[HA] Yamanaka

Akuma

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They are a clan of mostly sensors (i believe every named yamanaka could sense) and use the hidden ability to transfer their conscious into a person or object. The abilities don't max out with that though. They can also remotely control ppl's bodies without transfering their conscious, and even throw off a targets ability to control their own body. The clan in used mostly for supplementary purposes but used properly it can be dangerous.

I personally want it to have a character/bio with the perfect balance of "mind and body". Having mastered Taijutsu to a high degree, i wanna compliment it with excelling on a spiritual level also.
 

Never

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Have you read the Rules of Engagement for Yamanaka? Because of how delicate their ability is, this post was made to easier flesh out how it works in battle;

Rules of Engagement

Yamanaka boast heightened spiritual prowess when utilizing their techniques. Against the standard, non-specialized target, Yamanaka can overpower their will and use their body freely, though there are constraints. Depending on the rank of the target respective to the caster, the target may or may not be able to release the hold of a Yamanaka easier than others. Maintaining a hold for a Yamanaka depends on their focus on the target for as long as that target's will remains a problem. They are fighting the target's will while simultaneously controlling the target.

Casting/Holding
  • Against targets 1+ ranks higher: User is unable to use techniques above A-rank for three turns nor are the able to utilize advanced ninjutsu such as Fuinjutsu, Medical-nin, Kin, etc while.
  • Against targets equal rank: Users are unable to use use techniques above A-rank for three turns.
  • Against targets 1 rank below: Users are unable to use techniques above S-rank for three turns.
  • Against targets 2+ ranks below: Users have complete autonomy over the target without being restricted.
If three turns pass without the Yamanaka being force out, the target will be rendered unable to regain control of their body until the technique ends. After three turns, the user becomes capable of utilizing their full abilities without being inhibited.

Breaking/Defending
  • Targets 1+ rank higher: Can break techniques without chakra through the use of Killing Intent to break the focus of the user, thereby ending the technique. It costs one move.
  • Targets equal rank and below: Require a will or mental deterrent to break the hold.
Alternatively, external interference such as mentally damaging ninjutsu or genjutsu (above B-rank) cast upon the user could also break their focus. Extreme pain (high grade taijutsu, severe physical damage) inflicted to the user could also break their hold.

These responsive methods only work within the first three turns of being captured, after which a Yamanaka's hold is indefinite until the jutsu naturally ends or they end it themselves.

Spiritual Vantage Points
  • Yin Release Yamanaka: If a Yamanaka possess Yin release the strength of their techniques increases considerably. Targets drop in rank by 1 respective to where they ordinarily would be against the Yamanaka. The only exception would members one ran or above, the user would considered equal rank. As well, Yamanaka cannot be blocked from entering the mind of an opponent if they are within the line of capture. To avoid being captured one must prevent the technique or be out of the range.
  • Yin Release Targets: If the target of a Yamanaka possesses Yin Release, then they possess the spiritual and mental capabilities to defend against them on equal playing field. Those who would ordinarily be lower ranked than the Yamanaka would be equal rank spiritually and those equal rank would be superior and would be able to force them out without the need for chakra (though at the cost of a turn).
In the event that both adverse parties are Yin Release users, see rules of engagement for standard users.
 

Never

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Okay good

(Shintenshin no Jutsu) - Mind Body Switch Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The Mind Body Switch Technique is the signature technique of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind as spiritual energy into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. Since the user is in another body, they are also able to use that body's chakra. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance. It is generally used on immobilized targets. Conversely, however, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Chūnin Exams. Also, if the user's chakra level is low, the technique will be harder to maintain. Furthermore, should any physical injury befall the victim's body while the mind link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Note: This technique gives the user control over the victim's body and chakra such that, the target is incapable of using any technique that is not directed at breaking the technique's hold on them.
Note: Switching bodies with a target grants full autonomy to both parties to utilize the body and chakra of their respective host, however, both parties are still linked mentally and physically and thus, any damage inflicted on one happens to the other. If either member leaves their host while the other still occupies the other body, their consciousness will be lost in a sort of purgatory until the technique ends and they'll be unable to return. However, the Yamanaka who cast the technique is free to end the technique at any time.
Note: The duration of this technique lasts 10 turns and the target becomes incapable of breaking free after 3 turns. If the body swapping version of this technique is used the technique lasts 5 turns.
Note: This technique requires a cool down equivalent to the number of turns it was sustained after 4 turns.

The Signature technique of the Yamanaka, not much to tell except what the jutsu itself says. Of course there are drawbacks to the technique as it's quite powerful on it's own. Any Questions?

(Shindenshin no Jutsu) - Mind Body Transmission Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-10 per person)
Damage: N/A
Description: This is a technique that allows Yamanaka members to communicate with people telepathically. Using this technique, the Yamanaka may also act as a medium for persons to communicate with one another telepathically; this is done through establishing physical contact with the person. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect. This technique is not limited to just transmitting thoughts, Images such as memories or even strong feelings can be conveyed through this method. The more people that are connection through this technique however, the more a physical strain is put on the user, forcing them to keep the connection going for shorter periods to otherwise avoid sustaining injuries.
Note: The user may use this technique on as many members as their chakra allows. However, should the connection exceed more than 5 people, the duration of the technique shortens.
Note: The user is able to telepathically communicate to anybody within their range of sensory (sensory technique must be active) and can last for 5 turns consecutively. If the number of persons linked through this technique exceed 5, then then the technique lasts 4 turns. Beyond 10 members and the technique only lasts 2 turns.
Note: If used on more than 5 people the user must wait 3 turns before re-use.

As seen the the Manga to communicate with people, this has very good usage for RP in the Ninja World and for any kind of strategic moves you may want to make in a war. Yamanaka are valuable.
 

Never

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Okay moving on to the only B-Rank

Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

Pretty cool technique, again with the limits of Yamanaka applied. the Difference with this technique and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body - meaning you dont really have to worry about missing.
 
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