Yānks vs Hoshi - [Round II]

Yanks

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Terrain: Grassy field (no water source)
Mid-Range

Using Canderous in Sig, you go first
 

SSW Imp

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walks upon the grassy plain, standing with his arms folded beneath his robe. Watching the armored opponent, he looks up and down the shining silver and black metal covering the man. Judging from the armor he would be resistant to some attacks, so Yamamoto would have to be careful. Standing mid range from his opponent, Yamamoto grabs a kuni from under his robe and coats it with wind chakra. Throwing it out from the opening of the robe, he claps his hands and increases the speed of the kuni, causing it to launch from the spot that it was towards the mans neck. Yamamoto was not sure if this would break the armor, but he had to test how strong it actually was.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
 

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Referrence: Canderous has his armor passively activated.
Note: He has a katana strapped to his back.
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As Canderous is ready to square off against his worthy adversary, he sees Yamamoto throw a wind-infused kunai towards his neck. Knowing fully that his armor isn't durable enough to block the incoming attack, Canderous begins to gather a substantial amount of his chakra. As he's doing this, Canderous uses nature manipulation to heat up the built up chakra, while quickly weaving the two necessary hand seals [Horse → Tiger]. After doing so, he releases a large, highly concentrated sphere of fire (which blocks both of our visions) that overpowers the wind, deflects the kunai because of its solid properties and continues towards Yamamoto.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon, Passive
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
(Katon: Gōenkyū) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
As soon as Canderous would spew the large ball of fire, he builds up his charka once more and uses nature manipulation to create Raiton. After weaving the five necessary hand seals [Rabbit → Dog → Boar → Ram → Rat], he immediately sends it underneath Yamamoto, and causes four pillars to rise up from the ground; which surrounds them. Momentarily, the pillars emit several barrages of lightning bolts that paralyze Yamamoto from all around.

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
Around this time, the fireball would most likely hit the paralyzed Yamamoto, carrying him away and finishes him with a rather beautiful explosion. Depending on whether or not Yamamoto would counter his attack, Canderous creates a lightning clone, just as a precaution.

(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.
 

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Yamamoto watches as the man performs a string of handseals and releases a large sphere of fire. As the kuni makes contact with the ball, it is launched off to the side. From this info, Yamamoto decides that this jutsu has solid properties to it. Performing the tiger handseal, Yamamoto releases a condensed sphere of water from his mouth. As it accelerates forward, it makes contact with the ball of fire extinguishing its flames and continues forward toward the armored individual in a weakened state.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

As the water continues for ward, Yamamoto channels earth chakra into the ground and creates a small shaking in the ground under you, unknowingly interrupting your 5 long handseal and causing you to lose your balance as the sphere of water continues unblocked.

Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
 

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As Canderous would release the solid fireball and prepare to cast his lightning jutsu, he notices a sphere of water drownin gout his technique & heading towards him, before he feels the ground shake. As he would timble over as a result, he manages to get his whole body off the ground; and when this happens, Canderous gathers up a small portion of his wind chakra [While looking to the left] and expels a stream of Fūton which propels him 5m to the right; thus avoiding the Water Gunshot.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
As soon as Canderous would land back onto the ground, he would first drop a flash bomb behind him, temporarily blinding Yamamoto. Immediately afterwards, he builds up a substantial amount of his earth chakra and proceeds to channel it underground and sends it under his opponent. When this happens, Canderous uses shape manipulation to cause three Earth Spikes to rise from the ground and skews Yamamoto in both knee caps and his left arm.

After skewing his opponent, Canderous brings up his right leg and forcefully brings it back down & stomps a whole the ground; creating a long tunnel underground that ends right under Yamamoto [who's probably unaware of his presence]. While he is doing so, Canderous simultaneously gathers up the necessary amount of his fire chakra and fires it into the small hole. As the fire enters the tunnel, it quickly travels through it, causing the fire carry rock and other debris with it as it travels, melting them. When the fire reaches very near under his opponent, Canderous weaves a single hand seal, causing a huge eruption that engulfs Yamamoto, burning him alive and reduces him to ashes.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
 

SSW Imp

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After seeing you tumble over from the tremor in the ground, Yamamoto watches patently as Canderous turns his head and releases a powerful stream of wind from his mouth the propels him to the right. While in the air, Yamamoto uses this perfect moment to cast a genjutsu which tampers with Canderous's vision and depth perception. Preforming a single handseal, Canderous is entrapped into the very tricky genjutsu. As he moves his intended distance, the ground seems to shake and be lowered the closer he gets to landing. However, in reality he simply falls onto his face.

(Genjutsu: Sono Botsuraku) - Illusionary Arts: The Fall
Type: Offensive
Rank: B rank
Range: Short-Mid Range
Chakra: 20
Damage: N/A
Description: This is a very tricky genjutsu, which can only be used at rare times. This genjutsu works when the enemy’s feet is off the ground. Whether it is when he is jumping, or falling, as long as his entire body is off the ground and logically away from reaching it for some time, the user can perform one hand seal, placing him within this genjutsu. When falling/dropping, he sees the ground perfectly clear and everything, but for some weird reason he can’t land back on the ground yet. It’s like he is falling and falling to somewhere far beneath the earth’s core, a hole far pass the earth’s core. It is a tricky genjutsu because the eye sight, balance and kinesthetic senses of the victim are also slightly altered. When he is falling and if he looks down upon the ground to see why he hasn’t made contact with the ground, the ground would seem as though it is dropping. The ground will have an appearance of a section of the ground lowering slowly or fast depending on the fall. The ground would seem to shake, like how any type of ground would look when it is being lowered. Simply, in reality, the victim will fall helplessly towards the ground. As he impacts the ground, the genjutsu will be released immediately upon the impact.
Notes:
-Can only be used thrice
-No Genjutsu for 4 turns after use
-Can only be taught by Venom

While Canderous is on the ground, water starts to form around and under him. As he feels the wetness underneath him, it is all to late. Almost like hands grasping something, Canderous is quickly enveloped in a sphere of water where his previous breathing of air is replaced with water, filling his lungs more and more as he gasps.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
 

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Sorry for taking so long z.z Man I hate that tech
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As Canderous would expect to land on his current destination, it seems as if he can't seem to make contact with the earth; seeing how it would get farther away from him. This seemed strange to him, as he was only a few inches off the ground and nothing more. Only one viable reason comes to find as he "falls"; which is a tricky genjutsu. Activating his helmet's chakra sensing, he has his armor disrupt Yamamoto's chakra flow by jolting his own chakra flow.

Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).

Releasing himself from Yamamoto's illusion, he finds himself on the floor & suddenly surrounded by gushing water raising from the earth. Quickly gathering up his chakra, he uses nature transformation to create fūton. Sending the chakra to his right hand, Canderous raises said hand from the ground and immediately punches the ground and releases a large whirlwind that propels him 5m into the air.

Airborne, Canderous begins to preform the three necessary hand seals and then channels said chakra into his right hand. After doing so, he releases the fire from said hand and uses shape manipulation to create about 5 small, but very hot fireballs and launches them at Yamamoto. However instead of hitting him, Canderous just guides the fireballs so that he makes Yamamoto think he had missed; but in reality the balls are gathered all around them. Finally, he weaves the final hand seal to direct all the fireballs towards his opponent and they explode on contact & engulfs him in flames.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
(Katon: Dangan Oikakete) - Fire Release: Chasing Bullets
Rank: A
Type: Offensive
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user first performs a series of three hand seals Dog→Horse→Tiger and then gathers up a lot of fire chakra in their chest. Afterwards, via mouth or hand, they fire off a barrage of several [about 8-10], but small fireballs hot enough to scorch the ground at their opponent. However, instead of hitting them directly [which makes the target believed that they missed], the mass of fireballs gather all around the opponent and seemingly appear to floating. Finally, with the use of a single hand seal [like the one Deidera uses to create explosions], the user directs all the intense fireballs towards their opponent and explodes on contact & engulfs them in flames.
Note: Must be taught by Yānks.
Note: Can only use three times per battle
 

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As the water is about to completly envelop Canderous, he is launched up from his position by using a wind technique from his fist. Judging at the trajectory of the launch, Yamamoto slams his hands on the ground while keeping his eyes on the armored individual and summons a huge amount of rushing water down on top of the man. There is a 5 meter gap between the water and Canderous and if he continues along with his jutsu, he would be crushed from the water above.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

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When Canderous would launch up into the air, the already active chakra sensing mechanism in his helmet suddenly alerts him of a large mass of foreign chakra that has appeared above him. Not needing to look up at the incoming Suiton technique, Canderous looks forward and immediately gathers up a small amount of his chakra in hid mouth. He then uses nature transformation to create sharp Fūton and soon blows out a thin stream of wind that propels him back into long range & avoids the falling water jutsu.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
As Canderous would fall back to the ground, he builds up us a pretty sufficient amount of his chakra and proceeds to mold said chakra inside of his stomach and uses nature manipulation to create very intense Katon. When the Mandalorian is finished building up his fire chakra, he finally forces it up though his throat and out the mouth, spitting a fairly large ball of fire at Yamamoto.

After spewing the fireball, he immediately gathers his chakra again. But this time, he uses nature manipulation to vibrate the built up chakra to increase its frequency; molding said chakra into natural lightning. Canderous then emits a powerful spear of lightning from his mouth and travels through the fireball & pierces through Yamamoto on contact.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
 
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SSW Imp

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As the water is being brought down from above, Yamamoto witnesses the man blow wind out of his mouth and launch backwards. This armor the man was wearing had many secrets to it. As he lands back onto the ground, he releases a ball of fire that moves forward toward Yamamoto's position. With little to know thought needed, Yamamoto performs the tiger handseal and releases a large sphere of water that extinguishes the fireball and continues onward

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

However, as his attack continues , he sees a bolt of lightning rip though the remaining water jutsu and continue forward. Channeling his wind chakra from his lungs to his mouth, he creates a blast of wind that is released outward and neutralizes the weakened lightning jutsu and continues onward.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
 

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Looking on as the Water Gunshot comes forth, Canderous simply disregards the wind technique, as it would fade away before it would reach into long range. After throwing a flash bomb down behind him, Canderous first inhales deeply and then begins to concentrate as he is mustering up his chakra. As he is doing this, he builds up up a sufficient amount of his chakra and proceeds to mold said chakra and uses nature manipulation to create futon, while weaving the necessary ram hand seal. When Canderous is finished building up his wind chakra, he exhales and forcefully releases it as a fairly large gust of wind that over overpower's the weakened Water Bullet & moves towards Yamamoto at tremendous speeds and would tear him to shreds upon contact.

As soon as he would release the wind, Canderous brings up his right leg and forcefully brings it back down & stomps a whole the ground; creating a long tunnel underground that ends right under Yamamoto [who's probably unaware of his presence]. While he is doing so, Canderous simultaneously gathers up the necessary amount of his fire chakra and fires it into the small hole. As the fire enters the tunnel, it quickly travels through it, causing the fire carry rock and other debris with it as it travels, melting them. When the fire reaches very near under his opponent, Canderous weaves a single hand seal, causing a huge eruption that engulfs Yamamoto, burning him alive and reduces him to ashes.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
 

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As the wind justu continues onward, Yamamoto is surprised to find it fade away into a light breeze before reaching its target. Suddenly, a blast of bright light bursts from behind Canderous. Instinctively, Yamamoto covers his eyes. With his eyes covered, he hears bursts and whirling sounds, ripping the ground as it heads toward him. Deducing that a wind technique was used from the sounds heading toward him, he inhales, taking in as much oxygen as he can and builds up katon chakra in his stomach, converting the chakra into fire, he exhales out a large fire ball that overpowers your wind jutsu and continues forward.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

After releasing the fire ball toward the sound of the wind, he reopens his eyes, though still dazed, he sees Canderous slam his foot onto the ground. With the weakened ball of fire heading toward Canderous this would interrupt him from continuing on with his jutsu. Performing the tiger handseal, he releases a sphere of water that moves behind the fire ball toward him.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

As the water speeds toward Canderous, Yamamoto channels his scorch chakra within him, and creates an identical outline of himself that speeds forward in about 3 seconds toward the man. As it makes contact with Canderous's body, it dehydrates the water directly from his body and gives him an almost instant pain in the head from lack of water, his lips and skin start to crack to the point that they start bleeding. Soon after you collapse from exhaustion. As the outline is released, Yamamoto runs to the left in a semi circle toward your position

(Shakuton: kouyou heki) Scorch Style: Outline Burst
Type: Attack/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will release an outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line.
-Can Use Twice
-Cant Use S rank Scorch for 2 Turns
-Cant Use Fire And Wind Above S Rank This turn, or the next
 
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Yanks

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<Sigh> "When will he ever learn?"

As Canderous sees Yamamoto's attempt to nullify his wind technique, he must've not have taken into account that his incoming Katon would not possibly reach him, due to his distance. Though his opponent can't see it, the Mandalorian smirks with a rather devious grin as he would raise his right hand up. Just after Yamamoto would spit the Water Bullet towards him, Canderous weaves his possible final hand seal; completing his technique - "Katon: Keshi Makuga Hara!!" As he would utter these words, a bright, stunning gyser of fire would erupt from the ground & rise more than 10 meters up into the air. Watching the spectacle commence, he simply waits; watching if Yamamoto could counter in time.

Same said:
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Before the Water Bullet would hit him, Canderous simply activates his Chakra Jet pack and shoots up in a linear fashion and hovers in mid air.

Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
 
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SSW Imp

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Its was though time had frozen, as the man uttered the words "Katon: Keshi Makuga Hara". The ground rumbled below Yamamoto as a bright light shown started moving upward from a hole in the ground. Channeling his earth chakra in a burst of chakra, he crates large stones covering his body starting at the base of his feet and moves upward as the flames move higher and higher. He also closes his eyes and covers his eyelids as the fire moves further upward until his whole body is completely covered. As the flames subside, there would be a massive hole in the ground where the statue like Yamamoto stood. Dropping his stones from his body they thud to the ground almost like someone sliding out of their skin.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Channeling his chakra into the ground, Yamamoto looks upward to see Canderous flying in the air as he creates a pillar of earth from under him raising him out of the hole back to the solid ground.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

Yamamoto then performs the Tiger handseal and releases out many balls of fire toward toward Canderous. As they are released, they scatter all moving in an unpredictable manner, but all moving toward the same location as Yamamoto is controlling them to each target Canderous

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in addition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 

Yanks

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4m off the ground btw
----
Seeing how Yamamoto survived starts to gather a lot of his chakra and channels it within the water source below him. After doing so, he gathers some chakra into his hands before clapping them together. Momentarily, a large spiraling vortex of water appears out of thin air between and his opponent's Fire Jutsu. He then uses chakra manipulation to make the water vortex cataract into a powerful wave that spans wide, drowns out the flames and sprees toward Yamamoto.

Right when he would release the water wave, Canderous begins to concentrate as he is mustering up his chakra. As he is doing this, he builds up us a pretty sufficient amount of his chakra, while simultaneously using nature manipulation to vibrate the built up chakra to increase its frequency; molding said chakra into natural lightning. When Canderous is finished building up his lightning chakra, he shoots a bolt of Raiton into the Water Shock Wave as it travels towards Yamamoto.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: 40+10=50
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.
(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short (Short-Long depending on the water technique)
Chakra Cost: 15
Damage Points: 30 (+10 to a water technique when used in conjunction)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
After releasing the Water/Lightning Combo, Canderous quickly hovers 6m [diagonally forward] to the left; entering mid range, to the side of Yamamoto. As he gets into his new position, the Mandalorian first inhales deeply and then begins to concentrate as he is mustering up his chakra. As he is doing this, Canderous builds up up a sufficient amount of his chakra and proceeds to mold said chakra and uses nature manipulation to create futon, while weaving the necessary dog hand seal. When Canderous is finished building up his wind chakra, he exhales a powerful, crushing sphere of wind that travels towards a distracted Yamamoto.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
 

SSW Imp

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The flying man had yet to impress Yamamoto, he was moments from roasting him alive, and now, out of thin air, he had created a vortex out of thin air. Once the vortex was created, all of the dragon heads were extinguished with ease. However, this man had not heard of Yamamoto or his Kekkei Genkai. Performing two handseals, Yamamoto creates a large orb of Scorch long range in the air. Upon its creation, the temperature of the area increases drastically and the previous water jutsu evaporates into nothing more than a cloud of water vapor in a instant.

(Shakuton: Hareta Hi)Scorch Release: Sunny Day
Type:Supplementary/Offensive
Rank:S
Range:Long
Chakra:40
Damage:N/A
Description: After performing two handseals, the user will create a massive scorch orb very high in the sky (Long Range). After creating the orb of scorch, the temperature created will make it very difficult for either the user or the opponent to use water jutsu while the orb is in play. Because of this all S rank water jutsu are lowered to D Rank as soon as they are released. Along with this all Fire techniques increase by +10 damage for both the user and the opponent. The user can create an A-ranked dragon head to shoot out from the massive orb.
-Can only be used once per battle
-Lasts for 3 turns
-After creating this the user cannot use scorch techniques over A rank for the next two turns
-Can only be used/taught by Sir Hoshigaki
-The dragon head can be shot out once while the orb is in play

With sweat starting to drip off of his brow, Yamamoto knew the extent of this jutsu and what advantages it gave. Taking advantage to his opponents ignorance of the technique and it's workings, Yamamoto channels his Katon chakra within, and exhales a fireball that moves towards Canderous's position at a fast pace. If not defended correctly, the fireball would hit direclty, and would attempt to burn the man alive within his suit of armor

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 

Yanks

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Again, my bad u_u
----
When Canderous would release his Water Shock Wave, he notices Yamamoto release a bright orb into the sky. As that would happen, he sees that his water jutsu had mysteriously evaporated. This random occurrence however, was nothing short of suspicious. ~Hmm.. All of our Suiton had been working fine up to now, just until he placed that orb into the sky... And for my strongest ranked water to be vapirized so easily.. If that's the case, then I'd better avoid using that.~ While Canderous is thinking these thoughts, Canderous watches on as Yamamoto sends a large fireball in his direction. Immediately, he begins to concentrate as he is mustering up his chakra. As he is doing this, Canderous builds up us a pretty sufficient amount of his chakra and proceeds to mold said chakra into Katon. While doing so, he retrieves a small scroll and he quickly summons a large tiger that is made of fire which overpowers the incoming Hellfire technique & rushes towards his target. When making contact with the enemy, the tiger super glues itself to Yamamoto and would explod shortly afterwards.

As Yamamoto would be distracted by the flaming tiger, Canderous commands his jetpack to quickly shift him over 5m to the right & 1m forward, before landing onto the ground. Right when he would land, Canderous begins to concentrate as he is mustering up his chakra, while weaving the necessary hand seals [Rabbit → Rat → Horse → Ram]. As he is doing this, he builds up us a pretty sufficient amount of his chakra. After doing so, he uses nature manipulation to vibrate the built up chakra to increase its frequency; molding said chakra into natural lightning. When Canderous is finished gathering Raiton, he channels it into the ground and sends it towards his opponent. When the chakra reaches under them, it quickly pools before erupting in a large pillar of lightining.

(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.
(Raiton: Denpō Sekka) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.
 
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SSW Imp

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Again, my bad u_u
----
When Canderous would release his Water Shock Wave, he notices Yamamoto release a bright orb into the sky. As that would happen, he sees that his water jutsu had mysteriously evaporated. This random occurrence however, was nothing short of suspicious. ~Hmm.. All of our Suiton had been working fine up to now, just until he placed that orb into the sky... And for my strongest ranked water to be vapirized so easily.. If that's the case, then I'd better avoid using that.~ While Canderous is thinking these thoughts, Canderous watches on as Yamamoto sends a large fireball in his direction. Immediately, he begins to concentrate as he is mustering up his chakra. As he is doing this, Canderous builds up us a pretty sufficient amount of his chakra and proceeds to mold said chakra into Katon. While doing so, he retrieves a small scroll and he quickly summons a large tiger that is made of fire which overpowers the incoming Hellfire technique & rushes towards his target. When making contact with the enemy, the tiger super glues itself to Yamamoto and would explod shortly afterwards.

As Yamamoto would be distracted by the flaming tiger, Canderous commands his jetpack to quickly shift him over 5m to the right & 1m forward, before landing onto the ground. Right when he would land, Canderous begins to concentrate as he is mustering up his chakra, while weaving the necessary hand seals [Rabbit → Rat → Horse → Ram]. As he is doing this, he builds up us a pretty sufficient amount of his chakra. After doing so, he uses nature manipulation to vibrate the built up chakra to increase its frequency; molding said chakra into natural lightning. When Canderous is finished gathering Raiton, he channels it into the ground and sends it towards his opponent. When the chakra reaches under them, it quickly pools before erupting in a large pillar of lightining.

(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.
(Raiton: Denpō Sekka) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.

As Yamamoto watches a tiger like flame creature jump through the flames between himself and Canderous, Yamamoto channels his Scorch chakra and creates 4 balls of scorch that start to circle around him in a diagonal fashion. As the tiger makes its way closer, all of the balls of Scorch converge on it and cause it to explode prematurely before reaching its destination.

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

Focusing his attention back on the man, he lands on the ground meters away from his old position as soon as he lands on the ground, Yamamoto channels his Scorch chakra within his body facing completely toward Canderous, Yamamoto releases an outline of his body towards the armored man at blinding speeds. As it hits him, it evaporates any moisture inside of the suit to the point that even Canderous' skin loses the water from it.

(Shakuton: kouyou heki) Scorch Style: Outline Burst
Type: Attack/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will release an outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line.
-Can Use Twice
-Cant Use S rank Scorch for 2 Turns
-Cant Use Fire And Wind Above S Rank This turn, or the next
 
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