[YY] Yin Release

Mirai

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Oh my, how the tables has turned. Now then, let's start with the traditional "what is Yin Release" but of course, in context to the RP and within the Narutoverse. I'm not too versed on the traditional philosophical side of it but if you'd like to touch on this then by all means. Just give me all that you can think of my friend, as imagination is the key to your success with Yin Release.
 

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Here we go again~~

In the context of the RP, Yin release is the opposite of Yang. Where Yang governs physical concepts and energy that vitalizes the body, Yin governs spiritual ones and governs attributes such as the mind, imagination, creativity, and darkness. Some techniques/abilities that make use of these attributes include Genjutsu, the Nara clan's ability to manipulate shadows, and the Yamanaka's ability to use techniques that affect the mind. Through Yin release, one is able to create from nothing, to give properties to techniques that could be viewed as impossible. This could be doing things like giving things the ability to shift their state to become intangible, change the color of a particular element like lightning from purple to red, or giving properties of fire like heat to a water technique.

While the use of Yin depends heavily on the imagination of the user's there is a limit (as seen by the notes in declined yin customs).

You can also make use of Yiun techniques to deal spiritual damage to your foes, damage that is currently incredibly difficult to heal from. Like I mentioned earlier, Genjutsu deals damage directly to an opponent's mind, which is classified as spiritual damage in the RP, because of this, Yin release affords you the ability to enhance your illusions, making them not only much harder break due to how realistic these illusions appear.
 

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Neat, however I’ll still place my own little feedback of it, if you don’t mind. So, Yin Release – by my own thought is a powerful concept within the RP and Narutoverse. It’s ability that governs the spiritual half of chakra, which is usually a balanced raito. However, when utilizing Yin Release, the balanced ratio is immediately tipped on the axis, favoring the Yin Half, but like you mentioned Yang can never truly be absent from the ratio. As I was taught long ago this phrase “There’s a little bit of Yin in Yang and a little bit of Yang in Yin”. Sounds crazy but believe me, it will work wonders when it comes to crafting some customs in the near future.

I’ll give you an example of my own, the Nara Clan’s Hiden. That in itself is an application of Yin Release. The “Yin” within that application is utilizing one’s chakra to give “physical form” to the shadow in order to be manipulated, but can you tell me where the “Yang” might be in this application? I want you to get a hang this a bit more so you have an idea of just where you might be able to take this with your own Yin Customs later on but also, we’ll be doing this to all the Yin Release techniques I’ll be teaching you, if of course it can feasibly be explained. Yin Release is, imo, the more complex of the two halves, given the nature of how much you can do with it, but always remember Yin and Yang will always never be “perfect” within the true form being used, aka Yin – Yang Release.

Last but not least, tell me something, do you truly believe Yin can do “anything”? If not or if so, explain to me why.
 
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Ańbu Juniør

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Though the yin is used to give the shadow form and allow it to attack or bind an opponent, I believe the yang aspect of this technique is that the manipulated shadows interact physically with a target when used to bind and when used to attack. Similar to other yin techniques, it doesn't deal spiritual damage but damage to the body.

As for whether or not yin is able to do anything, then I would say no. While you are able to alter the properties of techniques to a certain extent, I don't believe you can do something like alter the core concept of a technique. In a similar fashion, yin can't be used to infringe on the properties of yang, such as enhancing your physicality, healing physical wounds, and giving life to familiars.
 

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Good, when it comes to the whole “there is some Yin in Yang and vice versa” I’ll be asking you this question for each technique we go over, though I’ll say ahead of time – a lot of them are harder to identify, if any can even be noted lmao. Anyways that’s a good take on the Nara Clan’s aspect of things, and also that is true with the concept of Yin being able to do “anything”. Likewise, Yang cant do things that Yin can do, which is why when you merge them into yin – yang, they combine both aspects more evenly and can achieve them together. Anyways, without further delay, let’s start with the first technique on the list.

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release specialists can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

One of the most infamous techniques used by Yin users. It’s been misused quite a bit too in the past, with myself included being a culprit. Anyways, talk to me about this, how would you use it in battle? Any immediate drawbacks or restrictions you can think of? I’ll then fill in with some information of my own after.
 

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Change into Heaven is a technique that allows you to alter the physical properties of an elemental technique and make it neutral to all elements. There are multiple ways I'd use this in battle, such as having a water technique reflect a bright light that blinds an opponent as it approaches, have the sound from lightning techniques removed, or make an earth technique that's solid become loose gravel or even turn to mud.

Some restrictions I can think if is that you can't change the 'core' of a technique. You can't change a technique that allows you to pass through fire to now allow you to pass through water. You also can't change techniques that make their uses redundancy such as the example provided in the technique itself.
 

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Pretty clear cut, but there are some limitations that I’ve been mentored in for the technique from couple years ago. These are more so unwritten for the most part but if you’re trained under Drackos or Reborn at the time, they’d tell you these. The first is perception, the complete removal of something from within the basic five senses. Change Into Heaven can obviously do things such as make it invisible, silence etc but what it can’t do is make the applied technique completely rendered undetectable. That makes the technique sort of “nonexistent” so to speak if you do this and thus would be counterproductive of you. If the technique is naturally silent and you wanted to make to invisible? Sure, but don’t go trying not to remove it’s taste (Ganmi Folks 😊 ) , its touch (like feeling it’s heat) etc. It would just be a wasted use of it, so don’t go over the top if you don’t want your technique to just go complete poof. Another rule for it is that scaling. You cannot increase nor decrease the volume of the technique whatsoever. Meaning if you used Mountain Smash, you can’t use Change into Heaven in order to compress it into a smaller scaled technique. You can however turn it into a giant mud wave, which the mud’s entire volume will rival that of Mountain Smash. Fairly straight forward
 

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Pretty clear cut, but there are some limitations that I’ve been mentored in for the technique from couple years ago. These are more so unwritten for the most part but if you’re trained under Drackos or Reborn at the time, they’d tell you these. The first is perception, the complete removal of something from within the basic five senses. Change Into Heaven can obviously do things such as make it invisible, silence etc but what it can’t do is make the applied technique completely rendered undetectable. That makes the technique sort of “nonexistent” so to speak if you do this and thus would be counterproductive of you. If the technique is naturally silent and you wanted to make to invisible? Sure, but don’t go trying not to remove it’s taste (Ganmi Folks 😊 ) , its touch (like feeling it’s heat) etc. It would just be a wasted use of it, so don’t go over the top if you don’t want your technique to just go complete poof. Another rule for it is that scaling. You cannot increase nor decrease the volume of the technique whatsoever. Meaning if you used Mountain Smash, you can’t use Change into Heaven in order to compress it into a smaller scaled technique. You can however turn it into a giant mud wave, which the mud’s entire volume will rival that of Mountain Smash. Fairly straight forward
Got it. I've got a pretty good understanding on the limitations of this technique.
 

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Great, now we move onto one of the more infamous techniques again.

(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release specialists can use advanced elements and CE.

This basically allows you to change the raw chakra nature of an illusion when casting it in order to grant the illusion an elemental affinity. This would cause the illusion as well in some regards to behave similar to the infused element, such as the example mentioned within the technique. It raises the target illusion gaining one rank in power etc. Your initial thoughts? Any flaws? Talk to me about it and I'll chime in after.
 

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I remember that this technique was the cause for Drackos' screams as people began saying the term "YinGen" when referring to genjutsu empowered by this technique.

I like that this technique allows you to infuse elemental chakra into your illusions in order to both empower them and give them a sense of realism. This infusion of chakra also allows you to bypass methods such as passive defenses or subversive methods that grant one immunity to genjutsu so that they can now affect people they couldn't before, like some custom clans, Jichuuriki, or bios with certain specialties.

Adding elemental chakra also makes the affected technique harder to break through methods such as Kai or through raw surges of chakra. If you used an S rank genjutsu infused with water chakra on an opponent then they'd need a 1 rank higher body surge to break. However, if one possesses an elemental full body surge of an element strong to water, then you'd be able to break it by using a surge of that element one rank lower than the illusion.

The only flaw I can see is that if you decide to infuse elemental chakra into your genjutsu then you run the risk of making it easier to break by a surge of a stronger element.
 

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Good shit, it's honestly one of my favorite canons. It works really dangerously with the Yin Specialist Perk to remove the ability to break out of one form of Genjutsu, in conjunction with a particular genjutsu can actually make it dangerous. Anyways, lets carry onto the next technique.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

Talk to me about it, what can you tell me, then we'll go a little more in depth with it.
 

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This technique allows you to seal a parasitic entity into your elemental techniques. When the elemental technique clashes with another this entity eats away at the chakra in the opposing technique to weaken it by one rank, and once the foreign chakra is consumed the entity attaches itself to the source of foreign chakra. Once attached to the opponent it continues to eat away at their chakra each time they use a technique, reducing their rank and power by 1 or -20. The tether created through this technique is immediate and is difficult to block

You can use the hungry ghost twice on a single target, debuffing them by -40 in terms of power or by two ranks. Besides that, everything else is pretty simple.
 

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It’s also a neat way into creating your own spiritual parasites with Yin Release in general. I’ve made a few and they are pretty cool imo, but of course I would like to see what you come up with in the end. Anyways, let’s move onto it’s more advanced variant:

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

Talk to me about it!
 

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Like the technique says, you create a number of large elemental dragons that act independently according to the user's will. Each of these dragons has the absorption property of the Hungry Ghost technique we recently covered, which grants them the ability to weaken techniques they clash with by one degree in terms of rank and power. You are able to create up to 5 dragons but due to the amount of chakra and control needed you can only manipulate two of them at any given time. While the dragons are present you can't use any yang techniques or techniques of the nature in which makes up the dragons. Since each of the dragons can be created of a different nature, if you make one of each of the base 5 elements then you'll be unable to use any elemental techniques of the base 5.

I'm assuming that the ability to create multi-elemental dragons or even one consisting of advanced elements is reserved for those with the Yin Specialty, but that in and of itself is really nice.
 

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Yea it's basically only capable by Yin Specialists. It's a pretty good technique too since you can technically "spawn" these anywhere in the battle zone, though of course gotta respect spawning rules though I think spawning rules only works on customs...hmm..well, just be wary of it is all Id say. Anyways, moving on:

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
 

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One of the more tricky Yin techniques to deal with. Hands of Sloth allows for the creation of up to eight chakra arms that are spiritual in nature. They are invisible to the naked eye but can be sensed by some forms of chakra sensory or doujutsu. They can also physically interact with things physically by attacking or defending through manipulation from the user. A cooler concept of this technique is the ability to make the hands intangible at the cost of a move so that they can bypass physical obstacles, though this can only be done by those who specialize in Yin.

In their intangible form, the arms gain the properties of sloth, which causes an opponent to face various debuffs the more they're hit by the arms. If they're hit once they become unable to deduce A-rank and above genjutsu and are unable to break S-rank genjutsu by any means. If they're hit twice they become unable to perform techniques within a single time-frame. If touched three times then their mind is sealed over 2 turns and they become a mindless puppet to the user for the rest of the arc.

If you're a Yin-Yang user, then you can also make these arms somewhat sentient, able to act without the user's input.
 

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Good, now we move into the last two techniques:

(Inton Modo) – Yin State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have specialized in Yin Release can enter this mode to elevate their prowess, reaching the pinnacle of spiritual capabilities. Because the user lacks the Juubi’s monstrous chakra and natural energy it makes it impossible to properly balance both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic chakra natures and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak can be shaped cosmetically. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. When Yin State is entered the user gains the technique Kuninotokotachi. Kuninotokotachi is a Genjutsu technique that grants the user spiritual prowess on par with the Uchiha’s Mangekyou Sharingan. When casting Genjutsu the user’s techniques become strong enough to hypnotize and almost completely control their opponent’s actions like Kotoamatsukami. While in Yin State the user gains a potent spiritual defense, making them immune to any A-Rank and below Genjutsu, barring Doujutsu Illusions. The user also gains a complete S-Rank defense against other spiritual and mental based abilities. Those abilities that inflict physical damage will still inflict physical damage, but have their spiritual portion negated. The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only lasts 6 turns and can be used once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio, unless they are a Yin-Yang Release Master.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Once this technique ends the user is unable to use techniques above A-Rank for 4 turns.


( Kuninotokotachi ) - Kuninotokotachi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.

Now we gonna have a little chit chat about this one, talk to me about it!
 

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The famed Yin State and its accompanying ability Kuninotokotachi. We'll start with Yin State.

Yin state is a mode that elevates the user's spiritual capabilities to their absolute peak. This mode comes about when the user gathers their five basic chakra natures and then manipulates their Yin nature to almost completely overshadow their Yang nature. In this mode, the user gains some nice drip but most importantly is the spiritual prowess one gains that is on par with the Mangekyou Sharingan. Their Genjutsu becomes strong enough to completely control an afflicted target's action, and the user gains a spiritual defense that makes them immune to A-rank and below genjutsu. They also get an S rank defense from other spiritual and mental-based abilities such as Ronin or Yamanaka techniques in the form of having their spiritual effects negated, but still take the physical damage from those techniques.


Now for Kuninotokotach, the technique on gains upon entering Yin State. It is the strongest non-kekkei genkai genjutsu in existence and gives your illusions power hypnotic and influential abilities by allowing you to hide your manipulative thoughts and suggestions inside of your illusions, masking it so well that those afflicted can't distinguish it from their own thoughts. If one is exposed to the illusion while under the effects of Kuninotokotach they're eventually rendered unconscious and can't respond whatsoever. In this state the only way to remove the effects would be for the caster themselves to remove it. It's a pretty OP technique, especially since you can mask the holes in a genjutsu that usually causes speculation
 

Mirai

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Kuninotokotachi is quite possibly my favorite illusion in game mostly cause it's just so damn good. It's just sad its locked behind Yin State, would have been a very nice technique. However with the release of Utu and Anutu, it pretty much shits on this technique like with Domain of Soul. It's also really good cause it applies to any illusion you use with it too, so i.e Kurama clan members would actually thrive with this active, of course that's if they want to leave their Kekkai Genkai on long enough to allow it.

Anyways, the only real weakness to the technique as well is how long it takes for the full mental control to kick in and its range. Pretty BS if you ask me...but yea, is there anything you'd like to go over with these two before we finish up completely?
 
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