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<p>[QUOTE="Yashiro, post: 11339800, member: 142513"]</p><p style="text-align: center"><img src="http://images.cooltext.com/4282538.png" data-url="http://images.cooltext.com/4282538.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>[ Suiton : Kawariyaku Name] - Water Release : Double Wave</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short- Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.</p><p><strong>Note:</strong> Can only be used 2 times per battle</p><p><strong>Note:</strong> Can't use any water technique at the same turn</p><p><strong>Note:</strong> Can only use up to b rank water techniques at the next turn.</p><p><strong>Note:</strong> Requires large water source.[/SPOILER]</p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=400379">Here</a></p><p></p><p><strong>(Suiton: Mizu Tekishutsu) - Water style: Water extraction</strong></p><p>[SPOILER]Type: supplementary</p><p>Rank:C</p><p>Range: short - long</p><p>Chakra Cost: 25</p><p>Damage Points: n/a</p><p>Description: The user will make 3 hand seals and focashis chakra into the ground useing his chakta he will force up any traped water beneth the ground to surface, (only enough to make the ground flooded a little bit) giving the user a water source.</p><p>Note: can only be used 3 times per battle</p><p>Note: the water only reachs as high as the users feet[/SPOILER]</p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=327615">Here</a></p><p></p><p><strong>Suiton:Amatsu Supin|Water Style:Heavenly Spin</strong></p><p>[spoiler]Rank:B</p><p>Type: Offensive/Defensive</p><p>Range:Short-Mid</p><p>Chakra:20 (-10 per turn)</p><p>Damage:40(if opponent gets dizzy)</p><p>Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Usable 4 times per battle</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />A solid construct has to be made prior to the usage of this jutsu</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Spinning lasts while the user focuses on it</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Only Taught/Usable by Igneel</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Cannot be applied to Forbidden Rank techniques[/spoiler]</p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=400794">Here</a></p><p></p><p><strong>(Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap </strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary/Defensive</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only. </p><p></p><p>Note & Restrictions:</p><p>- Can only be used three times per battle</p><p>- Can only be taught by EdwardSama (me)</p><p>- When you are in the water, only water techniques are allowed.</p><p>- Can only use water techniques up to B-rank when you are in the water.</p><p>- Needs one full turn until you can use it again.</p><p>- Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent.</p><p>- Requires a water source[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique</strong> </p><p>[SPOILER]<strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60 (+15 with lightning added)</p><p><strong>Description:</strong> The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn.</p><p></p><p>Notes & Restrictions:</p><p>- Can only be used three times per battle</p><p>- Needs to wait two full turns before using again.</p><p>- Can only be taught by EdwardSama</p><p>- The victim, if they escape before being covered in the water, will not face any side-effects from the technique.</p><p>- The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale.</p><p>- The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body)</p><p>- The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points.</p><p>- Requires a water source[/SPOILER] </p><p></p><p>Learned the two above techniques <a href="http://narutobase.net/forums/showthread.php?t=426235">Here</a></p><p></p><p><strong>Suiton: Seiryoku Suijun|Water Release: Forced Plummet</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user concentrates his chakra into any water source to make a couple of large tendrils quickly rise out and head into the air at high speeds. The liquid is composed of a very adhesive mixture and is able to stick to anything it touches. The tendrils latch on to anything airborne that the user controls them to and then brings it crashing down.</p><p>Note: Can only be used 4 times per battle</p><p>Note: Can only be Taught by -Danzo-[/SPOILER]</p><p></p><p>Learned Here</p><p></p><p><strong>(Suiton : Sōdaina mizu no Fenikkusu) - Water Release : Grand Water Phoenix</strong> </p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short- Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.</p><p>Note:Can only be used once in a battle</p><p>Note: Cannot use any water jutsus for the next turn</p><p>Note: It takes a jutsu move to form unless its already raining. </p><p>Note: Has to be taught by Johninto Uchiha[/SPOILER]</p><p></p><p>Learned <a href="http://narutobase.net/forums/showthread.php?t=564515">Here</a></p><p>[/QUOTE]</p>
[QUOTE="Yashiro, post: 11339800, member: 142513"] [Center][IMG]http://images.cooltext.com/4282538.png[/IMG][/CENTER] [B][ Suiton : Kawariyaku Name] - Water Release : Double Wave[/B] [SPOILER]Type: Attack Rank: S Range: Short- Mid Chakra Cost: 40 Damage Points: 80 Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements. [B]Note:[/B] Can only be used 2 times per battle [B]Note:[/B] Can't use any water technique at the same turn [B]Note:[/B] Can only use up to b rank water techniques at the next turn. [B]Note:[/B] Requires large water source.[/SPOILER] Learned [url=narutobase.net/forums/showthread.php?t=400379]Here[/url] [B](Suiton: Mizu Tekishutsu) - Water style: Water extraction[/B] [SPOILER]Type: supplementary Rank:C Range: short - long Chakra Cost: 25 Damage Points: n/a Description: The user will make 3 hand seals and focashis chakra into the ground useing his chakta he will force up any traped water beneth the ground to surface, (only enough to make the ground flooded a little bit) giving the user a water source. Note: can only be used 3 times per battle Note: the water only reachs as high as the users feet[/SPOILER] Learned [url=narutobase.net/forums/showthread.php?t=327615]Here[/url] [B]Suiton:Amatsu Supin|Water Style:Heavenly Spin[/B] [spoiler]Rank:B Type: Offensive/Defensive Range:Short-Mid Chakra:20 (-10 per turn) Damage:40(if opponent gets dizzy) Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body ♦Usable 4 times per battle ♦A solid construct has to be made prior to the usage of this jutsu ♦Spinning lasts while the user focuses on it ♦Only Taught/Usable by Igneel ♦Cannot be applied to Forbidden Rank techniques[/spoiler] Learned [url=narutobase.net/forums/showthread.php?t=400794]Here[/url] [B](Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap [/B] [SPOILER][B]Type:[/B] Supplementary/Defensive [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only. Note & Restrictions: - Can only be used three times per battle - Can only be taught by EdwardSama (me) - When you are in the water, only water techniques are allowed. - Can only use water techniques up to B-rank when you are in the water. - Needs one full turn until you can use it again. - Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent. - Requires a water source[/SPOILER] [B](Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique[/B] [SPOILER][B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] 60 (+15 with lightning added) [B]Description:[/B] The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn. Notes & Restrictions: - Can only be used three times per battle - Needs to wait two full turns before using again. - Can only be taught by EdwardSama - The victim, if they escape before being covered in the water, will not face any side-effects from the technique. - The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale. - The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body) - The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points. - Requires a water source[/SPOILER] Learned the two above techniques [url=narutobase.net/forums/showthread.php?t=426235]Here[/url] [B]Suiton: Seiryoku Suijun|Water Release: Forced Plummet[/B] [SPOILER]Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user concentrates his chakra into any water source to make a couple of large tendrils quickly rise out and head into the air at high speeds. The liquid is composed of a very adhesive mixture and is able to stick to anything it touches. The tendrils latch on to anything airborne that the user controls them to and then brings it crashing down. Note: Can only be used 4 times per battle Note: Can only be Taught by -Danzo-[/SPOILER] Learned Here [B](Suiton : Sōdaina mizu no Fenikkusu) - Water Release : Grand Water Phoenix[/B] [SPOILER]Type: Attack Rank: S Range: Short- Long Chakra Cost: 40 Damage Points: 80 Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed. Note:Can only be used once in a battle Note: Cannot use any water jutsus for the next turn Note: It takes a jutsu move to form unless its already raining. Note: Has to be taught by Johninto Uchiha[/SPOILER] Learned [url=narutobase.net/forums/showthread.php?t=564515]Here[/url] [/QUOTE]
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