Yuskue gives me my money!

Troyard

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Thanks bro, i would like these;

(Fuuton : Sorashuuren) - Wind Release : Sky Drill
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.

Note: Created by -Yusuke-
Note: Usable only twice per battle
Note: User will also be sucked in if short-range from it
Note: Secondary effect, tornado, counts as another technique usage
Note: No wind techniques higher than S-rank may be used in the same turn

(Fuuton : Dansu Konpaku Saishi) - Wind Release : Dancing Ghost Festival
Rank : S
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.

Note: Created by -Yusuke-
Note: Can only be used three times per battle
Note: No wind techniques higher than A-rank may be used in the same turn
Note: No wind techniques higher than S-rank may be used in the next turn
Note: The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)

(Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword with wind being its elemental affinity. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interruption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an A-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.

Note : Can only activate four times per battle
Note : Burns 10 chakra per turn activated
Note : Can only be wielded by -Yusuke-
Note : Wind sword's abilities count as a turn to the three move rule
Note : When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu

(Fuuton : Junshin) - Wind Release : Purity
Rank : A
Type : Defensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : N/A
Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.

Note : Lasts for four of the user's turn
Note : It is only able to sense harmful gases
Note : The tiny explosion can't hurt anybody
Note : Can only be used or taught by -Yusuke-
Note : Can only be used four times per battle
Note : Constantly scans the battlefield every turn
Note : It is much bigger than an average flower
Note : Takes a few seconds to fully absorb most of the gas.
Note : People can still see the swirling air and the shape much clearly, even without a dojutsu

(Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
 

Yūsuke1

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For me, I would like these;

(Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst
Type: Attack
Rank: S
Range:Mid-Long
Chakra: 40
Damage: 80
Description: For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes.

-No Fire techniques the turn this is used
-Usable 2x
-Can only be taught by Ĺight

Genjutsu: Enkin Fugu | Illusionary Arts: Distance Distortion
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: For this technique, the user will focus their chakra, sending it into there opponents nervous system, attacking their sense of sight. As the chakra has been implanted the opponent will then be trapped in a genjutsu. The user will then extend his/her hand, with a pulling motion as if they are pulling the terrain close together ex. From area being long range, person trapped in gen will think the range is mid. The opponent will then see ripples in the terrain.

-Useable 2x
-Must have mastered genjutsu
-Must be Kage ranked or higher
-Must be taught by Light...

Who'll go first? And the way I am going to teach you my techniques is by explaining them, ok?
(Btw, no Sky Drill and Disperse. Read my msn message to you if you get on, not sure if its sent or not.)
 
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Troyard

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I'll go first, but i want Sky Drill D:

Anyway, the techniques are simple

Maximum Burst: Ok, this is similar to most water techniques bit i like Hitman Reborn and wanted to make it. You will simply place your hands together as if you were to use a storm release technique, Laser Circus to be exact. And you will flow water from your Hands. You will yell go, releasing a bird shaped wave of water towards your opponent. Pretty simple i know xD

Distance Distortion: Ok, the technique is very simple. You send your chakra into the opponents brain effecting their sense of sight. Their vision will then get blurry and you will stretch your arm out, as if you were going to shake someones hand. Now, you will pull towards you, as if you were pulling the terrain closer, causing small ripples. The opponent will then see the range as short when its mid, or mid when its long.
 
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