Very self-explanatory technique, especially with all the clarifications that have been added over the years (e.g. the note stating the sentient jutsu can be caught within illusions). Only real things to call out are: it respects chakra boosting rules and creates a net chakra increase. Only +10 is effectively conferred to the jutsu, while 40 is simply lost/expended to initiate this technique. The other pretty interesting thing is that this jutsu creates a net chakra increase. It costs 50 chakra to apply, but it creates a familiar with 300 chakra.Now while that is all true and perfectly accurate, a commonly missed detail is the mutagens/physical deteriorating properties Yang can provide. This will be more touched upon when we reach White Tiger, but keep this mind for when making customs in the future. Anyways, let's start with the most basic of them:
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
Talk to me about it.
Good, also keep mind that unlike Change into Heaven (Yin) this doesn;t morph nor change the original technique into a new form. So, if you apply this to armless familiar - it wont suddenly grow arms lmao. Another things you missed, I think, is that the technique gains the ability to use techniques based on what it was made of. One more thing too, the -10 per turn to sustain also isn't from your pool, its subtracted from the familiar's own.Very self-explanatory technique, especially with all the clarifications that have been added over the years (e.g. the note stating the sentient jutsu can be caught within illusions). Only real things to call out are: it respects chakra boosting rules and creates a net chakra increase. Only +10 is effectively conferred to the jutsu, while 40 is simply lost/expended to initiate this technique. The other pretty interesting thing is that this jutsu creates a net chakra increase. It costs 50 chakra to apply, but it creates a familiar with 300 chakra.
Noted. I think I'll enjoy using this techniqueGood, also keep mind that unlike Change into Heaven (Yin) this doesn;t morph nor change the original technique into a new form. So, if you apply this to armless familiar - it wont suddenly grow arms lmao. Another things you missed, I think, is that the technique gains the ability to use techniques based on what it was made of. One more thing too, the -10 per turn to sustain also isn't from your pool, its subtracted from the familiar's own.
A useful technique that can restore an ally's health by 150 per turn. However it takes time and physical contact, so this technique will likely be used after a battle to recover from lost health or injuries sustained. It can be used on one's self if you're a Yang specialist.(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.
Next!
Only question I have: The 60 damage shaving is worded slightly different to other techniques I've read. Does this damage shaving apply to all physically damaging techniques or only Taijutsu?Alright, next on the list:
(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
Thoughts?
Yea it essentially means any technique that can cause physical harm to you is reduced. This means techniques like fire included will be mitigated by Power of the Sun. Anything else you'd like to add in before we continue?Only question I have: The 60 damage shaving is worded slightly different to other techniques I've read. Does this damage shaving apply to all physically damaging techniques or only Taijutsu?
Aside from that, decent technique but a real shame about the inability to use non-elemental fields.
This technique creates pseudo-sentient tiger heads formed from Yang chakra over the user's arms. Striking the opponent with it destablizes the balance of the Yin and Yang in their body. Each additional strike inflicts greater effects. It can be broken with Senjutsu surges, and it doesn't afflict other Yang or Yin-Yang users as severely.( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.
Next technique on the listings, talk to me about it
Nice, I'm ready to move on1. From what I remember and gathered, it's the long ranged version that expires yes, while the physical variant is indefinite.
2. Yes