[YY] Yang with the Perv

Gutsy

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yea seems useful if done in the right circumstance.

Anyways, Ring of Hell. So like most, it generally just uses extensive amount of yang chakra, which you in this case by touch or proximity infuse into a person enhancing their physical attributes. To single targets it will reduce dmg by 35, physical contact. And as far as i understand you gain physical alterations like height, size, etc. longer legs and arms and stuff. or more arms and legs. You can also affect all people within long range, causing them to have similar changes.Lasting 3 turns. You can gain boost to taijutsu +20, speed +4 and damage by leg +20. B-rank ninjutsu immunity is also possible, and it is considered a passive. It is less as listed in the technique if it uses the ranged boosting version. You can use it up to two people by touch per event, or ranged to 3 allies, lasting 4 turns. only three times use total.
 

Pervyy

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yea seems useful if done in the right circumstance.

Anyways, Ring of Hell. So like most, it generally just uses extensive amount of yang chakra, which you in this case by touch or proximity infuse into a person enhancing their physical attributes. To single targets it will reduce dmg by 35, physical contact. And as far as i understand you gain physical alterations like height, size, etc. longer legs and arms and stuff. or more arms and legs. You can also affect all people within long range, causing them to have similar changes.Lasting 3 turns. You can gain boost to taijutsu +20, speed +4 and damage by leg +20. B-rank ninjutsu immunity is also possible, and it is considered a passive. It is less as listed in the technique if it uses the ranged boosting version. You can use it up to two people by touch per event, or ranged to 3 allies, lasting 4 turns. only three times use total.
Be careful when you say about the alterations.

Ranged version is weaker and lasts for X turns

Touch variant is alot stronger with better buffs.
 

Pervyy

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ah i see, well I thought i got the jist of it, but yea makes sense, so generally use the touch variant to give better buffs.
Better buffs and lasts long yeah

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
 

Gutsy

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alright so the Yang State, costs 200 chakra, plus 50 chakra per turn. you gather your basic five nature chakras and their yin and yang natures, while then causing either yang or yin to overshadow the other, in my case it would be yang. When entering the yang state, you gain a black and white jumpsuit similar to Bruce Lee donned in the tower of death. Besides the outfit, you gain 4 truth-seeking orbs, and also they will Tian. This means their physical strength will be of that of beyond anything seen alive. While their tracking, reactionary monitoring is limitless it would seem. You being able to track on the same level as someone in the eight gate, while gaining x6 to ones speed as well. You can tank s-rank damage from any clash. You must use Yang Release or Forbidden rank techniques to harm someone in this state, or techs from 7th gate power or above. The drawback is that, you cannot use yin or any spiritual techniques, while its active. it stays active for 6 turns, and you cannot use yin, yang or yin-yang for the following 10 turns, and no taijutsu for 5 turns, and no jutsu above A-rank for 4 turns.
 

Pervyy

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alright so the Yang State, costs 200 chakra, plus 50 chakra per turn. you gather your basic five nature chakras and their yin and yang natures, while then causing either yang or yin to overshadow the other, in my case it would be yang. When entering the yang state, you gain a black and white jumpsuit similar to Bruce Lee donned in the tower of death. Besides the outfit, you gain 4 truth-seeking orbs, and also they will Tian. This means their physical strength will be of that of beyond anything seen alive. While their tracking, reactionary monitoring is limitless it would seem. You being able to track on the same level as someone in the eight gate, while gaining x6 to ones speed as well. You can tank s-rank damage from any clash. You must use Yang Release or Forbidden rank techniques to harm someone in this state, or techs from 7th gate power or above. The drawback is that, you cannot use yin or any spiritual techniques, while its active. it stays active for 6 turns, and you cannot use yin, yang or yin-yang for the following 10 turns, and no taijutsu for 5 turns, and no jutsu above A-rank for 4 turns.
Tell me what are the down sides to using this state?
 

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You are incapable of using any yin, yang or yin-yanf techniques for 10 turns and you cant use taijutsu for 5 turns as your body is basically on the brink of ruin. and only A-rank techniques and below usable in general? so id imagine its an extremely taxing state to use.

i mean is what i can think of right now...
 

Pervyy

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You are incapable of using any yin, yang or yin-yanf techniques for 10 turns and you cant use taijutsu for 5 turns as your body is basically on the brink of ruin. and only A-rank techniques and below usable in general? so id imagine its an extremely taxing state to use.

i mean is what i can think of right now...
You're kinda weak to genjutsu also to be fair.

The chakra cost to keep up is wild. Also, you get the speed buff but after the initial activation you can't just use it to dodge.

Apart from that it's just lit.

With it you get two crazy abilities:

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.


( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
 

Gutsy

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truth seeking balls, didnt think id get something like that, but dang. anyways these orbs are dominated by yang release and is extremely hot to the touch, scorching people who touch it but the user. they consist of yang and the natural elemental chakras. These orbs can effortlessly evaporate liquids and disintegrate solids. any lightning, fire or energy based elements feed it energy and as such an enemy needs to use forbidden rank to combat them. the user can command them anywhere on the field up to mid-range and change its shapes at will. You can make the orbs explode or change shape. The user can sacrifice an orb to heal themselves from otherwise fatal attacks. You have a total of 4 orbs when you enter yang state. And these truth seeking orbs only move on your command, else they are idle, and if they are not in range you cannot command them. Also rather taxing in chakra cost, but one orb deals 100 dmg.

Toyokumono. So its an extremely powerful and taxing taijutsu technique both physically and chakra wise. It gives the user taijutsu space warping abilities, giving them power on par with Night Guy. You are capable of bending space towards them to let taijutsu attacks phase through any sort of counter. When taijutsu is used, the user can cause the space to bend towards or away. This makes it near impossible to miss in close quarters combat. You can bend the space to effectively pull the target towards the attack and reduce the space between them. You must use energy attacks or stay far away to combat this style. This technique warps attacks through equal ranked defenses and lower, no matter what type of defense it is. It is constantly active and is applied to all taijutsu techniques if necessary.
 

Pervyy

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truth seeking balls, didnt think id get something like that, but dang. anyways these orbs are dominated by yang release and is extremely hot to the touch, scorching people who touch it but the user. they consist of yang and the natural elemental chakras. These orbs can effortlessly evaporate liquids and disintegrate solids. any lightning, fire or energy based elements feed it energy and as such an enemy needs to use forbidden rank to combat them. the user can command them anywhere on the field up to mid-range and change its shapes at will. You can make the orbs explode or change shape. The user can sacrifice an orb to heal themselves from otherwise fatal attacks. You have a total of 4 orbs when you enter yang state. And these truth seeking orbs only move on your command, else they are idle, and if they are not in range you cannot command them. Also rather taxing in chakra cost, but one orb deals 100 dmg.

Toyokumono. So its an extremely powerful and taxing taijutsu technique both physically and chakra wise. It gives the user taijutsu space warping abilities, giving them power on par with Night Guy. You are capable of bending space towards them to let taijutsu attacks phase through any sort of counter. When taijutsu is used, the user can cause the space to bend towards or away. This makes it near impossible to miss in close quarters combat. You can bend the space to effectively pull the target towards the attack and reduce the space between them. You must use energy attacks or stay far away to combat this style. This technique warps attacks through equal ranked defenses and lower, no matter what type of defense it is. It is constantly active and is applied to all taijutsu techniques if necessary.
The truth seeker balls you only get when yang state is active. They are always passively there when you enter the state but cost a move to make use of them. They are pretty lit to be fair.

Toyo is also always passively active when you enter yang state. But when you make use of it counts as a move. n

Any questions on all of this?
 

Pervyy

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to be fair i believe i get the general jist of it, but i might end up asking you about things in the future, but yea i think i get it.

Cool you're all done with yang bro. Go have fun. Read other peoples trainings to see if there is anything missed.

As for some uses check two tournament fights: Riker vs ushiro and then Corozan vs Pyro
 
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