[YY] Yin w/ Drackos

Goetia

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Not terribly much to say about Yin State by itself. The heightened spiritual defences could justify picking the Yin specialty on their own to be honest. The immunity to regular to A-Rank and below Genjutsu, and S-Rank or lower spiritual techniques (that aren't based on Yin Release or a Dojutsu, like the Yamanaka techniques) is incredibly useful.

Before I give my thoughts on Kuninotokotachi, I wanna clarify that there's two features to this technique; the ability to prevent Genjutsu break via subtle mental suggestion that forces a target not to deduce the illusion, and a powerful, albeit delayed, hypnotic effect that KO's a target provided they're within range. That's how this reads to me. That being said, while its effects are potent, it encourages you to stay within short range to hasten the hypnotism. Against people who have an arsenal built around CQC, and with Yin State restricting access to Taijutsu and other fields which can increase your effectiveness in that short range, it's potentially quite risky.
 

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Yup. It's very nice, but those drawbacks can be a bit of a pain, especially for someone like me who doesn't have much, or any really, of an illusion or spiritually based moveset.

As for Kunino itself, yeah, by making flaws in a given illusion less obvious, if not completely patched, you make it harder to detect, deduce, etc. That with the Yin specialty that removes one method of breaking, it makes it way harder to break out of them. And then add the hypnotizing effect on top of any illusion you cast with it's potency based off of proximity. As for your CQC gripe, yup, Taijutsu centered Modes, States and techniques, especially and specifically those involving Chakra, can't be used in Yin State, so the obvious answer is make or learn Chakraless Taijutsu techniques. Modern problems requiring ancient solutions.

Finally we have the Feet of Lust or whatever.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.

Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

Goetia

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Pretty straightforward, invisible arms that become stronger the further you spec into Yin Release on your bio. I assume their damage splits in the same way as the Phantom Dragons, rather than all the arms dealing 120 damage. The ability to turn the arms intangible costs a move as well, if I'm not mistaken. Overall though, unless you're a Yin specialist at least, the restrictions on this would make me reconsider using it in a fight.
 

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Yeah, it probably operates under the same scaling as the Phantom Dragons, as for turning them intangible and back, it says the user can do this freely, but yes it does cost a move. Technically you can swap from tangible to intangible then back to tangible and again intangible. Why you would spend three move slots doing this is beyond me, but with how the technique is setup, it is a possibility.

And congratulations, you are now a Yin Master. Go forth and mentally assault and abuse many a victim, incubus of Flower.
 
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