[NW] Zapp Renfro v.2.5

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Basic Information

Name
Nickname
Gender
Age
Clan
Zapp Renfro
The Ironclad Zombie
Male
25
N/a

Looks: A tall, lanky, white haired man with dark skin. He typically wears a black, long-sleeved muscle-shirt under a white suit and shoes and is often seen smoking a cigar on his casual days.

Alternatively, he can also be seen in a black-metallic colored overcoat that enshrouds his body from the ankles to collarbone leaving his feet and face exposed. The overcoat blocks minor limb movements but when it opens up with major movements it splits at the collar, which stands around the user's neck and chin, revealing his basic, black battle attire underneath.

Personality: Described as a hotheaded, hyper-sexual juvenile punk, he is easily annoyed, quick to lose his temper & his juvenile actions often get him & others into trouble.

Despite this, he takes pride in looking after those close to him and wouldn't hesitate to sacrifice himself for them. He is also something of a ladies man, possessing several lovers in various towns.


Village Info

{ Land of Birth: Jinyong (016) | WSE Clan: Black Order }


Rank//Chakra Info

Ninja Rank: Jounin
{160 Health | 2,000 Chakra | 9 Speed | Tracking 32.5}



Specialty
Increased Speed Specialist: Your base speed is increased by 1 additional level. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.

Sustainment Specialist: You can sustain creations and Jutsu of a field without limiting yourself, such as the use of S rank Earth Golem and allowing it to exist without sustaining it via chakra per turn. This is done by adding 1 hand seal to the necessary total. This can be applied towards Elemental Jutsu, Adavnced Ninjutsu, as well as other fields one can specialize in where logical. {Iron Sand}

Apex Tracker Specialist: With more heightened senses, the user is capable of gaining a now increased x2.5 tracking.

Lifeline:
The user starts with a 25% chakra increase, allowing the user to start fights with more chakra 2,000 cp

Ironclad Fist: Continuous practice of this fighting style has acted as a form of whole body weight training to Masters whose bodies build and strengthen from the controlled resistance of moving while within a layered armor of iron sand. This constitutes +20 to Taijutsu via mastering the style's practice.



Elements: Earth, Water, Fire, Wind, Lightning, Iron Sand
Your ninjutsu: Ninjutsu, Genjutsu, Taijutsu, Kenjutsu, Jashinist Cult Techniques, Ironclad Fist
Summoning Contracts: Hellhounds

{ Customs |
x }


Background Info

History ~ Orphaned as a child due to war, Zapp was raised amongst a small clan of iron sand users who were distant relatives of his. They all lived in the outskirts of Jinyong near the ocean, quite unseemly in sight compared to other parts of the peninsula, but minor details like those mattered little to the clan of iron sand users who all made a living through battle. Zapp was quite the young prodigy of his clansmen, even learning to manipulate iron sand before the age of 8 amongst other skills, which lead the young man to take on quite an important role amongst his people which stuck with him as he grew older and more talented. Wanting to see the world and learn new ways Zapp now takes on a minor role in putting in work for his clan and rather spends his time setting out on journeys and exploring the nations around him.

With some of his journeys leading him far and wide, Zapp stumbled across a ban of shinobi who were brought together and lead by a very noble man who helped saved his life. Joining their clan, Zapp now travels while taking on missions for the sake of building up his clan and expanding its reach.





Other

[Magnetism Release]~Iron Sand
After leading a successful solo mission for a fairly wealthy merchant who was fascinated with style and science, using a rare iron ore in Zapp's possession, the man designed for him a CW that can help suit his needs in battle while remaining dazzling to the eye. The Midnight Rose Petal overcoat not only shroud its user in mystery but also acts as an alternative means of Zapp's iron sand manipulation allowing him a more versatile means of usage of his element when needed.
Type: Weapon
Rank: A rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: Requiring extensive excavation via the magnetism AE, the Midnight Rose Petal was crafted from a highly concentrated iron ore, found deep within the earth, that is so dense that it is said to be an abundant source of dense iron in itself. Crafted and fashioned to simulate cloth in design the Midnight Rose Petal is an overcoat that is blackish-metallic in color as it enshrouds the user's body from the ankles to collarbone, blocking minor limb movements similar to the Akatsuki garments, but opens up with major movements where it then splits at a golden crest before the collar which stands around the user's neck and chin leaving the front of the mouth exposed. Due to the highly concentrated quality of the ore used to craft this custom weapon, in our rp the M.R.P. overcoat acts as an alternate source of iron sand in itself, being able to produce the element in abundance without the cloak diminishing in form whatsoever. The overcoat is very versatile and seemingly grows, stretches, expands, etc. around the user when being used as a source to create other iron sand ninjutsu, where the cape then seemingly "breaks apart" from the creations based on the user's will. Being the highly dense and concentrated source that it is, the Midnight Rose Petal passively boosts the magnetic field within a 5m radius of the user at all times, even penetrating the ground, thus tightening the bonds of iron sand structures/armors/projectiles created in short range of the user. This translates to a passive boost of +10 damage output to offensive iron sand projectiles/structures which become more compact, hard, and dense in form, while the defensive tolerance of defensive iron sand armors/structures increases by the same factor for the same reasons. However, usage of this increased magnetic field geared towards iron sand diminishes in energy with usage, where it will then have to regenerate again, thus making its capabilities limited in battle to being used with 1 technique followed by a two-turn cooldown.

(Rose Mace | B-A | Off./Supp.)
A jutsu that allows the user to create up to several highly dense and heavy rose flowers of iron sand from the overcoat that can be used in battle while remaining connected to the coat's surface by a thin vine. The highly dense, heavy iron sand rose acts as a mace to be used to slam, pummel, smash, etc. into targets while the vine acts like an adaptable chain that allows the rose to be hoisted around with max versatility regardless of its weight and size which can range from 2-5m in diameter. Not purely destructive in nature the user can also manipulate the rose flower and vine to swing and wrap around targets binding them in place as the heavy flower sits above the constrained target acting like a movement hampering weight that keeps targets in place. With an additional hand seal the user can then manipulate the vine to protrude numerous spikes from its core outwards which severely penetrates the constraint target in question dealing damage equal to rank. The rose mace can extend up to mid.range away from the user, and in the case of creating multiple roses at once the strength of the technique will split accordingly.

|>A rank usage deems a 1 turn cool-down | >A rank usage can be used only 4x per battle
|>Rose Flower bindings can be sustained at 10 or 5 chakra per turn (depending on rank) if the user desires to keep their target alive

(Blooming Petals | A | Supp.)

A jutsu where the user manipulates the M.R.P. overcoat to overtake them as it expands in an agitated manner within 3m of the user before dispersing outwards in up to 8 separate directions in the form of medium sized rose petals seemingly leaving nothing behind. Being magnetically charged the 3m sized petals are very dense yet still defy gravity while soaring and remaining through the air reaching up to mid.range distances from the initial spot of disbursement, up to the user who feels out their location via magnetism, before transforming into a rose flower that keeps the same dimensions as before. Once the petals transform they also become a stationary as they levitate as a separate source of iron sand that can be used by the user for following small to medium sized iron sand ninjutsu. During the course of the overcoat's expansion the user would merge with the source in order to hide themselves within one of the rose petals upon disbursement, still being aware of the outside world via magnetism, and at any time can unmerge themselves from the petal selected where they can then perform other natured jutsu if wanting to, but however can use other iron sand jutsu at any time after disbursement.

|>Can be used 4x per battle |>Lasts for 3 additional turns at 10 chakra per turn |>Has a 1 turn cool-down after usage |>Cannot stack with itself

The Youngin is also equipped with a special sealing tool unique to iron sand users who practice the Jashinist religion. The tool is a small iron gourd, light, and easily graspable within the palm of one's hand. The Blood Jar itself, is the medium of a seal that links the tool to its user, connecting both, through the usage of iron sand techniques initiated by the user.

Type: Supplementary
Rank: B
Range: N/a
Chakra: N/a
Damage: N/a
Description: The Iron Blood Jar is a special sealing tool unique to iron sand users who practice the Jashinist religion. The tool is a small iron gourd, light, and easily graspable within the palm of one's hand. The Blood Jar itself, is the medium of a seal that links the tool to its user, connecting both, through the usage of iron sand techniques initiated by the user. Now, whenever the user's iron sand damages a foreign source, drawing blood, a special seal appears within the iron sand technique, absorbing said blood, as the sealing tool illuminates in response, as the absorbed blood releases within the gourd in which the seal is linked to. From there, the user is then able to initiate a single Jashinist technique, leaving the gourd empty until another successful transference.
Jutsu is passive, and thus adds an additional -5 chakra to the user's iron sand techniques
Once blood is obtained, the additional chakra drawback of this sealing is nullified until the blood is used
Can Only be used by Iron Sand/Jashinist dual bios


[Jashinist Cult]
As a result of extensive experimenting with the Jashin religion's various techniques, Zapp has the inability to die from all causes, with the exception of malnutrition. He even can retained the ability to speak after having his head cut off. Jashinist possess a tremendous level of durability and stamina, allowing them to ignore pain and the fatigue effects of the Health System, only being incapacitated via decapitation or reducing Chakra to 0. They are also invulnerable to injuries that should normally maim him such as bones and muscles damages.

Ninja Tools
Basic Tools
Kunai
Shuriken
Explosive Tags
Smoke/Flash/Explosive Bombs


Scientific Tools
Weapons
Tools



Picture



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Theme Song and Background Music: N/a


Battles



Won: 0
Lost: 0
Approved by Imperfect.
 
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