Zaphkiel
Seraph
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"It takes a voice to make a change. It takes courage to not be the same."
B A S I C ☯ I N F O R M A T I O N
Name: Yosamu Uchiha
Nickname(s): Nightbringer
Clan: Uchiha - Voidseer
Gender: Male
Age: 27
Appearance & Personality
Yosamu is usually a relaxed individual, who would sooner diffuse a situation than worsen it. Due to an early life of constant threats and in-fighting, he has grown to abhor baseless violence, often times refusing to believe that he had ever taken part in such activities. He is also very 'temporary' in his thoughts and actions, never staying around a person long enough for them to 'know' him while also never allowing one idea, or dream, to dominate his mind. Because of this he appears aimless at times to the average onlooker, but to Yosamu this is the only real freedom he has: the ability to control how others predict or judge him.
R A N K ☯ S P E C I A L T I E S
WSE Alliance: Unknown
Rank: Jounin
Health and Chakra: 160 (+40) | 1200 (+800)
☯ Elemental Ninjutsu:
(すべての要素) Base 5 Elemental Releases
(水) Seraphic Water Release
(北極) Arctic Earth Release
(エ) Entropy Release
(虚) Void - Chaos
☯ Ninjutsu:
(深海) Shinkaigan
(写輪眼) Sharingan
(陽遁) Yang Release
(術) NB Taijutsu (Base)
(封印術) Fuinjutsu (Adv)
(天の呪印) Cursed Seal of Heaven
(すべてのスキル) Base 4 Ninja Skills
(改戦) Renewal Taekwondo Fighting Style
(口寄せの術) Summoning Contract: Griffins
(髭の賢者の踊) Dance of the Bearded Sage Fighting Style
☯ Specialties:
Peak Elementalist (Water), Chakra Fortification (Shinkaigan), Sourceless Materialization Specialist (Water), Apex Handseal Specialist (Wind), Yang Specialist, Marked
☯ Attributes: +2 SPRT & +1 MND Voidseer, +1 VIT Sensei, +2 Christmas Bonus
Mind: 8 (+1) | Body: 4 (+1) | Spirit: 4 (+2) | Agility: 4 (+1) | Dexterity: 5 | Vitality: 0 (+1)
B A C K G R O U N D & O T H E R ☯ I N F O R M A T I O N
Volume I: Chapters I - IX
Volume II: Chapters X - XI (Pariah's Solace Extra)
Volume III: Chapter XII: Nightbringer
To be Continued...
(写輪眼) Uchiha Heritage: The Sharingan (3T)
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Village of Birth: Unknown
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WSE Alliance: Unknown
Rank: Jounin
Health and Chakra: 160 (+40) | 1200 (+800)
☯ Elemental Ninjutsu:
(すべての要素) Base 5 Elemental Releases
(水) Seraphic Water Release
(北極) Arctic Earth Release
(エ) Entropy Release
(虚) Void - Chaos
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☯ Ninjutsu:
(深海) Shinkaigan
(写輪眼) Sharingan
(陽遁) Yang Release
(術) NB Taijutsu (Base)
(封印術) Fuinjutsu (Adv)
(天の呪印) Cursed Seal of Heaven
(すべてのスキル) Base 4 Ninja Skills
(改戦) Renewal Taekwondo Fighting Style
(口寄せの術) Summoning Contract: Griffins
(髭の賢者の踊) Dance of the Bearded Sage Fighting Style
☯ Specialties:
Peak Elementalist (Water), Chakra Fortification (Shinkaigan), Sourceless Materialization Specialist (Water), Apex Handseal Specialist (Wind), Yang Specialist, Marked
☯ Attributes: +2 SPRT & +1 MND Voidseer, +1 VIT Sensei, +2 Christmas Bonus
Mind: 8 (+1) | Body: 4 (+1) | Spirit: 4 (+2) | Agility: 4 (+1) | Dexterity: 5 | Vitality: 0 (+1)
B A C K G R O U N D & O T H E R ☯ I N F O R M A T I O N
Volume I: Chapters I - IX
Volume II: Chapters X - XI (Pariah's Solace Extra)
Volume III: Chapter XII: Nightbringer
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To be Continued...
Is the Dōjutsu Kekkei Genkai of the Uchiha clan that appears selectively among its members. Derived from Kaguya Ōtsutsuki's Rinne Sharingan, its own individual form first manifested in her grandson Indra Ōtsutsuki, the ancestor of the Uchiha clan. It later became regarded as one of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu, Literally meaning: Three Great Eye Techniques), along with the Byakugan and the Rinnegn.
(深海) Voidseer Heritage: The Shinkaigan (Cosmic)
Is a Dōjutsu Kekkei Genkai that appears in the Voidseers. The Shinkaigan possesses two stages; unlike the Sharingan, which is awakened in emotional and stressful situations, the Shinkaigan awakens after the user gains sufficient knowledge and mastery over their Voidseer abilities. The Shinkaigan is a Dōjutsu derived from its unique connection to the Void itself. After awakening the Uchu Shinkaigan, Yosamu became a fully realized Spatial Specialist in a matter of days, showcasing his deep understanding of the Void.
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(体術) Taijutsu & Kenjutsu SpecialistYosamu had mastered Kenjutsu before any other ninja skill and still practices it the most. He carries only one sword these days, the Ame-No-Mi-Kumari on his right side for quick draws. He is capable of using it to perform up to Forbidden ranked sword-related techniques. Yosamu is also able to fight bare-handed, being an Uchiha with an innate advantage in close-quarters combat thanks to his Sharingan. He wears leg weights on his feet that allow for exceptional speed when released.
( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
雨のミ | Ame-No-Mi-Kumari
One of the weapons formed during the Golden Age of the Hangurian Freehold, Ame-No-Mi-Kumari is a dark blue and silver hilted katana with a sea blue blade, created from Hangurian Ore. Little has been known about this blade, it’s history a legend. All that is known is the black metal ore that created it allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Ame-No-Mi-Kumari grants a 20 damage increase to Water Release, +30 damage and +10 chakra its sword techniques, and +20 to his various Advanced Elements or Custom Elements that utilize Water Release and exist in a liquid state. In addition to this, it reduces damage done by opposing Water techniques by 10 damage.
(Ame-No-Mi-Kumari ) - Goddess of Water
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Ame-No-Mi-Kumari is a dark blue and silver hilted katana with a sea blue blade, created from Hangurian Ore. Little has been known about this blade, it’s history a legend. All that is known is the black metal ore that created it allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Ame-No-Mi-Kumari grants a 20 damage increase to Water Release to holders. In addition to this, it reduces damage done by opposing Water techniques by 10 damage.
Ame-No-Mi-Kumari's unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Water Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to have an icy mist emanating from the katana, lowering the temperature around the user. Should the user have two Water Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Water Release and exist in a liquid state ( this means AE/CE that use Water Release but exist in the form of, for example, a misty state will not gain this augmentation ). Should the user have Three Water Specialties, he will gain the ability to create a 120 damage Kenjutsu strike with the mist around the user's blade, compressing and crushing anything within a 4 meter radius, extending up to mid range at the speed of an S rank Water technique.
Should the user have four Water Specialties, the user will gain access to a unique Bonus Specialty known as Aqua Ring. This allows the mist flowing around the user's blade to extend into a short ranged mist that spreads when attacking and causes targets within it to lose 50 chakra and 20 health per turn, transferring passively to the user. While all within the field lose chakra and health except the user, this effect can only stack twice when returning to the user, transferring a max of 100 chakra and 40 health per turn. Uniquely, should the user have 5 Specialty slots dedicated towards Water Release, the user will gain the ability to submit a Custom Specialty, replacing Aqua Ring as a Bonus Specialty on the user’s bio. This Specialty must utilize Water and the katana to be approved.
Note: Ame-No-Mi-Kumari allows the user to utilize Water jutsu without the need of seals.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: One of the weapons formed during the Golden Age of the Hangurian Freehold, Ame-No-Mi-Kumari is a dark blue and silver hilted katana with a sea blue blade, created from Hangurian Ore. Little has been known about this blade, it’s history a legend. All that is known is the black metal ore that created it allows a chakra bond to form between them and their rightful wielder, gaining augmented skills in the process. Ame-No-Mi-Kumari grants a 20 damage increase to Water Release to holders. In addition to this, it reduces damage done by opposing Water techniques by 10 damage.
Ame-No-Mi-Kumari's unique ability allows it to resonate with the user’s chakra network, allowing his abilities to enhance the more they synchronize with the sword. Should the user have one Water Specialty, the sword will grant one's sword a 25 damage increase as well as a 10 chakra increase, both acquired passively. At this stage, the user’s sword begins to have an icy mist emanating from the katana, lowering the temperature around the user. Should the user have two Water Specialties, the sword’s 25 damage boost will become 30 and the sword will grant one a boost of 20 damage to his various Advanced Elements or Custom Elements that utilize Water Release and exist in a liquid state ( this means AE/CE that use Water Release but exist in the form of, for example, a misty state will not gain this augmentation ). Should the user have Three Water Specialties, he will gain the ability to create a 120 damage Kenjutsu strike with the mist around the user's blade, compressing and crushing anything within a 4 meter radius, extending up to mid range at the speed of an S rank Water technique.
Should the user have four Water Specialties, the user will gain access to a unique Bonus Specialty known as Aqua Ring. This allows the mist flowing around the user's blade to extend into a short ranged mist that spreads when attacking and causes targets within it to lose 50 chakra and 20 health per turn, transferring passively to the user. While all within the field lose chakra and health except the user, this effect can only stack twice when returning to the user, transferring a max of 100 chakra and 40 health per turn. Uniquely, should the user have 5 Specialty slots dedicated towards Water Release, the user will gain the ability to submit a Custom Specialty, replacing Aqua Ring as a Bonus Specialty on the user’s bio. This Specialty must utilize Water and the katana to be approved.
Note: Ame-No-Mi-Kumari allows the user to utilize Water jutsu without the need of seals.
(静かな川) Silent River
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Ever since his life-changing encounter with the Sea of Chaos that is the Void, Yosamu had felt a shift in his being and in his chakra that left him feeling alien, different. His various skills with Wind Release had become less effective while his proficiency with Water Release increased. Yosamu is able to summon large amounts of Water without the need for a source and his techniques carry no elemental weaknesses. This may have been due to the Ame-No-Mi-Kumari blade but since it never leaves his side he is not so sure...
(封印術) Scrolls & Seals
Having learned and even created Fuinjutsu techniques of his own, Yosamu has a few placed on his body that help to augment his attacks and protect him. On his right arm is a seal that binds the Ame-No-Mi-Kumari to his chakra, allowing Kenjutsu enhancing effects and abilities to be maintained (Bound Enhancement). On the back of his neck is a seal infused with his Futon chakra, allowing Yosamu to take flight in the event a Raiton technique escapes his senses and ventures too close (Principles of the Paramecia). In the center of his chest is another seal that lays dormant until he gains chakra from an outside source, where it will create a barrier to defend him (Pariah's Solace). Across his shoulder blades, hidden by his cloak and shirt, lies a seal that further protects the Uchiha from lightning attacks (Regain). This one absorbs Raiton of equal or lesser chakra and uses it to enhance his techniques. Finally, Yosamu bears a seal on his left wrist that is able to summon various generic weapons with which Yosamu may perform Kenjutsu and Bukijutsu techniques.
(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia
(Fūinjutsu: Pararia no Negusame)- Sealing Arts: Pariah's Solace
[Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons
(Fuuin: Genron no Genchuu) - Sealing Technique: Principles of the Paramecia
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.
Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.
The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.
The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.
King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.
Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.
Note: Only one element can be chosen per use
Note: Can only activate each seal once per battle
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal placed on their clothes with the Kanji for one of the basic five elements. The seal will be infused with elemental chakra of the chosen element (must be stated in biography) and will exhibit a unique effect depending on which of the elements is chosen. The seal will activate passively (instant but still counts as a move) when it’s first triggered.
Ruler of the Skies: This seal will activate whenever an unfocused current or stream of electricity is used within the vicinity of the user. The seal will release the user’s fuuton chakra in order to insulate the current of electricity as it comes into contact with the clothes, essentially neutralizing it before it can affect the user. The clothes will also become weightless as a byproduct of the infusion of wind chakra, allowing freer and more fluid movements. For the next three turns, the user’s clothes will be coated in a layer of invisible wind that can create an updraft to enable levitation and seamless flight.
The Earth Emperor: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. The opponent’s weight will double (similar to the Added Weight technique) as earth chakra is released into them. For the next three turns, the user’s clothes will become darker in colour to signify the change and each additional contact with the clothes will double their weight further. The initial weight gain will last for three turns but each additional contact will extend it’s duration by one turn. Regardless of how much the opponent’s weight is raised by this technique, it can simply be neutralized through the use of Chidori Nagashi.
The Lightning Lord: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with ration chakra, making them static and shocking to the touch. Direct contact with clothing will cause the opponent's limb/body part to go numb for one turns and if a second contact is made in that time with the same part, that limb will be paralyzed for two turns as the lightning shocking stacks. These effects only apply to direct contact with the clothes themselves (an example would be the opponent's exposed fist striking the clothes). The user’s clothes will remain infused with ration chakra for five turns after activation and they will develop sparks of lightning across them to signify the change.
King in the North: This seal will activate whenever a fire technique comes into contact with the user’s clothes. The dormant chakra will activate immediately and essentially "moisturize" the clothing by imbuing it with suiton chakra without actually making it wet. This technique will not increase the user's susceptibility to lightning in any way either. It will also give the user's clothes (but not the user himself) immunity being ignited or burned up to a certain extent, translating to an immunity to C-Rank and below Katon techniques. This will last three turns but there will be no visual change to the clothes.
Sovereign of Fire: This seal will activate whenever the opponent comes into physical contact with the user’s clothes. Upon being struck, the user's clothes will be imbued with katon chakra, making them heat up considerably. Direct contact with clothing will cause the opponent's limb/body part to be burned. Momentary contact will only result in a first degree burn but more prolonged contact will lead to third or fourth degree burns. The user’s clothes will remain infused with katon chakra for three turns after activation and they will develop localized areas of orange-light (similar to smoldering coals) to signify the change.
Note: Only one element can be chosen per use
Note: Can only activate each seal once per battle
(Fūinjutsu: Pararia no Negusame)- Sealing Arts: Pariah's Solace
Type: Defensive
Rank: D - S
Range: Self
Chakra: N/A (10 - 60)
Damage: N/A
Description: This Sealing Art, with the kanji for "We Protect" is an always-present body seal directly connected to the user's chakra network and is activated the instant foreign chakra enters it. How it works is that once the user gains chakra from an outside source such as from a siphoning attack or techniques such as MIE the seal activates, and behaves like a gateway for the incoming chakra. As the chakra flows through the seal it passively expels the energy in the form of a transparent, skin-tight barrier around the user that does not interfere with any of the user's other active techniques. The barrier's strength is proportional to the amount of chakra absorbed where it gains a rank for every 10 points of chakra absorbed, starting at D-rank. So, if thirty chakra is absorbed the barrier's strength is moved up to A-Ranked. Twice per arc/event, at the cost of a move, the user may increase the barrier's strength to S-rank. This requires double the amount of chakra normally used for max evolution (i.e 60 chakra) and can only be done if the barrier is already at max strength for at least one turn. Being a barrier-type defensive technique, it is able to completely oppose techniques of lesser chakra and cancel out with those of equal chakra. This barrier can stay until destroyed by an enemy but once this happens the seal goes on a two turn cool down, during which time the user will be unable to perform Fūinjutsu above B-rank in the first turn, and none above A-rank the second. Unique to this seal is its ability to continuously regenerate per turn so long as the barrier has not been destroyed completely prior, sustained any form of damage for at least one turn, and the user is able to gain chakra from an outside source. After which any excess chakra goes straight to the user, unless they choose to store it within the seal to boost it to S-rank. Due to the fluent nature of the technique to turn incoming chakra into a defense the seal's activation doesn't take up space in the time frame, but still costs a move. As an aesthetic touch, a Black Crown will form above the user's head whenever the seal is active. Can only be activated three times overall.
Rank: D - S
Range: Self
Chakra: N/A (10 - 60)
Damage: N/A
Description: This Sealing Art, with the kanji for "We Protect" is an always-present body seal directly connected to the user's chakra network and is activated the instant foreign chakra enters it. How it works is that once the user gains chakra from an outside source such as from a siphoning attack or techniques such as MIE the seal activates, and behaves like a gateway for the incoming chakra. As the chakra flows through the seal it passively expels the energy in the form of a transparent, skin-tight barrier around the user that does not interfere with any of the user's other active techniques. The barrier's strength is proportional to the amount of chakra absorbed where it gains a rank for every 10 points of chakra absorbed, starting at D-rank. So, if thirty chakra is absorbed the barrier's strength is moved up to A-Ranked. Twice per arc/event, at the cost of a move, the user may increase the barrier's strength to S-rank. This requires double the amount of chakra normally used for max evolution (i.e 60 chakra) and can only be done if the barrier is already at max strength for at least one turn. Being a barrier-type defensive technique, it is able to completely oppose techniques of lesser chakra and cancel out with those of equal chakra. This barrier can stay until destroyed by an enemy but once this happens the seal goes on a two turn cool down, during which time the user will be unable to perform Fūinjutsu above B-rank in the first turn, and none above A-rank the second. Unique to this seal is its ability to continuously regenerate per turn so long as the barrier has not been destroyed completely prior, sustained any form of damage for at least one turn, and the user is able to gain chakra from an outside source. After which any excess chakra goes straight to the user, unless they choose to store it within the seal to boost it to S-rank. Due to the fluent nature of the technique to turn incoming chakra into a defense the seal's activation doesn't take up space in the time frame, but still costs a move. As an aesthetic touch, a Black Crown will form above the user's head whenever the seal is active. Can only be activated three times overall.
[Fuuinjutsu/Lightning: Kensaku] - Sealing/Lightning Arts: Regain
Type: Defense/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/a
Description: The user will have a seal placed on their body labeled "regain" in kanji form (索). Essentially, whenever foreign lightning jutsus are being used, from the seal, a large scale barrier will immediately erect short range around the user at a fast pace. But, it does not provide any damage whatsoever, this is why its passive and instant in activation, although it can be perform in the same timeframe as another jutsu it still count as a move per turn from the user. It's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the full dome shape barrier becomes drawn back into the users seal. This will not give the user any chakra, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body and will increase by 1 rank due to a veil of electricity covering it. This jutsu being increase doesnt have to be soley from the basic 5. It can be used with KG/CE alike aslong as it is within logic and stems from the user's body or at least short range of them for the electricity to aid the jutsu. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated.
Notes:
Can only be taught by venom
Only be used three times
Requires a 1 turn cool down between uses
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/a
Description: The user will have a seal placed on their body labeled "regain" in kanji form (索). Essentially, whenever foreign lightning jutsus are being used, from the seal, a large scale barrier will immediately erect short range around the user at a fast pace. But, it does not provide any damage whatsoever, this is why its passive and instant in activation, although it can be perform in the same timeframe as another jutsu it still count as a move per turn from the user. It's basis of usage is the barrier will immediately act as a lightning rod for the opponent's own lightning jutsu and immediately draw the jutsu inward, attaching itself to the barrier, and after this is done, the full dome shape barrier becomes drawn back into the users seal. This will not give the user any chakra, but rather it will allow the user to use the now unfocused electricity to enhance the users next jutsu attack (lightning composition equivalent to that of nagashi, same with rank and damage as well). Lightning jutsus become enhanced automatically by 10+, with elemental jutsus that coincide with unfocused electricity (fire, earth, water, etc) will have raging electricity running across its body and will increase by 1 rank due to a veil of electricity covering it. This jutsu being increase doesnt have to be soley from the basic 5. It can be used with KG/CE alike aslong as it is within logic and stems from the user's body or at least short range of them for the electricity to aid the jutsu. What also allows this technique to be used in a defensive manner is, lightning is known for its insane speed, due to the speed of the barrier, it will immediately act to "catch" fast moving lightning jutsus (this includes combinations of the sorts) and be used for the user. Armors or lightning jutsus that enhance the opponent's speed will literally be ripped from their body and be used for the users purpose as stated.
Notes:
Can only be taught by venom
Only be used three times
Requires a 1 turn cool down between uses
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
(天の呪印) Cursed by Heaven
Yosamu still bears the Cursed Seal of Heaven around his shoulder. In Lv. 1 a slightly golden carapace made of bone material forms over his body that resembles an ornate natural armor over his vital organs while a pair of upward facing horns grow from the back of his head. When fully released (Lv. 2) Yosamu takes on his true form: sprouting two five-foot red-gold wings from his back and a third, non-functional eye in the middle of his forehead, similar to Kidomaru's Cursed Seal. Spurs on the tips of each wing allow him even more deadly attacks where even one swipe can cause deep cuts. He also has extra chakra stored into the Cursed Seal (Marked) that can prolong its usage.
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( Ten no Juin: Ichi ) - Heaven's Cursed Seal: Level 1Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.
Rank : A
Range: Short
Chakra: 30 ( 200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
Rank : S
Range: Short
Chakra: 40 ( 400 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match.
Rank: B
Range: Short
Chakra Cost: 20 ( -5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match.
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Battles
vs Liliana |
vs Alexander | Pending
vs Kotaro |
vs Saito |
vs Urek |
vs Tobirama |
vs Hana Suzuki |
vs Mirabelle | Won
vs Zenitsu | Loss
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vs Alexander | Pending
vs Kotaro |
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vs Saito |
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vs Urek |
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vs Tobirama |
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vs Hana Suzuki |
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vs Mirabelle | Won
vs Zenitsu | Loss
"Wind speaks through longing and desolation
while the skies roars with thunderous intuition
The Divine leads the way toward the decent
through transcendence the void surrenders, magnificent
Moments turn to questions
weighed against the silence." - Wind by B. Reijjj
Note(s): This biography is an update of Yosamu Uchiha. (Cashing Lottery Prizes, Water Goddess 7AU & Instant Mastery Completion, gained here. Shinkaigan + Cosmic purchased here & here. Christmas Bonus AP gained here. A single AP Cap Breaker applied to Mind.)
Biography Approved
Checked by Red-Robin
Checked by Red-Robin
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