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<p>[QUOTE="Yashiro, post: 13072769, member: 142513"]</p><p style="text-align: center"><img src="http://images.cooltext.com/4282565.png" data-url="http://images.cooltext.com/4282565.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>(Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning</strong></p><p>[SPOILER]Rank: S</p><p>Range: Long</p><p>Type: Attack</p><p>Chakra: 40 (+ 15 per turn)</p><p>Damage: 80</p><p>Description: The user will do a row of 5 handseals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent.</p><p>Note: Usable 1x</p><p>Note: No Earth/Water jutsu for the next turn</p><p>Note: The water will fill up the orb in 5 seconds max</p><p>Note: If not out in 2 turns, the opponent will drown[/SPOILER]</p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=415891">Here</a></p><p></p><p><strong>9) (Doton/Fuuton: Gyakuryū ranpu) - Earth/Wind Release: Reverse Flow Ramp</strong></p><p>[SPOILER]Rank: S</p><p>Range: Mid - Long (Created Short ranged of the user)</p><p>Type: Supplementary/Offensive/Defensive</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user performs two swift hand seals before focusing their Earth chakra into the ground before them, he then causes a section of earth being 5 meters in height and 5 meters in width to emerge from the ground before him in the shape of a type of ramp or vertical half pipe,the earth ramp has a indent shape sort of like a C on the inside with the exact curve shape on the top end of the ramp, with the bottom being more flat in order to intercept a incoming technique, and the ramp is completely square on the outsideonce the earthen structure is formed, the user releases his wind chakra over the earth structure and causes a propelling force of wind to form all around the ramp, allowing the purpose of the ramp to be much more possible, the wind acts as a barrier to protect the earth structure from destructive techniques like lightning which would easily overpower the earth structure and destroy it, and also the propelling feature of the wind makes it much easier for techniques to flow through the earth structure,the purpose of the top end of the ramp which has a sort of curved edge that would allow an incoming technique to flow back downwards towards the ground, is since the ramp is 5 meters in length an incoming attack would just fly back towards the opponent but above him, hence the reason why the top end needs to be created with a curved shape facing towards the opponent, so that it would successfully return the opponents attack backto his exact position.</p><p>Notes - Can only be used twice per battle.</p><p>- Cannot use above A Rank Wind and Earth in the following turn.</p><p>- Each portion of this technique is equivalent to A Rank, The Earth ramp is A</p><p>Rank as well as the Wind covering it, the combined feature makes it an S Ranked technique.</p><p>- The propelling force of the wind is focused all around the earth structure, and flows in a frontward direction.</p><p>- Technique counts as 2/3 moves from the users 3 per turn.</p><p>- Explained Interactions:</p><p>Katon: When a fire technique is released from the opponent and makes it way into the ramp, it would naturally nullify the wind, but would still flow back towards the opponent since after the wind is nullified the earth structure still stands and would still allow the fire technique to flow through it.</p><p>Suiton: When a water technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the water to simply flow through it an back towards the opponent.</p><p>Doton: When a earth technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the earth to simply flow/roll through it an back towards the opponent.</p><p>Fuuton: When a wind technique is released from the opponent and makes it way into the ramp, the wind would have the same effect as with a water or earth technique, however if the wind technique is S Ranked, it would nullify the wind barrier, then depending on the destructive force of the resulting A Ranked wind technique it might still have a chance of still just flowing through the earth ramp or rather cancel it out as well.</p><p>Raiton: When a lightning technique is released from the opponent and makes it way into the ramp, the wind barrier would just nullify the lightning and would not send it back towards the opponent.</p><p>- Can only be taught by Yashiro.[/SPOILER]</p><p></p><p>Approved Here</p><p></p><p><strong>[Fuuton/Doton: Boukyaku Takeda] - Wind/Earth Style: Ferocious Oblivion</strong></p><p>[Spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user first does a single hand-seal [Boar] and then stomping the ground with either foot. Doing so, the user will create an underground tunnel towards the area below the opponent, at the same time also raising a 10 meter tall and thick hollow cylinder of earth around the opponent, 5 meters in width. Afterwards the user will perform 2 handseals, this time sending wind based chakra into the tunnel already created, in form of rapid long and slicing wind blades. Following the cylinder, massive waves of slicing wind envelop the target from below, slashing their body and violently hurling them out of the cylinder drenched in their own blood. The stomps on the ground can be done in quick succession, making it appear as if the wind follows the cylinder's creation, in matter of seconds, after the handseals take place. Being that the wind part of this technique enters the play only after the earth structure is formed, this technique is not entitled to the usage of 2 elemental natures at the same time.</p><p></p><p>- No Earth or Wind A ranked technique can be used in the next turn.</p><p>- May only be used x2 per battle, but not in consecutive turns.</p><p>- Counts as 2 techniques.</p><p>- Can only be taught by Loki[/Spoiler]</p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=357405&highlight=Loki">Here</a></p><p></p><p><strong>(Katon/Doton: Faiyāpitto) | Earth/Fire Release: Firepit</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will create a hollow earth ball out of his chakra, about the size of a tennis ball, and will use his fire chakra to create a flame inside. Because of minuscule holes in the basket, the flame will keep burning. The user throws the firepit towards his opponent and the moment the basket breaks, due to an impact by either a kunai/shuriken/other attack, the basket will brake and the flame inside will rapidly increase in size because of the sudden large amounts of oxygen, and wrap around the opponent, burning him.</p><p>Note: Can be used 4 times per battle</p><p>Note: Can only be taught by -Severus Snape-[/SPOILER]</p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=599122">Here</a></p><p></p><p><strong>(Kaen Tatsumaki) - Blazing Tornado</strong></p><p>[Spoiler]Type: Attack/Defense</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 80</p><p>Damage Points: 100</p><p>Description: The user combines there wind and fire</p><p>chakra together to create this ultimate attack. First</p><p>the user will build up there chakra in the air quickly</p><p>creating a high powered tornado, then by adding</p><p>there fire chakra to it the tornado will be set ablaze</p><p>creating a fire/wind combo thats very dangerrous.</p><p>This attack can be created infront of or around the</p><p>opponent, but if the user is withing short range of</p><p>this attack they will take the same amount of</p><p>damage.</p><p>Note: Can only be used once</p><p>Note: No s ranks or above the next turn</p><p>Note: User will take 30 damage too if its used at mid</p><p>range[/Spoiler]</p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=671167">Here</a></p><p>[/QUOTE]</p>
[QUOTE="Yashiro, post: 13072769, member: 142513"] [CENTER][IMG]http://images.cooltext.com/4282565.png[/IMG][/CENTER] [B](Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning[/B] [SPOILER]Rank: S Range: Long Type: Attack Chakra: 40 (+ 15 per turn) Damage: 80 Description: The user will do a row of 5 handseals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent. Note: Usable 1x Note: No Earth/Water jutsu for the next turn Note: The water will fill up the orb in 5 seconds max Note: If not out in 2 turns, the opponent will drown[/SPOILER] Learned [url=narutobase.net/forums/showthread.php?t=415891]Here[/url] [B]9) (Doton/Fuuton: Gyakuryū ranpu) - Earth/Wind Release: Reverse Flow Ramp[/B] [SPOILER]Rank: S Range: Mid - Long (Created Short ranged of the user) Type: Supplementary/Offensive/Defensive Chakra: 40 Damage: N/A Description: The user performs two swift hand seals before focusing their Earth chakra into the ground before them, he then causes a section of earth being 5 meters in height and 5 meters in width to emerge from the ground before him in the shape of a type of ramp or vertical half pipe,the earth ramp has a indent shape sort of like a C on the inside with the exact curve shape on the top end of the ramp, with the bottom being more flat in order to intercept a incoming technique, and the ramp is completely square on the outsideonce the earthen structure is formed, the user releases his wind chakra over the earth structure and causes a propelling force of wind to form all around the ramp, allowing the purpose of the ramp to be much more possible, the wind acts as a barrier to protect the earth structure from destructive techniques like lightning which would easily overpower the earth structure and destroy it, and also the propelling feature of the wind makes it much easier for techniques to flow through the earth structure,the purpose of the top end of the ramp which has a sort of curved edge that would allow an incoming technique to flow back downwards towards the ground, is since the ramp is 5 meters in length an incoming attack would just fly back towards the opponent but above him, hence the reason why the top end needs to be created with a curved shape facing towards the opponent, so that it would successfully return the opponents attack backto his exact position. Notes - Can only be used twice per battle. - Cannot use above A Rank Wind and Earth in the following turn. - Each portion of this technique is equivalent to A Rank, The Earth ramp is A Rank as well as the Wind covering it, the combined feature makes it an S Ranked technique. - The propelling force of the wind is focused all around the earth structure, and flows in a frontward direction. - Technique counts as 2/3 moves from the users 3 per turn. - Explained Interactions: Katon: When a fire technique is released from the opponent and makes it way into the ramp, it would naturally nullify the wind, but would still flow back towards the opponent since after the wind is nullified the earth structure still stands and would still allow the fire technique to flow through it. Suiton: When a water technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the water to simply flow through it an back towards the opponent. Doton: When a earth technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the earth to simply flow/roll through it an back towards the opponent. Fuuton: When a wind technique is released from the opponent and makes it way into the ramp, the wind would have the same effect as with a water or earth technique, however if the wind technique is S Ranked, it would nullify the wind barrier, then depending on the destructive force of the resulting A Ranked wind technique it might still have a chance of still just flowing through the earth ramp or rather cancel it out as well. Raiton: When a lightning technique is released from the opponent and makes it way into the ramp, the wind barrier would just nullify the lightning and would not send it back towards the opponent. - Can only be taught by Yashiro.[/SPOILER] Approved Here [B][Fuuton/Doton: Boukyaku Takeda] - Wind/Earth Style: Ferocious Oblivion[/B] [Spoiler]Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user first does a single hand-seal [Boar] and then stomping the ground with either foot. Doing so, the user will create an underground tunnel towards the area below the opponent, at the same time also raising a 10 meter tall and thick hollow cylinder of earth around the opponent, 5 meters in width. Afterwards the user will perform 2 handseals, this time sending wind based chakra into the tunnel already created, in form of rapid long and slicing wind blades. Following the cylinder, massive waves of slicing wind envelop the target from below, slashing their body and violently hurling them out of the cylinder drenched in their own blood. The stomps on the ground can be done in quick succession, making it appear as if the wind follows the cylinder's creation, in matter of seconds, after the handseals take place. Being that the wind part of this technique enters the play only after the earth structure is formed, this technique is not entitled to the usage of 2 elemental natures at the same time. - No Earth or Wind A ranked technique can be used in the next turn. - May only be used x2 per battle, but not in consecutive turns. - Counts as 2 techniques. - Can only be taught by Loki[/Spoiler] Learned [url=narutobase.net/forums/showthread.php?t=357405&highlight=Loki]Here[/url] [B](Katon/Doton: Faiyāpitto) | Earth/Fire Release: Firepit[/B] [SPOILER]Type: Attack Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will create a hollow earth ball out of his chakra, about the size of a tennis ball, and will use his fire chakra to create a flame inside. Because of minuscule holes in the basket, the flame will keep burning. The user throws the firepit towards his opponent and the moment the basket breaks, due to an impact by either a kunai/shuriken/other attack, the basket will brake and the flame inside will rapidly increase in size because of the sudden large amounts of oxygen, and wrap around the opponent, burning him. Note: Can be used 4 times per battle Note: Can only be taught by -Severus Snape-[/SPOILER] Learned [url=narutobase.net/forums/showthread.php?t=599122]Here[/url] [B](Kaen Tatsumaki) - Blazing Tornado[/B] [Spoiler]Type: Attack/Defense Rank: Forbidden Range: Short-Long Chakra Cost: 80 Damage Points: 100 Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage. Note: Can only be used once Note: No s ranks or above the next turn Note: User will take 30 damage too if its used at mid range[/Spoiler] Learned [url=narutobase.net/forums/showthread.php?t=671167]Here[/url] [/QUOTE]
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