Yeah, works out for me. Lets roll through some jutsuAlright. In the simplest terms possible, Yang is a type of chakra that has to do with the physical side of power. Things such as Sentience, or giving life to things. Vitality. The complete epitome of healing, even capable of healing guy whom was turning into ash from using the 8th gate. It carries an enhancement effect, buffing, increasing your speed, power durability etc. Degenerative abilities, such as "over loading" someones body to nerf them in numerous ways. Also it's of being hot but not actual heat coming from it.
So basically this is our basic "life giving" technique that yang grants. Infusing yang chakra into an elemental tech allows us to inherently make the technique in question "sentient", with a chakra pool of its own that can be up to 300. It'll be reduced to half the original size or less, but becomes a being able to act on its own accord and perform jutsu from what it was created from. Since it's actually living, it's able to be effected by genjutsu and such.Yeah, works out for me. Lets roll through some jutsu
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Break it down chief
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.So basically this is our basic "life giving" technique that yang grants. Infusing yang chakra into an elemental tech allows us to inherently make the technique in question "sentient", with a chakra pool of its own that can be up to 300. It'll be reduced to half the original size or less, but becomes a being able to act on its own accord and perform jutsu from what it was created from. Since it's actually living, it's able to be effected by genjutsu and such.
So this can be used 3x in a battle with a 6x limit in an event.
Questions: Can this be used on things outside of elements? I ask this because I've seen people use this on things like Konoha rujin, which is technically tai. If the being is created from AE or CE, does it gain access to just cej, or also the elements that make up the ce? Also, is the being able to be be effected by yamanaka and such? And if so, could i still control the jutsu instead of allowing it to control itself?
Other than that, i think I've got it down.
It would depend on the level bro. Your health pool would go right up but if you had to regrow a limb... well gonna take longer.So this is the god level healing. Basically can heal anything; Limbs, organs, diseases/poisons etc. It can heal up to 150 damage per turn, but is slower than most healing; Taking an entire turn to heal. When it comes to the "takes 1 turn to heal" does this go for all healing with this tech, or just extreme healing? So I know it'll take a turn to heal an entire arm or replace my chest if I get Sasuke vs B'd. But say i got hit directly with a chidori, 80 damage in like my side. Would it take a whole turn to heal the 80 damage opposed to the whole 150? Or would lesser damage being healed be quicker? Other than that I've got it.
great man. Alright I’m replying from phone but post the next technique and break it down, we are doing yang state and the jutsu pertaining to it lastPretty dope technique. It's the first "mode" of Yang release, which empowers us with Yang chakra flowing throughout the entirety of our bodies. Speed wise it boosts our movements to 3.5x out normal speeds, while giving us pure tanking abilities in the form of decreasing 60 damage from techniques while also healing 30 damage per turn. Basically tanking up to forbidden rank damage with no real downsides. We also get +40 to our tai, making this comparable to eig in many forms. Restrictions wise, it limits us to elemental techs, Yang and Tai basically. No gen, no fuuin, no Yin techs etc. Can only be used twice, lasting 4 turns per usage. Great technique altogether.
great man. Alright I’m replying from phone but post the next technique and break it down, we are doing yang state and the jutsu pertaining to it last
sorry for the delay
Yang master = need yang speciality.(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake)
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
So this is one of the more interesting Yang techniques in my personal opinion. I'd use raw Yang energy to produce 3 serpent heads from each arm (6 in total). Each serpent is sentient, and like real snakes, they gain sensory abilities that sense by heat/vibrations; also sharing a telepathic link to the user himself. Masters of Yang (specialise in Yang?) Can add elemental chakra to the serpents to boost their power and overall effectiveness. Pretty good technique to use in different ways.
I don't have Yin or Yin-Yang so i doubt the third form needs explanation. But in case. It's a stronger form that causes debuffs to targets by inserting Yang chakra into their networks in order to cause an imbalance. With each strike in this form, the opponent would lose more and more ability to combat or even use abilities.
The user gathers Yang energy at the arms and hands, creating tiger heads which roar and release steam when the user attacks. Instead of causing physical harm though, Yang chakra is forced into the opponents system, causing an imbalance in their Yang energy, which in turn affects their ability to mold chakra properly for their techniques. One strike means the target has to use 3 times the amount of chakra for a technique for it to work, 2 strikes causes them to be unable to perform Yin Release and Genjutsu above A-Rank. Not too sure what 3 strikes does specifically as it doesn't say... 4 strikes reduces the targets chakra by half, and reduces their speed to a quarter of what it was.Yang master = need yang speciality.
Sorry for late reply.
Because i've been shit and it's the festive season lets do the next two at the same time:
( Yoton: Byako ) - Yang Release: White Tiger
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Chakra: 80 for touch based version/100 for ranged version
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
On the second jutsu, B rank is 40 damage, not 35, that's what you'd shave off. Apart from that all good, now we are doing two in one, Yang state and the passive ability that comes with it:The user gathers Yang energy at the arms and hands, creating tiger heads which roar and release steam when the user attacks. Instead of causing physical harm though, Yang chakra is forced into the opponents system, causing an imbalance in their Yang energy, which in turn affects their ability to mold chakra properly for their techniques. One strike means the target has to use 3 times the amount of chakra for a technique for it to work, 2 strikes causes them to be unable to perform Yin Release and Genjutsu above A-Rank. Not too sure what 3 strikes does specifically as it doesn't say... 4 strikes reduces the targets chakra by half, and reduces their speed to a quarter of what it was.
If used on other Yang Release users and Yin-Yang users, they only lose 25% of their chakra, and they retain their speed. Also, one can cancel the side effects of the technique through senjutsu surges of equivalent chakra, meaning 70 chakra at least. Like many other Yang techs, the user can only use Yang Release, elemental Ninjutsu, and Taijutsu/Kenjutsu whilst this is active. No questions for this technique.
Ring of Hell. So like most, it generally just uses extensive amount of yang chakra, which you in this case by touch or proximity infuse into a person enhancing their physical attributes. To single targets it will reduce dmg by 35, physical contact. And as far as i understand you gain physical alterations like height, size, etc. longer legs and arms and stuff. or more arms and legs. You can also affect all people within long range, causing them to have similar changes.Lasting 3 turns. You can gain boost to taijutsu +20, speed +4 and damage by leg +20. B-rank ninjutsu immunity is also possible, and it is considered a passive. It is less as listed in the technique if it uses the ranged boosting version. You can use it up to two people by touch per event, or ranged to 3 allies, lasting 4 turns. only three times use total.
Yang state is asy to understand. Using the state drastically increases your physical capabilities such as speed and damage tanking increases. With a speed on par with high end Gates, you are pretty much the same as a Speedster and can survive damage from techniques of the 7th Gate and lower level damage.On the second jutsu, B rank is 40 damage, not 35, that's what you'd shave off. Apart from that all good, now we are doing two in one, Yang state and the passive ability that comes with it:
(Yoton Modo) - Yang State
Chakra Cost: 200 (-50 per turn)
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
( Toyokumono ) - Toyokumono
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.
What are the down sides to yang state?Yang state is asy to understand. Using the state drastically increases your physical capabilities such as speed and damage tanking increases. With a speed on par with high end Gates, you are pretty much the same as a Speedster and can survive damage from techniques of the 7th Gate and lower level damage.
The second is the big dog tech imo lol Shit is wild. You get to warp space when using Tai, creating basically perfect assaults that can only be stopped by energies. But ofc there's ways around that lol. Is this passive passive? Doesn't take up a move slot?
Basically a last resort or hit hard and fast. Now lets do the last jutsu:Basically I'd have no access to gen or anything spiritual (yamanaka, Hayabusa shit in some cases etc) and when the state ends I'd be unable to use yin, yang, yin/yang or s ranks or higher. This would last for 10 turns though would be able to use higher jutsu again after 4 turns.