~Yard~ vs ?

The Pervy Sage

Sage of Senjutsu
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*sigh*

*creates 3 clones as you blast away the lightning*


(Doton: Tsuchi Bunshin no Jutsu) – Earth Release: Earth Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage points: N/A
Description: The user creates upto three clones of earth and mud. Since they are made of such materials, they can reform after being hit by physical, water or wind techniques. They can also use up to C rank earth techniques.



*C1 splits the ground beneath you*

(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user


*as my clone splits the ground beneath you I make 3 earth sharks. two come out of the ground and bite your arms so you cant use any jutsu*



(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.
*Note: can only be taught by Toku.
*Note: Usable 3 times per battle.


Summary: I make 3 earth clones while you defend my lightning and then once you have defended, C1 makes a fissure that splits the ground under you while I make 3 earth sharks in the ground. I send two earth sharks out of the fissure that bites into your arms stopping you from using anymore jutsu and you fall to your death


Notes: I make the sharks in unison with the fissure so its at the same time.


As your clones form i use:

(Meiton: Jajjimento) - Dark Release: Judegment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strengh to blow them away. The flames are expelled through the lower square mark on their left hand.

Releasing the attack from earlyer hitting your clones as they form giving them no chance to use there jutsu. Right after i use:

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

Firing hundreds of chidori needles at you and your clones
 

-Yard-

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As your clones form i use:

(Meiton: Jajjimento) - Dark Release: Judegment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strengh to blow them away. The flames are expelled through the lower square mark on their left hand.

Releasing the attack from earlyer hitting your clones as they form giving them no chance to use there jutsu. Right after i use:

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.

Firing hundreds of chidori needles at you and your clones




*I make a wall rise from the ground as you shoot your fire. the wall then breaks before you use your second jutsu and bullets shoot at you*


(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~

*as the bullets shoot at you I use*

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: after performing the following handseals the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

*casting an illusion on you that makes you think you are sinking into the ground with medal spikes coming from the ground piercing into you*


*as you are in an illusion I make 3 sharks in the ground that jump out of the ground and bite into your neck and arms killing you*


(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.
*Note: can only be taught by Toku.
*Note: Usable 3 times per battle.
 

The Pervy Sage

Sage of Senjutsu
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*I make a wall rise from the ground as you shoot your fire. the wall then breaks before you use your second jutsu and bullets shoot at you*


(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~

*as the bullets shoot at you I use*

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: after performing the following handseals the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

*casting an illusion on you that makes you think you are sinking into the ground with medal spikes coming from the ground piercing into you*


*as you are in an illusion I make 3 sharks in the ground that jump out of the ground and bite into your neck and arms killing you*


(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.
*Note: can only be taught by Toku.
*Note: Usable 3 times per battle.

As you fire your wind at me i use:

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intelligent Hard Work and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex

Sending a huge blast of wind/fire at you that overpowers your wind and continues towards you, this also blocks your lighting illusion. As soon as ive done this, i bite my thumb using:

(Kuchiyose no Jutsu - Horus)
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.
Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left
Note: No other summons at the same time
Note: No other summons for 4 turns
Note: Must know the hawk contract
Note: Can only be summoned once per battle


Imediatly fusing with horus while you deal with the fire xd
 
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