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<p>[QUOTE="Yashiro, post: 15680194, member: 142513"]</p><p style="text-align: center"><img src="http://images.cooltext.com/4282588.png" data-url="http://images.cooltext.com/4282588.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[SPOILER]<strong>Summoning Animal:</strong> Seahorse ♞</p><p><strong>Scroll Owner:</strong> McRazor</p><p><strong>Other Users who have signed contract:</strong> Yashiro | -Cobalt- | Dragy | Perception</p><p><strong>Summoning Boss if existing:</strong> N/A</p><p><strong>Other Summoning Animals tied to contract:</strong> N/A</p><p><strong>Description and Background:</strong></p><p></p><p>Seahorses live in almost every sea and ocean around the world and there are currently 54 recognized species. They are one of the most majestic creatures found on earth, with seahorse mythology being found worldwide. Seahorses are renowned for their unique morphological features. The seahorse is a blend of a host of diverse creatures. The seahorse is said to have a head of a horse, a snout of an aardvark, eyes of a chameleon, pouch of a kangaroo and the tail of a monkey.</p><p>[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/yhHxJfo.png" data-url="http://i.imgur.com/yhHxJfo.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p>Seahorses are truly unique, and not just because of their unusual equine shape. Because of their body shape, seahorses are rather inept swimmers. In fact, Seahorses prefer to rest in one area, sometimes holding with their tails on to the same coral or seaweed for days. They beat their fins very quickly, up to 50 times a second, but they do not swim quickly. They are, however, very maneuverable and able to move up, down, forward or backward at great speed but only short distances. Although they are bony fish, they do not have scales but rather thin skin stretched over a series of bony plates, which are arranged in rings throughout their body. Each species has a distinct number of rings which gives them an unique protective armor. Its body can be compressed to half its normal size without lasting damage. The body’s resilience comes from its structure: approximately 36 square segments, each made of four bony plates. The plates connect to the spinal column’s vertebrae with collagen and can glide past one another, keeping the spine safe. This allows them to survive physical and pressure damage up to a single B rank, two C rank or four D rank techniques, before dispersing to their homelands.</p><p>[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/sPfKaSq.png" data-url="http://i.imgur.com/sPfKaSq.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p>Since the Seahorses are marine animals they require a water source in order to be summoned or can summon a water source with themselves, if none is on the battlefield. If being summoned in a water source they can be summoned up to mid range from the user, however, if they are summoned with a water source then it can only be done up to short range form the user. Seahorses are experts at camouflage which enables them to change color to match their habitat, helping them fend of predators. While feeding they produce a distinctive click each time a food item is ingested. The same clicks are heard with social interactions. This gives them the ability to communicate with their summoner, once he learns their clicking language which is achieved after finishing the training and adopting to the animal. Unusual among fish, seahorses have a flexible, well-defined neck and eyes that can move independently of each other which provides great awareness.</p><p></p><p>They mostly range from a few centimeters to a meter in size, while the boss summon is up to five meters and capable of protecting its summoner within its belly. Unlike any other animal species on the planet, Seahorses are the only males that become pregnant thus their belly pouch in which they carry the eggs during breeding season. The belly pouch has an oviduct which the user can use to enter or exit the pouch when in danger. Seahorses have a very unique chakra circulatory system which allows them to produce and manipulate water and wind techniques using their elongated snouts. They are also considered genjutsu masters and capable of producing powerful and unique illusions. Since they don't have hands they use the clicking noise as a medium for genjutsu.[/SPOILER]</p><p></p><p>Signed the contract <a href="http://narutobase.net/forums/showthread.php?t=465770">Here</a></p><p></p><p>[HR][/HR]</p><p></p><p><strong><u>Seahorse Summonings:</u></strong></p><p></p><p><strong>Shīhōsu Kuchiyose no Jutsu: Kingdra | Seahorse Summoning Technique: Kingdra</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Kingdra, also known as King Dragy, is the boss summon of the seahorse contract for apparent reasons. Other than the majestic and distinguishing looks, it has a completely unique abilitiy. Kingdra is the biggest of the seahorses, their protector and so called ruler of the seven seas. Kingdra is a large seahorse with a tightly curled tail. It is covered in blue scales except for its yellow, compact belly scales. There are thin spines with a single branch atop its head and thin, white fins under its cheeks. Its thin snout is powerful and it is the center of its chakra system. Using its snout, Kingdra is able to mold and shape manipulate its chakra in order to aid the user in battle. Its long and elongated snout is also capable of producing loud and painful clicks which are usually used for communication. Two-pronged fins extend slightly past its cheeks. On its back are two white fins supported by thin, blue spines similar to the ones on its head. A great leader is said to be able to boost the morale of its army, thus why Kingdra is the boss summon. With its look and battle prowess it has proven itself to be a worthy leader of the Seahorse contract and an amazing companion to the Seahorse contractors. Upon summoning Kingdra, both the user and the opponent can sense its ominous presence. To the user, Kingdra's presence is a great morale boost as well as an ability boost. Kingdra has the unique ability to boost the users usage of the water element, but unlike any other generic boost. When in play, Kingdra helps the user by molding its own chakra and adding it to the users attacks. Effectively, this halves the users chakra usage and allows him for more precise and compact techniques. Following the damage and chakra scaling, the user would use only half of the required chakra while retaining the same damage value. Simplified, it is two users molding their chakra together in order to create a combo of the same technique. Regarding limitations, Kingdra has a chakra pool of 500 and it spans over a course of 3 turns while Kingdra is in action. Kingdra doesn't have the ability to use normal water techniques on its own, with the only exception being the technique that the user himself is performing at that very moment. However, all the regular Seahorse Arts are free to use for every summon within the contract and the same goes for Kingdra. Ancient mythology and various stories that are passed down from knee to knee say that the yawn of the sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. It's also said that once Kingdra decides to emerge from the depths of the ocean, with its brute strength, it can create large whirlpools and sea-born tornadoes on the surface. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the sea to rest and build up its energy. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. Stories like these aren't yet proven and they are mostly told by sailors who cross the deepest oceans but they clearly depict how much respect Kingdra has.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Can use the boosting ability 1 time per turn</p><p>Note: Boosting ability doesn't increase damage in any way</p><p>Note: Boosting ability counts as one of the users 3 techniques per turn</p><p>Note: Can stay on the field for 3 turns</p><p>Note: Can only be summoned once</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/fwppzJ0.png" data-url="http://i.imgur.com/fwppzJ0.png" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p></p><p><strong>Shīhōsu Kuchiyose no Jutsu: Guraukasu | Seahorse Summoning Technique: Glaucus</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Glaucus is a robust and human sized seahorse that is known for helping fishermen and sailors when caught within storms. He is yellowish in color an cheerfully looking, giving away the friendly aura. He likes the presence of humans and he is always there to help them. It is his natural instinct to do so. His scales are matching the color of the rest of his body and he has two fins that are capable of swinging quickly, just below its neck. He has a sort of spiky mane on his back and deep blue and cleverly eyes. Glaucus is the main enemy of Kingdra because Kingdra is the one causing those devastating storms for its own amusement. Being in countless battles with Kingdra, Glaucus developed a resistance to storms and is able to survive stormy environments due to the innate chakra enhanced shield. It is the only seahorse with an innate chakra enhanced shield, capable of surviving two techniques up to A rank (or one S rank technique), however, due to the shield being innate, Glaucus doesn't have the ability to use the Seahorse Arts: Enhanced Chakra Shield technique. Being a very good friend with humans, Glaucus doesn't have a killing instinct and never uses its abilities in offensive purposes. It focused on its own survival and helping those in need. Using its snout for chakra manipulation, Glaucus can rapidly expand its water source up to short range, thus serving as a protective barrier for itself and the user. Due to its quite advanced chakra and shape manipulation, Glaucus can form the water shield as a solid structure capable of withstanding A rank techniques within a very brief moment. Defense is of essence and sometimes few seconds can be the difference between life and death. This is the reason why Glaucus pushes its focus to the maximum when in unfavorable situations and always turns out as the heroic savior.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Water shield (both on itself and the summoner) can only be used twice per battle but can be maintained for 2 turns. It also counts as a move usage.</p><p>Note: Glaucus can stay on the field for 4 turns</p><p>Note: Can only be summoned once[/SPOILER]</p><p></p><p><strong>Shīhōsu Kuchiyose no Jutsu: Kaosu | Seahorse Summoning Technique: Chaos</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Chaos is described as the small figure that everyone would bully around, yet it has immense power that rare have witnessed. Chaos is a very dark and unpleasant looking seahorse. Just by its looks it could awake fear within the opponent although nothing alike killing intent. It has a much longer tail than any other seahorse, which it uses in various ways. It is dark green in color and has a spiky mane that is connected with what seems to be swimming skin. Chaos got its name from its ability to turn water into nothingness, void (metaphorically of course). What the ability in reality represents is creating a very strong suction effect within its water source, so powerful that it would act as a water magnet, pulling all water within medium range on the battlefield into its own water source and expanding it for the same amount of water as its own advantage. Unfortunately, the suction effect has its limitations. It can only suck up water sources/techniques up to A-rank and it can only be used twice per battle, with a 1 turn cooldown. Once sucked in, the water can later on be used for further techniques by the seahorse or user as a regular water source, however, the seahorse itself doesn't have the ability to immediately expel the water and would have to use a designated technique for that. Despite its size, Chaos is a formidable and bulky seahorse. It's slightly smaller than an average human but its curled tail is very long. It uses it to keep hold of the ground when performing the suction technique but it can also use it for grabbing and binding opponents within short range. It's said that explosives are kept in small packages and Chaos is a real example of the nonexistent proportionate relation between size and strength.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Water suction can only be used twice per battle with a 1 turn cooldown</p><p>Note: Chaos can stay on the field for 4 turns</p><p>Note: Can only be summoned once[/SPOILER]</p><p></p><p><strong>Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create bubbles and air pockets within its own water source. After creating the bubble/s, Aeolus has two choices. It can either rapidly expel a massive amount of smaller bubbles that hinder the opponents vision and help the user prepare a covert attack or expel a big bubble that can be used to trap the opponent within it and contain his techniques. When used in rapid succession the bubbles don't pose a physical threat to the opponent purely by themselves but mainly serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength is divided (ranked for defensive scaling purposes). The other way of using the bubble is trapping the opponent, but it is a slower technique because it needs to travel to the opponent first. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Bubbles can only be used twice per battle with a 2 turn cooldown</p><p>Note: Aeolus can stay on the field for 4 turns</p><p>Note: Can only be summoned once[/SPOILER]</p><p></p><p><strong>Shīhōsu Kuchiyose no Jutsu: Hepaisutosu | Seahorse Summoning Technique: Hephaestus</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Hephaestus is a regularly sized seahorse, with about average human height and body constitution, that was expelled from the community and exiled into the 6th aquatic circle of hell. This is where the souls of the deceased are trapped in flaming tombs and scalded with boiling water by Hephaestus. The gruesome character traits are also visible on its body. It is red in color with sharp lines defining its figure. It has devilish red eyes and a spiky, blood-red colored mane on its back. Along with a couple of fins, it uses the mane for movement within the water. According to mythology Hephaestus is believed to still habitat deep underwater, in the 6th aquatic circle of hell. Deep there, the pressure and heat are so great that only the souls of the deceased can exist for Hephaestus to rule them. As their ruler, Hephaestus uses fire to control and contain them, from which its abilities originate. Being able to produce and use fire chakra, Hephaestus often resorts to a very torturous and punishing technique, heating up water molecules and sources using its own chakra. The heating process happens quickly and is accompanied by Hephaestus' eyes starting to glow red as well as the water source turning red itself. The heat quickly reaches just below the boiling temperature of the water source in order to prevent evaporation but still inflict serious skin damage. If an opponent happens to be trapped within a heated water source he would suffer serious scalding injuries which are classified as 2nd degree burns. These burns are deeper and result in splitting of skin layers or painful blistering of skin. The heating ability is S ranked and it can only affect water jutsus of same strength, meaning that the maximum rank of the affected water shouldn't exceed A rank, due to fire being weak to water. Using the same principle, Hephaestus can also evaporate water molecules and sources completely, although this ability can only affect the water up to B rank. To be able to completely evaporate the water, the heat from Hephaetus' fire chakra has to be stronger than the water source thus the one rank minimum difference.</p><p>Note: Must have signed the Seahorse contract and have its tattoo</p><p>Note: Heating up of the water source can only be used twice per battle with a 1 turn cooldown</p><p>Note: Evaporation can only be used once per battle</p><p>Note: Using any of its abilities counts as a move turn</p><p>Note: Hephaestus can stay on the field for 4 turns</p><p>Note: Can only be summoned once[/SPOILER]</p><p></p><p><strong><u>Seahorse Arts:</u></strong></p><p></p><p><strong>11) (Shīhōsu Geijutsu: Tlanusi no kyūin) - Seahorse Arts: The suction of Tlanusi</strong></p><p>[SPOILER]Rank: A</p><p>Range: Short - Long</p><p>Type: Offensive</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Once the target is in contact with the same source of water as a seahorse, the seahorse would place its snout into the water and start powerfully sucking through its snout whilst releasing</p><p>its chakra, causing a whirling vortex to form beneath the target, said vortex draws the target into the center of it forcefully drawing the target deeper and</p><p>deeper into the water as well as throwing them entirely off balance and making them dizzy whilst the jutsu is in effect, once the target is drawn deeper into the water, the seahorse blasts heavier causing large amounts of pressure to be placed upon the target in attempt to drown him/her.</p><p>Notes - Requires the user and target to be in contact with a sufficient water source</p><p>- Can only be used 3 times per battle</p><p>- Can only be taught by Yashiro.[/SPOILER]</p><p></p><p>Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&page=159">Here</a></p><p></p><p><strong>Shīhōsu Geijutsu: Chakura no kyōka āmā | Seahorse Arts: Chakra Enhanced Armor</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Self</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The chakra enhanced armor consists of chakra being channeled into the scales that are encasing the body of the seahorse. Since the armor is one of the most unique defense mechanisms created by mother nature the seahorse has the ability to enhance it with chakra. What the chakra does is creating a new layer around the scales and adding extra durability to both the scales and the adhesive that is connecting them. This allows the scales to glide smother past each other and with greater care and precision, making sure that the seahorse can survive stronger techniques. The chakra enhanced armor allows the seahorse to survive an A rank technique before dispersing back to the depths of the ocean. It lasts for 3 turns or until deactivated or broken by an outside source.</p><p>Note: Must sign the Seahorse Summoning Contract</p><p>Note: Can only be used once[/SPOILER]</p><p></p><p><strong>Shīhōsu Geijutsu: Kamofurāju | Seahorse Arts: Camouflage</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C-Rank</p><p>Range: Self</p><p>Chakra: 15 (-5 per turn)</p><p>Damage: N/A</p><p>Description: Camouflage is a general trait of the seahorses. Being a stationary and passive creature, without any predatory skills, it developed camouflage as its own defense in order to survive on the sea bottoms. Camouflage works by changing the color of the seahorse to fit the natural nabitat. To a regular observer it would seem as if the seahorse vanished from sight and back into its homeland, leaving a bare water source behind it. It lasts for 2 turns or until deactivated. Dojutsu can see and locate the seahorse because it possesses a chakra circulatory system like humans.</p><p>Note: Must sign the Seahorse Summoning Contract</p><p>Note: Can only be used once[/SPOILER]</p><p></p><p><strong>Shīhōsu Genjutsu: Shussan | Seahorse Illusionary Arts: Giving Birth</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Description: Using its chakra and the clicking noise as a trigger, a seahorse can place the opponent within an illusion where it starts giving birth. Seahorse giving birth is very specific and unique from most other animals. Seahorses are the only males that give birth and when they do, they undergo a rapid color change before releasing the newborn from the pouch in a burst-like manner. In the illusion, the opponent would see the seahorse's pouch momentarily grow and the seahorse rapidly change its color (to a brighter shade). Finally, with the first contraction the seahorse would release a burst of very small seahorses at the opponent with the intention to block his vision and to distract him. The usual amount of seahorses being born is around 1000 but can even go as high as 2500, depending on the species. The size of the newborn seahorses within the illusion also depends on the seahorse giving birth. For example, the boss summon would obviously give birth to larger seahorses than usual, because his size is unusual as well. Since the amount of seahorses being born is extremely high and inappropriate it can be well explained. Like almost all other fish species, seahorses do not nurture their young after birth. Infants are susceptible to predators or ocean currents which wash them away from feeding grounds or into temperatures too extreme for their delicate bodies. Less than 0.5% of infants survive to adulthood, explaining why litters are so large. In reality, the illusion is a simple distraction used in order to give the user an advantage against the opponent.</p><p>Note: Must sign the Seahorse Summoning Contract</p><p>Note: Can only be used twice[/SPOILER]</p><p></p><p><strong>Shīhōsu Mōdo | Seahorse Mode</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40 (-20 per turn)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.</p><p><strong>Note:</strong> Must sign the Seahorse Summoning Contract</p><p><strong>Note:</strong> Can only be activated once</p><p><strong>Note:</strong> Mode lasts for 6 turns[/SPOILER]</p><p></p><p><strong>Shīhōsu Geijutsu: Nokogirihajō no Yoroi | Seahorse Arts: Serrated Armor</strong></p><p>[spoiler]Type: Offensive, Defensive </p><p>Rank: B-Rank</p><p>Range: Self</p><p>Chakra: 20 </p><p>Damage: 40</p><p>Description: Serrated Armor is a Seahorse Art based on Chakra Enhanced Armor however instead of performing the technique on a Seahorse the user will instead perform the technique on him or herself allowing them to enhance both their defensive and offensive abilities. At its most basic essence this technique mimics the scales of seahorses and applies that along with the basics of Chakra Enhanced Armor creating an armor of chakra scales around the user. As the technique suggests the scales are serrated allowing for a tearing form of damage akin to that of the sword Samehada. This technique also grants limited defensive capabilities. The armor can absorb damage from C-Rank and below ninjutsu and elemental taijutsu while also being able to resist damage from B-Rank and below taijutsu. The armor will persist for 4 turns</p><p>Note: Can be used three times per battle.</p><p>Note: Must sign the Seahorse Summoning Contract[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Yashiro, post: 15680194, member: 142513"] [CENTER][IMG]http://images.cooltext.com/4282588.png[/IMG][/CENTER] [SPOILER][B]Summoning Animal:[/B] Seahorse ♞ [B]Scroll Owner:[/B] McRazor [B]Other Users who have signed contract:[/B] Yashiro | -Cobalt- | Dragy | Perception [B]Summoning Boss if existing:[/B] N/A [B]Other Summoning Animals tied to contract:[/B] N/A [B]Description and Background:[/B] Seahorses live in almost every sea and ocean around the world and there are currently 54 recognized species. They are one of the most majestic creatures found on earth, with seahorse mythology being found worldwide. Seahorses are renowned for their unique morphological features. The seahorse is a blend of a host of diverse creatures. The seahorse is said to have a head of a horse, a snout of an aardvark, eyes of a chameleon, pouch of a kangaroo and the tail of a monkey. [SPOILER][CENTER][IMG]http://i.imgur.com/yhHxJfo.png[/IMG][/CENTER][/SPOILER] Seahorses are truly unique, and not just because of their unusual equine shape. Because of their body shape, seahorses are rather inept swimmers. In fact, Seahorses prefer to rest in one area, sometimes holding with their tails on to the same coral or seaweed for days. They beat their fins very quickly, up to 50 times a second, but they do not swim quickly. They are, however, very maneuverable and able to move up, down, forward or backward at great speed but only short distances. Although they are bony fish, they do not have scales but rather thin skin stretched over a series of bony plates, which are arranged in rings throughout their body. Each species has a distinct number of rings which gives them an unique protective armor. Its body can be compressed to half its normal size without lasting damage. The body’s resilience comes from its structure: approximately 36 square segments, each made of four bony plates. The plates connect to the spinal column’s vertebrae with collagen and can glide past one another, keeping the spine safe. This allows them to survive physical and pressure damage up to a single B rank, two C rank or four D rank techniques, before dispersing to their homelands. [SPOILER][CENTER][IMG]http://i.imgur.com/sPfKaSq.png[/IMG][/CENTER][/SPOILER] Since the Seahorses are marine animals they require a water source in order to be summoned or can summon a water source with themselves, if none is on the battlefield. If being summoned in a water source they can be summoned up to mid range from the user, however, if they are summoned with a water source then it can only be done up to short range form the user. Seahorses are experts at camouflage which enables them to change color to match their habitat, helping them fend of predators. While feeding they produce a distinctive click each time a food item is ingested. The same clicks are heard with social interactions. This gives them the ability to communicate with their summoner, once he learns their clicking language which is achieved after finishing the training and adopting to the animal. Unusual among fish, seahorses have a flexible, well-defined neck and eyes that can move independently of each other which provides great awareness. They mostly range from a few centimeters to a meter in size, while the boss summon is up to five meters and capable of protecting its summoner within its belly. Unlike any other animal species on the planet, Seahorses are the only males that become pregnant thus their belly pouch in which they carry the eggs during breeding season. The belly pouch has an oviduct which the user can use to enter or exit the pouch when in danger. Seahorses have a very unique chakra circulatory system which allows them to produce and manipulate water and wind techniques using their elongated snouts. They are also considered genjutsu masters and capable of producing powerful and unique illusions. Since they don't have hands they use the clicking noise as a medium for genjutsu.[/SPOILER] Signed the contract [url=narutobase.net/forums/showthread.php?t=465770]Here[/url] [HR][/HR] [B][U]Seahorse Summonings:[/U][/B] [b]Shīhōsu Kuchiyose no Jutsu: Kingdra | Seahorse Summoning Technique: Kingdra[/b] [spoiler]Type: Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: Kingdra, also known as King Dragy, is the boss summon of the seahorse contract for apparent reasons. Other than the majestic and distinguishing looks, it has a completely unique abilitiy. Kingdra is the biggest of the seahorses, their protector and so called ruler of the seven seas. Kingdra is a large seahorse with a tightly curled tail. It is covered in blue scales except for its yellow, compact belly scales. There are thin spines with a single branch atop its head and thin, white fins under its cheeks. Its thin snout is powerful and it is the center of its chakra system. Using its snout, Kingdra is able to mold and shape manipulate its chakra in order to aid the user in battle. Its long and elongated snout is also capable of producing loud and painful clicks which are usually used for communication. Two-pronged fins extend slightly past its cheeks. On its back are two white fins supported by thin, blue spines similar to the ones on its head. A great leader is said to be able to boost the morale of its army, thus why Kingdra is the boss summon. With its look and battle prowess it has proven itself to be a worthy leader of the Seahorse contract and an amazing companion to the Seahorse contractors. Upon summoning Kingdra, both the user and the opponent can sense its ominous presence. To the user, Kingdra's presence is a great morale boost as well as an ability boost. Kingdra has the unique ability to boost the users usage of the water element, but unlike any other generic boost. When in play, Kingdra helps the user by molding its own chakra and adding it to the users attacks. Effectively, this halves the users chakra usage and allows him for more precise and compact techniques. Following the damage and chakra scaling, the user would use only half of the required chakra while retaining the same damage value. Simplified, it is two users molding their chakra together in order to create a combo of the same technique. Regarding limitations, Kingdra has a chakra pool of 500 and it spans over a course of 3 turns while Kingdra is in action. Kingdra doesn't have the ability to use normal water techniques on its own, with the only exception being the technique that the user himself is performing at that very moment. However, all the regular Seahorse Arts are free to use for every summon within the contract and the same goes for Kingdra. Ancient mythology and various stories that are passed down from knee to knee say that the yawn of the sleeping Kingdra is powerful enough to create undercurrents capable of destroying small ships. It's also said that once Kingdra decides to emerge from the depths of the ocean, with its brute strength, it can create large whirlpools and sea-born tornadoes on the surface. Because of its immense power, Kingdra often hibernates deep in uninhabited areas of the sea to rest and build up its energy. When a storm arrives, Kingdra is said to awaken and wander about in search of prey. Stories like these aren't yet proven and they are mostly told by sailors who cross the deepest oceans but they clearly depict how much respect Kingdra has. Note: Must have signed the Seahorse contract and have its tattoo Note: Can use the boosting ability 1 time per turn Note: Boosting ability doesn't increase damage in any way Note: Boosting ability counts as one of the users 3 techniques per turn Note: Can stay on the field for 3 turns Note: Can only be summoned once [center][IMg]http://i.imgur.com/fwppzJ0.png[/img][/CENTER][/spoiler] [B]Shīhōsu Kuchiyose no Jutsu: Guraukasu | Seahorse Summoning Technique: Glaucus[/B] [SPOILER]Type: Defensive/Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Glaucus is a robust and human sized seahorse that is known for helping fishermen and sailors when caught within storms. He is yellowish in color an cheerfully looking, giving away the friendly aura. He likes the presence of humans and he is always there to help them. It is his natural instinct to do so. His scales are matching the color of the rest of his body and he has two fins that are capable of swinging quickly, just below its neck. He has a sort of spiky mane on his back and deep blue and cleverly eyes. Glaucus is the main enemy of Kingdra because Kingdra is the one causing those devastating storms for its own amusement. Being in countless battles with Kingdra, Glaucus developed a resistance to storms and is able to survive stormy environments due to the innate chakra enhanced shield. It is the only seahorse with an innate chakra enhanced shield, capable of surviving two techniques up to A rank (or one S rank technique), however, due to the shield being innate, Glaucus doesn't have the ability to use the Seahorse Arts: Enhanced Chakra Shield technique. Being a very good friend with humans, Glaucus doesn't have a killing instinct and never uses its abilities in offensive purposes. It focused on its own survival and helping those in need. Using its snout for chakra manipulation, Glaucus can rapidly expand its water source up to short range, thus serving as a protective barrier for itself and the user. Due to its quite advanced chakra and shape manipulation, Glaucus can form the water shield as a solid structure capable of withstanding A rank techniques within a very brief moment. Defense is of essence and sometimes few seconds can be the difference between life and death. This is the reason why Glaucus pushes its focus to the maximum when in unfavorable situations and always turns out as the heroic savior. Note: Must have signed the Seahorse contract and have its tattoo Note: Water shield (both on itself and the summoner) can only be used twice per battle but can be maintained for 2 turns. It also counts as a move usage. Note: Glaucus can stay on the field for 4 turns Note: Can only be summoned once[/SPOILER] [B]Shīhōsu Kuchiyose no Jutsu: Kaosu | Seahorse Summoning Technique: Chaos[/B] [SPOILER]Type: Offensive/Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Chaos is described as the small figure that everyone would bully around, yet it has immense power that rare have witnessed. Chaos is a very dark and unpleasant looking seahorse. Just by its looks it could awake fear within the opponent although nothing alike killing intent. It has a much longer tail than any other seahorse, which it uses in various ways. It is dark green in color and has a spiky mane that is connected with what seems to be swimming skin. Chaos got its name from its ability to turn water into nothingness, void (metaphorically of course). What the ability in reality represents is creating a very strong suction effect within its water source, so powerful that it would act as a water magnet, pulling all water within medium range on the battlefield into its own water source and expanding it for the same amount of water as its own advantage. Unfortunately, the suction effect has its limitations. It can only suck up water sources/techniques up to A-rank and it can only be used twice per battle, with a 1 turn cooldown. Once sucked in, the water can later on be used for further techniques by the seahorse or user as a regular water source, however, the seahorse itself doesn't have the ability to immediately expel the water and would have to use a designated technique for that. Despite its size, Chaos is a formidable and bulky seahorse. It's slightly smaller than an average human but its curled tail is very long. It uses it to keep hold of the ground when performing the suction technique but it can also use it for grabbing and binding opponents within short range. It's said that explosives are kept in small packages and Chaos is a real example of the nonexistent proportionate relation between size and strength. Note: Must have signed the Seahorse contract and have its tattoo Note: Water suction can only be used twice per battle with a 1 turn cooldown Note: Chaos can stay on the field for 4 turns Note: Can only be summoned once[/SPOILER] [B]Shīhōsu Kuchiyose no Jutsu: Aiorosu | Seahorse Summoning Technique: Aeolus[/B] [SPOILER]Type: Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Aeolus is the personification of wind. The wind master and creator of disaster. Although appearing to be calm in nature, Aeolus is very explosive in nature and can become very angry. This is usually the state when his powers are pushed to the maximum and when he can utilize them in the best possible way. Aeolus is a fairly strong looking seahorse. It's barely above the average size of a human and with a majestic, almost godlike appearance. It is an orange seahorse with various discolorations along its body. Its scales are clearly visible and distinguishable and its belly is much darker than the rest of its body. The majestic and godlike appearance is caused by the big and gentle eyes and the very complex and differently shaped fins along its back. Being the best wind user amongst the seahorses, Aeolus uses its snout to create bubbles and air pockets within its own water source. After creating the bubble/s, Aeolus has two choices. It can either rapidly expel a massive amount of smaller bubbles that hinder the opponents vision and help the user prepare a covert attack or expel a big bubble that can be used to trap the opponent within it and contain his techniques. When used in rapid succession the bubbles don't pose a physical threat to the opponent purely by themselves but mainly serve as a distraction. The strength of the ability altogether is A rank and depending on the amount of bubbles, their individual strength is divided (ranked for defensive scaling purposes). The other way of using the bubble is trapping the opponent, but it is a slower technique because it needs to travel to the opponent first. Aeolus infuses every bubble with chakra to make sure that he can control their path and make sure they reach their targets and not simply drift off under the influence of the wind currents. Once the bubble reaches its target it wraps around the opponent and instead of popping, due to the chakra coating, it maintains its form making it seem as if the opponent passed through one side of the bubble. Once in there, the opponent has to comply with the strengths and weaknesses of the water element in order to destroy the bubble and free himself. The bubble doesn't physically constrain the opponent but it prevents him from escaping from within the bubble before destroying it and one of the main purposes for the bubble is helping the user to further manipulate the bubble as a regular water source. Note: Must have signed the Seahorse contract and have its tattoo Note: Bubbles can only be used twice per battle with a 2 turn cooldown Note: Aeolus can stay on the field for 4 turns Note: Can only be summoned once[/SPOILER] [B]Shīhōsu Kuchiyose no Jutsu: Hepaisutosu | Seahorse Summoning Technique: Hephaestus[/B] [SPOILER]Type: Offensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Hephaestus is a regularly sized seahorse, with about average human height and body constitution, that was expelled from the community and exiled into the 6th aquatic circle of hell. This is where the souls of the deceased are trapped in flaming tombs and scalded with boiling water by Hephaestus. The gruesome character traits are also visible on its body. It is red in color with sharp lines defining its figure. It has devilish red eyes and a spiky, blood-red colored mane on its back. Along with a couple of fins, it uses the mane for movement within the water. According to mythology Hephaestus is believed to still habitat deep underwater, in the 6th aquatic circle of hell. Deep there, the pressure and heat are so great that only the souls of the deceased can exist for Hephaestus to rule them. As their ruler, Hephaestus uses fire to control and contain them, from which its abilities originate. Being able to produce and use fire chakra, Hephaestus often resorts to a very torturous and punishing technique, heating up water molecules and sources using its own chakra. The heating process happens quickly and is accompanied by Hephaestus' eyes starting to glow red as well as the water source turning red itself. The heat quickly reaches just below the boiling temperature of the water source in order to prevent evaporation but still inflict serious skin damage. If an opponent happens to be trapped within a heated water source he would suffer serious scalding injuries which are classified as 2nd degree burns. These burns are deeper and result in splitting of skin layers or painful blistering of skin. The heating ability is S ranked and it can only affect water jutsus of same strength, meaning that the maximum rank of the affected water shouldn't exceed A rank, due to fire being weak to water. Using the same principle, Hephaestus can also evaporate water molecules and sources completely, although this ability can only affect the water up to B rank. To be able to completely evaporate the water, the heat from Hephaetus' fire chakra has to be stronger than the water source thus the one rank minimum difference. Note: Must have signed the Seahorse contract and have its tattoo Note: Heating up of the water source can only be used twice per battle with a 1 turn cooldown Note: Evaporation can only be used once per battle Note: Using any of its abilities counts as a move turn Note: Hephaestus can stay on the field for 4 turns Note: Can only be summoned once[/SPOILER] [B][U]Seahorse Arts:[/U][/B] [B]11) (Shīhōsu Geijutsu: Tlanusi no kyūin) - Seahorse Arts: The suction of Tlanusi[/B] [SPOILER]Rank: A Range: Short - Long Type: Offensive Chakra: 30 Damage: 60 Description: Once the target is in contact with the same source of water as a seahorse, the seahorse would place its snout into the water and start powerfully sucking through its snout whilst releasing its chakra, causing a whirling vortex to form beneath the target, said vortex draws the target into the center of it forcefully drawing the target deeper and deeper into the water as well as throwing them entirely off balance and making them dizzy whilst the jutsu is in effect, once the target is drawn deeper into the water, the seahorse blasts heavier causing large amounts of pressure to be placed upon the target in attempt to drown him/her. Notes - Requires the user and target to be in contact with a sufficient water source - Can only be used 3 times per battle - Can only be taught by Yashiro.[/SPOILER] Approved [url=narutobase.net/forums/showthread.php?t=157594&page=159]Here[/url] [B]Shīhōsu Geijutsu: Chakura no kyōka āmā | Seahorse Arts: Chakra Enhanced Armor[/B] [SPOILER]Type: Supplementary Rank: A-Rank Range: Self Chakra: 30 Damage: N/A Description: The chakra enhanced armor consists of chakra being channeled into the scales that are encasing the body of the seahorse. Since the armor is one of the most unique defense mechanisms created by mother nature the seahorse has the ability to enhance it with chakra. What the chakra does is creating a new layer around the scales and adding extra durability to both the scales and the adhesive that is connecting them. This allows the scales to glide smother past each other and with greater care and precision, making sure that the seahorse can survive stronger techniques. The chakra enhanced armor allows the seahorse to survive an A rank technique before dispersing back to the depths of the ocean. It lasts for 3 turns or until deactivated or broken by an outside source. Note: Must sign the Seahorse Summoning Contract Note: Can only be used once[/SPOILER] [B]Shīhōsu Geijutsu: Kamofurāju | Seahorse Arts: Camouflage[/B] [SPOILER]Type: Supplementary Rank: C-Rank Range: Self Chakra: 15 (-5 per turn) Damage: N/A Description: Camouflage is a general trait of the seahorses. Being a stationary and passive creature, without any predatory skills, it developed camouflage as its own defense in order to survive on the sea bottoms. Camouflage works by changing the color of the seahorse to fit the natural nabitat. To a regular observer it would seem as if the seahorse vanished from sight and back into its homeland, leaving a bare water source behind it. It lasts for 2 turns or until deactivated. Dojutsu can see and locate the seahorse because it possesses a chakra circulatory system like humans. Note: Must sign the Seahorse Summoning Contract Note: Can only be used once[/SPOILER] [B]Shīhōsu Genjutsu: Shussan | Seahorse Illusionary Arts: Giving Birth[/B] [SPOILER]Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Description: Using its chakra and the clicking noise as a trigger, a seahorse can place the opponent within an illusion where it starts giving birth. Seahorse giving birth is very specific and unique from most other animals. Seahorses are the only males that give birth and when they do, they undergo a rapid color change before releasing the newborn from the pouch in a burst-like manner. In the illusion, the opponent would see the seahorse's pouch momentarily grow and the seahorse rapidly change its color (to a brighter shade). Finally, with the first contraction the seahorse would release a burst of very small seahorses at the opponent with the intention to block his vision and to distract him. The usual amount of seahorses being born is around 1000 but can even go as high as 2500, depending on the species. The size of the newborn seahorses within the illusion also depends on the seahorse giving birth. For example, the boss summon would obviously give birth to larger seahorses than usual, because his size is unusual as well. Since the amount of seahorses being born is extremely high and inappropriate it can be well explained. Like almost all other fish species, seahorses do not nurture their young after birth. Infants are susceptible to predators or ocean currents which wash them away from feeding grounds or into temperatures too extreme for their delicate bodies. Less than 0.5% of infants survive to adulthood, explaining why litters are so large. In reality, the illusion is a simple distraction used in order to give the user an advantage against the opponent. Note: Must sign the Seahorse Summoning Contract Note: Can only be used twice[/SPOILER] [B]Shīhōsu Mōdo | Seahorse Mode[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] S-Rank [B]Range:[/B] Short [B]Chakra:[/B] 40 (-20 per turn) [B]Damage:[/B] N/A [B]Description:[/B] The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn. [B]Note:[/B] Must sign the Seahorse Summoning Contract [B]Note:[/B] Can only be activated once [B]Note:[/B] Mode lasts for 6 turns[/SPOILER] [b]Shīhōsu Geijutsu: Nokogirihajō no Yoroi | Seahorse Arts: Serrated Armor[/b] [spoiler]Type: Offensive, Defensive Rank: B-Rank Range: Self Chakra: 20 Damage: 40 Description: Serrated Armor is a Seahorse Art based on Chakra Enhanced Armor however instead of performing the technique on a Seahorse the user will instead perform the technique on him or herself allowing them to enhance both their defensive and offensive abilities. At its most basic essence this technique mimics the scales of seahorses and applies that along with the basics of Chakra Enhanced Armor creating an armor of chakra scales around the user. As the technique suggests the scales are serrated allowing for a tearing form of damage akin to that of the sword Samehada. This technique also grants limited defensive capabilities. The armor can absorb damage from C-Rank and below ninjutsu and elemental taijutsu while also being able to resist damage from B-Rank and below taijutsu. The armor will persist for 4 turns Note: Can be used three times per battle. Note: Must sign the Seahorse Summoning Contract[/spoiler] [/QUOTE]
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