[YY] Yin Release

Tsuki

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* awaits my teacher who totally loves Yin Release more than its counterpart *
 

Tsuki

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Yang is next!
 

Sinthorus

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Hmmmmmm... but is it better to get EIG before Yang?

EIGH has drawbacks. Speccing in Yang can stop recoil... yang can heal

Yang gives decent buffs

But EIG is fun and thermatic AF
 

Tsuki

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EIGH has drawbacks. Speccing in Yang can stop recoil... yang can heal

Yang gives decent buffs

But EIG is fun and thermatic AF
I see. Although I do like what Yang provides in physical combat, I chose Yin because I got the impression it provides me with more abilities that I cannot yet perform with my current arsenal.

I know I cannot make something sentient without Yang, but I can still sustain an ability to some extent with chakra (which is practically a similar outcome). So I felt that portion was kinda covered from my part.
 

Sinthorus

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I see. Although I do like what Yang provides in physical combat, I chose Yin because I got the impression it provides me with abilities that I cannot yet perform with my current arsenal.

I know I cannot make something sentient without Yang, but I can still sustain an ability to some extent with chakra (which is pactically a similar outcome). So I felt that portion was kinda covered from my part.
Okay... you filthy yinner.... what is yin release then?
 

Tsuki

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Okay... you filthy yinner.... what is yin release then?
I'm not a filthy yinner, I'm a dirty yinner :sneaky:.

Yin release is closely related to the non-physical aspect of things. It focuses on energy, the imaginary and the "attribute" of things to open for different possibilities. So I can do stuff like enhance an illusion, alter the attribute of elements such as lightning into a solid. One can also play the chakra-attrition game if dealing with their health bar seems inconvenient.
 

Sinthorus

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I'm not a filthy yinner, I'm a dirty yinner :sneaky:.

Yin release is closely related to the non-physical aspect of things. It focuses on energy, the imaginary and the "attribute" of things to open for different possibilities. So I can do stuff like enhance an illusion, alter the attribute of elements such as lightning into a solid. One can also play the chakra-attrition game if dealing with their health bar seems inconvenient.

This is a weak response even for a filthy yinner

Come on now. More. Read the rules. Read the jutsu. Read the lore... lets go chief.
 

Tsuki

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This is a weak response even for a filthy yinner

Come on now. More. Read the rules. Read the jutsu. Read the lore... lets go chief.
Yin focuses on spiritual energy. The combination of both Yin energy and Yang energy is what makes up chakra. Meaning, all ninjutsu contain both of these energies. What makes a Yin ability distinct is that it has an overwhelmingly larger portion of Yin energy, if not 100%.

The Sage of the Six Paths is the founder of Yin-Yang. One half was given to each of his 2 children: Indra with Yin (the forefather of the Uchiha) and Asura with Yang (the forefather of the Senju).

You can choose to become a Yin Specialist. Doing so provides you with the ability to sense spiritual abilities like Genjutsu, Nara techs, Yamanaka techs, spirits and stuff like Yin's hungry ghost technique...
Yin Specialist:
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 5 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.
Note: Requires Yin and at least 5 in SPRT

QUESTIONS! If I'm on the receiving end of a Hungry Ghosts technique but I'm not a Yin Specialist, would I still be able to sense the Hungry Ghosts with other forms of sensing? How can we get rid of these Hungry Ghosts without being a Yin Specialist?
Blue in spoiler: Does that mean my illusion's "latching power" on the target becomes one rank higher (ie. target must use 1 rank even higher to release themselves from it)?
Purple in spoiler: The part about summons specifically. So the illusions MY summons cast on enemies doesn't benefit from Yin Specialisation? Or is this talking about when I cast my illusion ON A summon?

In terms of tracking speed, there isn't anything notable to Yin Release on its own. Only when you attain the combination of Yin-Yang release will you be able to perceives things up to 2 landmarks distance and have the choice of specializing in it to attain x5 tracking speed... I'm realising it's difficult to talk about Yin Release as a stand-alone.

In the Sanity/Insanity thread it is mentioned that "mental health is separate from spirituality, Yin Release, and Genjutsu" which isn't much, but it's nice to keep in mind.
 

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Yin focuses on spiritual energy. The combination of both Yin energy and Yang energy is what makes up chakra. Meaning, all ninjutsu contain both of these energies. What makes a Yin ability distinct is that it has an overwhelmingly larger portion of Yin energy, if not 100%.

The Sage of the Six Paths is the founder of Yin-Yang. One half was given to each of his 2 children: Indra with Yin (the forefather of the Uchiha) and Asura with Yang (the forefather of the Senju).

You can choose to become a Yin Specialist. Doing so provides you with the ability to sense spiritual abilities like Genjutsu, Nara techs, Yamanaka techs, spirits and stuff like Yin's hungry ghost technique...
Yin Specialist:
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 5 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.
Note: Requires Yin and at least 5 in SPRT
QUESTIONS! If I'm on the receiving end of a Hungry Ghosts technique but I'm not a Yin Specialist, would I still be able to sense the Hungry Ghosts with other forms of sensing? How can we get rid of these Hungry Ghosts without being a Yin Specialist?
Blue in spoiler: Does that mean my illusion's "latching power" on the target becomes one rank higher (ie. target must use 1 rank even higher to release themselves from it)?
Purple in spoiler: The part about summons specifically. So the illusions MY summons cast on enemies doesn't benefit from Yin Specialisation? Or is this talking about when I cast my illusion ON A summon?

In terms of tracking speed, there isn't anything notable to Yin Release on its own. Only when you attain the combination of Yin-Yang release will you be able to perceives things up to 2 landmarks distance and have the choice of specializing in it to attain x5 tracking speed... I'm realising it's difficult to talk about Yin Release as a stand-alone.

In the Sanity/Insanity thread it is mentioned that "mental health is separate from spirituality, Yin Release, and Genjutsu" which isn't much, but it's nice to keep in mind.

Boy I wanted RP applications not the history of chakra. Come on now!

You wouldn't sense the hungry ghost would you would sense something is hindering your chakra flow or see that with a doujutsu etc.

Blue: more chakra in an illusion means harder break. Most break it with a surge. Surges need to be higher chakra than the illusions chakra to break them from it.

Purple: You have to cast gen on an enemy to gain the buff. Not just putting pointless gen on your allies to stack a buff.

Sanity is about you losing your mind and going insane

Spiritual health is like its hurting your soul rather than hurting your physically.
 

Tsuki

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Thank you for clarifying. And it seems like everything comes down do dojutsu huh.

So I'll explain how I'd apply Yin techniques in the RP.

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs thirty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.
The main way I would personally use this one is to make my offensive water technique invisible. It's pretty handy against non-sensory bios (if there are any nowadays). I'm personally a huge fan of Water Style: Water Dragon Whip, so I'd apply it to it so the extended whips would be harder to track.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
I would infuse this genjutsus like Temple of Nirvana, where I'd chose to apply the water element. The reason I'd do that is to apply a feeling of calmness to the target as if floating on water (causing further relaxation). Maybe even apply some sort of muffled hearing effect similarly to how one would hear things from the outside while under water to create a further feeling of distance and calmness while attempting to make the target fall asleep with Temple of Nirvana. This technique is convenient because it is applied during the same timeframe as the illusion.


(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+30)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
Another convenient technique which is applied during the same timeframe as the opponent's. Though I would say this one is more easy to counter if you chose to dodge the incoming attack these ghosts are hidden within so the ghosts won't have a specific chakra signature to latch onto. Another way to deal with these incoming ghosts is to have (for example) your summon counter the incoming attack in which the ghosts are hidden in rather than yourself. That way you chakra signature won't be targeted. The way I would personally apply Hungry Ghosts into my ninjutsu is to have a non-frontal attack, maybe even an attack that surrounds the target. That way they'd be forced to have the Ghosts get a taste of their chakra signature and therefore track the target down. It's a nice technique for prolonged fights.

I'M NOT SURE ABOUT THIS, BUT: Since it is S-Ranked while also absorbing enemy chakra, then having the ghosts hidden inside an S-rank elemental technique would still make the ghost go through even if faced with a Forbidden ranked elemental counter since we still absorb 1 rank of that Forbidden rank's power.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 50/70
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
A stronger version of the Hungry Ghost technique while lacking the stealth component and replace it with damage. This variant is useful when forcing the opponent to deal with attacks from multiple angles since these can act independently according to the user's will. You just have to make sure you don't use the elements you've chosen to give these 2 dragons.

(Inton Modo) – Yin State
Type: Mode
Rank: S
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have specialized in Yin Release can enter this mode to elevate their prowess, reaching the pinnacle of spiritual capabilities. Because the user lacks the Juubi’s monstrous chakra and natural energy it makes it impossible to properly balance both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic chakra natures and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak can be shaped cosmetically. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. When Yin State is entered the user gains the technique Kuninotokotachi. Kuninotokotachi is a Genjutsu technique that grants the user spiritual prowess on par with the Uchiha’s Mangekyou Sharingan. When casting Genjutsu the user’s techniques become strong enough to hypnotize and almost completely control their opponent’s actions like Kotoamatsukami. While in Yin State the user gains a potent spiritual defense, making them immune to any A-Rank and below Genjutsu, barring Doujutsu Illusions. The user also gains a complete S-Rank defense against other spiritual and mental based abilities. Those abilities that inflict physical damage will still inflict physical damage, but have their spiritual portion negated. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only lasts 6 turns and can be used once per battle.
Note: One must have completed Yin Release in order to use this technique.
Note: Use of Yin State requires the user to have completed Yin Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Once this technique ends the user is unable to use techniques above A-Rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yin State.
This mode essentially has a defensive component and an offensive one (Kuninotokotachi) which I'll talk more about later. You could activate this to deal with an opponent that predominantly spams genjutsu techniques that aren't dojutsu-based. I'd rather use it for "The user also gains a complete S-Rank defense against other spiritual and mental based abilities." Once this mode finishes, then you'd be left with only using basic 9 A-rank techniques so you'd have to keep that in mind. It is a nice mode when confronting an opponent with heavily spiritual based technique while also gaining access to Kuninotokotachi's enhancement on your casted illusions.
QUESTION: Does that defend against the Nekura's Keigoku?

( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 100 chakra from Yin techniques or 70 chakra from Yang or Senjutsu techniques to balance or break it. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
My first thought is that this is nice if you wanna cast genjutsu on a Nekura, since they have a natural resistance to illusions while Kuninotokotachi is able to pierce through that resistance. A very edge case scenario. If I were to apply this technique with Temple of Nirvana then I would write down something along the lines of how the feathers falling down is completely natural and that the target has been sleep deprived. This technique can also be used defensively to deal with some mangekyo techniques such as Tsukuyomi. You'd need to maintain short range distance to have a higher likelihood of having Kuninotokotachi take full effect after 2 turns. If you're mid range, then you better ensure the target is force to deal with other attacks in the meantime or incapable of fully nullifying the illusion Kuninotokotachi is applied to.

A really handy uno-reverse card against genjutsu spammers (...shit) since you can deal with incoming S+ ranked genjutsu in a timeframe-efficient manner by having the enemy deal with the illusion themselves. It seems like YOU CANNOT reverse a mangekyo tier genjutsu, just release out of it.

...oh, and I just realized that "This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode." so I won't have to spend one of my moves on it. It just is at work once I go into Yin State and I'll mention it when it is being in effect (unless I completely misunderstood this).


( Inton: Onyx Chidori ) - Yin Release: Black Thousand Birds
I don't have a Saskue bio with Rinnegan so I can't use this.


(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 80 (10 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
I can chose to make the hands tangible or intangible depending on what my goal is.
- First form allows for basic attacks and defence like any other basic 9 technique.
- Second form allows you to add the properties of sloth to weaken the target's abilitiy to defend against genjutsu, hampered ability to cast techniques, or loss of consciousness.
- Third form essentially allows you to cast your own technique while the hands are doing their own thing, making it more timeframe efficient.

As far as I'm concerned, the first form is useless. I'd have to become a Yin Specialist to make use of its second form in order to render the target unconscious.
So instead of this being a "turn based" incapacitation, it is more about how often can you make the chakra arms make contact with the target. And you'd have to do that 3 times.

Practically speaking, you'd want to keep the hands tangible and not swap around unless you don't want the chakra arms to get destroyed. So having stuff like summons or clones pressuring the target already would be ideal.
 

Sinthorus

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Sorry my guy, but we ain't sprinting through all the techs like that.

We gonna do one or two at a time to make sure you know to use Yin properly

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs thirty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.


Why is this good? What's its limits? How can you finesse with it?
 

Tsuki

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Misunderstood the assignment, mb.


The best thing about this technique is that it is cast during the same timeframe as the technique it is applied to. Change into Heaven also allows you to achieve things you wouldn't have otherwise by simply casting elemental techniques, such as invisibility and solidness. Another good thing is that if you're using it to counter an element that is naturally stronger than your own (ex: water vs fire) then they become neutral in power. So it then comes down to the technique's rank.

Its limits is that it isn't a spammable technique and you need to ensure that the attributes applied by Change into Heaven aren't contradictory to technique it is applied to.

I'd say applying tangibility to wind technique attacks could be an interesting interaction. It would be like hitting somebody with a earther boulder, but invisible to the naked eye.
 

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Misunderstood the assignment, mb.


The best thing about this technique is that it is cast during the same timeframe as the technique it is applied to. Change into Heaven also allows you to achieve things you wouldn't have otherwise by simply casting elemental techniques, such as invisibility and solidness. Another good thing is that if you're using it to counter an element that is naturally stronger than your own (ex: water vs fire) then they become neutral in power. So it then comes down to the technique's rank.

Its limits is that it isn't a spammable technique and you need to ensure that the attributes applied by Change into Heaven aren't contradictory to technique it is applied to.

I'd say applying tangibility to wind technique attacks could be an interesting interaction. It would be like hitting somebody with a earther boulder, but invisible to the naked eye.
You still wanna continue @Tsuki
 
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