Rules of Engagement
Yamanaka boast heightened spiritual prowess when utilizing their techniques. Against the standard, non-specialized target, Yamanaka can overpower their will and use their body freely, though there are constraints. Depending on the rank of the target respective to the caster, the target may or may not be able to release the hold of a Yamanaka easier than others. Maintaining a hold for a Yamanaka depends on their focus on the target for as long as that target's will remains a problem. They are fighting the target's will while simultaneously controlling the target.
Casting/Holding
Against targets 1+ ranks higher: User is unable to use techniques above A-rank for three turns nor are the able to utilize advanced ninjutsu such as Fuinjutsu, Medical-nin, Kin, etc while.
Against targets equal rank: Users are unable to use use techniques above A-rank for three turns.
Against targets 1 rank below: Users are unable to use techniques above S-rank for three turns.
Against targets 2+ ranks below: Users have complete autonomy over the target without being restricted.
If three turns pass without the Yamanaka being force out, the target will be rendered unable to regain control of their body until the technique ends. After three turns, the user becomes capable of utilizing their full abilities without being inhibited.
Breaking/Defending
Targets 1+ rank higher: Can break techniques without chakra through the use of Killing Intent to break the focus of the user, thereby ending the technique. It costs one move.
Targets equal rank and below: Require a will or mental deterrent to break the hold.
Alternatively, external interference such as mentally damaging ninjutsu or genjutsu (above B-rank) cast upon the user could also break their focus. Extreme pain (high grade taijutsu, severe physical damage) inflicted to the user could also break their hold.
These responsive methods only work within the first three turns of being captured, after which a Yamanaka's hold is indefinite until the jutsu naturally ends or they end it themselves.
Spiritual Vantage Points
Yin Release Yamanaka: If a Yamanaka possess Yin release the strength of their techniques increases considerably. Targets drop in rank by 1 respective to where they ordinarily would be against the Yamanaka. The only exception would members one ran or above, the user would considered equal rank. As well, Yamanaka cannot be blocked from entering the mind of an opponent if they are within the line of capture. To avoid being captured one must prevent the technique or be out of the range.
Yin Release Targets: If the target of a Yamanaka possesses Yin Release, then they possess the spiritual and mental capabilities to defend against them on equal playing field. Those who would ordinarily be lower ranked than the Yamanaka would be equal rank spiritually and those equal rank would be superior and would be able to force them out without the need for chakra (though at the cost of a turn).
In the event that both adverse parties are Yin Release users, see rules of engagement for standard users.
Mind body switch is a very good technique. However, it's subdivided into 2 variations. The first one is supplanting the mind of another which is definitely an aggressive use. The user would need to dominate the will of the target for this to work. However I have a question as regarding what was said in the technique's description.Line of sight will be instantaneous, and chakra, depends on the technique (some specify). And yes, it would be able to be sensed.
(Shintenshin no Jutsu) - Mind Body Switch Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15
Damage: N/A
Description: The Mind Body Switch Technique is the signature technique of the Yamanaka clan. Originally, this ninjutsu was suited for intelligence-gathering missions rather than battle. With it, a ninja sends his mind as spiritual energy into a target's body supplanting the target's mind with their own. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time. While in control of the body, the user is able to communicate with the target. Since the user is in another body, they are also able to use that body's chakra. It is also possible for the user to switch bodies with the target. This has great strategic value when used on a team-mate as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. To remain inconspicuous when spying, the user can perform this technique on an animal, such as a hawk, which they can use to do aerial reconnaissance. It is generally used on immobilized targets. Conversely, however, the user's original body is left defenseless while this technique is active, leaving it susceptible to attack until they return. The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses. Similarly, if the opponent's will is strong enough, they can force the user from their body, as Sakura Haruno did to Ino Yamanaka during the Chūnin Exams. Also, if the user's chakra level is low, the technique will be harder to maintain. Furthermore, should any physical injury befall the victim's body while the mind link is active, it would cause the user's body to also receive those same injuries. This can be rectified if user cancels the technique before the victim's body receives the damage.
Note: This technique gives the user control over the victim's body and chakra such that, the target is incapable of using any technique that is not directed at breaking the technique's hold on them.
Note: Switching bodies with a target grants full autonomy to both parties to utilize the body and chakra of their respective host, however, both parties are still linked mentally and physically and thus, any damage inflicted on one happens to the other. If either member leaves their host while the other still occupies the other body, their consciousness will be lost in a sort of purgatory until the technique ends and they'll be unable to return. However, the Yamanaka who cast the technique is free to end the technique at any time.
Note: The duration of this technique lasts 10 turns and the target becomes incapable of breaking free after 3 turns. If the body swapping version of this technique is used the technique lasts 5 turns.
Note: This technique requires a cool down equivalent to the number of turns it was sustained after 4 turns.
Now these techniques are pretty huge, and I want you to analyze them for me. Like, really try and see what you can do with this technique and how to apply it in either a RP situation or a battle scenario. I'll help out where you get stuck.
Pls how would this work? My guess is a situation where this is used on an ally who'll let one dominate his mind easily for strategic purpose. Then one would be able to communicate with the supplanted will. Is this it? Or one can communicate with the opponent too? Maybe I'm misinterpreting the word "communication".While in control of the body, the user is able to communicate with the target.
The bold kinda contradicts what you told me previously that once you have a sight of the target, transfer is instantaneous. Or is this just a vague expression? How long would it take to return to the body, a turn? 2 turns?The mind transfer moves slowly in a straight direction and takes some time to return to the user's body if it misses.
please can you elaborate on this part?While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their
techniques S-rank and below.
Okay now I get it.Whilst controlling the opponent, you can't use above A rank techniques, only after three turns when you fully control the opponent. It's just a restriction in terms of what you can do, and can't do, while controlling the opponent.
I think that's it.
I'm Jounin now, Mr L.Whilst controlling the opponent, you can't use above A rank techniques, only after three turns when you fully control the opponent. It's just a restriction in terms of what you can do, and can't do, while controlling the opponent.
I think that's it.