Is there no chance of this technique being capable of forming a layer of ice of a normal earth surface? Also would this technique be able to freeze water techniques of the opponent? If Yes, upto which Rank?Hyouton: Kōrudotatchi | Ice Release: Cold Touch
Type: Supplementary
Rank: B-Rank
Range: Short/Long
Chakra cost: 20
Damage points: N/A
Description: While standing on a water surface, user simply gathers Hyouton chakra in both hands and places them on the surface. As his hands gets in contact with the surface his chakra spreads through the water and freezes it, creating an around one meter thick layer of ice. If the opponent is caught standing on the water surface while the water underneath him is freezing he will be trapped. Once the freezing process completely ends the surface is safe to walk on.
Note: Usable only four times per battle
Note: Only McRazor can use this
As already explained in the description, this jutsu is used when there is a large water source beneath you and the opponent. You place your hands on the ground and you release your chakra into the water which then freezes it. Because you're the creator of the technique, as well as an ice user you're aware of what's going to happen so you can easily protect yourself from being frozen and trapped while the same doesn't apply to the opponent. It takes about 2-3 seconds to completely freeze a short-mid lake and if the opponent doesn't react quickly enough his feet will be frozen on top of the ice and he will be stuck. This gives you an opening to attack the opponent.
Questions?
Sorry, the techniques says that you have to stand on the water source and that's its only use. :/Is there no chance of this technique being capable of forming a layer of ice of a normal earth surface? Also would this technique be able to freeze water techniques of the opponent? If Yes, upto which Rank?
No matterSorry, the techniques says that you have to stand on the water source and that's its only use. :/
I get it, when noobs do the Hurricane fist thang, you spite them by forming a object with sharp icicles attached to it just above them so that they would blast themselves into the trap.Hyouton: Tsurusu tsurara| Ice Release: Hanging Icicles
Type: Offensive
Rank: B-Rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40 (+ extra damage depending on the force)
Description: By channeling chakra throughout the battlefield the user can create a plateau above the enemy from which a huge number of icicles are hanging. They're very sharp and can easily pierce through the opponent, potentially causing immediate death, if the opponent collides with them with force. As they're formed they don't fall down, instead, they stay at the very place they're created. They will have the best effect if created quickly, just a few meters above the enemy. The plateau has a radius of approx. 3 meters and the spikes are just a few centimeres thick, much alike as the picture provided.
Note: Only McRazor can teach this
Basically, when your opponent uses a technique to go up you create an icy structure above him, from which sharp icicles hang. Due to the force at which the opponent projects himself upwards it can be lethal. They also don't fall down like most jutsus do, but they're stationary which allows you to create them really quickly and just a tad above the opponent to leave him the least amount of time for reaction. I also had a picture of it, but it was on my old FTP server that Nexus hosted which is now long gone.
Exactly.I get it, when noobs do the Hurricane fist thang, you spite them by forming a object with sharp icicles attached to it just above them so that they would blast themselves into the trap.
What would you say is the size of this gust? Or is it a random gust formed on the entirety of the battlefield?Exactly.
Hyouton: Paudāsunō | Ice Release: Powder snow
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: With a string of two handseals the user will create a powerful gust of wind in front of him, which he will infuse with ice shards and snowflakes. Due to the constant rotation as the gust is going towards the opponent, its temperature is very low, which is also caused by the ice shards and snowflakes. When he gust hits the opponent it will create numerous cuts on the opponent, due to the ice shards, and the snowflakes will start accumulating around his feet, burying him and preventing from moving.
Note: Usable three times per battle
Note: Only McRazor can teach this
Basically, this technique has multiple uses. First is to directly harm the opponent by the sharpness of the wind and the ice shards, second is to bury him in the shards and snow and the last one is lowering the temperature on the battlefield. I don't know if you'll ever really need the last one but it can come in handy. Btw. it's by no means anything extreme to freeze stuff, but just enough to feel the change in temperature.
Nah, it's about twice or thrice the size of a human, but since you're infusing it with the snow and ice shards it gets bulkier. However, it's no where near the whole battlefield.What would you say is the size of this gust? Or is it a random gust formed on the entirety of the battlefield?
Understood, you may proceed.Nah, it's about twice or thrice the size of a human, but since you're infusing it with the snow and ice shards it gets bulkier. However, it's no where near the whole battlefield.
Pretty awesome, and I understand it completely.Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks
Type: Attack / Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A (60 if vital spot is hit)
Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
Note: Must be from the Yuki clan
Note: Only twice per battle
Note: Only McRazor can teach this
Alright, this one is awesome. Its main use is to hinder the opponent by slowing him down and impairing his vision for a very short period of time. Although it says that it can damage him, don't expect that to happen. You can control the spikes to a degree but the opponent will probably avoid them somehow and honestly, the spikes don't have a high chance of hitting any vital spots of the opponent if he's standing up. This is mainly due to them only being 1m in height. However, if the opponent is laying down on the ground that's another story.
No questions, I get the idea. Is that it? I hope you find good use with your new techniques. ^^Pretty awesome, and I understand it completely.
(Fuuton: Seishin-tatchi) - Wind Release: Spirit Touch
Rank: B
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 20
Damage: 40
Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on
the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a
minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the
target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to
consistently feed chakra to it and any performance of another technique utilizing chakra would cause the
wind to lose form and disperse.
Notes- Can be used 3 times per battle.
- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters
- Can only be taught by Yashiro.
Pretty easy and self explanatory, I'm more than sure you would understand it fully, however if you have any questions feel free to ask.
Cool, I guess that's it unless you want the ramp as well, and I will bro, ThanksNo questions, I get the idea. Is that it? I hope you find good use with your new techniques. ^^
I remember this one. What's wrong with it? This is exactly as I first thought it should be. And it's pretty good this way. No questions really.(Genjutsu: Spasticity) - Illusion Technique: Spasticity
Rank: A
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for an entire turn.
- No genjutsu may be used in the following turn.
A little different to what it was originally but anyway, the mods approve of it this way xD.
Any questions?
Just minor things, it originally had 1 hand seal or a hand gesture etc, lasted 2 turns and didn't starts with the rain.I remember this one. What's wrong with it? This is exactly as I first thought it should be. And it's pretty good this way. No questions really.