[YY] Yin Tin

Sasori

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I know that Yin has to deal with the spiritual side of things in the Ninja world. It has been known to bring life to the user's imagination and also change the physical aspects of their techniques. It can quite literally change/rewrite the laws of physics in a sense by being able to change water from liquid to solid or an energy based jutsu into a solid.

Yang has to deal more with the physical side of things which is the opposite of Yin since it deals with the spiritual side of things. Yang more has to deal with vitality and life hence the reason yang users can bring life to inanimate objects.

Yin Kin is better because Yin messes up your soul while yang just lets you punch harder.
 

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Bringing life to the user's imagination is mostly a Yang thing, in the 'literal' form at least, but each Yin or Yang has part of the other component within it.

First technique, how would you use this and what are some limitations you believe would apply?

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
 

Sasori

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I would use this one to create stealthy ninjutsu attacks because I make water transparent and if I'm not mistaken I believe I could change the roaring of a flame to sound like the cackling of lightning or just remove it all together.

A limitation is how the user cannot make a technique entirely invisible like limbo and I believe phamtom ghosts at one point. You can still however make it invisible but it can still be sensed via other means besides eye sight.
 

Mirai

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Asked by Sasori to take over.

Pretty clear cut, but there are some limitations that I’ve been mentored in for the technique from couple years ago. These are more so unwritten for the most part but if you’re trained under Drackos or Reborn at the time, they’d tell you these. The first is perception, the complete removal of something from within the basic five senses. Change Into Heaven can obviously do things such as make it invisible, silence etc but what it can’t do is make the applied technique completely rendered undetectable. That makes the technique sort of “nonexistent” so to speak if you do this and thus would be counterproductive of you. If the technique is naturally silent and you wanted to make to invisible? Sure, but don’t go trying not to remove it’s taste (Ganmi Folks 😊 ) , its touch (like feeling it’s heat) etc. It would just be a wasted use of it, so don’t go over the top if you don’t want your technique to just go complete poof. Another rule for it is that scaling. You cannot increase nor decrease the volume of the technique whatsoever. Meaning if you used Mountain Smash, you can’t use Change into Heaven in order to compress it into a smaller scaled technique. You can however turn it into a giant mud wave, which the mud’s entire volume will rival that of Mountain Smash. Fairly straight forward
 

Sasori

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Yeah I think changing the volume of something would be a stretch because that violates a lot of different rules. I think the whole "making your technique undetectable" has something to do with how people wanted to make their techniques undetectable like some canon Yin techniques, but even now the canon Yin techniques are able to be sensed. I know this technique says it can change the physical properties of a technique but does that mean it could change the burning/fiery aspect of a fireball into one with electrocution properties like lightning release.
 

Mirai

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Yes it can, so like if make a water technique - it can be superheated like fire or have electrical properties, but it doesn't change into Lightning Release or Fire Release.

Alright, onto the next one:

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

Basically adds an elemental nature towards your illusions, also giving it a piercing ability to bypass any passive/active defenses against Genjutsu. Yin Specialists can use this with Advanced Elements or Customs Elements.
 
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Sasori

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Cool.

This is probably the technique that causes irrational fear to rise in people about there being a field known as "Yin Gen". This is just a technique that infuses elemental chakra into your genjutsu to make them stronger and also requires that the strengths/weaknesses of the technique utilized to be acknowledged.
 

Mirai

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One cool perk about this that a lot of people don't use to their advantage is the sole fact that you can add manipulate the illusion to a degree, making it harder for the person tell that its fake. Anyways, moving on:

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

The infamous spiritual parasite. Go ahead and tell me about it~
 

Sasori

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Pretty nice jutsu. The +50 is just extra chakra taken from the user while the actual technique only gains +10. The tether of the parasite is immediate so it is difficult to circumvent it but techniques can be used to cancel it out. Weakens the opponents Justus for a few turns if they are chakra based. Really neat if you use this against an opponent's technique that has already been launched towards you.
 
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Mirai

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Next on the list:

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle

Go crazy
 

Sasori

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So I'm assuming that each dragons would have its strength divided among each dragons but I just want to make sure since I feel like I've read conflicting things. Does this basically gain all of the abilities listed in the hungry ghost technique? Does this last as long as the user chooses? Lastly, someone could make five dragons each composed of one of the basic five elements but only control two at a time?
 

Mirai

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Yes, it's damage is divided among each one, though you can just make a singular dragon. And yes this basically has the parasite attached to it and once it makes contact with an opposing technique; the parasite attaches to it etc. As long as you want yes, and yes, but it doesnt need to just be basic 5 - can be the combined ones/AE as well. If no more questions, here's the next one:

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 
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Sasori

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I remember a time when this jutsu was invisible and could not be sensed but I see that has changed. The intangible thing reminds me of phantom dragons but it can be a sort of double edged sort if not used correctly since it would mean attacks could just pass through you an head towards you. I feel for the most part it’s less likely to use the intangible form since you don’t have the sloth properties if you only have the base form but even then you can only apply those properties if the arms are physical so yeah.

How large would you say the arms are?
 

Mirai

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I remember a time when this jutsu was invisible and could not be sensed but I see that has changed. The intangible thing reminds me of phantom dragons but it can be a sort of double edged sort if not used correctly since it would mean attacks could just pass through you an head towards you. I feel for the most part it’s less likely to use the intangible form since you don’t have the sloth properties if you only have the base form but even then you can only apply those properties if the arms are physical so yeah.

How large would you say the arms are?
Ahhhh well, you see there's really no size but I tend to keep it reasonable and say they really only like 10 meters etc, since they are supposed to be large, but not continent level large, ya know?
 

Mirai

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(Inton Modo) – Yin State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have specialized in Yin Release can enter this mode to elevate their prowess, reaching the pinnacle of spiritual capabilities. Because the user lacks the Juubi’s monstrous chakra and natural energy it makes it impossible to properly balance both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic chakra natures and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak can be shaped cosmetically. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. When Yin State is entered the user gains the technique Kuninotokotachi. Kuninotokotachi is a Genjutsu technique that grants the user spiritual prowess on par with the Uchiha’s Mangekyou Sharingan. When casting Genjutsu the user’s techniques become strong enough to hypnotize and almost completely control their opponent’s actions like Kotoamatsukami. While in Yin State the user gains a potent spiritual defense, making them immune to any A-Rank and below Genjutsu, barring Doujutsu Illusions. The user also gains a complete S-Rank defense against other spiritual and mental based abilities. Those abilities that inflict physical damage will still inflict physical damage, but have their spiritual portion negated. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only lasts 6 turns and can be used once per battle.
Note: One must have completed Yin Release in order to use this technique.
Note: Use of Yin State requires the user to have completed Yin Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Once this technique ends the user is unable to use techniques above A-Rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yin State.

Part one of the last two, talk to me!
 

Sasori

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Pretty much enables someone to use a special genjutsu when I can't talk too much on yet since I haven't learned it yet. Pretty much heightens the user's spiritual abilities granting them the abilities to easily be on par with some of the best spiritual based fighters/techniques. Locks one out of yang related abilities but at a good costs. Pretty straight forward honestly.
 

Mirai

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( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.

Next~
 
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