[YY] Yin too

Pervyy

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Cool. No questions
That's good cause up next is them... in the form of dragons... with some elements:

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
 

Shady Doctor

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Pretty straightforward. Making big ass Yin/element dragons that have hungry ghost effects. Can make up to 5 dragons with different elememts but whatever elements are in the dragons, I can't use. Also can't use yang while using this and can only control 2 dragons per turn. Pretty cool and powerful.
 

Pervyy

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Pretty straightforward. Making big ass Yin/element dragons that have hungry ghost effects. Can make up to 5 dragons with different elememts but whatever elements are in the dragons, I can't use. Also can't use yang while using this and can only control 2 dragons per turn. Pretty cool and powerful.
Good ol dragons

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

Pervyy

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pretty straightforward. think every single form is strong so an overall good tech to use
I made a ruling recently, if you managed to hit a clone with the sloth abilities. Like touch them and apply effects. When the clone is destroyed the effects go back to the real user. It was in Geezy riker nw fight

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 

Pervyy

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Heuehueheue. No questions on this. Tho i doubt I'd use it.
Ninja, don't be lazy, need be sure you understand it.

Explain it but at the same time cover this one too:

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
 
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