Yosamu Uchiha (v8)

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"Why do I fight? So that our children won't have to."

基本情報 | BASIC INFORMATION
Name: Yosamu
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Nickname(s): Night Child, Swift Sword
Gender: Male
Age: 27
Clan: Uchiha


· 人格 | LOOKS & PERSONALITY

Yosamu is at averaged height with short, jet black hair. He is slim with a nimble, athletic build clad in a traditional attire and under garments, which he stole from a supply caravan. He has dark, slick hair that has grown past his shoulders and he wears a black cloak around his shoulders with a red rose symbol on the left upper chest section and the Uchiha clan symbol on the back. Having the Sharingan, Yosamu's gaze can sometimes be seen with a deep red glow often times piercing through the dark--though he usually keeps it out of sight. Under his cloak, he wears a simple green kimono-shirt and black pants, and under those shinobi chain-mail armor to stop bladed weapons from piercing his body. Being a slim person overall, he is quite agile, choosing to attack using speed and complexity rather than brute strength. Overall Yosamu has taken to the life of stealth and shadows, this lifestyle even affected his appearance, giving him a dark, enigmatic look.

Brought up the rough way, he saw from a tender age just how much of a fiend life could be. Most nights if he wasn't out trying to steal from ramen shops he was being reprimanded by the orphanage's madam. A silent child, he never really had much to talk about and as a result lacked the fundamental experiences of someone his age. Despite his morbid life story however, Yosamu never tries to show this, choosing to cage his true thoughts and emotions. This along with the knack for scouting every person he meets is a defense mechanism he developed during childhood which has kept him safe thus far. Since growing out of his passive, anguished phase, Yosamu now preaches for acceptance and is mostly reluctant to resort to violence, but make no mistake--he is still the terrible force that once killed for fun.


ランク情報 | RANK & SPECIALTIES

Village of Birth: 木ノ葉隠れの里, Konohagakure no Sato Unknown
Village of Alliance: 木ノ葉隠れの里, Konohagakure no Sato Unknown
Ninja Rank: Jounin (25AP, +1 DEX Sharingan, +1 VIT Sensei)
Health and Chakra: 160 | 1200
Specialties: Peak Elementalist (Wind), Chakra Fortification (Fuinjutsu), Apex Handseal Specialist (Wind), Single Handseal Specialist (Entropy), Yang Specialist, Marked

Mind: 8 | Body: 5 | Spirit: 3 | Agility: 5 | Dexterity: 4 (+1) | Vitality: 0 (+1)

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Elemental Ninjutsu:
(風遁) Wind Release - Specialty
(水遁) Water Release
(土遁) Earth Release
(火遁) Fire Release
(雷遁) Lightning Release
(北極) Arctic Earth Release
() Seraphic Water Release
() Entropy Release - Specialty

Ninjutsu:
(幻術) Genjutsu
(体術) Taijutsu
(忍術) Ninjutsu
(剣術) Kenjutsu
(封印術) Fuinjutsu (Adv) - Specialty
() NB Taijutsu (Base)
(陽遁) Yang Release - Specialty
(迅遁) Sound Release
(天の呪印) Cursed Seal of Heaven
(口寄せの術) Summoning Contract: Griffins
(口寄せの術) Summoning Contract: Bats
(写輪眼) Sharingan - 3T
(改戦) Renewal Taekwondo Fighting Style
(髭の賢者の踊) Dance of the Bearded Sage Fighting Style








基礎的な情報 | BACKGROUND INFORMATION

Volume I: Chapters I - IX
Volume II: Chapters X - XI (Pariah's Solace Extra)
Volume III: Chapter XII (To be Announced)

能力 | OTHER INFORMATION

(写輪眼) Uchiha Heritage: The Sharingan

Is the Dōjutsu Kekkei Genkai of the Uchiha clan that appears selectively among its members. Derived from Kaguya Ōtsutsuki's Rinne Sharingan, its own individual form first manifested in her grandson Indra Ōtsutsuki, the ancestor of the Uchiha clan. It later became regarded as one of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu, Literally meaning: Three Great Eye Techniques), along with the Byakugan and the Rinnegn.

(体術) Taijutsu & Kenjutsu Expert
Yosamu had mastered Kenjutsu before any other ninja skill and still practices it the most. He carries two swords on his person, one Crissaegrim at his right side and the IXA on his left arm as a gauntlet, and is capable of using them to perform up to Forbidden ranked techniques. Yosamu is also able to fight bare-handed, being an Uchiha with an innate advantage in close-quarters combat thanks to his Sharingan. He also wears leg weights on his feet that allow for exceptional speed when released.
恵まれた風 | The Crissaegrim | Blessed Wind
The weapon Yosamu exalts, his innocence stored within the hardened steel forged from the molten metal of his prized weapon, the Uchihagatana named Itsuki. Many a shinobi have tasted the fury of this blade, but all on the count purification. He believes he sends his slain enemies to a better place, a higher place free of suffering and the stress of mortal toil. It was this blade that he used to rid himself Nocturne with the help of Lilith the Griffin.
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イグザ | The IXA
Passed down to him from a powerful clan elder by the name of Arima Kishou, the IXA is a marvel of swordsmanship and functionality, behaving as a [jack]-of-all-trades weapon. Though this becomes the IXA's Achilles Heel--as it is not specialized for any one role and thus requires a quick and creative mind to wield properly. Most times Yosamu wears it in gauntlet form over his left hand (see image), keeping his right hand free to wield the Crissaegrim.

Iguza Ni ♎ IXA II
Type: Weapon
Rank: A/S
Range: Short-Long
Chakra: 30/40 (-X per turn)
Damage: N/A (60 for Offensive Form)
Description: The IXA (イグザ, Iguza) is a weapon wielded by none other than the infamous Claymore, Arima Kishou. It takes the form of a black and goldtwisted swordattached to a gun-sword handle with a spiked pommel. Capable of piercing an opponent's soft muscle tissue as well as the bone easily--not to mention tough obstacles like walls, boulders, etc. With a modular, collapsible design, the IXA is able to be folded down to the shape of a rectangular cube that much resembles a briefcase or a gauntlet covering the user's preferred arm. However, with a supply of chakra, the innate gears and grooves in the weapon allow it to be unfolded to the length of a traditional katana, 80 cm. Because of its folding body, the IXA is capable of three modes; offensive, defensive, and remote activation.

Offensive Bias
This is where the IXA adopts a thin, rapier-like shape that is ideal for swift swings and effective thrusts. In this form the user is able to course his chakra through the weapon to have it exhibit the effects of the chosen chakra type. In the event that elemental chakra is channeled into the IXA it becomes surrounded in a spiraling shroud that represents the element, where Katon would see the IXA glow a bright fiery red while a shroud of flames spin around it. The same applies for the other elements excepting Suiton, which surrounds the IXA in a slight mist that hides the weapon's true length. This infusion is A ranked, costing 30 chakra, -10 per turn to maintain for a maximum of 3 turns, and counts as a move. The true purpose of the infusion is to aid the user's offensive bias, where the IXA flung like a javelin with its chakra shroud or simply swung about in a free form manner. The last perk of this mode is it's long ranged reach where the weapon opens in its center to form a sort of makeshift firing chamber. From this chamber, depending on the chakra infusion present in the weapon at that time, the IXA will fire a concentrated beam up to long ranged of it's position. This counts as a projectile type, A ranked attack (30 chakra cost/60 damage) following the S/W of whatever elemental chakra that was used. But by firing this beam the IXA spends its chakra shroud in the process and user would have to spend another move and 30 chakra points to renew the shroud. However, 3x per conflict, the IXA is able to produce much stronger beams (S ranked: 40 chakra cost/80 damage) to overwhelm the opponent but in doing so the Offensive Bias will go on a 1 turn cool down each time.

Defensive Bias
This mode is where the sides of the IXA fan out like the frills of an animal to form a personal shield to the user 2m in length and 1 in height. In the sake of defense, this form takes an S ranked elemental infusion costing 40 chakra points and counting as a move. With this infusion the IXA becomes very formidable against otherwise overwhelming attacks. The IXA in addition to the shield, will grow a special barrier loaded with whatever chakra nature the user channeled. This barrier is spherical in shape and protects the user from attacks coming from above, below, as well as the sides. Each time the user channels a different chakra type into the IXA it counts as an S ranked infusion, costing 40 chakra and a move, it also costs -20 per turn to maintain. This defensive infusion can only be done 4x a match and lasts 2 turns at maximum with each use.

Remote Activation
The third and final mode, remote activation as the name suggests allows the user to control the IXA from a distance with a sacrifice of chakra. So long as the weapon is within range (up to long) the user can spend a set amount of chakra to either call it to his position or have it act autonomously. At long ranged the user spends 20 chakra points to call it to his position, while at mid ranged he spends 10. At short ranged however the user spends a mere 5 chakra points. When in remote activation the weapon simply floats, held aloft through chakra control. It can then be sent flying the air and perform aerial maneuvers through either hand movements or just will. The weapon is still capable of entering in either Offensive or Defensive Bias but activating these through Remote Activation will require a move slot and an extra -10 from the user's chakra per turn to maintain in addition to the costs of each Bias. When not in use, i.e idle, the IXA takes -5 chakra per turn when in short range per turn, -10 in mid, and -15 in long. Remote activation in itself does not have a usage limit and doesn't take up space in the time frame.

The IXA by itself carries an S ranked durability and upon being overwhelmed by an attack it will immediately fold back into its smaller cuboid/gauntlet form and will remain unusable for a total of 2 turns. Although it is indestructible it does require time to reconstruct itself. After the 2 turns are up, unless Arima or another chakra source that had been allowed to use it (someone who was taught) reactivates it, it will stay in this cuboid form for as long as it must.

Note(s):
♎ Only usable by Arima Kishou biographies or those that he allow.
♎ Must start in it's cuboid/gauntlet form, the IXA cannot start a match in offensive or defensive form unless it had been transformed prior.
( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(風とともに一つ) One with The Wind
Yosamu has always been an adept at Wind Release, able to summon massive gusts and pale constructs without the need for hand seals--unlike most Uchiha who are born naturals of Fire Release. His prowess with the element is further heightened, allowing his Wind techniques to ignore their ordinary weakness to Fire Release and travel faster than usual.

(封印術) Scrolls & Seals
Having learned and even created Fuinjutsu techniques of his own, Yosamu has a few placed on his body that help to augment his attacks and protect him. On his right arm, beneath the IXA, usually, is a seal that binds the IXA to his chakra, allowing Kenjutsu enhancing effects and abilities to be maintained (Bound Enhancement). On the back of his neck is a seal infused with his Futon chakra, allowing Yosamu to take flight in the event a Raiton technique escapes his senses and ventures too close (Principles of the Paramecia). In the center of his chest is another seal that lays dormant until he gains chakra from an outside source, where it will create a barrier to defend him (Pariah's Solace). Across his shoulder blades, hidden by his cloak and shirt, lies a seal that further protects the Uchiha from lightning attacks (Regain). This one absorbs Raiton of equal or lesser chakra and uses it to enhance his techniques. Finally, Yosamu bears a seal on his left wrist that is able to summon various generic weapons with which Yosamu may perform Kenjutsu and Bukijutsu techniques.
(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons

(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.

Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.
The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.

The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.

King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.

Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.

Note: Only one element can be chosen per use
Note: Can only activate each seal once per battle

(Fūinjutsu: Pararia no Negusame)- Sealing Arts: Pariah's Solace
Type: Defensive
Rank: D - S
Range: Self
Chakra: N/A (10 - 60)
Damage: N/A
Description: This Sealing Art, with the kanji for "We Protect" is an always-present body seal directly connected to the user's chakra network and is activated the instant foreign chakra enters it. How it works is that once the user gains chakra from an outside source such as from a siphoning attack or techniques such as MIE the seal activates, and behaves like a gateway for the incoming chakra. As the chakra flows through the seal it passively expels the energy in the form of a transparent, skin-tight barrier around the user that does not interfere with any of the user's other active techniques. The barrier's strength is proportional to the amount of chakra absorbed where it gains a rank for every 10 points of chakra absorbed, starting at D-rank. So, if thirty chakra is absorbed the barrier's strength is moved up to A-Ranked. Twice per arc/event, at the cost of a move, the user may increase the barrier's strength to S-rank. This requires double the amount of chakra normally used for max evolution (i.e 60 chakra) and can only be done if the barrier is already at max strength for at least one turn. Being a barrier-type defensive technique, it is able to completely oppose techniques of lesser chakra and cancel out with those of equal chakra. This barrier can stay until destroyed by an enemy but once this happens the seal goes on a two turn cool down, during which time the user will be unable to perform Fūinjutsu above B-rank in the first turn, and none above A-rank the second. Unique to this seal is its ability to continuously regenerate per turn so long as the barrier has not been destroyed completely prior, sustained any form of damage for at least one turn, and the user is able to gain chakra from an outside source. After which any excess chakra goes straight to the user, unless they choose to store it within the seal to boost it to S-rank. Due to the fluent nature of the technique to turn incoming chakra into a defense the seal's activation doesn't take up space in the time frame, but still costs a move. As an aesthetic touch, a Black Crown will form above the user's head whenever the seal is active. Can only be activated three times overall.

[Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain
Type: Defense/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/a
Description: The user will have a seal placed on their body labeled "regain" in kanji form (索). Essentially, whenever foreign lightning jutsus are being used, from the seal, a large scale barrier will immediately erect short range around the user at a fast pace. But, it does not provide any damage whatsoever, this is why its passive and instant in activation, although it can be perform in the same timeframe as another jutsu it still count as a move per turn from the user. It's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the full dome shape barrier becomes drawn back into the users seal. This will not give the user any chakra, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body and will increase by 1 rank due to a veil of electricity covering it. This jutsu being increase doesnt have to be soley from the basic 5. It can be used with KG/CE alike aslong as it is within logic and stems from the user's body or at least short range of them for the electricity to aid the jutsu. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated.
Notes:
Can only be taught by venom
Only be used three times
Requires a 1 turn cool down between uses

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

(天の呪印) Cursed by Heaven
Yosamu still bears the Cursed Seal of Heaven around his shoulder. In Lv. 1 spiked protrusions push from the skin around his forearms and his head, looking similar to horns. When fully released (Lv. 2) Yosamu takes on his true form: sprouting two five-foot wings from his back as the hairs of his body are transformed into black feathers. Spurs on the tips of each wing allow him even more deadly attacks where even one swipe can cause deep cuts. He also has extra chakra stored into the Cursed Seal (Marked) that can prolong its usage.

( Ten no Juin: Ichi ) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.
( Ten no Juin: Ni ) - Heaven's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
( Ten to Chi Juin: Bubun Henkan ) - Heaven and Earth's Cursed Seal: Partial Transformation
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match.
主題歌 | THEME SONG AND BACKGROUND MUSIC
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戦い | BATTLES
vs Liliana |
vs Alexander | Pending
vs Kotaro |
vs Saito |
vs Urek |
vs Tobirama |
vs Hana Suzuki |
vs Mirabelle |
Won

Note: This biography is an update of Yosamu Uchiha.

Biography Approved
Checked by Red-Robin
 
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