[YY] Yin Release

Drackos

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In Asian philosophy Yin is one half of a whole, this being Yin-Yang. While the two represent a single whole, they are also complimentary and contradictory forces in the universe and spirituality. It is a duality that simultaneously opposes itself, but comes together to form a perfect balance that is constantly in motion. Yin, specifically, is characterized as dark, fluid, and docile. It is also seen as passive and feminine, as well as represented as the moon.

Yin and Yang is present in many Asian philosophies; these are most notably Confucianism and Daoism. Because Reborn studies Daoism, and it was used as the basis for Yin on NB, I'll focus more on that rather than Confucian Yin (even though they are very similar). Daoism focuses on the balance aspect of Yin and Yang. It notes that the two forces are always flowing and never in a static state. In the Daoist philosophy, Wuji is the primordial universe; it is essentially 'nothingness' or the void. From nothingness came everything, or Taiji. But because there is no fundamental difference between nothing and everything, polarity is introduced in Taiji, which forms Yin and Yang. From Yin and Yang come the 8 Trigrams, and through that come Creation of All Things (10,000 Things).

Yin and Yang cannot be separated and exist independent of one another. This is represented by the Taichi symbol, which has Yin present in Yang, and Yang present in Yin. So while they are contradictory forces, they also sustain one another. They are opposite, but balanced together.

Now, in the context of Naruto Yin is the energy that governs spiritual energy, the imagination, and darkness. In simple terms, it is creation from nothing. Birth from imagination. Form created from lack of form. Yin is the application of imagination; because of this, it is capable, on its most basic level, of creating characteristics that would otherwise be impossible in techniques. Yin can grant fire the property of being cold, it can cause lightning to become solid, or make earth intangible. It has powerful chakra draining qualities, notably in the Phantom Dragons, Hands of Sloth, and Hungry Ghost.

Beyond this, because Yin governs the spirit and spiritual energy, it is intrinsically connected to the mental state. It affects the minds of others, or even the user's, as well as the balance of spiritual and physical energy in the body. Yin's nature allows one to take Genjutsu techniques to a level beyond what would normally be possible. Illusory techniques can be empowered to bend the will of the user's victim, weaken their spiritual energy and wipe out the balance between spiritual and physical. One of the most important aspects of this is that, because the balance between spiritual and physical energy in a body is thrown off, Yin can render someone unable to mold chakra.

A lot of fields stem from Yin. The obvious one is Genjutsu (as previously discussed). Yin is inherently the basis for Genjutsu; it affects the spiritual energy of a target and can bend their will and throw off the balance of energies. Yin also forms the basis for Nara and Yamanaka techniques, both being spiritual in nature. But its important to always remember that Yin is vastly larger than these. These are products of Yin. But Yin at its core, and the reason for why I picked it as my starting energy, is that it is creation from imagination. Form from nothingness.
 

Punk Hazard

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I got no idea if any of the lore shit is correct since I forgot about it recently. Pretty spot on with the in-series analysis I must say. Though I would say that the Nara clan is an example of Yin Release affecting physical states as opposed to spiritual manipulation, as you're granting the normally intangible shadows a physical form to attack and defend.

I'm gonna borrow from my training with Reborn and go ahead and drop some explanations for you. If you recall back when Killer Bee was teaching Naruto how to use the Tailed Beast Ball, they spoke about balancing the ratio of "negative" and "positive" chakra within the Ball to get it right. Yin Release, Yang Release, and Ninjutsu work similarly. When you use a Yin Release technique, or utilize Yin Release for jutsu that are otherwise non-Yin Release, you tip the balance between Yin and Yang towards Yin. You don't eliminate the presence of Yang within the jutsu, just tilting the scales towards Yin to emphasize its effects and properties within the jutsu, whether they be the spiritual aspects you mentioned or manipulating physical properties.

I'm gonna copy and paste this from my training to save us both time:

Specialty: At this point you do not have a declared specialty. You do not get to declare one until you at least finish the first nature you decide to learn, in which case, that would be the nature you specialize in. Essentially you choose which ever nature you think will fit you best if you're banking on getting Yin and Yang Release that is. I expect people to specialize in the skill they learn first, however I won't assume.

Elemental Manipulation: At this point you only possess the ability to manipulate multiple elements. You will gain the ability to use 1 hand sign for two specialties if you complete Yin-Yang Release.

Sensory: Only after completing Yin-Yang Release

Chakra Efficiency: Only after you complete Yin-Yang Release

Yin Release Specialty: If you decide to be a specialist in Yin, this comes after completion of Yin Release.
 

Drackos

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I got no idea if any of the lore shit is correct since I forgot about it recently. Pretty spot on with the in-series analysis I must say. Though I would say that the Nara clan is an example of Yin Release affecting physical states as opposed to spiritual manipulation, as you're granting the normally intangible shadows a physical form to attack and defend.

I'm gonna borrow from my training with Reborn and go ahead and drop some explanations for you. If you recall back when Killer Bee was teaching Naruto how to use the Tailed Beast Ball, they spoke about balancing the ratio of "negative" and "positive" chakra within the Ball to get it right. Yin Release, Yang Release, and Ninjutsu work similarly. When you use a Yin Release technique, or utilize Yin Release for jutsu that are otherwise non-Yin Release, you tip the balance between Yin and Yang towards Yin. You don't eliminate the presence of Yang within the jutsu, just tilting the scales towards Yin to emphasize its effects and properties within the jutsu, whether they be the spiritual aspects you mentioned or manipulating physical properties.

I'm gonna copy and paste this from my training to save us both time:

Specialty: At this point you do not have a declared specialty. You do not get to declare one until you at least finish the first nature you decide to learn, in which case, that would be the nature you specialize in. Essentially you choose which ever nature you think will fit you best if you're banking on getting Yin and Yang Release that is. I expect people to specialize in the skill they learn first, however I won't assume.

Elemental Manipulation: At this point you only possess the ability to manipulate multiple elements. You will gain the ability to use 1 hand sign for two specialties if you complete Yin-Yang Release.

Sensory: Only after completing Yin-Yang Release

Chakra Efficiency: Only after you complete Yin-Yang Release

Yin Release Specialty: If you decide to be a specialist in Yin, this comes after completion of Yin Release.
Understood. I'll almost certainly be going with a Yin specialty.

No questions regarding the ratios.
 

Punk Hazard

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Alright, we'll be moving into the first technique under Yin Release.

(Yinton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release specialists can couple this technique with advanced natures and CEs and the end resulting technique becomes advantages to all the basic elements.
Note: Usable 6 times per battle

The technique is very self-explanatory. Using Yin Release, you'll manipulate and change the physical properties of a technique. You can change the color, the sound, the feeling, and even go as far as making energy solid or material matters as incorpearal as a fire. You can't, however, make a technique completely undetectable or change its size. Other than that, you can let your imagination run wild(like making Fire gaseous while retaining its heat, making wind freezing cold, making water acidic, etc.)

Drop an example of how you'd use this technique and any questions you may have
 

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The wording in this technique is so great. "Properties," allowing you to change more than one aspect, and the Yin specialist portion makes it all worth it. Very simple, but it can achieve a lot.

So here are my two questions. This technique seems very focused on elements. I assume a Yin specialist couldn't apply this to Shikotsumyaku, for example? Because Shikotsumyaku isn't an element/nature, but just manipulating bone structure. That would require another custom that allows 'other' techniques to be manipulated outside of the scope of elements, at least that's what I assume.

You can't make something completely undetectable, but can something be made to be undetectable through vision (while still being able to be sensed, smelled, felt, etc?). Like only changing one aspect of how someone can detect it?

Also I assume that because it makes it strong to the basic 5 natures, when you're a specialist, that it only makes it neutral to everything else.

Other than that, no questions. As for an example, I'd use this to make a fire technique emit no heat, or make a solid technique reflect no light so it couldn't be seen. The shifting between tangibility and intangibility is also awesome; making an earth technique intangible, while also emitting searing heat to the touch, could be cool. Especially because, on its surface, the technique would appear no different.
 
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Punk Hazard

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Nope, just elements. It can work on Kekkei Genkai-based elements like Dark or Ice, but won't work on things like Dead Bone Pulse. And to your second question, Reborn and I talked a bit at length about this in my training. You can make a technique completely undetected by a sense like vision, even multiple senses like making a vision incapable of being heard and tasted(if applicable), but you can't make a jutsu completely silent and undetectable by vision at the same time. One of the two has to be there. There's a loophole to this, but I'll leave that to your imagination to discover in practice.

Good job with the example. The next is the Five Elements Illusion technique.

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

This technique allows you to use a Nature Element rather than raw chakra to induce a Genjutsu, allowing the Genjutsu adopt the properties of that element. An example I used in my training was using Water Release+Bringer of Darkness to cause the opponent to believe they've become submerged in water, with the murky waves blocking their vision rather than darkness. I could even make them feel the water, but they wouldn't experience drowning.

When you use this on a Genjutsu, it also adopts the element's S&Ws since it's now considered an elemental Genjutsu, and follows the breaking rules/restrictions of such(though these are wonky. I'll talk to Reborn about it). For now, throw an example of how you'd use this jutsu. Try to be as specific as possible so I can let you know how accurate/correct the usage would be.
 

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Yeah this one is definitely the weird one of the bunch. Yin is capable of causing pain though, so with a different genjutsu/technique you could theoretically cause a sensation of drowning, no?

As for an example, I could combine this with Tree Binding Death (the illusion that causes the user to disappear in mist). When combined with fire, the mist could appear as a torrent of flames, and the tree, when it wraps around the opponent, could be burning. So I guess since by default this illusion doesn't cause pain, then the pain doesn't translate into the Yin infusion. So the fire would feel harmless in their mind.
 

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Hm, you bring up an interesting point with your example. I was going to say that I interpreted Reborn's explanation in our training as, they can experience within the illusion the "image" of them drowning. So, when the illusion sets in they may thrash and find themselves unable to breathe, but it wouldn't suffocate them. They'd just be floating around without breathing but not actually losing consciousness or feeling real pain. With your example, you can produce a burning sensation, but it wouldn't be genuinely harmful or incapacitate them. I'll double check with Reborn for full clarity. For now, I'd say avoid including things like causing pain when using it.

The next technique is Hungry Ghost. My second favorite. Weave a seal while using an elemental jutsu, and you seal a sort of spiritual parasite into the jutsu, forged from Yin Release. When your haunted jutsu strikes another from a foreign mass of chakra, the ghost is released during the physical clash and latches itself to the source of that chakra. I.E., the person who created the jutsu. The ghost is a parasite because it drains the chakra of the afflicted, weakening the jutsu they use for as long as the ghost is afflicting them. The ghost latches instantly upon the clash, and cannot be removed aside from barriers or methods that use Y/Y-bases. Note that this only works during the clash of two jutsu. This is to prevent "instant spawn" techniques like that one water prison or Swamp from forming immediately opponent, giving them a chance to avoid it since it's unbreakable for like 90% of the RP.

(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, or Yin-Yang chakra can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

Any questions or unique ways you can think of to use this? A
 

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Definitely no questions, easy to understand. Basically just shifts everything down a rank. Things strong to a certain element would become neutral, and things neutral would become weak. It's cool how it shifts itself to the source of the chakra after weakening it, definitely a nice twist on this technique. It kinda sucks that the debuffing rules are so strict, but I guess if they weren't it would just be an out of control Yin technique.

There's a lot of potential in the fact that the spirit tethers itself to the opponent. The only really unique usage I could see, or rather very powerful, would be using instant contact techniques. But like you said, the wording of the technique prevents that. This could have some very powerful combinations with techniques like Multiple Infinite Embraces. Weakening all of an enemy's techniques by one rank across the board is pretty powerful, so it could become pretty easy to trap someone inside of a barrier technique like that, which further suppresses their ability to mold chakra. I suppose those would have no conflict because one debuffs while the other just seals off their ability to mold chakra.
 

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Yeah, the debuffing/buffing rules do act as a sort of nerf to do this. I couldn't use this with my Jinchuriki bio during his modes for instance. Makes me wanna stab people. But hey, still a good ass jutsu.

Next is my favorite jutsu of the bunch. You've seen me use this a lot, this shit boi

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 80 (per dragon) | 100 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

This technique creates several dragons made of Yin Release. The dragons are bigger than the Water Dragon technique, but smaller than Gamabunta, according to Reborn. The dragons take on the form of an elemental release used alongside Yin Release, but you can't have more than one element within a dragon at the same time. It also follows the same restrictions as the Hungry Ghost technique, meaning that when a Ghost tethers to the target from any one of the dragons, they just become big-ass elemental dragons. Any questions?
 

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No questions on this one. This is the one I was definitely most excited for. Can't wait to form the dragons out of CE/advanced elements. It's awesome that it has the built in independent action factor.

Pretty crazy that the dragons last indefinitely with that in mind, as long as they aren't neutralized.
 

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Right? The dragons are hella useful, and can pretty much carry you through a fight.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 80 (each hand)
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin-Yang Mode’s Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

The last one, and we're done. You focus your chakra behind you to create several chakra arms that manifest behind you, even being able to make up to 8 in number. The hands are forged through Yin Release, and as such carries the parasitic and mental inhibiting properties of the element. All basic Yin users are capable of utilizing the arms at their first stage, where they're undetectable by any means aside from the Rinnegan, Y/Y sensing, or being in Sage Mode. In this stage, they're basically just battering rams that can't be seen and that can be made intangible.

In the second stage, they carry the properties of idleness, dejection, and sleep, which are outlined in the jutsu. The third stage involves adding Yang Release to bring the arms to life, allowing them to operate on their own without the need of your conscious effort. Any questions?
 

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Second favorite technique. It really gives a lot of definition to what Yin can do with its spiritual degeneration. No questions. Thanks for the training.
 
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