Yard Vs Vision: Round 3 FIGHT

-Yard-

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Rei's R&R
You get 1 sub if you want to use it, I don't mind.
I'm not the type to steal from you, so no stealing.
Mid Range
Training field.
Bruce Lee in sig.
You may have the first move, I hate opening xD
 

Vision

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Saeko in sig. Basic wrist launchers equipped as well as my CW

Maboroshi Kagirinai | Eternal Vision
Type: Weapon
Rank: S
Range: Short
Chakra: 40 [when active]
Damage: N/A
Description: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb B rank and below fire through the users will. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. Once the user activates the necklace, the user will start to glow red.

Abilities:
-Activates, once the user channels chakra into the necklace
-User will start to glow red once the CW is active
-Able to absorb B rank and below Katon jutsu's
-Adds a thin protection layer of chakra around the user's whole body
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire


Restrictions:
-Lasts 4 turns once active
-Able to activate once per battle
-Need to skip two turns before activating it once more
-Necklace constantly feeds off the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body
-Smoke only emits from the body when this CW is active
-Only to be used by -Vision-

As you know talking doesn't break time frame


--------------------------------------------------------------------

Saeko: Well Well, if it isn't the great Bruce Lee. Watch me "Be like water" during this fight! I'm different now, much stronger than before.

Without hesitation, I quickly perform the hand seals needed which doesn't take but a blink of an eye and create a deep swamp around bruce in a wide area, sucking him in and binding him.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Immediatly after I don't hesitate and quickly form water from underneath him, as this technique is almost at an instant. Creating a sphere of water around bruce. Drowning him in the water as well as still sinking him in.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Soon as this happens I launch two smoke bombs towards the ground in the middle, in a area of open space inbetween us then then two kunai's in the smoke creating a boundry with the kunai's, wide in nature thus the boundry is very long. Within the cover of smoke you would not see where it is. Cross it and you die.

(Kekkai Houjin) - Barrier Method Battle Array
Rank:B
Type:Attack
Range:Short
Chakra Cost:20
Damage Points:40
Description: Kekkai Houjin is a high-level Ninjutsu trap technique. An array of explosive markers is jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode.


 

-Yard-

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Saeko in sig. Basic wrist launchers equipped as well as my CW

Maboroshi Kagirinai | Eternal Vision
Type: Weapon
Rank: S
Range: Short
Chakra: 40 [when active]
Damage: N/A
Description: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb B rank and below fire through the users will. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. Once the user activates the necklace, the user will start to glow red.

Abilities:
-Activates, once the user channels chakra into the necklace
-User will start to glow red once the CW is active
-Able to absorb B rank and below Katon jutsu's
-Adds a thin protection layer of chakra around the user's whole body
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire


Restrictions:
-Lasts 4 turns once active
-Able to activate once per battle
-Need to skip two turns before activating it once more
-Necklace constantly feeds off the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body
-Smoke only emits from the body when this CW is active
-Only to be used by -Vision-

As you know talking doesn't break time frame


--------------------------------------------------------------------

Saeko: Well Well, if it isn't the great Bruce Lee. Watch me "Be like water" during this fight! I'm different now, much stronger than before.

Without hesitation, I quickly perform the hand seals needed which doesn't take but a blink of an eye and create a deep swamp around bruce in a wide area, sucking him in and binding him.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Immediatly after I don't hesitate and quickly form water from underneath him, as this technique is almost at an instant. Creating a sphere of water around bruce. Drowning him in the water as well as still sinking him in.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Soon as this happens I launch two smoke bombs towards the ground in the middle, in a area of open space inbetween us then then two kunai's in the smoke creating a boundry with the kunai's, wide in nature thus the boundry is very long. Within the cover of smoke you would not see where it is. Cross it and you die.

(Kekkai Houjin) - Barrier Method Battle Array
Rank:B
Type:Attack
Range:Short
Chakra Cost:20
Damage Points:40
Description: Kekkai Houjin is a high-level Ninjutsu trap technique. An array of explosive markers is jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode.





Hm, you still tried to get me with the same 1st jutsu before. You should know what the counter will be to it.

I use

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


Channeling electricity through the swamp that will stop it before you can finish it. This makes a counter attack as well, shocking you before you get to use your next jutsu. This negates the earth chakra in the mud allowing me to send my chakra to my feet and walk on the mud. Even tho you followed up with water, the nagashi will be used before you can finish creating the swamp completely. In order to use the orb before I can use the nagashi, you would require the ability to manipulate two chakras at once. I follow up with.

(Katon: Zukokku) - Fire Style: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.


Setting everything within mid range into a blaze.
 

Vision

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Hm, you still tried to get me with the same 1st jutsu before. You should know what the counter will be to it.

I use

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


Channeling electricity through the swamp that will stop it before you can finish it. This makes a counter attack as well, shocking you before you get to use your next jutsu. This negates the earth chakra in the mud allowing me to send my chakra to my feet and walk on the mud. Even tho you followed up with water, the nagashi will be used before you can finish creating the swamp completely. In order to use the orb before I can use the nagashi, you would require the ability to manipulate two chakras at once. I follow up with.

(Katon: Zukokku) - Fire Style: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.


Setting everything within mid range into a blaze.


When I take notice of your nagashi directed into the earth, I quickly perform two hand seals and expel a large crushing sphere of wind that is directed towards the lightning chakra that is headed towards me, At which point in time, as my wind jutsu travels at it's weakened state, I release a large flaming fire that will combine and over power my wind as well as your fire jutsu that you have used.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

Between the time it travels, I quickly activate my sensing abilities.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


 

-Yard-

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When I take notice of your nagashi directed into the earth, I quickly perform two hand seals and expel a large crushing sphere of wind that is directed towards the lightning chakra that is headed towards me, At which point in time, as my wind jutsu travels at it's weakened state, I release a large flaming fire that will combine and over power my wind as well as your fire jutsu that you have used.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

Between the time it travels, I quickly activate my sensing abilities.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability



The second you spit out the sphere, I use.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

I perform one seal making a clone in an instant as I then perform 5 seals without hesitation and I slam my hands to the ground. In unison of my a few seals, the clone uses.

(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~


The wall rises from the ground 5 meters away. It starts rising as the real me slams my hands to the ground making another wall rise 2 meters from us.

(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~


The first wall slows your blast down greatly, stalling it slightly and weakening it by 1 rank. Which in this case just makes the technique regular S rank. Your attack bursts through my first wall and hits the 2nd one, destroying it but putting your blast out. Smoke covers the field and slowly clears within seconds revealing my clone and I. My clone and I fist bump and he poofs away.


Not bad.
 

Vision

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The second you spit out the sphere, I use.


(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

I perform one seal making a clone in an instant as I then perform 5 seals without hesitation and I slam my hands to the ground. In unison of my a few seals, the clone uses.

(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~


The wall rises from the ground 5 meters away. It starts rising as the real me slams my hands to the ground making another wall rise 2 meters from us.

(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~


The first wall slows your blast down greatly, stalling it slightly and weakening it by 1 rank. Which in this case just makes the technique regular S rank. Your attack bursts through my first wall and hits the 2nd one, destroying it but putting your blast out. Smoke covers the field and slowly clears within seconds revealing my clone and I. My clone and I fist bump and he poofs away.


Not bad.




After I activate my sensing abilities as it is instantly done, I quickly determine you have made a clone as I can see the walls form. Quickly I create a cross seal and create my own which stands next to me.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Soon as the clone appears, both the clone and I starts to perform 3 hand seals each and that the clone itself draws blood and we both clap at the same time. [Clone name is Emma]

At the same time.

Saeko soon as she claps she extends her arm out towards the sides and flock of small herons errupts and I completly disperse. The birds then travel all around, some surround you and some fly all around the area.

Emma soon as she claps her hands she extends her arms towards you and summons two pair of medium sized herons errupt. Each pair of Herons carry one end of a bladed wire in their beaks, so they form a long 6ft. saw.

Then at the sametime I remerge myself from one of the herons that has surrounded you from behind with a kunai drawn, while the two pair herons travel at great speed towards you and aimed for your head all the while your fixed on my paired birds coming towards you, I'm behind and threw a lightning infused kunai towards you head, making the kunai travel faster as well as increasing it's cutting properties.

(Heron Geijutsu: Dākuburū no Bunsan)- Heron Technique: Dark Blue Dispersal
Type: Defensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user will perform three hand seals, and then spread their arms out straight to the side of them. From both of their wide sleeves, a flock of small Herons will erupt, and fly outwards from the user. As the Herons fly away from the user, the user's body will disperse. The user can them reform from any Heron of his choosing, but can only move one range at a time. This technique can be used to avoid incoming attacks. The summoned Herons will disperse after the user reforms from one of them.
*Note: Can only be taught/used by Selendrile
*Note: Must have signed the Great Blue Heron contract
*Note: Usable two times per battle

(Heron Kuchiyose: Chimei-Tekina Burū no Kyōen)- Heron Summoning: Feast of the Deadly Blues
Rank: B
Type: Offensive
Range: Mid-Long
Chakra cost: 20
Damage points: 40
Description: The user will perform three hand seals after drawing a bit of his blood, and then spread their arms out straight in front of them. From both of their wide sleeves, two pair of normal sized Blue Herons will erupt. Each pair of Herons carry one end of a bladed wire in their beaks, so they form a long 6ft. saw. The two pair of Herons with the bladed wires attached in their beaks can be independently controlled. The bladed wire is sharp enough to cause deep, serious cuts if they make contact with the enemy.
*Note: Must have signed the Great Blue Heron Summoning Contract
*Note: The Herons last two turns before dispersing
*Note: Usable twice per battle

 

-Yard-

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After I activate my sensing abilities as it is instantly done, I quickly determine you have made a clone as I can see the walls form. Quickly I create a cross seal and create my own which stands next to me.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

Soon as the clone appears, both the clone and I starts to perform 3 hand seals each and that the clone itself draws blood and we both clap at the same time. [Clone name is Emma]

At the same time.

Saeko soon as she claps she extends her arm out towards the sides and flock of small herons errupts and I completly disperse. The birds then travel all around, some surround you and some fly all around the area.

Emma soon as she claps her hands she extends her arms towards you and summons two pair of medium sized herons errupt. Each pair of Herons carry one end of a bladed wire in their beaks, so they form a long 6ft. saw.

Then at the sametime I remerge myself from one of the herons that has surrounded you from behind with a kunai drawn, while the two pair herons travel at great speed towards you and aimed for your head all the while your fixed on my paired birds coming towards you, I'm behind and threw a lightning infused kunai towards you head, making the kunai travel faster as well as increasing it's cutting properties.

(Heron Geijutsu: Dākuburū no Bunsan)- Heron Technique: Dark Blue Dispersal
Type: Defensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user will perform three hand seals, and then spread their arms out straight to the side of them. From both of their wide sleeves, a flock of small Herons will erupt, and fly outwards from the user. As the Herons fly away from the user, the user's body will disperse. The user can them reform from any Heron of his choosing, but can only move one range at a time. This technique can be used to avoid incoming attacks. The summoned Herons will disperse after the user reforms from one of them.
*Note: Can only be taught/used by Selendrile
*Note: Must have signed the Great Blue Heron contract
*Note: Usable two times per battle

(Heron Kuchiyose: Chimei-Tekina Burū no Kyōen)- Heron Summoning: Feast of the Deadly Blues
Rank: B
Type: Offensive
Range: Mid-Long
Chakra cost: 20
Damage points: 40
Description: The user will perform three hand seals after drawing a bit of his blood, and then spread their arms out straight in front of them. From both of their wide sleeves, two pair of normal sized Blue Herons will erupt. Each pair of Herons carry one end of a bladed wire in their beaks, so they form a long 6ft. saw. The two pair of Herons with the bladed wires attached in their beaks can be independently controlled. The bladed wire is sharp enough to cause deep, serious cuts if they make contact with the enemy.
*Note: Must have signed the Great Blue Heron Summoning Contract
*Note: The Herons last two turns before dispersing
*Note: Usable twice per battle


As I would hear the lightning I use.

(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.

Dispersing into 10 birds that fly 30 meters back and appear back into me. Evading all of your attacks.


Seems we have similar techniques. However...


(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy

Type: Defence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: n/a
Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.
-Doesn't work on boss summons
-Twice per battle.
-Can't use A-rank and above Genjutsu for the next two turns after this jutsu
-Only taught by Professor Sarutobi.


I place your birds in a genjutsu that cause them to reverse summon.


Simple tricks won't work on me.
 

Vision

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As I would hear the lightning I use.

(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.

Dispersing into 10 birds that fly 30 meters back and appear back into me. Evading all of your attacks.


Seems we have similar techniques. However...


(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy

Type: Defence
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: n/a
Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.
-Doesn't work on boss summons
-Twice per battle.
-Can't use A-rank and above Genjutsu for the next two turns after this jutsu
-Only taught by Professor Sarutobi.


I place your birds in a genjutsu that cause them to reverse summon.


Simple tricks won't work on me.



As Emma see's that you dispersed as well and see birds, she senses you remerge 30m back. As she turns she already knows taht the birds for some reason disappeared from the noise. However, quickly she points towards you and thinks of a snickers bar. Casting an illusion that you are one, the snickers bar. Immediatly bind you in place.

At the sametime Saeko dashes towards you and performs the rat seal. Nothing immediate happens for right now but it's a genjutsu that is in place, dormant within you and will active once you do something[ you don't know this yet ] All the while within range, she disappears in a blink of an eye that you can not track once done so. Then reappears with kunai's in had and sticks the kunai into your throat.

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.


Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle



(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision

 

-Yard-

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As Emma see's that you dispersed as well and see birds, she senses you remerge 30m back. As she turns she already knows taht the birds for some reason disappeared from the noise. However, quickly she points towards you and thinks of a snickers bar. Casting an illusion that you are one, the snickers bar. Immediatly bind you in place.

At the sametime Saeko dashes towards you and performs the rat seal. Nothing immediate happens for right now but it's a genjutsu that is in place, dormant within you and will active once you do something[ you don't know this yet ] All the while within range, she disappears in a blink of an eye that you can not track once done so. Then reappears with kunai's in had and sticks the kunai into your throat.

(Genjutsu: okashi sen) Illusionary Technique: Candy Beam
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
-Only taught by Professor Sarutobi
-3 times per battle.


Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
~This technique remains dormant for 3 turns only
~The technique (if activated) will render one's opponent unconscious after 2 turns.
~Can be used 3 times per battle



(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision


As the beam comes at me, I have this jutsu, so I can already tell what it is. As I start to transform this makes it not only obvious it's genjutsu due to, for one thing, the light that hits me, would seem more dense if it was raiton/chakra, the same as water does when chakra flows through it. It wouldn't seem as raiton and since it's only visual, with not chakra going through it, that makes it clear it's something of visual genjutsu. And the fact that I'm transforming would also be the deal breaker. So as the beam hits, I form a single handseal. and release the genjutsu. Even tho, the 2nd genjutsu would be to activate, it wouldn't as I am released from all genjutsu of A rank and below, and the genjutsu it'self wouldn't stop me from using my chakra.


( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-A
Type: Supplementary
Range: Short
Chakra Cost: 15-30
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except Eye Techniques, Bringer-Of-Darkness, Demonic Flute: Phantom Sound Chains, Demonic Illusion: Tree Binding Death, and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja (and above) can dispel Genjutsu up to A-rank.

I then hear an explosion, I push chakra to my arms to form the boar handseal with great speed + JKD giving increased speed and as you use the wind technique and I use.

(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.


Dashing to the left with great speed and then appearing.


It seems you have improved a little.


A slight cut on my throat suddenly appears.


Urgh
 
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