[CJ] Z with Skorm

Zatanna 👑

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CE - Sugar for 5k, then 1 CJ for 1500

Here is the base CE submission, feel free to read through then Ill post techs.
Feel free to ask anything you wanna clear up
C.E

Custom element Japanese name: Amaiton (amai means sugary but I didn't want to use the lit. Katakana of shugaa)

Custom element English name: Sugar Release

The element is based on: Earth + Water + Advanced Chakra Control

Facts that prove the element to be possible (in the manga context):

We have seen numerous foods in the Narutoverse specifically things like Dango that are covered in a sugar. Considering that combining earth and water nature's can produce trees, wood and plants, it's not unreasonable to assume that they can produce sugar as well. Another example of nature manipulation on an advanced element nature would be canonical Mud release, Lava release etc.

How it works:

Sugar is the generic name for sweet, soluble carbohydrates, many of which are used in food.
Sugars are found in the tissues of most plants and are present in sugarcane and sugar beet in sufficient concentrations for efficient commercial extraction. Sugar can be broken down into two basic groups. Monosaccharides and Disaccharides. Monosaccharides are simple sugars like glucose or what our bodies use for energy. Disaccharides are when two simple sugars (aformentioned mono's) combine to form a crystalline lattice. This is your every day table sugar etc.
Sugar has quite a few uses, the primary that we use it for a form of energy. there are a few other uses such as flavouring, salt curing, pickling etc.
Sugar as well is a fantastic killer of micro-organisms, fungi and virus's. The reason being that sugar moves water via osmosis on a cellular level dehydrating and killing off the cells.

In context of NB RP;
Using one's earth and water chakra similar to wood release, one is able to create sugar from the combination of elemental chakra that is earth and water, as well as shape manipulation. With shape manipulation, one is able to refine sugar to a crystalline structure that is what is commonly known as sugar crystals, which is much more effective at creating structures or combining into a lattice. With the right elemental chakra and shape manipulation one could form one massive tall sugar crystal, or millions of little crystals to form a wall, or even to release glucose all around ones body for a burst of instant energy.

Jutsu Usage Examples:
Amaiton no Jutsu: Sugar release technique
Type:
Supplementary/Defensive/Offensive
Rank: B - S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description:
The user will gather up their Amaiton Chakra and put the hands to the ground forming rudimentary pillars/shields/walls desired based on the Chakra gathered. A rank techniques need one seal before where S rank will need 3.


Amaiton no Kaiyoo: Ocean of Sugar
Type:
supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: NA
Description:
The user will make one seal and put their hands to the ground channeling Amaiton Chakra into the ground. This will result in sugar crystals forming over the surface of the earth over the battlefield. This can also be done to cover an earth technique by adding one extra seal into the technique in the same time frame.

Amaiton Rusho: Sugar Rush
Type:
Supplementary
Rank: A
Range: short
Chakra: 30
Damage: NA
Description:
The user will release Amaiton Chakra around their body in small amounts, giving an excess amount of energy to their cells. This will allow them to push their bodies further without losing any energy or effort giving them +20 to taijutsu and doubling their speed.
Notes:
-lasts 4 turns
-can only be used twice per battle to avoid hyperglycemia.

Conditions to be able to use it:
Earth and Water Release Mastery

Is weak to:

Fire - Will melt sugar
Water - Can soak up the sugar
Sound - Reverberations will shatter crystals

Is strong against:
Wind and wind based CE's - The crystaline structure of the sugar makes it harder for the wind to break.
Lightning - Due to the crystalline structure the sugar crystals can work like a lightning rod to spread the electrical charge throughout the shape untill it cannot hold anymore

Co-creator:

Students I passed this custom element on too:
? & ?


P a t e n t C e r t i f i c a t e

I, Lord of Kaos, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:
UdonPanda, our loyal member, gave on the date April 15th 2018 a request for a Patent on his custom element (Sugar Release); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;

Amaiton

Powered by Lord of Kaos

Copyright © 2018, UdonPanda, NarutoBase.net



Any question?
 

Skorm

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We'll do fistweaving instead of the CE if the prize is the same (if not, i'll take other CJs too) a long with this jutsu;

(Hisei-Fu : Yu'lon no Kokyu) - Jade Wind: Breath of Yu'lon
Type:
Defensive/Supplementary
Rank: A/S
Range: Short - Long range
Chakra: 60/80 (-15 per turn to sustain A rank)
Damage: N/A (30/40 per turn based on rank)
Description:
Combining wind and medical chakra, the user will exhale a breath of green mist capable of being shaped and manipulated by hand gestures. This technique has two variations, an A rank that costs 60 chakra and an S rank that costs 80 chakra of which only the A rank can be sustained, while the S rank is used once and then it continues without the users input.
Soothing Mist (A Rank)
-After exhaling the first breath, the user will then manipulate with hand gestures while constantly exhaling more chakra every turn to refresh the technique, capable of reaching up to long range of a target. Capable of targeting 1 person, or splitting the technique to two people with 2 hands, the user accurately sends waves of healing mist to envelop the target. Targeting one person will heal them for 30 per turn, while splitting to two people will split the healing, 15 per person.
Rushing Jade Wind (S Rank)
-The S rank application of the technique, the user will exhale a greater amount of chakra, then with a few hand motions, the user will whip up a circling whirlwind with themselves as an eye of the storm making a circling breeze of healing chakra mist. The technique itself can only reach mid range, with a stronger effect being within short range of the user, healing all friendly targets for 40 per turn in short and 30 per turn in mid range. When activated, the technique lasts for 3 turns.
Notes:
-The S rank technique can only be used 3 times with a two turn cool down after it has finished
-A rank technique requires 1 turn cool down after finishing channelling.
 

Zatanna 👑

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We'll do fistweaving instead of the CE if the prize is the same (if not, i'll take other CJs too) a long with this jutsu;

(Hisei-Fu : Yu'lon no Kokyu) - Jade Wind: Breath of Yu'lon
Type:
Defensive/Supplementary
Rank: A/S
Range: Short - Long range
Chakra: 60/80 (-15 per turn to sustain A rank)
Damage: N/A (30/40 per turn based on rank)
Description:
Combining wind and medical chakra, the user will exhale a breath of green mist capable of being shaped and manipulated by hand gestures. This technique has two variations, an A rank that costs 60 chakra and an S rank that costs 80 chakra of which only the A rank can be sustained, while the S rank is used once and then it continues without the users input.
Soothing Mist (A Rank)
-After exhaling the first breath, the user will then manipulate with hand gestures while constantly exhaling more chakra every turn to refresh the technique, capable of reaching up to long range of a target. Capable of targeting 1 person, or splitting the technique to two people with 2 hands, the user accurately sends waves of healing mist to envelop the target. Targeting one person will heal them for 30 per turn, while splitting to two people will split the healing, 15 per person.
Rushing Jade Wind (S Rank)
-The S rank application of the technique, the user will exhale a greater amount of chakra, then with a few hand motions, the user will whip up a circling whirlwind with themselves as an eye of the storm making a circling breeze of healing chakra mist. The technique itself can only reach mid range, with a stronger effect being within short range of the user, healing all friendly targets for 40 per turn in short and 30 per turn in mid range. When activated, the technique lasts for 3 turns.
Notes:
-The S rank technique can only be used 3 times with a two turn cool down after it has finished
-A rank technique requires 1 turn cool down after finishing channelling.


Yeah no worries.
Any questions with the technique? Otherwise will move on to the CFS
 
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Zatanna 👑

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Cool beans, here is the full CFS then I'll post the techs.

Fistweaving

Type:
Medical Nintaijutsu

Background:
When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chakra and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression. Whatever their combat role, monks rely mainly on their hands and feet to do the talking, and on strong connection with their inner chakra to power their abilities. Abilities such as Expel Harm and Chakra Wave both heal their allies while at the same time damaging their enemies.
Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. Monks bring a unique martial arts style to any fight, and harness an exotic form of chakra that’s unfamiliar to those who practice other body arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle.

Description on the Abilities and Inner Workings of the Style:
While normally most medical ninjutsu isnt suited to close quarters or fast paced combat, practitioners of this style have been able to have heightened reflexes and precision, being able to perform precise and accurate medical techniques in the heat of combat. After relentlesstly studying medical ninjutsu, students learn every aspect about the body from pressure points, effects of various medicines, even learning the fastest and most effective way to recover from their own injuries. Medical Ninja are usually the last to enter combat, however famous medical shinobi such as Tsunade and Sakura have shown that medical ninjutsu has more than just a healing capacity, being able to be used in an offensive way such as Chakra enhanced strength. This style focuses more on the other various aspects of Medical ninjutsu that can greatly enhance taijutsu in other ways than chakra control.
This is how Fistweaving works, by 'weaving' medical chakra while performing taijutsu to ones advantage.
Medical chakra has a variety of uses such as healing and restoring wounds (Mystic Palm Technique), Preventing an opponent from molding chakra by manipulating their tenketsu (Medical Technique: Open Tenketsu) or even by strengthening ones body to prevent damage (Medical Mode).
Fistweaving is that ability to use medical like ninjutsu in taijutsu moves, incorporated with unique martial arts. Performing ninjutsu like Mystic Palm, Anaesthesia, strong medical beam or Open Tenketsu usually require one to very carefully prepare and make precision movements usually to heal a friendly person. However, this offensive type of medical taijutsu doesnt need necessarily the patience that regular medical ninjutsu needs. Using anaesthesia to numb an opponents body part isnt designed to reduce their pain but to disable their movement. Being able to manipulate their tenketsu isnt to allow for greater chakra flow but to slow it down. The ability to incorporate medical ninjutsu into ones arsenal is a great feat, and those that master it can even use it along side their close combat as explained above. After learning and mastering medical ninjutsu, one starts to explore and incorporate it into strikes, learning just how long it takes to gather the right amount of anaesthetic chakra to effectively disable an opponents limb, as well as learning just how long contact is maintained to increase the (turns) it is unusable. While in regular medical training, ninja learn the vital points of the body, where the tenketsu is located etc. When combined with taijutsu training that allows one to learn proper strikes to disable opponents, where to strike for greatest effect etc, one can combine these two forms to deliver devastating taijutsu with additional repercussions to the opponent should a blow land.
One such mastery is the ability to generate medical chakra almost instantly instead of the regular slow gather and concentration that is required for regular medical ninja. Because those that master this style have studied this advanced medical nintaijutsu, they have an increased heightened awareness of their body, even more so than regular medical shinobi. This allows them to have a stronger more durable body that increased the rate of their cell division, through sheer willpower alone.

Example Techniques:
Blackout Kick
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user performs a half step turn swinging their leg upwards in a roundhouse motion catching the opponent in the jaw, with the additional effect of their branch. As they connect, the user channels medical chakra through their foot to release a powerful anesthesia to numb the opponents jaw, causing them to be unble to use mouth based ninjutsu for 2 turns until it wears off.

Tiger Palm
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
A basic forward flurry of punches, the user will strike the target in the chest as they side step around them attacking from all angles with an additional effect from their discipline. Channeling medical chakra through their fist, as they strike the chakra is inserted into the opponent internally destroying their muscles instead of externally doing damage.


Additional effects and Restrictions:
-Users of this style must have Medical Ninjutsu mastered
-Masters that specialize in this style of fighting passively heal 5 damage per turn due to the users heightend affinity towards medical ninjutsu, and having a higher rate of recovery after studying medical ninjutsu to such a degree.


Any questions so far with it?
 

Skorm

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No questions, we can continue
 

Zatanna 👑

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Cool cool. Only got 4 techs atm, got ideas but gotta balance between the aesthetic and the gameplay. Anyways here they are:

Kiyomeru no Sawaru | Detox Touch
Rank: B-S
Type: Defensive
Chakra Cost: 50-100
Damage Points: N/A (+25-50)
Description: A purely defensive technique where in by the user will aim to block or parry an incoming close quarters technique aiming to reduce as much damage as possible. The style of the technique is to use the body to block or absorb the damage from the incoming blows while simultaneously healing any damage taken at the same time. While normal medical ninja can heal while stationary, users of the Fistweaving style that have practiced medical techniques while fighting are capable of performing Chakraless taijutsu techniques while using their medical techs. In essence this move combines mystical medical palm while using taijutsu. This isnt to be confused with damage shaving, should the damage itself reduce the users HP to 0 then this technique would have no effect. Simply, the user heals the damage as they take it, should they be capable of tracking and fast enough to intercept the targets attacks.

Notes:
-B rank costs 50 chakra healing 25, A rank costing 75 to heal 35 and S rank costing 100 to heal 50.
-A rank can be used 4 times with S rank being used 2 times.
-1 turn cool down after A rank and 2 turn cool down after S rank

Watashi no Kugutsu | Be my puppet
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20 (+10 if used on another tai tech)
Damage: 40
Description:
An effective technique that combines taijutsu with Medical Technique: Chakra Threads. The user will perform a series of attacks while sending chakra threads around their opponents limbs or body parts, while will in turn pull them towards the users attack. The advantage of this technique is that the threads themselves are woven into the opponents muscles body systems and their chakra network via tenketsu. This allows the user to strike an opponent without any of the opponents chakra getting in the way whether to reinforce defence or to attack as the chakra connection would be severed preventing chakra being released from the tenketsu.
Notes:
- Can only be used three times per battle. with a two turn cool down in between usages.

Black Out Kick | Kuro Kiku
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user will gather medical anesthesia chakra into a foot or fist, and strike the opponent with a roundhouse punch or kick. When connecting with the opponent, the anesthesia chakra will be discharged, causing loss of feeling and connection to the limb for the opponent for 1 turn. Should the user touch an arm, they will unable to use that arm for handseals, should they touch a leg, then they will be taken to half their base speed (unable to use one leg) and should they touch their head, the user will be unable to control their face and mouth, decreasing their tracking by 1/4th.
Notes:
Can only be used 3 times with a two turn cooldown in between

Iryō ken: Toraken - Fistweaving: Tiger palm
Type: Attack/Defense/Supplementary
Rank: B-S
Range: Short
Chakra: 20-40 (+20)
Damage: 40-80 (+1 rank)
Description:
The user practicing Fistweaving, envelops their hands in aggressive medical chakra, striking blows against the opponent. Depending on the rank of the technique user, the user is able to inflict small to major damage to the user. With the users hands covered in the aggresive medical chakra, when they strike, the chakra is discharged injected into the opponent which then proceeds to internally destroy the users muscles. Additionally, by specifically destroying the area(s) struck, so are the tenketsu within the area. This then causes the user to lose chakra due to user not only losing physical energy (used in the creation of chakra) but also the tenktesu unable to be used in the area. Not to be mistaken that the chakra is sealed, but specifically lost, unless medically healed. With B rank, the user loses 1% of their chakra, A rank loses 2.5% of their chakra, while S rank loses 5% of their chakra.
Additionally, this technique can be applied or other taijutsu the user performs, in the same time frame, which increases it by 1 Rank at the cost of 20 chakra. When used in this fashion the default drawback to the opponent on contact will be equivalent to the B rank usage of this technique(1% chakra loss).
Notes:
- Can only be used every alternate turn
- S rank can only be used 2 times, A rank can be used three times per battle.
 
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