Zanda Herp derp

ZandaT

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Adv/Dis. of jutsu and one thing you like about it quick!!

(Doton: Tōki sakuhin) Earth Style: Pottery Work

Rank: B
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream.
NOTES:
-Can be used 3x per battle
-This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank
-With a cooldown of 1 turn
-Must be taught by ZandaT
 

Gutsy

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its bad against.....

its good against......


i like it comes out of your mouth O_____O like puke..... it is awesome against water which is my favorite element...

and honestly weakness.... it would become very solid and stop moving if heated up (if it is like mud kinda) and it is strong agains water of course, and against taijutsu users :D
 

Gutsy

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(Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles[/B]
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground.
Note:
- Can be used twice per battle
- Can only be taught by Gutsy Jiraiya


same goes for you, likes, adv/dis....
 

ZandaT

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Adv- Good for escaping to the air or when your in the air and you need to move outta the way

Dis- Other than the 2x use, you can only hop on these spheres or else they will collapse underneath you

Likes- I can walk on air xd
 
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