[HA] Yamanaka

Dementia

Member
Joined
Sep 15, 2011
Messages
189
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Yamanaka Clan is known for their ability to use, manipulate and control "will", be it theirs or others. By infusing others with their will, they are able to subdue the will of others and in turn, be in control of the victim's body and chakra. Due to this ability, they are able to read minds and even communicate telepathically with others.

I chose this ability because its quite unique and because its one of the main ability of Asura. The ability to drive someone into madness just by overwhelming them with your will.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Okay, before we start with the techniques (which you'll be able to learn only 2 of, because of rank), I want you to read this and try and gain some form of understanding from it.

Rules of Engagement

Yamanaka boast heightened spiritual prowess when utilizing their techniques. Against the standard, non-specialized target, Yamanaka can overpower their will and use their body freely, though there are constraints. Depending on the rank of the target respective to the caster, the target may or may not be able to release the hold of a Yamanaka easier than others. Maintaining a hold for a Yamanaka depends on their focus on the target for as long as that target's will remains a problem. They are fighting the target's will while simultaneously controlling the target.

Casting/Holding

Against targets 1+ ranks higher: User is unable to use techniques above A-rank for three turns nor are the able to utilize advanced ninjutsu such as Fuinjutsu, Medical-nin, Kin, etc while.
Against targets equal rank: Users are unable to use use techniques above A-rank for three turns.
Against targets 1 rank below: Users are unable to use techniques above S-rank for three turns.
Against targets 2+ ranks below: Users have complete autonomy over the target without being restricted.

If three turns pass without the Yamanaka being force out, the target will be rendered unable to regain control of their body until the technique ends. After three turns, the user becomes capable of utilizing their full abilities without being inhibited.

Breaking/Defending

Targets 1+ rank higher: Can break techniques without chakra through the use of Killing Intent to break the focus of the user, thereby ending the technique. It costs one move.
Targets equal rank and below: Require a will or mental deterrent to break the hold.

Alternatively, external interference such as mentally damaging ninjutsu or genjutsu (above B-rank) cast upon the user could also break their focus. Extreme pain (high grade taijutsu, severe physical damage) inflicted to the user could also break their hold.

These responsive methods only work within the first three turns of being captured, after which a Yamanaka's hold is indefinite until the jutsu naturally ends or they end it themselves.

Spiritual Vantage Points

Yin Release Yamanaka: If a Yamanaka possess Yin release the strength of their techniques increases considerably. Targets drop in rank by 1 respective to where they ordinarily would be against the Yamanaka. The only exception would members one ran or above, the user would considered equal rank. As well, Yamanaka cannot be blocked from entering the mind of an opponent if they are within the line of capture. To avoid being captured one must prevent the technique or be out of the range.
Yin Release Targets: If the target of a Yamanaka possesses Yin Release, then they possess the spiritual and mental capabilities to defend against them on equal playing field. Those who would ordinarily be lower ranked than the Yamanaka would be equal rank spiritually and those equal rank would be superior and would be able to force them out without the need for chakra (though at the cost of a turn).

In the event that both adverse parties are Yin Release users, see rules of engagement for standard users.
 

Dementia

Member
Joined
Sep 15, 2011
Messages
189
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Understood. Though I have some questions which I believe were not mention above.

If a Yamanaka has a line of sight, how fast would the will transition from the yamanaka's body to the target? Instantaneous? Since the will is pure spiritual, can it be sensed by normal sensory as it moves through bodies?

So say a will is possessed, the user now have access to the body's chakra? Or the user still uses his own chakra.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Line of sight will be instantaneous, and chakra, depends on the technique (some specify). And yes, it would be able to be sensed.

(Shintenshin no Jutsu) - Mind Body Switch Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The Mind Body Switch Technique is the signature technique of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind as spiritual energy into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. Since the user is in another body, they are also able to use that body's chakra. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance. It is generally used on immobilized targets. Conversely, however, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Chūnin Exams. Also, if the user's chakra level is low, the technique will be harder to maintain. Furthermore, should any physical injury befall the victim's body while the mind link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Note: This technique gives the user control over the victim's body and chakra such that, the target is incapable of using any technique that is not directed at breaking the technique's hold on them.
Note: Switching bodies with a target grants full autonomy to both parties to utilize the body and chakra of their respective host, however, both parties are still linked mentally and physically and thus, any damage inflicted on one happens to the other. If either member leaves their host while the other still occupies the other body, their consciousness will be lost in a sort of purgatory until the technique ends and they'll be unable to return. However, the Yamanaka who cast the technique is free to end the technique at any time.
Note: The duration of this technique lasts 10 turns and the target becomes incapable of breaking free after 3 turns. If the body swapping version of this technique is used the technique lasts 5 turns.
Note: This technique requires a cool down equivalent to the number of turns it was sustained after 4 turns.

Now these techniques are pretty huge, and I want you to analyze them for me. Like, really try and see what you can do with this technique and how to apply it in either a RP situation or a battle scenario. I'll help out where you get stuck.
 

Dementia

Member
Joined
Sep 15, 2011
Messages
189
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Line of sight will be instantaneous, and chakra, depends on the technique (some specify). And yes, it would be able to be sensed.

(Shintenshin no Jutsu) - Mind Body Switch Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The Mind Body Switch Technique is the signature technique of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind as spiritual energy into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. Since the user is in another body, they are also able to use that body's chakra. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance. It is generally used on immobilized targets. Conversely, however, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Chūnin Exams. Also, if the user's chakra level is low, the technique will be harder to maintain. Furthermore, should any physical injury befall the victim's body while the mind link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Note: This technique gives the user control over the victim's body and chakra such that, the target is incapable of using any technique that is not directed at breaking the technique's hold on them.
Note: Switching bodies with a target grants full autonomy to both parties to utilize the body and chakra of their respective host, however, both parties are still linked mentally and physically and thus, any damage inflicted on one happens to the other. If either member leaves their host while the other still occupies the other body, their consciousness will be lost in a sort of purgatory until the technique ends and they'll be unable to return. However, the Yamanaka who cast the technique is free to end the technique at any time.
Note: The duration of this technique lasts 10 turns and the target becomes incapable of breaking free after 3 turns. If the body swapping version of this technique is used the technique lasts 5 turns.
Note: This technique requires a cool down equivalent to the number of turns it was sustained after 4 turns.

Now these techniques are pretty huge, and I want you to analyze them for me. Like, really try and see what you can do with this technique and how to apply it in either a RP situation or a battle scenario. I'll help out where you get stuck.
Mind body switch is a very good technique. However, it's subdivided into 2 variations. The first one is supplanting the mind of another which is definitely an aggressive use. The user would need to dominate the will of the target for this to work. However I have a question as regarding what was said in the technique's description.
While in control of the body, the user is able to communicate with the target.
Pls how would this work? My guess is a situation where this is used on an ally who'll let one dominate his mind easily for strategic purpose. Then one would be able to communicate with the supplanted will. Is this it? Or one can communicate with the opponent too? Maybe I'm misinterpreting the word "communication".

The second one is switching of bodies. By transporting your will to a body which would be in agreement with switch, the user is able to turn out the will of the host body so as to occupy his own body. Unlike the first, the user's body would not become a dummy as it has an occupant, which is very helpful.

Its very dangerous to use the first in a battle where there are more than one opponent as the second opponent would just attack the body while you struggle to dominate the mind of the first opponent.

This
The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses.
The bold kinda contradicts what you told me previously that once you have a sight of the target, transfer is instantaneous. Or is this just a vague expression? How long would it take to return to the body, a turn? 2 turns?

I'll use this technique mostly during non battle esq roleplay. If I have an ally, I could pull this off but I must be careful, putting some defenses in place beforehand.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Correction, it's also technique related (speed), goes by a case by case situation. As for communication, think Sakura and Ino. Ino is able to communicate with the person she "possessed". I'll have to get back to you on a number for that.

(Shindenshin no Jutsu) - Mind Body Transmission Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-10 per person)
Damage: N/A
Description: This is a technique that allows Yamanaka members to communicate with people telepathically. Using this technique, the Yamanaka may also act as a medium for persons to communicate with one another telepathically; this is done through establishing physical contact with the person. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect. This technique is not limited to just transmitting thoughts, Images such as memories or even strong feelings can be conveyed through this method. The more people that are connection through this technique however, the more a physical strain is put on the user, forcing them to keep the connection going for shorter periods to otherwise avoid sustaining injuries.
Note: The user may use this technique on as many members as their chakra allows. However, should the connection exceed more than 5 people, the duration of the technique shortens.
Note: The user is able to telepathically communicate to anybody within their range of sensory (sensory technique must be active) and can last for 5 turns consecutively. If the number of persons linked through this technique exceed 5, then then the technique lasts 4 turns. Beyond 10 members and the technique only lasts 2 turns.
Note: If used on more than 5 people the user must wait 3 turns before re-use.

A more supplementary technique, but extremely useful as well. See what you can get from this.
 

Dementia

Member
Joined
Sep 15, 2011
Messages
189
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Very useful I must say. I love it. Can we use other techniques while this is active? Would be great in a tag team fight. Should one be the only sensor, one can alert others of imminent dangers. I see great cj potential from this, especially the image and memory transmission ability, though until I start making CJs though I don't think I will until I reach S-class.

Can one use this to communicate with the opponent? Or perhaps, allow the opponent to gain access to the conference network?
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Yes you can use other techniques, and will have to make sure on that but imma say no.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

A technique where you will send your chakra into the opponent's nervous system, and gain control of their body. However, not your consciousness is projected, but rather, just you chakra and will, to manipulate the opponent. Elaborate a bit on this.
 

Dementia

Member
Joined
Sep 15, 2011
Messages
189
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
I love this one. This is due to the fact that it has no obvious drawback like the mind body switch which the user's body is left vulnerable. Also one is able to use this one opponents higher than himself. Though I really don't understand the last bit.

While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their
techniques S-rank and below.
please can you elaborate on this part?
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Whilst controlling the opponent, you can't use above A rank techniques, only after three turns when you fully control the opponent. It's just a restriction in terms of what you can do, and can't do, while controlling the opponent.

I think that's it.
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Okay great.

(Shiranshin no mai Jutsu) - Mind Body Destruction Dance Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: This is simply a large-scale version of the Mind Body Disturbance Technique, where the sheer volume of persons affected in a given area is much greater. Like its parent technique it causes the user to gain complete control of the target's body, often forcing allies to attack each other. All components of the parent technique remain with this technique, however, the power is divided evenly among the number of respective targets. This technique can be used on humans as well as animals or other sentient/quasi-sentient entities and up to a total of 4 targets at once. Dividing the range of the technique does not inhibit the overall strength of the hold but rather the duration. Split two ways, the technique lasts 5 turns, split three ways the technique lasts 4 turns, and split four ways the technique lasts 3 turns. The rules of technique restriction from the parent technique are the same for this technique.

A larger version of Mind Body Disturbance. I hope you had time to practice them, so you can actually have some practical experience! Nonetheless, control over the opponents' body. But now, the power is divided equally among the number of targets you have. Can be used on humans, animals, and sentient entities. The divide affects how long it lasts, and restrictions fall back to the parent technique.
 

Dementia

Member
Joined
Sep 15, 2011
Messages
189
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
First I'll like to ask if the previous one can be used on other living form apart from human.



The jutsu is quite useful and versatile though I'll have loved it if I had learned this earlier as it'll have been useful in my last fight. Now the fight has ended and I could have had even more fun.

A clarification though. The strength of hold for each opponent in this jutsu is still the same and not reduced, only the duration right? As in, each body I'm controlling is equivalent to the strength of control of the B-rank Mind body disturbance?
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Nope, only on people.

No, here is a note that states otherwise.

All components of the parent technique remain with this technique, however, the power is divided evenly among the number of respective targets.

(Shinten Bunshin no Jutsu) - Mind Clone Switch Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to possess more than one target simultaneously and, once completed, to freely manipulate the bodies of each individual independent of one another, as if they were the user's own body. Unlike the Mind Body Switch Technique. This technique can travel in a curved line but otherwise, seemingly suffers from the same consequences as the user is still required to transfer their consciousness into the targets. As this technique splits the user's consciousness between multiple bodies, the power of their hold is divided between each body. This technique allows the user to split their consciousness three ways and can work on clones, summons, and other sentient/quasi-sentient entities. Each division of the user's consciousness causes the strength of their hold to drop by one-rank. The rules and restrictions of the parent technique translate to this technique.

A technique that allows you to possess more than one target at the same time, and once completely, freely manipulate the bodies of each individual independent to one another. The technique can travel in a curved line, but your consciousness needs to travel to the opponent and also, the hold is divided into parts of the opponent (up to three people, can be used on other sentients like animals, clones and other entities). Each division causes the strength of the hold to drop one rank, and rules and restrictions of the parent technique are also applicable to this technique.
 
Top