[YY] Yangnam stlye

Zatanna

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so you could cause all the effects in one move? ok good to know.

Ok, so a solid enhancing technique, effectively giving you additional stats based on how you mutate yourself. Starting with a damage reduction, you gain a 35 damage reduction from physical contact.
Capable of doubling your height or size. This technique can be applied via touch or at range via chakra wave. The changes last for 3 turns going back to normal.

If creating extra arms or made stronger, +20 to tai
If changing the head, gains x2 tracking.
If made to legs either +4 speed to base speed, or +20 to leg based tai.
If used on torso, then benefits to a 40 damage reduction
Can be made to create wings that lets user move at 3 times their speed.

All boosts are passive base increases. Touch based gets full bonuses, and ranged variant has reduced benefits.

Touch use can only affect 2 people per event, ranged can affects up to 3 people for 4 turns. Can only be used 3 times total.

Ok so once again some conflicting things.
"These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. "
"Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns. "
Is this meant to be like that?

One last question, can you use this technique once on yourself but modify youre whole body to have all bonuses?
 

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I think the ranged variant is the one that lasts 4 turns. Might actually be conflicting. Confirm from Daemon.

No you can't use on yourself but an ally can use on you.

Okay for the pinnacle of yang

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 

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I think the ranged variant is the one that lasts 4 turns. Might actually be conflicting. Confirm from Daemon.

No you can't use on yourself but an ally can use on you.

Okay for the pinnacle of yang

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

Ok so, starting from the top, 200 chakra cost, high but benefits being can use to surge high rank gen. -50 chakra per turn, again high cost but benefits outweight the cost.

'Emphasizes their Yang chakra over their Yin' a reason behind the restriction "The user can only use either Yin or Yang State on any bio."

The user gains 4 truth seeking orbs, which I assume is probably the Yang truth seeking orbs unless the user has YY inwhich then they get truth Truth Seeking Orbs. (FYI funny name for the technique huh? truth seeking orbs?)

User gains 'Tian' which can be translated as able to physically track or react to anything, or basically x8 tracking added on. As far as I know, x8 Eight Gate speed is the fastest anyone can travel (outside of S/T FTG Kamui etc) so it pretty much allows you to track almost anything.

Increases the users speed to x6, which pretty big. As a sage with advanced speed youd be going 90, which isnt bad at all.

Damage reduction of S rank, allowing you to reduce 80 damage from all physical clashes.
"The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond"

Basically saying 90 damage or more?

On to the weakness/cons:
" The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state."

Say you get attacked by some attack, it can still cause paralysis even if it would do no damage.

Additionally, cant use yin release (that is to say can still use yin chakra) or gen or yamanaka techs etc that would come under 'spiritual techniques'

"Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns."

6 turns, once per battle, standard
Completed Yang Release, obviously, can only use yin state or yang state on the bio.
Once tech wears off, youre severely handicapped. Reduces your ability to perform.

No Questions
 

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Basically you said much. There are still so many things that looks incomplete as regard the gain. I believe there should be a tai damage boost when you look at the physical prowess gained. As it is currently written, you only gain the speed and tracking.

For the next

Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
 

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I agree, youd think that even just adding speed to an attack would increase its power but oh well.

Ohk so, the Yang version of TSB, costs 70 chakra, with 20 per turn to maintain, doing 100 damage each ball.
They possess 5 natures plus yang chakra. Can only be matched by chakra exceeding forbidden rank in strength. So, hypothetically could you match it with a 60 chakra technique?
Can manipulate them into various shapes or weapons, only up to mid range, can expand and create mid range explosions with them as well.
Can use one of the orb to heal. Can do this twice but only once yourself. Can only be done once every 3 turns.
Can only be used in Yang State.

Straight forward mostly. Effectively 4 spheres that obey your command while in Yang state, each do 100 damage for a max of 120 damage?

So, its established that S rank + S rank = F rank, so even though 2 seperate 80 damage attacks combined equal a 90 damage attack, does that mean 100+100=110, so 2 seperate 110 damage would equal 120 damage? so the max you could do using all 4 balls to attack would be 120 damage?
 

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- One could say that but this is our rp. It takes 70 chakra to create the orbs so to be safe, use a technique with 70 chakra and above.

If you attack with all orbs at the same time, then yes, but if they attack one after the other
You take 100 damage from first orb
You take another 100 damage from another orb which comes way after the first damage, then you've accumulated 200 damage.

I agree, youd think that even just adding speed to an attack would increase its power but oh well.

Ohk so, the Yang version of TSB, costs 70 chakra, with 20 per turn to maintain, doing 100 damage each ball.
They possess 5 natures plus yang chakra. Can only be matched by chakra exceeding forbidden rank in strength. So, hypothetically could you match it with a 60 chakra technique?
Can manipulate them into various shapes or weapons, only up to mid range, can expand and create mid range explosions with them as well.
Can use one of the orb to heal. Can do this twice but only once yourself. Can only be done once every 3 turns.
Can only be used in Yang State.

Straight forward mostly. Effectively 4 spheres that obey your command while in Yang state, each do 100 damage for a max of 120 damage?

So, its established that S rank + S rank = F rank, so even though 2 seperate 80 damage attacks combined equal a 90 damage attack, does that mean 100+100=110, so 2 seperate 110 damage would equal 120 damage? so the max you could do using all 4 balls to attack would be 120 damage?
 

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- One could say that but this is our rp. It takes 70 chakra to create the orbs so to be safe, use a technique with 70 chakra and above.

If you attack with all orbs at the same time, then yes, but if they attack one after the other
You take 100 damage from first orb
You take another 100 damage from another orb which comes way after the first damage, then you've accumulated 200 damage.

Understood, no further questions
 

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( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
 

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( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

Ok so a bit to unpack. Technique gives taijutsu only space warping abilities. Stronger closer to the user, bending space around the users attack. Within short range has almost 100% chance to land. Pretty much can mean a 1HKO if used properly. When mid range, can bend the space to cause the opponent to be in short range.
Limits are only usable in Yang state, also, "arp through defenses of equal rank and lower" so I guess higher rank would stop a technique.
 

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Okay.

So do you have any question concerning the above technique?
None I can really think of. Only one is, If you use a full bosy attack, eg like for example say you had a belly flop technique or like a flying body press what ever, just an attack that uses your whole body. Could you use this to warp your whole body through?

I suppose actually, follow up question, When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack.
Say you use Cahkra strength, 1000m punch, is it just your fist that 'warps' or your whole arm, or if you describe it right, putting your whole body into the attack, does your whole body warp through?
 

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You can only phase through defenses. I don't thing you would be allowed to phase through a body like that at all.

You can equally perform a Tai and cause the space around the body to move away from you.


Reasonablly, you whole body goes where your arms or feet go.
 
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