Yea yea yea

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,911
Kin
551💸
Kumi
1,094💴
Trait Points
0⚔️
Awards
Lets go my g
Roy begins focusing chakra to mid range and changing the very surface you stood on (and 3 meters all round) into a thick non-flammable swamp which would hold you in place as it slowly begins to take you in.

HISTORIC TOURNAMENT 1 SHOT KILLER JUTSU!


He knew the power of this technique, he had seen many fall as they attempted to counter it - this man would just be another one of those.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
 
  • Like
Reactions: Detective L

Kerrah

Active member
Legendary
Joined
Oct 16, 2011
Messages
12,651
Kin
262💸
Kumi
36💴
Trait Points
0⚔️
Awards
Roy begins focusing chakra to mid range and changing the very surface you stood on (and 3 meters all round) into a thick non-flammable swamp which would hold you in place as it slowly begins to take you in.

HISTORIC TOURNAMENT 1 SHOT KILLER JUTSU!

He knew the power of this technique, he had seen many fall as they attempted to counter it - this man would just be another one of those.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
(OOC: Personally I think you broke the timeframe and I don't like your homophobic undertone but I'll allow it.)

As I see this man weave his hands and channel his chakra to perform the infamous 1 shot killer jutsu, I know I am more than qualified to overcome this tremendously difficult situation and achieve success, driven by this motivation my feet glow and are encompassed in energy providing a floor across the whole battlefield, rendering the swamp useless, the areas outside my vicinity quickly turn into huge spikes that spike you really hard. I stand smiling to a standing ovation.

Haha! How do you like that! Haha!!

(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,911
Kin
551💸
Kumi
1,094💴
Trait Points
0⚔️
Awards
(OOC: Personally I think you broke the timeframe and I don't like your homophobic undertone but I'll allow it.)

As I see this man weave his hands and channel his chakra to perform the infamous 1 shot killer jutsu, I know I am more than qualified to overcome this tremendously difficult situation and achieve success, driven by this motivation my feet glow and are encompassed in energy providing a floor across the whole battlefield, rendering the swamp useless, the areas outside my vicinity quickly turn into huge spikes that spike you really hard. I stand smiling to a standing ovation.

Haha! How do you like that! Haha!!

(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.
(OOC: Lmao, now I know for a fact you don't have that technique because I'm clan leader... but I'll allow it).

As you start glowing like the main girl from Stardust (saw the film again recently, actually decent - a little bit too romantic for my taste but I'm not completely dead inside so I still enjoyed it), Roy knows you're about to use a technique he hadn't even taught you yet. Anyways he forgot to state that Noteleks was on his persons from the start (something to do with the new rules where 1 summon can be active indefinitely and always just around (like pikachu).

Roy performs the summoning technique to bring forth RUSO THE BOSS OF ALL OLMS. But it doesn't stop there, because Ruso hates travelling alone. Due to this, he wouldn't just turn up alone - he'd bring some friends.

Ruso is summoned > merges instantly with Roy via Noteleks, but Ruso (prior to mering to Noteleks) already merges within him the other 3 (Mooncake, Mudkip, and Maskera).

The spikes hit and send Roy flying off but no damage is done due to the abilities of Maskera which Roy now has access to.

(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.

Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.

(Olm Kuchiyose no Jutsu: Ruso) Olm Summoning Technique: Ruso
Type: Defence/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ruso is the boss summoning of the Olms. In the violent ninja world, only the strong survived. Olms were blind, and although sensed through other means were generally disadvantaged against the more developed creatures. In order to survive, they looked towards their boss whose unique ability allowed them to do just that. His ability allowed him to bring about a fusion of animals as he took within himself other Olms - the number never never exceeding three- doing so allowed him to use abilities of the different animals to become one all powerful being. Unlike most other summonings which had 1 element, the collection of abilities allowed him to become sole defender of their region during many wars. Of course, like anything else, there were some heavy restrictions which came with abilities as unique as this. To begin with, summoning the boss in this state means that the user cannot have any of those animals on field beforehand. Once summoned with the animals fused within himself, the user would be unable to summon them again for six turns starting from that point. In addition, the boss himself cannot use any techniques whatsoever, other than the abilities he has gained from the other summonings. Moreover, the boss himself could not actually use the elemental jutsus himself without the aid of his ability, so he is only able to use one element per turn. Once summoned, he'd last four turns before he is forced to return to his homeland. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. Must be summoned with all Olms already infused (and posted as reference), and cannot infuse other Olms into himself as the battle progresses. He himself can only withstand one hit from any S-rank, after which any ranked technique causes him to reverse summon back to safety. The fusion is similar to Ma and Pa's fusion to a summoners shoulders, but more advanced as the Olms fuse into each other creating one perfect animal the size of a human.

(Olm Kuchiyose no Jutsu: Mooncake ) - Olm Summoning Technique: Mooncake
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: One and a half meters tall, and his width relative to his height. Protected by a specific seal, Mooncake has no real use, nor any abilities other than that which was placed on him. In a similar fashion to 'Four Violet Flames Formation' which required the use of the four Sound ninjas to hold seals in place, ensuring no person/spirit could enter or leave the area, Mooncake had a similar, yet not so similar seal placed on him by the elder Olms upon his birth. The seal itself does no damage to anyone attempting to enter his vicinity, nor does it prevent them from actually doing so - it instead has the ability to block any Fuinjutsu techniques (A-rank and below) from being used on him, and the area 1 meter around him. This ability is purely defensive in nature, and can be useful when facing an opponent who relies heavily on sealing techniques as he would retain his abilities, but Mooncake is not a special Olm. He remains on field for 4 turns, and can only be summoned once. If directly hit by any offensive ninjutsu attack higher than C-rank, he is forced to summon himself back to safety. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated.

(Olm Kuchiyose no Jutsu: Mudkip) - Olm Summoning Technique: Mudkip
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Mudkip is an Olm who specialises purely on defensive arts, as well as reporting during times of war/intel based missions. His ability is somewhat overlooked in times of peace, as Mudkip had nothing further to offer, however came to be essential in the Olms' time of need - his unique ability is limited to, and goes no further than, surviving. What this means for Mudkip is, he is able to withstand damage which other Olms (nor humans) could even dream of surviving. His ability allows him to thin out any chakra which strikes his body, and release that momentum outward, and away from him, allowing him to survive damage of any techniques where the damage does not exceed 100. This is not to say physical techniques (e.g Water Style: Typhoon Water Vortex, or even Earth Release: Destructive Rising Rock Pillars) would not be able to stop him in his tracks/send him flying away due to the momentum, it simply allows him to be able to recover without taking any damage which either one of those jutsus would have otherwise dealt him. His speed equivalent to that of an Jonin Ranked opponent. His rank was obtained purely due to this ability. Due to his small stature, his ability is useful in recon type missions as Mudkip is roughly half a meter in length, with his width being relative to his height and so cannot be used as a shield to defend an average sized ninja. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. ~ Can only be summoned once per battle, and lasts four turns when summoned. His ability to survive high damage points is replinished each turn, and so would need the opponent to attack him with an appropriately powered jutsu to destroy him permanently.

(Olm Kuchiyose no Jutsu: Maskera) Olm Summoning Technique: Maskera
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: Maskera is a small Olm roughly a meter long, and 30 cms wide. When it was born, Maskera had no specific affinity but instead could use waves, blasts, and constructs of the Wind element (not freeform, but the listed jutsus in the jutsu section). When using that elements, Maskera did not only perform them with beauty and elegance, but it also had the ability to focus so much chakra into it, allowing the jutsus themselves to be bigger in size, the Wind waves and blasts to be bigger, sharper, and generally having more blunt force (depending on the nature of the technique itself). This ability allowed him to use more focused and concentrated chakra in whatever element that was used, giving fourty more damage points to all jutsus. This skill was powerful and unbelievably envied by all Olms, young and old. However, his progress was soon halted as Maskera found his unique ability to be wasted as he became ill, and ended up not being able to master different elemental jutsus other than the ones he had learned as a kid, and so, without being able to progress he could not use jutsus ranked higher than D-rank. Luckily the illness only halted the learning of more advanced jutsus, but did not affect his unique ability, allowing him to make use of that and become mid-tier in the Olm hierarchy. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. He is however better at sensing the quantity of prey/opponents by smell. ~ Can only be summoned once per battle, and lasts four turns. Due to its small size and general weakness, Maskera disperses if hit directly by any ranked technique.

Good luck, have fun.
Reported for spamming
 
Last edited:

Gatsndshanks

Active member
Legendary
Joined
Dec 15, 2008
Messages
17,622
Kin
10💸
Kumi
0💴
Trait Points
0⚔️
Awards
(OOC: Lmao, now I know for a fact you don't have that technique because I'm clan leader... but I'll allow it).

As you start glowing like the main girl from Stardust (saw the film again recently, actually decent - a little bit too romantic for my taste but I'm not completely dead inside so I still enjoyed it), Roy knows you're about to use a technique he hadn't even taught you yet. Anyways he forgot to state that Noteleks was on his persons from the start (something to do with the new rules where 1 summon can be active indefinitely and always just around (like pikachu).

Roy performs the summoning technique to bring forth RUSO THE BOSS OF ALL OLMS. But it doesn't stop there, because Ruso hates travelling alone. Due to this, he wouldn't just turn up alone - he'd bring some friends.

Ruso is summoned > merges instantly with Roy via Noteleks, but Ruso (prior to mering to Noteleks) already merges within him the other 3 (Mooncake, Mudkip, and Maskera).

The spikes hit and send Roy flying off but no damage is doing due to the abilities of Maskera which Roy now has access to.

(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.

Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.

(Olm Kuchiyose no Jutsu: Ruso) Olm Summoning Technique: Ruso
Type: Defence/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ruso is the boss summoning of the Olms. In the violent ninja world, only the strong survived. Olms were blind, and although sensed through other means were generally disadvantaged against the more developed creatures. In order to survive, they looked towards their boss whose unique ability allowed them to do just that. His ability allowed him to bring about a fusion of animals as he took within himself other Olms - the number never never exceeding three- doing so allowed him to use abilities of the different animals to become one all powerful being. Unlike most other summonings which had 1 element, the collection of abilities allowed him to become sole defender of their region during many wars. Of course, like anything else, there were some heavy restrictions which came with abilities as unique as this. To begin with, summoning the boss in this state means that the user cannot have any of those animals on field beforehand. Once summoned with the animals fused within himself, the user would be unable to summon them again for six turns starting from that point. In addition, the boss himself cannot use any techniques whatsoever, other than the abilities he has gained from the other summonings. Moreover, the boss himself could not actually use the elemental jutsus himself without the aid of his ability, so he is only able to use one element per turn. Once summoned, he'd last four turns before he is forced to return to his homeland. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. Must be summoned with all Olms already infused (and posted as reference), and cannot infuse other Olms into himself as the battle progresses. He himself can only withstand one hit from any S-rank, after which any ranked technique causes him to reverse summon back to safety. The fusion is similar to Ma and Pa's fusion to a summoners shoulders, but more advanced as the Olms fuse into each other creating one perfect animal the size of a human.

(Olm Kuchiyose no Jutsu: Mooncake ) - Olm Summoning Technique: Mooncake
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: One and a half meters tall, and his width relative to his height. Protected by a specific seal, Mooncake has no real use, nor any abilities other than that which was placed on him. In a similar fashion to 'Four Violet Flames Formation' which required the use of the four Sound ninjas to hold seals in place, ensuring no person/spirit could enter or leave the area, Mooncake had a similar, yet not so similar seal placed on him by the elder Olms upon his birth. The seal itself does no damage to anyone attempting to enter his vicinity, nor does it prevent them from actually doing so - it instead has the ability to block any Fuinjutsu techniques (A-rank and below) from being used on him, and the area 1 meter around him. This ability is purely defensive in nature, and can be useful when facing an opponent who relies heavily on sealing techniques as he would retain his abilities, but Mooncake is not a special Olm. He remains on field for 4 turns, and can only be summoned once. If directly hit by any offensive ninjutsu attack higher than C-rank, he is forced to summon himself back to safety. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated.

(Olm Kuchiyose no Jutsu: Mudkip) - Olm Summoning Technique: Mudkip
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Mudkip is an Olm who specialises purely on defensive arts, as well as reporting during times of war/intel based missions. His ability is somewhat overlooked in times of peace, as Mudkip had nothing further to offer, however came to be essential in the Olms' time of need - his unique ability is limited to, and goes no further than, surviving. What this means for Mudkip is, he is able to withstand damage which other Olms (nor humans) could even dream of surviving. His ability allows him to thin out any chakra which strikes his body, and release that momentum outward, and away from him, allowing him to survive damage of any techniques where the damage does not exceed 100. This is not to say physical techniques (e.g Water Style: Typhoon Water Vortex, or even Earth Release: Destructive Rising Rock Pillars) would not be able to stop him in his tracks/send him flying away due to the momentum, it simply allows him to be able to recover without taking any damage which either one of those jutsus would have otherwise dealt him. His speed equivalent to that of an Jonin Ranked opponent. His rank was obtained purely due to this ability. Due to his small stature, his ability is useful in recon type missions as Mudkip is roughly half a meter in length, with his width being relative to his height and so cannot be used as a shield to defend an average sized ninja. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. ~ Can only be summoned once per battle, and lasts four turns when summoned. His ability to survive high damage points is replinished each turn, and so would need the opponent to attack him with an appropriately powered jutsu to destroy him permanently.

(Olm Kuchiyose no Jutsu: Maskera) Olm Summoning Technique: Maskera
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: Maskera is a small Olm roughly a meter long, and 30 cms wide. When it was born, Maskera had no specific affinity but instead could use waves, blasts, and constructs of the Wind element (not freeform, but the listed jutsus in the jutsu section). When using that elements, Maskera did not only perform them with beauty and elegance, but it also had the ability to focus so much chakra into it, allowing the jutsus themselves to be bigger in size, the Wind waves and blasts to be bigger, sharper, and generally having more blunt force (depending on the nature of the technique itself). This ability allowed him to use more focused and concentrated chakra in whatever element that was used, giving fourty more damage points to all jutsus. This skill was powerful and unbelievably envied by all Olms, young and old. However, his progress was soon halted as Maskera found his unique ability to be wasted as he became ill, and ended up not being able to master different elemental jutsus other than the ones he had learned as a kid, and so, without being able to progress he could not use jutsus ranked higher than D-rank. Luckily the illness only halted the learning of more advanced jutsus, but did not affect his unique ability, allowing him to make use of that and become mid-tier in the Olm hierarchy. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. He is however better at sensing the quantity of prey/opponents by smell. ~ Can only be summoned once per battle, and lasts four turns. Due to its small size and general weakness, Maskera disperses if hit directly by any ranked technique.


Reported for spamming
Reported for being a sexy mf
 
  • Love
Reactions: Erzo

Kerrah

Active member
Legendary
Joined
Oct 16, 2011
Messages
12,651
Kin
262💸
Kumi
36💴
Trait Points
0⚔️
Awards
(OOC: Lmao, now I know for a fact you don't have that technique because I'm clan leader... but I'll allow it).

As you start glowing like the main girl from Stardust (saw the film again recently, actually decent - a little bit too romantic for my taste but I'm not completely dead inside so I still enjoyed it), Roy knows you're about to use a technique he hadn't even taught you yet. Anyways he forgot to state that Noteleks was on his persons from the start (something to do with the new rules where 1 summon can be active indefinitely and always just around (like pikachu).

Roy performs the summoning technique to bring forth RUSO THE BOSS OF ALL OLMS. But it doesn't stop there, because Ruso hates travelling alone. Due to this, he wouldn't just turn up alone - he'd bring some friends.

Ruso is summoned > merges instantly with Roy via Noteleks, but Ruso (prior to mering to Noteleks) already merges within him the other 3 (Mooncake, Mudkip, and Maskera).

The spikes hit and send Roy flying off but no damage is done due to the abilities of Maskera which Roy now has access to.

(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.

Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.

(Olm Kuchiyose no Jutsu: Ruso) Olm Summoning Technique: Ruso
Type: Defence/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ruso is the boss summoning of the Olms. In the violent ninja world, only the strong survived. Olms were blind, and although sensed through other means were generally disadvantaged against the more developed creatures. In order to survive, they looked towards their boss whose unique ability allowed them to do just that. His ability allowed him to bring about a fusion of animals as he took within himself other Olms - the number never never exceeding three- doing so allowed him to use abilities of the different animals to become one all powerful being. Unlike most other summonings which had 1 element, the collection of abilities allowed him to become sole defender of their region during many wars. Of course, like anything else, there were some heavy restrictions which came with abilities as unique as this. To begin with, summoning the boss in this state means that the user cannot have any of those animals on field beforehand. Once summoned with the animals fused within himself, the user would be unable to summon them again for six turns starting from that point. In addition, the boss himself cannot use any techniques whatsoever, other than the abilities he has gained from the other summonings. Moreover, the boss himself could not actually use the elemental jutsus himself without the aid of his ability, so he is only able to use one element per turn. Once summoned, he'd last four turns before he is forced to return to his homeland. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. Must be summoned with all Olms already infused (and posted as reference), and cannot infuse other Olms into himself as the battle progresses. He himself can only withstand one hit from any S-rank, after which any ranked technique causes him to reverse summon back to safety. The fusion is similar to Ma and Pa's fusion to a summoners shoulders, but more advanced as the Olms fuse into each other creating one perfect animal the size of a human.

(Olm Kuchiyose no Jutsu: Mooncake ) - Olm Summoning Technique: Mooncake
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: One and a half meters tall, and his width relative to his height. Protected by a specific seal, Mooncake has no real use, nor any abilities other than that which was placed on him. In a similar fashion to 'Four Violet Flames Formation' which required the use of the four Sound ninjas to hold seals in place, ensuring no person/spirit could enter or leave the area, Mooncake had a similar, yet not so similar seal placed on him by the elder Olms upon his birth. The seal itself does no damage to anyone attempting to enter his vicinity, nor does it prevent them from actually doing so - it instead has the ability to block any Fuinjutsu techniques (A-rank and below) from being used on him, and the area 1 meter around him. This ability is purely defensive in nature, and can be useful when facing an opponent who relies heavily on sealing techniques as he would retain his abilities, but Mooncake is not a special Olm. He remains on field for 4 turns, and can only be summoned once. If directly hit by any offensive ninjutsu attack higher than C-rank, he is forced to summon himself back to safety. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated.

(Olm Kuchiyose no Jutsu: Mudkip) - Olm Summoning Technique: Mudkip
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Mudkip is an Olm who specialises purely on defensive arts, as well as reporting during times of war/intel based missions. His ability is somewhat overlooked in times of peace, as Mudkip had nothing further to offer, however came to be essential in the Olms' time of need - his unique ability is limited to, and goes no further than, surviving. What this means for Mudkip is, he is able to withstand damage which other Olms (nor humans) could even dream of surviving. His ability allows him to thin out any chakra which strikes his body, and release that momentum outward, and away from him, allowing him to survive damage of any techniques where the damage does not exceed 100. This is not to say physical techniques (e.g Water Style: Typhoon Water Vortex, or even Earth Release: Destructive Rising Rock Pillars) would not be able to stop him in his tracks/send him flying away due to the momentum, it simply allows him to be able to recover without taking any damage which either one of those jutsus would have otherwise dealt him. His speed equivalent to that of an Jonin Ranked opponent. His rank was obtained purely due to this ability. Due to his small stature, his ability is useful in recon type missions as Mudkip is roughly half a meter in length, with his width being relative to his height and so cannot be used as a shield to defend an average sized ninja. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. ~ Can only be summoned once per battle, and lasts four turns when summoned. His ability to survive high damage points is replinished each turn, and so would need the opponent to attack him with an appropriately powered jutsu to destroy him permanently.

(Olm Kuchiyose no Jutsu: Maskera) Olm Summoning Technique: Maskera
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: Maskera is a small Olm roughly a meter long, and 30 cms wide. When it was born, Maskera had no specific affinity but instead could use waves, blasts, and constructs of the Wind element (not freeform, but the listed jutsus in the jutsu section). When using that elements, Maskera did not only perform them with beauty and elegance, but it also had the ability to focus so much chakra into it, allowing the jutsus themselves to be bigger in size, the Wind waves and blasts to be bigger, sharper, and generally having more blunt force (depending on the nature of the technique itself). This ability allowed him to use more focused and concentrated chakra in whatever element that was used, giving fourty more damage points to all jutsus. This skill was powerful and unbelievably envied by all Olms, young and old. However, his progress was soon halted as Maskera found his unique ability to be wasted as he became ill, and ended up not being able to master different elemental jutsus other than the ones he had learned as a kid, and so, without being able to progress he could not use jutsus ranked higher than D-rank. Luckily the illness only halted the learning of more advanced jutsus, but did not affect his unique ability, allowing him to make use of that and become mid-tier in the Olm hierarchy. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. He is however better at sensing the quantity of prey/opponents by smell. ~ Can only be summoned once per battle, and lasts four turns. Due to its small size and general weakness, Maskera disperses if hit directly by any ranked technique.


Reported for spamming
All according to plan!!

The spikes were going towards the man and my success was finally here! But he dares perform the almighty summoning jutsu! However, I am prepared for this. As the technique is being performed I place my palm onto my floor of energy, and instantly revert all the summonings as they appear. No merging occurs or protection, and the spikes are spiking you really hard, I tip my hat and smirk as you're spiked.

(Kaunta-Kuchiyose no Jutsu): Counter summoning technique
Rank:C
Type:Supplementary
Range:Short-Long
Chakra Cost:15
Damage points:N/A
Description: when the opponent forms the hand seals to perform 'Kuchiyose no jutsu', the user of this jutsu, releases an amount of chakra into his/her hand and lays their palm on to the ground, this then enables a disruption throughout the ground and disrupts the calling of the summoned creature/weapon when the foe tries to summon.
 
  • Wow
Reactions: Gatsndshanks

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,911
Kin
551💸
Kumi
1,094💴
Trait Points
0⚔️
Awards
All according to plan!!

The spikes were going towards the man and my success was finally here! But he dares perform the almighty summoning jutsu! However, I am prepared for this. As the technique is being performed I place my palm onto my floor of energy, and instantly revert all the summonings as they appear. No merging occurs or protection, and the spikes are spiking you really hard, I tip my hat and smirk as you're spiked.

(Kaunta-Kuchiyose no Jutsu): Counter summoning technique
Rank:C
Type:Supplementary
Range:Short-Long
Chakra Cost:15
Damage points:N/A
Description: when the opponent forms the hand seals to perform 'Kuchiyose no jutsu', the user of this jutsu, releases an amount of chakra into his/her hand and lays their palm on to the ground, this then enables a disruption throughout the ground and disrupts the calling of the summoned creature/weapon when the foe tries to summon.
*Poof*

Defying the very rules of NB, Noteleks would disappear alongside all other summonings it connected to Roy, leaving Roy feeling naked, and alone (and kind of afraid).

Roy knew what he had to do - it was stupid he hadn't thought of it before... the best way to fight Dawan...

KUCHIYOSE NO JUTSU - DAWAN

(Olm Kuchiyose no Jutsu: Dawan) - Olm Summoning Technique: Dawan
Rank: S
Type: Supplementary
Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.)
Chakra Cost: 40
Damage Points: N/A (Genjutsus are B-ranked but they do no damage anyway)
Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated.
Note: Both these jutsus can be only performed 2 times.
Note: Can't use one jutsu in one turn and the second in the next.
Note: Summon can only be summoned once and lasts for 4 turns.
Note: Genjutsu lasts 2 turns unless released by the opponent beforehand.
Note: Genjutsu count towards one of the users 3 jutsus.
Note: These two jutsus are both considered B-ranked genjutsu and are two complete different jutsus

What will you do now, you piece of shit - he murmurs as he throws a single Kunai arcing to his right (approaching you from your left side) as he runs forward towards the other Kiyoshi. Meanwhile, Dawan places Dawan in a genjutsu.

Due to Dawan's genjutsu, Dawan ( :) ) would now see the Kunai coming from his right side whilst Roy appears to be running away from him despite now closing down the distance drastically, preparing to fly kick his opponents head right off.

Taking a leap, he'd aim to do just that

DYNAMIC ENTRY!

He didn't shout that though - it was more of an internal dialogue, so that Dawan didn't hear him.
 
  • Love
Reactions: Gatsndshanks

Kerrah

Active member
Legendary
Joined
Oct 16, 2011
Messages
12,651
Kin
262💸
Kumi
36💴
Trait Points
0⚔️
Awards
*Poof*

Defying the very rules of NB, Noteleks would disappear alongside all other summonings it connected to Roy, leaving Roy feeling naked, and alone (and kind of afraid).

Roy knew what he had to do - it was stupid he hadn't thought of it before... the best way to fight Dawan...

KUCHIYOSE NO JUTSU - DAWAN

(Olm Kuchiyose no Jutsu: Dawan) - Olm Summoning Technique: Dawan
Rank: S
Type: Supplementary
Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.)
Chakra Cost: 40
Damage Points: N/A (Genjutsus are B-ranked but they do no damage anyway)
Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated.
Note: Both these jutsus can be only performed 2 times.
Note: Can't use one jutsu in one turn and the second in the next.
Note: Summon can only be summoned once and lasts for 4 turns.
Note: Genjutsu lasts 2 turns unless released by the opponent beforehand.
Note: Genjutsu count towards one of the users 3 jutsus.
Note: These two jutsus are both considered B-ranked genjutsu and are two complete different jutsus

What will you do now, you piece of shit - he murmurs as he throws a single Kunai arcing to his right (approaching you from your left side) as he runs forward towards the other Kiyoshi. Meanwhile, Dawan places Dawan in a genjutsu.

Due to Dawan's genjutsu, Dawan ( :) ) would now see the Kunai coming from his right side whilst Roy appears to be running away from him despite now closing down the distance drastically, preparing to fly kick his opponents head right off.

Taking a leap, he'd aim to do just that

DYNAMIC ENTRY!

He didn't shout that though - it was more of an internal dialogue, so that Dawan didn't hear him.
Wanna see me do it again?

You must be registered for see images


I keep my hand on the ground and Dawan is poofed out of existence as well, all is well. I stand up and start laughing as all your beloved Olms are no more. I stomp on my floor and dust is thrown in your eyes, irritating you very much.

(Kaunta-Kuchiyose no Jutsu): Counter summoning technique
Rank:C
Type:Supplementary
Range:Short-Long
Chakra Cost:15
Damage points:N/A
Description: when the opponent forms the hand seals to perform 'Kuchiyose no jutsu', the user of this jutsu, releases an amount of chakra into his/her hand and lays their palm on to the ground, this then enables a disruption throughout the ground and disrupts the calling of the summoned creature/weapon when the foe tries to summon.
(Doton: Disuta-bu Shikaku) - Earth Release: Disturbed Vision
Type: Supplementary
Rank: D
Range: Short-Long
Chakra cost: 10
Damage points: N/A
Description: The user will begin by stomping the ground and channelling his Earth chakra into it. He will then gather Earth particles from within the ground and bring them onto the battlefield, sending them towards their opponent. The purpose of these Earth particles is to temporarily blind the opponent, by flying straight towards his eyes. the particles are invisible to the naked eye.
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,911
Kin
551💸
Kumi
1,094💴
Trait Points
0⚔️
Awards
Wanna see me do it again?

You must be registered for see images


I keep my hand on the ground and Dawan is poofed out of existence as well, all is well. I stand up and start laughing as all your beloved Olms are no more. I stomp on my floor and dust is thrown in your eyes, irritating you very much.

(Kaunta-Kuchiyose no Jutsu): Counter summoning technique
Rank:C
Type:Supplementary
Range:Short-Long
Chakra Cost:15
Damage points:N/A
Description: when the opponent forms the hand seals to perform 'Kuchiyose no jutsu', the user of this jutsu, releases an amount of chakra into his/her hand and lays their palm on to the ground, this then enables a disruption throughout the ground and disrupts the calling of the summoned creature/weapon when the foe tries to summon.
(Doton: Disuta-bu Shikaku) - Earth Release: Disturbed Vision
Type: Supplementary
Rank: D
Range: Short-Long
Chakra cost: 10
Damage points: N/A
Description: The user will begin by stomping the ground and channelling his Earth chakra into it. He will then gather Earth particles from within the ground and bring them onto the battlefield, sending them towards their opponent. The purpose of these Earth particles is to temporarily blind the opponent, by flying straight towards his eyes. the particles are invisible to the naked eye.
Unsummon this!

Roy would bring forth an Earthen creature from the ground that looked like a golum because it was one.

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

AYHEAHAHHHHHH

He screamed as he felt minor irritations in his eyes. He sensed the dust coming but it had gone past all his defences.

Anyways, he wipes his eyes and is ok again straight after.
 

Kerrah

Active member
Legendary
Joined
Oct 16, 2011
Messages
12,651
Kin
262💸
Kumi
36💴
Trait Points
0⚔️
Awards
Unsummon this!

Roy would bring forth an Earthen creature from the ground that looked like a golum because it was one.

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field

AYHEAHAHHHHHH

He screamed as he felt minor irritations in his eyes. He sensed the dust coming but it had gone past all his defences.

Anyways, he wipes his eyes and is ok again straight after.
Amazed by not being able to counter the summoning of some weird earthen creature, I send out a huge lightning lotus which penetrates the golem and completely destroys it, moving onto your path and then zapping you. I stand on my amazing energy floor.

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!

(Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge
Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80
Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.
 
  • Wow
Reactions: Gatsndshanks

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,911
Kin
551💸
Kumi
1,094💴
Trait Points
0⚔️
Awards
Amazed by not being able to counter the summoning of some weird earthen creature, I send out a huge lightning lotus which penetrates the golem and completely destroys it, moving onto your path and then zapping you. I stand on my amazing energy floor.

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!

(Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge
Rank:S
Type:Attack
Range:Short-Long
Chakra cost:40
Damage Points:80
Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.
The lightning as it reaches short range would seemingly disappear.

Roy would use the powers of his custom weapon to cause this, displacing the lightning and leaving both himself and the golem unharmed!

He would also maintain the frequency, using it to potentially get rid of other techniques later down the line. At the same time, the staff would also blind you.

(Rada no Enjo - Aiwendil)- Radagast's Aid - Aiwendil
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The staff known as Aiwendil is one which has a height of roughly one and half meters, made of wood which is reinforced on the inside with a hard unknown metal which makes the staff indestructible, however this does not mean it can destroy anything and everything. At the top end of the staff the wooden structure opens up to reveal what appears to be a crystal ball similar to that which Hiruzen used in naruto pre-shippuden to watch Naruto. The staff is somewhat sentient in the sense that it has an aura of it's own and knows the difference between the user and others who may try to wield it but due to it's structure, it does not have the means to move independently. In terms of abilities, the staff has the ability to change it's vibrational frequency, allowing it to mimic different forms of energy and/or matter which comes close to it's vicinity (short range). This ability allows it to nullify physical and/or energy attacks which are in short range within it by altering its vibrational frequency to displace the incoming form of energy and/or matter. In order to use this ability, the user must simply focus chakra into Aiwendil and the staff would use that chakra to perform this defensive technique. This ability requires 40 chakra points and because of the high chakra count needed to use it, it can only be used twice per battle. Due to the way it works, it is able to nullify attacks of equal rank and/or power, and lower. Of course this excludes the Wind element due to sound's inherent weakness of the element. This move is known as Istari's Will.

Moreover, the staff also uses the crystal which resides at the top of it to be wielded in battle to give the user an advantage. This feature is able to reach out to mid range and require the user to first send chakra into the staff, albeit a smaller amount as compared to the first ability. Once the user sends 30 chakra points into Aiwendil, the crystal would release a bright shinning light which would act as a flash, blinding the opponent. However, all those who are on the receiving end of the flash of light are caught in a genjutsu which uses sight to capture it's targets. Within the genjutsu, the opponent would find themselves pierced with what appears to be Lightning spears, these spears would 'hit' the opponents just as they try to once again regain their eyesight after the sudden flash. The spears would once hitting the opponent spiral/coil around all their limbs, leaving them standing still, almost as if they were crucified, unable to move and in immense pain, slowly bleeding out. This would count as an A-ranked genjutsu and can only be used 3 times per battle. This move is known as A view of Gladden Fields.

In addition, the user has the ability to channel 20 chakra points into the staff and cause it to vibrate mildly, allowing them to deflect other weapons which may come into contact with them. This does no grievous harm if used directly to hit a human target but will violently push them 4 meters away whilst causing some blunt damage which could lead to bruising. It's generally more useful when being used to deflect other type of weapons or thrown Kunais. The ability is considered B-ranked (damage dealt and chakra needed.) This vibrating feature is a jutsu named Yaznog's Demise. Lastly, the user can use the crystal to act as flash bombs, but without the genjutsu. This would be to simply blind the opponent and only requires 5 chakra points.

~ Can only be taught by Erzo
~ All of the abilities would count as part of the users jutsus excluding the flash bomb feature which is just a fancy way of using a flash bomb without physically throwing it on the floor, but remaining just as effective and not any more dangerous. Due to this, it can be performed passively, becoming quite useful when in close quarter combat. However it can only be used a maximum of 5 times per battle. To use Istari's Will, and Yaznog's demise, the user must have some training in Sound as they're both sound based concepts.

(Ototon: Niji Parusu) - Sound Release: Secondary Pulse
Rank: C
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 15 (-5 )
Damage Points: N/A
Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn.

Meanwhile, the golem who is safe and unhamred would attack you using mud drop, creating the opening above you as you're floating.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
 

Kerrah

Active member
Legendary
Joined
Oct 16, 2011
Messages
12,651
Kin
262💸
Kumi
36💴
Trait Points
0⚔️
Awards
The lightning as it reaches short range would seemingly disappear.

Roy would use the powers of his custom weapon to cause this, displacing the lightning and leaving both himself and the golem unharmed!

He would also maintain the frequency, using it to potentially get rid of other techniques later down the line. At the same time, the staff would also blind you.

(Rada no Enjo - Aiwendil)- Radagast's Aid - Aiwendil
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The staff known as Aiwendil is one which has a height of roughly one and half meters, made of wood which is reinforced on the inside with a hard unknown metal which makes the staff indestructible, however this does not mean it can destroy anything and everything. At the top end of the staff the wooden structure opens up to reveal what appears to be a crystal ball similar to that which Hiruzen used in naruto pre-shippuden to watch Naruto. The staff is somewhat sentient in the sense that it has an aura of it's own and knows the difference between the user and others who may try to wield it but due to it's structure, it does not have the means to move independently. In terms of abilities, the staff has the ability to change it's vibrational frequency, allowing it to mimic different forms of energy and/or matter which comes close to it's vicinity (short range). This ability allows it to nullify physical and/or energy attacks which are in short range within it by altering its vibrational frequency to displace the incoming form of energy and/or matter. In order to use this ability, the user must simply focus chakra into Aiwendil and the staff would use that chakra to perform this defensive technique. This ability requires 40 chakra points and because of the high chakra count needed to use it, it can only be used twice per battle. Due to the way it works, it is able to nullify attacks of equal rank and/or power, and lower. Of course this excludes the Wind element due to sound's inherent weakness of the element. This move is known as Istari's Will.

Moreover, the staff also uses the crystal which resides at the top of it to be wielded in battle to give the user an advantage. This feature is able to reach out to mid range and require the user to first send chakra into the staff, albeit a smaller amount as compared to the first ability. Once the user sends 30 chakra points into Aiwendil, the crystal would release a bright shinning light which would act as a flash, blinding the opponent. However, all those who are on the receiving end of the flash of light are caught in a genjutsu which uses sight to capture it's targets. Within the genjutsu, the opponent would find themselves pierced with what appears to be Lightning spears, these spears would 'hit' the opponents just as they try to once again regain their eyesight after the sudden flash. The spears would once hitting the opponent spiral/coil around all their limbs, leaving them standing still, almost as if they were crucified, unable to move and in immense pain, slowly bleeding out. This would count as an A-ranked genjutsu and can only be used 3 times per battle. This move is known as A view of Gladden Fields.

In addition, the user has the ability to channel 20 chakra points into the staff and cause it to vibrate mildly, allowing them to deflect other weapons which may come into contact with them. This does no grievous harm if used directly to hit a human target but will violently push them 4 meters away whilst causing some blunt damage which could lead to bruising. It's generally more useful when being used to deflect other type of weapons or thrown Kunais. The ability is considered B-ranked (damage dealt and chakra needed.) This vibrating feature is a jutsu named Yaznog's Demise. Lastly, the user can use the crystal to act as flash bombs, but without the genjutsu. This would be to simply blind the opponent and only requires 5 chakra points.

~ Can only be taught by Erzo
~ All of the abilities would count as part of the users jutsus excluding the flash bomb feature which is just a fancy way of using a flash bomb without physically throwing it on the floor, but remaining just as effective and not any more dangerous. Due to this, it can be performed passively, becoming quite useful when in close quarter combat. However it can only be used a maximum of 5 times per battle. To use Istari's Will, and Yaznog's demise, the user must have some training in Sound as they're both sound based concepts.

(Ototon: Niji Parusu) - Sound Release: Secondary Pulse
Rank: C
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 15 (-5 )
Damage Points: N/A
Description: A pulse based jutsu used to copy and sustain other Sound frequencies, Secondary pulse has no power to do damage of its own, whether physical or mental. The main and only aspect of this jutsu is to be used as support for other Sound techniques, mimicking their frequency when they're used and preserving that frequency continuously throughout battle. Due to its special function, it can however only be used with jutsus that are defensive and/or supplementary, making it a mostly defensive/supplementary aid to those who use it. To make up for this, however it is able to sustain two frequencies with the user paying -5 chakra point for per a single turn. In addition, it has the ability to change the frequency of jutsus its used on in order to effect different things. For example, a frequency which effects techniques of A-ranked can be altered so that it specifically works on C-ranked jutsus. This ability only works to lower the frequency to deal with lower ranked techniques, and cannot work to amplify sound jutsus, meaning something A-ranked will not be able to change its frequency to S-ranked, but must be kept at the same frequency, or go down lower to B/C/D-ranks. Altering frequency simply changes the frequency so that the sound is able to work on different techniques of the same and/or lower ranks, and has no other purpose.~ Can only be taught by Erzo. This jutsu - once used - lasts a total of five turns, once those 5 turns are up, the user must wait a turn before being to use this jutsu again. Due to its simple nature, it can be used alongside a Sound jutsu which fit the criteria needed for this to work (in the same time frame), but other wise consumes its own spot in time-frame if activated independently. When used to change frequency (either same rank or lower) it counts as one of the moves per turn.

Meanwhile, the golem who is safe and unhamred would attack you using mud drop, creating the opening above you as you're floating.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
Seeing my beautiful lotus destroyed by that horrifying weapon, I had enough.

COME TO ME ELDERS

With a quick summoning, the Basilisk elders have arrived, I am bitten and achieve basilisk mode, I am very quick and powerful. At the same time, I grow out all my hair to create a humanoid of hair that completely covers me and is bursting out chakra and hair at every moment. With my speed being too quick to track I shape my Kiyoshi energy into a ball of spikes as I slam myself into you, and you are pulverized into nothingness.

(Kuchiyose no Jutsu: Korou) Summoning Technique: Elders
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra Cost: 40 (x2)
Damage Points: N/A
Description: A summoning technique that summons both elders of the basilisk tribe. Once summoned, they situate on the users shoulders and wrap their tail around the users arm and can be used to whip or stab flesh. Primarily, the summonings are for the activation of the 'Basilisk Mode' but can be used offensively and are both proficient in 'Suiton' and 'Fuuton' elements, both having the knowledge to create blasts of their respective element upto A-rank.
• Summons last for upto four turns
• Speed of the user slows down during the four turn period


Bashirisuku Modo | Basilisk Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80 (+15 to Taijutsu)
Description: After the user summons the Basilisk Elders, the left elder bites the user with a special toxin which rapidly alters the users DNA and causes the user to go through a metamorphosis. This toxin in potent amounts would overwork the prey's body and cause them to die, but in a very small and dilute dose it can be used to enhance an organism's body but would still ultimately harm the organism. The users skin changes into Basilisk scales which makes the user impervious to Physical and Fire attacks up to A rank. The toxin greatly increases the users adrenaline production and distribution throughout the body and increases the blood flow and oxygen consumption, causing the user to gain enormous endurance and strength. The users muscles grow bigger giving massive strength (able to crush boulders) and gain speed that only MS can track (as his leg strength will greatly increase). Also the user gains unique senses, he can use his forked tongue to smell chakra [only up to mid range](like how a snake can smell if prey/predators are nearby). After four turns the right elder bites the user giving him the antidote which will reverse the changes and returns the user to his original form, but will be left extremely tired (the shifting and toxin causes bodily damage and causes the user to be unable to continue). This mode causes the elders to stay on the field until this mode finishes, then they will disappear.

-Must have signed the Basilisk Contract
-Once per battle
-Lasts four turns
-Afterwards the user collapses from physical exhaustion and is unable to continue.
-Takes 1 turn for the transformation to complete and during this turn, the user will be unable to move by himself, as he won't be able to control his body.
-This mode causes the elders to stay on the battlefield until the mode ends and during this time the user cannot summon or have any other summons on the field.


Tsubaki no Hayashita Sennin: Ken'i no Kyōretsuna Tamashī | Dance of the Bearded Sage: Authority of the Vigorous Soul
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short – Long
Chakra: 50 (-15 per turn)
Damage: N/A (-20 to the user)
Description: Perhaps one of the most powerful techniques of the Dance of the Bearded Sage where the user will, through the conversion and release of an immense amount of chakra, empowers and manipulates hair to emerge from each pore on their body to create a construct fueled by the user’s chakra flow to essentially create a humanoid which encases the user’s body. The hair produced by the user’s body is incredibly versatile in the sense that it is capable of possessing different characteristics upon creation which can be changed in battle. It can be produced as firm and unbending hair, soft and pliable hair, or elastic hair capable of producing A-Rank physical damage. The humanoid will essentially accentuate the user’s movements. For example should the user run forward the construct will respond the same producing the identical movement and speed. The construct’s appearance can vary aesthetically but essentially in its creation it will take the form of a large humanoid roughly up to three times the size of the user. The hair produced by the by the user’s body is infused with an immense amount of chakra; as such it offers the user incredible defensive capabilities for its duration. The humanoid construct is capable of defending against A-Rank elemental ninjutsu and S-Rank taijutsu. Should the humanoid be cut the user is capable of expending an additional 5 chakra to replace the lost body parts. Due to the excessive chakra infused into the hair other Dance of the Bearded Sage techniques which use the hair of the Vigorous Soul will gain an increase of 20 damage to their strength.
Once activated, lasts four turns. Restoring the hair requires the user to expend one of their moves and 5 chakra. Upon deactivation the user will suffer exhaustion and be unable to use taijtusu up to A-Rank and will have lost two ranks in speed for two turns. The great amount of hair expelled from the user will cause them to experience a full body pain from their pores.
 

Erzo

Active member
Legendary
Joined
Jul 27, 2011
Messages
17,911
Kin
551💸
Kumi
1,094💴
Trait Points
0⚔️
Awards
Seeing my beautiful lotus destroyed by that horrifying weapon, I had enough.

COME TO ME ELDERS

With a quick summoning, the Basilisk elders have arrived, I am bitten and achieve basilisk mode, I am very quick and powerful. At the same time, I grow out all my hair to create a humanoid of hair that completely covers me and is bursting out chakra and hair at every moment. With my speed being too quick to track I shape my Kiyoshi energy into a ball of spikes as I slam myself into you, and you are pulverized into nothingness.

(Kuchiyose no Jutsu: Korou) Summoning Technique: Elders
Rank: S
Type: Attack/Supplementary
Range: Short
Chakra Cost: 40 (x2)
Damage Points: N/A
Description: A summoning technique that summons both elders of the basilisk tribe. Once summoned, they situate on the users shoulders and wrap their tail around the users arm and can be used to whip or stab flesh. Primarily, the summonings are for the activation of the 'Basilisk Mode' but can be used offensively and are both proficient in 'Suiton' and 'Fuuton' elements, both having the knowledge to create blasts of their respective element upto A-rank.
• Summons last for upto four turns
• Speed of the user slows down during the four turn period

Bashirisuku Modo | Basilisk Mode
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80 (+15 to Taijutsu)
Description: After the user summons the Basilisk Elders, the left elder bites the user with a special toxin which rapidly alters the users DNA and causes the user to go through a metamorphosis. This toxin in potent amounts would overwork the prey's body and cause them to die, but in a very small and dilute dose it can be used to enhance an organism's body but would still ultimately harm the organism. The users skin changes into Basilisk scales which makes the user impervious to Physical and Fire attacks up to A rank. The toxin greatly increases the users adrenaline production and distribution throughout the body and increases the blood flow and oxygen consumption, causing the user to gain enormous endurance and strength. The users muscles grow bigger giving massive strength (able to crush boulders) and gain speed that only MS can track (as his leg strength will greatly increase). Also the user gains unique senses, he can use his forked tongue to smell chakra [only up to mid range](like how a snake can smell if prey/predators are nearby). After four turns the right elder bites the user giving him the antidote which will reverse the changes and returns the user to his original form, but will be left extremely tired (the shifting and toxin causes bodily damage and causes the user to be unable to continue). This mode causes the elders to stay on the field until this mode finishes, then they will disappear.

-Must have signed the Basilisk Contract
-Once per battle
-Lasts four turns
-Afterwards the user collapses from physical exhaustion and is unable to continue.
-Takes 1 turn for the transformation to complete and during this turn, the user will be unable to move by himself, as he won't be able to control his body.
-This mode causes the elders to stay on the battlefield until the mode ends and during this time the user cannot summon or have any other summons on the field.

Tsubaki no Hayashita Sennin: Ken'i no Kyōretsuna Tamashī | Dance of the Bearded Sage: Authority of the Vigorous Soul
Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short – Long
Chakra: 50 (-15 per turn)
Damage: N/A (-20 to the user)
Description: Perhaps one of the most powerful techniques of the Dance of the Bearded Sage where the user will, through the conversion and release of an immense amount of chakra, empowers and manipulates hair to emerge from each pore on their body to create a construct fueled by the user’s chakra flow to essentially create a humanoid which encases the user’s body. The hair produced by the user’s body is incredibly versatile in the sense that it is capable of possessing different characteristics upon creation which can be changed in battle. It can be produced as firm and unbending hair, soft and pliable hair, or elastic hair capable of producing A-Rank physical damage. The humanoid will essentially accentuate the user’s movements. For example should the user run forward the construct will respond the same producing the identical movement and speed. The construct’s appearance can vary aesthetically but essentially in its creation it will take the form of a large humanoid roughly up to three times the size of the user. The hair produced by the by the user’s body is infused with an immense amount of chakra; as such it offers the user incredible defensive capabilities for its duration. The humanoid construct is capable of defending against A-Rank elemental ninjutsu and S-Rank taijutsu. Should the humanoid be cut the user is capable of expending an additional 5 chakra to replace the lost body parts. Due to the excessive chakra infused into the hair other Dance of the Bearded Sage techniques which use the hair of the Vigorous Soul will gain an increase of 20 damage to their strength.
Once activated, lasts four turns. Restoring the hair requires the user to expend one of their moves and 5 chakra. Upon deactivation the user will suffer exhaustion and be unable to use taijtusu up to A-Rank and will have lost two ranks in speed for two turns. The great amount of hair expelled from the user will cause them to experience a full body pain from their pores.
As the weird things are summoned, Roy would simply decide to say **** you all and place them all in a genjutsu within which they all begin to have visions of an absolute mad ting, leaving them unable to focus or even continue with their own planned attack.

Roy followed this up with a second genjutsu which would see them all stuck in a wind bubble of sorts (some aspects are real and others not so much), as they continue to drown in madness, they'd also now all 3 suffocate and shit.

(Doton Genjutsu: Dou Ion) Earth Release Illusion: Ionic Mayhem
Type: Offensive
Rank: Forbidden Rank
Range: Short-Mid
Chakra: 50
Damage: 90 (-15 to the user)
Description:
To overcome the main weakness of Genjutsu (range), Scorps and Emperor found a way to induce genjutsu at higher distances. They found that if they used elemental manipulation and chakra as the medium for genjutsu, they could power the genjutsu longer and to higher effects. However, this also meant that this genjutsu would suffer from elemental weakness when facing elemental surges from the enemy as a release attempt. The user will do 3 hand seals (Boar+Rat+Horse) and unleash his earth chakra into the enemies body. Doing so he manipulates the minerals in the enemies body to alter his metabolism and mess with his ionic balance. Although many effects could be achieved with this same principle, the only one that one is capable of achieving without direct physical contact and medical knowledge is a type of madness or confusion linked to the accumulation of urea and creatinine in the central nervous system (as the ionic balance of minerals is messed up so is the renal functions, leading to the accumulation of said toxins). This induces several illusions and visions that mess up the enemies perception of reality. A type of madness that manifests in demonic torturing visions that eventually lead to the enemies loss of conscience. The technique, however, has some severe weaknesses. Clones are completely unaffected by it and the technique can only target one enemy. Not only that, but due to the immense power and control it commands, one can only use it twice per battle and the sheer physical and energetic requirements to use it will damage the user, making him unable to mold other forbidden rank techniques the next turn after its use. If released, the enemy's metabolism will quickly (if he is healthy and in a normal state) return the ionic balance to normal and the enemy will only feel fatigue for 3 turns (due to the energy needed to restore the balance) that might hinder his reactions and weaken his Taijutsu (-15 damage) and Speed (loss of one rank, inability to open EIG). However, if unreleased, the mental stress will lead to complete loss of conscience and mental breakdown. To release this Genjutsu the enemy must only apply a large amount of pain that will expel the users chakra from his body and thus his influence.

Jinsei no Saigo no Konseki) | Life's Last Vestige
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (mental stress + actual damage)
Description: An unlikely and rare combination, the user puts use of his ability to use one of the five elements as a means of inducing genjutsu. The jutsu begins with an upward gust of Wind consisting of quite some strength, allowing it to raise the people/persons it is used against with ease, whilst the air is simultaneously forced through the nostrils causing both distress and discomfort. The Wind which has now entered the opponent is used to disrupt the opponents normal chakra flow and induce a genjutsu in which the opponent suddenly feels the very air from their lungs being sucked out of them as the Wind which had raised them upwards continued to spin around them, the pressure holding them in place and preventing movement of all limbs. As they remain suspended, the spinning wind which had been just holding them in place suddenly feels sharper, and more concentrated. The spinning would increase in speed around the opponent, the rate at which the air is being sucked out of their lungs increasing with it. This is coupled with sudden sharp pains in random parts of the opponent's body as the Wind begins to hack and slice deeply into their skin, causing extreme pain which is almost impossible to register with all the suffering that's going on. The spinning wind which had been obscuring the opponents eyesight due to the nuisance of the spinning cloud-like Wind is now bloody red in colour, creating quite a disturbing view. The wind component of this technique is A-Ranked and so is the illusion. If the opponent does not manage to release within two turns of the genjutsu's activation, they would fall unconscious due to the belief that all the air is sucked out of them, leaving them unable to breath.

~ Can only be taught by Erzo. Can be used twice, with a two turn wait after each usage.
 
Top