Yard teaches Minato to move like Water

-Yard-

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Alright, in a hurry here so, let's do this quick, as I'm aware you know the basic principals of Jeet Kune do already xD

So, ready?
 

Vincent

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*white zetsu shows up wearing a gai style spandex jumpsuit*

"Hellllllllllloooo and yes!!"

black zetsu stands a distance back

" yea.. you really think i'd stick around when he wanted to wear that?"
 

-Yard-

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*white zetsu shows up wearing a gai style spandex jumpsuit*

"Hellllllllllloooo and yes!!"

black zetsu stands a distance back

" yea.. you really think i'd stick around when he wanted to wear that?"

I can see why ^_^"

Alright, let's begin.


Moving like water, in fluid movements so that you can react faster to attacks, react instantly to incoming attacks and use your opponents own moves against them.

So, to start off, what's something you like about the style, and your own description of the style as if you had to describe it to someone who was new to it?
 

Vincent

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JKD is a martial art developed by the great bruce lee, its was designed to have a rather unfixed nature to it, which differs from the other martial arts as they usual focus on strict movement patterns.

the style was developed to be more free flowing and natural compared to the strict and rigid discipline of the other martial arts, this i beleive makes it extremely useful as it allows for creativity and adaption to your opponent, where most martial arts restrict this
 

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JKD is a martial art developed by the great bruce lee, its was designed to have a rather unfixed nature to it, which differs from the other martial arts as they usual focus on strict movement patterns.

the style was developed to be more free flowing and natural compared to the strict and rigid discipline of the other martial arts, this i beleive makes it extremely useful as it allows for creativity and adaption to your opponent, where most martial arts restrict this

Awesome. Alright.

*We train with these principals, getting used to fighting with them in mind for days*

Now to start

(Ame Odori) Rain Dance
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.

Notes:
- The user can move freely on the water drops.
- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye

*Makes rain start to fall from the sky*

Push your chakra to your feet, and with fluid movement and fast reflexes, run quickly from rain drop to rain drop as they fall.
 

Vincent

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*channels chakra into my feet as per the water walking method, and as i observe the rain carefully i jump into the air, observing the rain and using the chakra in my feet to push myself off the raindrops, while constantly looking for the next foothold*
 

-Yard-

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Great.

(Shintai Hitoshii Mizu) Movement Of Water

Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.

Release chakra throughout your body, reinforcing every movement with the chakra s you keep fluid movement.
 

Vincent

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Great.

(Shintai Hitoshii Mizu) Movement Of Water

Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.

Release chakra throughout your body, reinforcing every movement with the chakra s you keep fluid movement.

*channels chakra into my skeletal muscle structure, releasing bursts of chakra with each movement, thereby increasing the speed and power of each muscle contraction maintaining it at high levels to ensure my body can freely move at this level at a split seconds notice*
 

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Next

(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A +10 To Taijutsu
Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
Note: Can create 1
Note: Can only be used once per battle.
Note: Counts as a Shadow clone technique.
Note: He stays on the field for 4 turns.
Note: He must stay within mid range of the User.
Note: Despite being made of earth/earth chakra, he cannot perform earth release.
Note: Must be a Jeet Kune Do Master to use this
Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.


Make an earth clone that is molded to resemble bruce lee. It can't use jutsu, but instead it uses it's chakra to aid it's own movement, to strike harder and faster.
 

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* performs the usual doton clone process, however i alter the shape manipulation to match the form of bruce lee*
 

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Next


(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.


Send electricity to your palms, as the opponent strikes, you strike their limb, numbing their limb leaving them greatly open where you can then strike them more efficiently.
 

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Next


(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
Note: Can be used 3x per match
Note: This can still only swipe away Taijutsu up to B rank.
Note: Must know Jeet Kune Do.


Send electricity to your palms, as the opponent strikes, you strike their limb, numbing their limb leaving them greatly open where you can then strike them more efficiently.

i'm sure i know 2 versions of this already xD

*channels raiton into my palms, calibrated much like the medjutsu i know, designed to disrupt the opponents nervous system*
 

-Yard-

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You should be pro then xD

Last one

(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
Type: Attack
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.

Note: Must know Jeet Kun Do.
Note: Each punch counts as one of the users moves per turn.
Note: Must have mastered Jeet Kune Do.

Try it out xD
 

Vincent

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*places my hand next to a nearby tree, then releasing a large amount of chakra through the tricep of my arm i punch the tree from an inch away, splintering the tree*
 

-Yard-

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Now, sign this scroll in your blood which will represent your efforts.


Scroll Reads
By being one of the 6 Legendary Jeet Kune Do Masters, you swear to stay true to the style, always strike in the influence of this style, and live up to the respect you, I and the other chosen Masters of this style have for it.
 

Vincent

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"hmm, we as zetsu dont have blood.. hang on a second.."

*black zetsu disappears for a second and comes back with a severed hand that he then signs his name with it*
 

-Yard-

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O_O Close enough

Congrats, Jeet Kune Do master.
 

Vincent

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sorted ^_^ ty yard
 
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