[YY] Yang Release

Kai NB

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A full-body surge which strengthens the user's durability, speed, and power, all while naturally healing wounds. Because of it though, no Yin or Yin/Yang or any specialized Ninjutsu fields like Kin, Med, Fuin, etc

I like it, simple but strong, chakra usage is a bit high but all good
 
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Shady Doctor

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A full-body surge which strengthens the user's durability, speed, and power, all while naturally healing wounds. Because of it though, no Yin or Yin/Yang or any specialized Ninjutsu fields like Kin, Med, Fuin, etc

I like it, simple but strong, chakra usage is a bit high but all good

Easy peasy. Now ring of hell, the more intricate and versatile technique. Same process sir.
 

Kai NB

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( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then a universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.

So basically this one has the user infusing Yang chakra into a nearby person. If direct contact is made, they can offer benefits like durability increase and changing their physical attributes with things that are reasonable on a human figure.

This can be done long ranged as well that minimizes the effects, all in range though receive the same benefits.

Changes mainly affect legs, arms, torso, or like adding wings, but it's limited to one of these sections only. Lasts 3 turns only though. Personally, I like the wing speed, I'm assuming ranged variant for wings is only like x2 flight?
 

Kai NB

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( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakra.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.


So Yang chakra in the arms and hands, kinda like twin lions fist for Hyuga, but instead, these tiger heads are actually sentient. Also similar to Hyuga techs is the focus isn't outer physical pain, but inner. Just getting touched by tiger heads along the arm and hands would cause the victim to require thrice the chakra cost for their techniques. By managing longer contact with the opponent, their chakra ratio is so ruined they only have half their pool and massive physical strain on the body, resulting in quarter speed reduction. Yang users like myself now and others would not lose speed, and only a quarter of their chakra, but still bad.

The Senjutsu equivalents chakra? Is that just mean at least 70 chakra points? Or as long as it is S-Rank.
 

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Ok next. Tell me what you think of these 2. Any drawbacks you see, upsides, downsides etc.

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

( Toyokumono ) - Toyokumono
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
 
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Kai NB

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The first one, physical power form. 4 TSBs and one pair of nunchaku that have the same properties as TSB, Speed is increased x6, and their tracking can follow anything. I'm guessing it says on par with 8th gate, so I guess that means anything slower than the eighth gate can be tracked (So that's everything in the RP?) S-Rank Techs and below will not do anything. Does momentum even affect the user at this point? If an S-Rank earth boulder hit the user, would they still be blown back but not feel pain, or could the user not even move from it? Also, what's the actual damage output from Forbidden/Yang or 7th Gate+ level hits? Is it if a Forbidden rank tech hits you, you get the full brunt of F-Rank or is it weakened a bit. Also, do all techniques, regardless of rank affect the still offer the side effects of fatigue, paralysis, burn, etc? Can a hyūga user who manages to hit the opponent still affect their chakra network, even if the physical attacks don't hurt the user? Also, no Yin or Gen in this tech. I don't know what else qualifies as spiritual.

The second tech is a hax tech that lets you hit any Tai tech against the opponent. Basically space and time are warped around the user to "warp" passed defenses and ensuring a hit. This only works in short-range though. Mid-Range use of this basically draws the opponent to short-range but they could still avoid the hit. Essentially any Tai tech that is short-range can be used with the same accuracy in mid-range. Eight Trigrams from Mid Range lmao. This is always active with Yang Mode. It seems almost crazy to use at 6x speed though like it takes a lot of speed to avoid that.


So questions to clarify
1) Since the Nunchaku is the same properties as TSB, can we reshape that too into different weapons?
2) By tanking any techs S-Rank and below, does that mean the user can avoid momentum too and basically bulldoze through any obstacle without any slowing down?
3) Is the damage output from Forbidden/Yang techs the full amount. As in a Forbidden-Rank tech will hit full damage 100 points or less?
4) Do even S-Rank and below techs still have side effects? Does Gentle Fist still work?

5) How does the chakra cost work for the last tech? So Yang Mode costs 70 to activate, then 70 automatically gets added again because this tech auto works with Yang Mode? And you lose 100 from both together each turn or like you only use the extra 50 from Toyokumono when you actually use it?
 
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