strong></p><p>[SPOILER](Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.</p><p>*Can only be Used/Taught by 0sama*[/SPOILER]</p><p></p><p><strong>Water Release: Sea Wave (Suiton: Umi Nami)</strong></p><p>[SPOILER]Water Release: Sea Wave (Suiton: Umi Nami)</p><p>Rank: A</p><p>Type: Offense/Deffense</p><p>Range: short-middle</p><p>Chakra cost: 40</p><p>Damage points: 40 (If used in conjuction with lighting - 60)</p><p>Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.</p><p>Note: Can only be taught by PowerOfDarkness.</p><p>Note Can only be used 2 times per battle.</p><p>Note: No water jutsu for the next turn.[/SPOILER]</p><p></p><p><strong>(Suiton: Uruoi Kondensa) Water Style: Moisture Condenser</strong></p><p>[SPOILER](Suiton: Uruoi Kondensa) Water Style: Moisture Condenser</p><p>Type: Supplementary</p><p>Rank: A</p><p>Chakra cost: 30</p><p>Damage: None</p><p>Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate.</p><p>~Can only be used 2 times per battle. [/SPOILER]</p><p></p><p><strong>(Suition: Oiru Numa) Water Style: Oil Swamp</strong></p><p>[SPOILER](Suition: Oiru Numa) Water Style: Oil Swamp</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.</p><p>~Can only be used 4 times per battle.[/SPOILER]</p><p></p><p><strong>(Suiton: Misuto Fushoku) - Water Release: Mist Corrosion</strong></p><p>[SPOILER](Suiton: Misuto Fushoku) - Water Release: Mist Corrosion</p><p>Rank: A</p><p>Type: Defense</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 30 [+10 for Mid range (+20 for Long range)]</p><p>Damage Points: N/A</p><p>Description: User does the correct handseals and then puts his palms on his lungs. After that user opens his mouth and blows out a stream of fine mist. The mist is extremely salty. Metal objects hit by the vapor will corrode and become enveloped by a thick coating of rust. Most metal weapons will get pits in their cutting edge and will cut poorly until resharpened. Thin items, such as senbon or ninja wire will disintegrate completely. Due to the extreme saltiness of the mist anyone blasted directly in the face will have a stinging sensation in their eyes, but no permanent damage. The mist is translucent and obscures vision slightly.</p><p>*note- can be only taught by Kaziname</p><p>*note- can be only used 3 times in battle[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Kakujuu) - Water Style: Water Expansion</strong></p><p>[SPOILER](Suiton: Mizu Kakujuu) - Water Style: Water Expansion</p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost: 30</p><p>Damage Points: +25</p><p>Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p></p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: Can only be used once one each water jutsu creates</p><p>Note: can only be used 3 times [/SPOILER]</p><p></p><p><strong>(Suiton: Heisha Sattou) Water Style: Chariot Rush</strong></p><p>[SPOILER](Suiton: Heisha Sattou) Water Style: Chariot Rush</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.</p><p>Notes:</p><p>- No water source required</p><p>- Usable once per battle</p><p>- Unable to use another "Water Style" in same turn</p><p>- Only trainable/usable by Dexter..[/SPOILER]</p><p></p><p><strong>Water Release - Octopus Tendrils (Mizu Rirīsu - Tako no Shokushu)</strong></p><p>[SPOILER]Water Release - Octopus Tendrils (Mizu Rirīsu - Tako no Shokushu)</p><p>Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies.</p><p>* While inside the dome you are very open to b rank raiton techs*</p><p>*Can Only Be Taught By ROTM*[/SPOILER]</p><p></p><p><strong>(Suiton: Dekisui Ejiki) - Water Style: Drowning Prey</strong></p><p>[SPOILER](Suiton: Dekisui Ejiki) - Water Style: Drowning Prey</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.[/SPOILER]</p><p></p><p><strong>(Suiton: Oiru Taiga) Water Style: Oil River</strong></p><p>[SPOILER](Suiton: Oiru Taiga) Water Style: Oil River</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.</p><p>~Can only be used 4 times per battle.[/SPOILER]</p><p></p><p><strong>(Suiton: Sui Mizu) - Water Style: Acid Water</strong></p><p>[SPOILER](Suiton: Sui Mizu) - Water Style: Acid Water</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/SPOILER]</p><p></p><p><strong>Suiton: Kyabitēshon | Water Release: Cavitation</strong></p><p>[SPOILER]Suiton: Kyabitēshon | Water Release: Cavitation</p><p>Type: Offense/Supplementary</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities.</p><p>Note: Needs a water source</p><p>Note: Usable only twice (2) per battle</p><p>Note: Only McRazor can teach this[/SPOILER]</p><p>(<a href="http://narutobase.net/forums/showthread.php?t=336908">http://narutobase.net/forums/showthread.php?t=336908</a>)</p><p></p><p><strong>Water Style: Oil Clone Jutsu ( Suiton: Sekiyu Bunshin )</strong></p><p>[SPOILER]Water Style: Oil Clone Jutsu ( Suiton: Sekiyu Bunshin )</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: short –mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">S-ranked</span></strong></p><p><strong>(Suiton: Kyojin Betabeta Arikui) Water style: Great sticky Anteater</strong></p><p>[SPOILER](Suiton: Kyojin Betabeta Arikui) Water style: Great sticky Anteater</p><p>Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short-Long (short-mid if sent crashing)</p><p>Chakra Cost: 40</p><p>Damage: 0 (40 if it stabs you with it's tounge/80 if it crashes on you)</p><p>Describtion: The user will concentrate his suiton chakra into his mouth and mold it in a quick row of handseals. Upon doing the row of handseals, the user will spit great quantities of sticky liquid (much like the syrup capturing technique, only that in a much larger volume) and apply shape manipulation in order for it to take the shape of an anteater. By manipulating his own suiton chakra, the user will be able to freely manipulate the animal, extending it's long and sticky toung in seemingly any angle and direction (being it a manifestation of the user's chakra not an actual animal/monster it does not need to follow any rules related to anatomy). In a single, extra handseal, the user may send this huge anteater crashing onto the oppoenent(s).</p><p>Note: May only be used twice per battle.</p><p>Notes: Any bugs, including kikkiachu will that are caught in it's tounge are unable to escape.</p><p>Note: No suiton techs the same turn.[/SPOILER]</p><p></p><p><strong>(Suiton: Tatsy Honu) Water Style: Torpedo Gun</strong></p><p>[SPOILER](Suiton: Tatsy Honu) Water Style: Torpedo Gun</p><p>• Type: Attack/Defense</p><p>• Rank: S-rank</p><p>• Range: Short-Long</p><p>• Chakra cost:40</p><p>• Damage Points:80</p><p>•Description: The user will focus his chakra in a near water source. The user will then make several canons (made with water) emerge from the water at any range and position the user see fit (4 canons max). Those canons can then shoot an extremely fast water torpedo that will explode on contact or on the user will. The torpedos can travel either in water or in the air, but are way faster in water and almost undetectable (merging with water causing no waves). The user can use those torpedo to defend against upcoming attack. A canon can be created and left on the field for up to 3 turns before disappearing.</p><p>*Can only be used twice per match*</p><p>*No higher than S-rank water jutsus in the turn before and after this jutsu is used*</p><p>*Can only be used by Izuna Uchiha and ~Sasuke Uchiha~*[/SPOILER]</p><p></p><p><strong>Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion</strong></p><p>[SPOILER]Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself</p><p>-Lasts up to four turns (within the four turns the users water techniques are infused)</p><p>-Twice per battle[/SPOILER]</p><p></p><p><strong>(Suiton: Kiri Kawarimi) - Mist Replacement</strong></p><p>[SPOILER](Suiton: Kiri Kawarimi) - Mist replacement</p><p>Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.[/SPOILER]</p><p></p><p><strong>Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)</strong></p><p>[SPOILER]Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)</p><p>Type: Attack/Supplementery</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.</p><p>Note: Can only be created one per battle</p><p>Note: Must be taught by Izure</p><p>Note: After usage the user can't use s-rank water jutsus next turn or the turn used[/SPOILER]</p><p></p><p><strong>Calling Upon the Kraken (Tenshoku Sono Kraken)</strong></p><p>[SPOILER]Calling Upon the Kraken (Tenshoku Sono Kraken)</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80 (10 Damage Points to User)</p><p>Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.</p><p>*Note*: Can be only used ONCE.</p><p>*Note*: No S-Rank Water Jutsu after this technique.</p><p>*Note*: Must Learn from ~Sanji~[/SPOILER]</p><p></p><p><strong>(Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths</strong></p><p>[SPOILER](Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths</p><p>Rank: S</p><p>Type: Offensive, Supplmentary, Defensive</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.</p><p>~ Can only be used thrice</p><p>~ No A rank or above water techniques the following turn.[/SPOILER]</p><p></p><p><strong>(Suiton: Yari joutan) - Water Release: Spear Tip</strong></p><p>[SPOILER](Suiton: Yari joutan) - Water Release: Spear Tip</p><p>Type: Offensive, Defensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete.</p><p>-Needs a water source near by</p><p>-Usable 3 times per battle[/SPOILER]</p><p></p><p><strong>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning</strong></p><p>[SPOILER](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/SPOILER]</p><p></p><p><strong>(Suiton: Poseidon's Hei,Kabe ) - Water Style: Poseidon's Wall</strong></p><p>[SPOILER](Suiton: Poseidon's Hei,Kabe ) - Water Style: Poseidon's Wall</p><p>Rank: S</p><p>Type: Defence/Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage Points: N/A</p><p>Description: This defensive jutsu creates a wide Range,10 ft wall of water horizontally in front of the user from the ground,the seconds he/she slams his/her two hands on the ground. This wall of water is exceptionally good,for stoping fire based attacks and can further, be used as a water source</p><p>Note-</p><p>-Does not require water source</p><p>-Can only 2 times a battle[/SPOILER]</p><p></p><p><strong>Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water</strong></p><p>[SPOILER]Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water</p><p>Type: Supplementary/Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Doesn't require a water source and can be used as one</p><p>Note3: Usable only thrice</p><p>Note4: In the same turn the user can't use techniques above S-Rank[/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Forbidden-ranked</span></strong></p><p><strong>Suiton Bunshi: Water Molecules</strong></p><p>[SPOILER]Suiton Bunshi: Water Molecules</p><p>Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 80</p><p>Damage : (15 damage per turn )</p><p>Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15</p><p>Note: can only be taught by Axle</p><p>Note: lasts 5 turns</p><p>Note: can only be used once per battle</p><p>Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns</p><p>Note: can be used as a water source[/SPOILER]</p><p></p><p><strong>(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado</strong></p><p>[SPOILER](Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado</p><p>Rank: Forbidden</p><p>Type: Defence/attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 60</p><p>Damage Points: 100</p><p>Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.</p><p>Note: Can only be used once.</p><p>Note: No A-Ranked or above in this turn or next turn.</p><p>Note: 20 Damage to the user itself.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ZK, post: 10399277, member: 49356"] [CENTER][SIZE=7][B][COLOR="#0000FF"]Water[/COLOR][/B][/SIZE][/CENTER] [B][SIZE=5]D-ranked[/SIZE][/B] [B](Suiton: Mizu Sheru) - Water Style: Water Shell[/B] [SPOILER](Suiton: Mizu Sheru) - Water Style: Water Shell Rank: D Type: Supplementary Range: Short Chakra cost: 10 Damage Points: 5 Description: Water that covers and encases the enemy in from head to toe. If rain is falling and opponent is standing on/near water he is encased in instant. *note- can be only taught by Kaziname[/SPOILER] [SIZE=5][B]C-ranked[/B][/SIZE] [B]Suiton: Mizu Tekishutsu (Water Style: Water Extraction)[/B] [SPOILER]Suiton: Mizu Tekishutsu (Water Style: Water Extraction) Type: Supplemntary Rank: C Range: long-short Chakra Cost: 25 Damage Points: n/a Description: the user will make 3 hand seals and focas his chakra into the ground useing his chakta he will force up any traped water beneth the ground to surface ( only enough to make the ground flooded a little bit ) giving the user a water soruce note: can only be used 3 times per battle note: the water only reachs as high as the users feet[/SPOILER] [B][SIZE=5]B-ranked[/SIZE][/B] [B](Suiton: Mizu Funshutsu) - Water Style: Water Eruption[/B] [SPOILER](Suiton: Mizu Funshutsu) - Water Style: Water Eruption Type: Supplementary Rank: B Range: short/mid/long Chakra Cost:25 Damage Points: N/A Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area. *note- can be only used once in a battle *note- can be only taught by Kaziname[/SPOILER] [B](Suiton: Mizu Handou) – Water Style: Hydro Kick[/B] [SPOILER](Suiton: Mizu Handou) – Water Style: Hydro Kick Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: N/A Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser. Note: Can only be taught by BluePhenix. Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.[/SPOILER] [B](Suiton: Mizu Kabe ) - Water Style: Water Wall[/B] [SPOILER](Suiton: Mizu Kabe ) - Water Style: Water Wall Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.[/SPOILER] [B][SIZE=5]A-ranked[/SIZE][/B] [B](Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash[/B] [SPOILER](Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash Type: Attack Rank: A Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent. *Can only be Used/Taught by 0sama*[/SPOILER] [B]Water Release: Sea Wave (Suiton: Umi Nami)[/B] [SPOILER]Water Release: Sea Wave (Suiton: Umi Nami) Rank: A Type: Offense/Deffense Range: short-middle Chakra cost: 40 Damage points: 40 (If used in conjuction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn.[/SPOILER] [B](Suiton: Uruoi Kondensa) Water Style: Moisture Condenser[/B] [SPOILER](Suiton: Uruoi Kondensa) Water Style: Moisture Condenser Type: Supplementary Rank: A Chakra cost: 30 Damage: None Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate. ~Can only be used 2 times per battle. [/SPOILER] [B](Suition: Oiru Numa) Water Style: Oil Swamp[/B] [SPOILER](Suition: Oiru Numa) Water Style: Oil Swamp Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage: 60 Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu. ~Can only be used 4 times per battle.[/SPOILER] [B](Suiton: Misuto Fushoku) - Water Release: Mist Corrosion[/B] [SPOILER](Suiton: Misuto Fushoku) - Water Release: Mist Corrosion Rank: A Type: Defense Range: Short/Mid/Long Chakra Cost: 30 [+10 for Mid range (+20 for Long range)] Damage Points: N/A Description: User does the correct handseals and then puts his palms on his lungs. After that user opens his mouth and blows out a stream of fine mist. The mist is extremely salty. Metal objects hit by the vapor will corrode and become enveloped by a thick coating of rust. Most metal weapons will get pits in their cutting edge and will cut poorly until resharpened. Thin items, such as senbon or ninja wire will disintegrate completely. Due to the extreme saltiness of the mist anyone blasted directly in the face will have a stinging sensation in their eyes, but no permanent damage. The mist is translucent and obscures vision slightly. *note- can be only taught by Kaziname *note- can be only used 3 times in battle[/SPOILER] [B](Suiton: Mizu Kakujuu) - Water Style: Water Expansion[/B] [SPOILER](Suiton: Mizu Kakujuu) - Water Style: Water Expansion Type: Attack/Defence Rank: A Range: Short - long Chakra Cost: 30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times [/SPOILER] [B](Suiton: Heisha Sattou) Water Style: Chariot Rush[/B] [SPOILER](Suiton: Heisha Sattou) Water Style: Chariot Rush Rank: A Type: Attack Range: Short - Long Chakra cost: 30 Damage Points: 60 Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries. Notes: - No water source required - Usable once per battle - Unable to use another "Water Style" in same turn - Only trainable/usable by Dexter..[/SPOILER] [B]Water Release - Octopus Tendrils (Mizu Rirīsu - Tako no Shokushu)[/B] [SPOILER]Water Release - Octopus Tendrils (Mizu Rirīsu - Tako no Shokushu) Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user will create a orb of water around the to protect themselves.The can split the dome into many tendrils that can whip, slash and pierce nearby enemies. * While inside the dome you are very open to b rank raiton techs* *Can Only Be Taught By ROTM*[/SPOILER] [B](Suiton: Dekisui Ejiki) - Water Style: Drowning Prey[/B] [SPOILER](Suiton: Dekisui Ejiki) - Water Style: Drowning Prey Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.[/SPOILER] [B](Suiton: Oiru Taiga) Water Style: Oil River[/B] [SPOILER](Suiton: Oiru Taiga) Water Style: Oil River Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage: 60 Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil. ~Can only be used 4 times per battle.[/SPOILER] [B](Suiton: Sui Mizu) - Water Style: Acid Water[/B] [SPOILER](Suiton: Sui Mizu) - Water Style: Acid Water Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.[/SPOILER] [B]Suiton: Kyabitēshon | Water Release: Cavitation[/B] [SPOILER]Suiton: Kyabitēshon | Water Release: Cavitation Type: Offense/Supplementary Rank: A Range: Short/Long Chakra: 30 Damage: 60 Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities. Note: Needs a water source Note: Usable only twice (2) per battle Note: Only McRazor can teach this[/SPOILER] ([url]http://narutobase.net/forums/showthread.php?t=336908[/url]) [B]Water Style: Oil Clone Jutsu ( Suiton: Sekiyu Bunshin )[/B] [SPOILER]Water Style: Oil Clone Jutsu ( Suiton: Sekiyu Bunshin ) Type: Supplementary Rank: A Range: short –mid Chakra Cost: 30 Damage Points: 60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.[/SPOILER] [B][SIZE=5]S-ranked[/SIZE][/B] [B](Suiton: Kyojin Betabeta Arikui) Water style: Great sticky Anteater[/B] [SPOILER](Suiton: Kyojin Betabeta Arikui) Water style: Great sticky Anteater Type: Defensive/Offensive Rank: S Range: Short-Long (short-mid if sent crashing) Chakra Cost: 40 Damage: 0 (40 if it stabs you with it's tounge/80 if it crashes on you) Describtion: The user will concentrate his suiton chakra into his mouth and mold it in a quick row of handseals. Upon doing the row of handseals, the user will spit great quantities of sticky liquid (much like the syrup capturing technique, only that in a much larger volume) and apply shape manipulation in order for it to take the shape of an anteater. By manipulating his own suiton chakra, the user will be able to freely manipulate the animal, extending it's long and sticky toung in seemingly any angle and direction (being it a manifestation of the user's chakra not an actual animal/monster it does not need to follow any rules related to anatomy). In a single, extra handseal, the user may send this huge anteater crashing onto the oppoenent(s). Note: May only be used twice per battle. Notes: Any bugs, including kikkiachu will that are caught in it's tounge are unable to escape. Note: No suiton techs the same turn.[/SPOILER] [B](Suiton: Tatsy Honu) Water Style: Torpedo Gun[/B] [SPOILER](Suiton: Tatsy Honu) Water Style: Torpedo Gun • Type: Attack/Defense • Rank: S-rank • Range: Short-Long • Chakra cost:40 • Damage Points:80 •Description: The user will focus his chakra in a near water source. The user will then make several canons (made with water) emerge from the water at any range and position the user see fit (4 canons max). Those canons can then shoot an extremely fast water torpedo that will explode on contact or on the user will. The torpedos can travel either in water or in the air, but are way faster in water and almost undetectable (merging with water causing no waves). The user can use those torpedo to defend against upcoming attack. A canon can be created and left on the field for up to 3 turns before disappearing. *Can only be used twice per match* *No higher than S-rank water jutsus in the turn before and after this jutsu is used* *Can only be used by Izuna Uchiha and ~Sasuke Uchiha~*[/SPOILER] [B]Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion[/B] [SPOILER]Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself -Lasts up to four turns (within the four turns the users water techniques are infused) -Twice per battle[/SPOILER] [B](Suiton: Kiri Kawarimi) - Mist Replacement[/B] [SPOILER](Suiton: Kiri Kawarimi) - Mist replacement Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once.[/SPOILER] [B]Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)[/B] [SPOILER]Water Style: Grand Water Wave (Suiton: Yuuen Mizunami) Type: Attack/Supplementery Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall. Note: Can only be created one per battle Note: Must be taught by Izure Note: After usage the user can't use s-rank water jutsus next turn or the turn used[/SPOILER] [B]Calling Upon the Kraken (Tenshoku Sono Kraken)[/B] [SPOILER]Calling Upon the Kraken (Tenshoku Sono Kraken) Type: Offensive Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 (10 Damage Points to User) Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came. *Note*: Can be only used ONCE. *Note*: No S-Rank Water Jutsu after this technique. *Note*: Must Learn from ~Sanji~[/SPOILER] [B](Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths[/B] [SPOILER](Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths Rank: S Type: Offensive, Supplmentary, Defensive Range: Long Chakra Cost: 40 Damage Cost: 80 Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it. ~ Can only be used thrice ~ No A rank or above water techniques the following turn.[/SPOILER] [B](Suiton: Yari joutan) - Water Release: Spear Tip[/B] [SPOILER](Suiton: Yari joutan) - Water Release: Spear Tip Type: Offensive, Defensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage Cost: 80 Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete. -Needs a water source near by -Usable 3 times per battle[/SPOILER] [B](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning[/B] [SPOILER](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.[/SPOILER] [B](Suiton: Poseidon's Hei,Kabe ) - Water Style: Poseidon's Wall[/B] [SPOILER](Suiton: Poseidon's Hei,Kabe ) - Water Style: Poseidon's Wall Rank: S Type: Defence/Supplementary Range: Short Chakra cost: 40 Damage Points: N/A Description: This defensive jutsu creates a wide Range,10 ft wall of water horizontally in front of the user from the ground,the seconds he/she slams his/her two hands on the ground. This wall of water is exceptionally good,for stoping fire based attacks and can further, be used as a water source Note- -Does not require water source -Can only 2 times a battle[/SPOILER] [B]Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water[/B] [SPOILER]Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water Type: Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape. Note: Can only be taught by Scorps Note2: Doesn't require a water source and can be used as one Note3: Usable only thrice Note4: In the same turn the user can't use techniques above S-Rank[/SPOILER] [B][SIZE=5]Forbidden-ranked[/SIZE][/B] [B]Suiton Bunshi: Water Molecules[/B] [SPOILER]Suiton Bunshi: Water Molecules Rank: Forbidden Type: Supplementary Range: Short-Mid Chakra Cost: 80 Damage : (15 damage per turn ) Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 Note: can only be taught by Axle Note: lasts 5 turns Note: can only be used once per battle Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns Note: can be used as a water source[/SPOILER] [B](Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado[/B] [SPOILER](Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado Rank: Forbidden Type: Defence/attack Range: Short/Mid Chakra Cost: 60 Damage Points: 100 Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex. Note: Can only be used once. Note: No A-Ranked or above in this turn or next turn. Note: 20 Damage to the user itself.[/SPOILER] [/QUOTE]
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