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Xylon's Arsenal
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<p>[QUOTE="Xylon, post: 8366674, member: 14204"]</p><p style="text-align: center"><img src="http://i44.photobucket.com/albums/f13/MethodBusiness/Dark_zps9jo7bndg.png" data-url="http://i44.photobucket.com/albums/f13/MethodBusiness/Dark_zps9jo7bndg.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p><p></p><ul> <li data-xf-list-type="ul">[Jutsu=Description][/jutsu][hr][/hr]</li> <li data-xf-list-type="ul"><strong>(Kuraiton: Ryuyami)- Dark Release: Darkness Dragon</strong><br /> [SPOILER]Type: Attack<br /> Rank: A<br /> Range: Long<br /> Chakra Cost: 30<br /> Damage: 60<br /> Description: The user makes a dragon of pure dark energy and the dragon shoots out at the opponent and causes damage to the opponent. Requires a Dark Source.[/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Ryuyami)- Dark Release: Darkness Dragon[/B]<br /> [SPOILER]Type: Attack<br /> Rank: A<br /> Range: Long<br /> Chakra Cost: 30<br /> Damage: 60<br /> Description: The user makes a dragon of pure dark energy and the dragon shoots out at the opponent and causes damage to the opponent. Requires a Dark Source.[/SPOILER]<br /> [/PHP][/jutsu][HR][/HR]</li> <li data-xf-list-type="ul"><strong>(Kuraiton: Kurogarandou)- Dark Release: Dark Void</strong><br /> [SPOILER]Type: Supplementary<br /> Rank: S<br /> Range: Short<br /> Chakra Cost: 40<br /> Damage: N/A<br /> Description: The user creates a dark orb of infinite dark energy that can be used as a source for all darkness jutsus (if it is required).<br /> [/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Kurogarandou)- Dark Release: Dark Void[/B]<br /> [SPOILER]Type: Supplementary<br /> Rank: S<br /> Range: Short<br /> Chakra Cost: 40<br /> Damage: N/A<br /> Description: The user creates a dark orb of infinite dark energy that can be used as a source for all darkness jutsus (if it is required).<br /> [/SPOILER][/PHP][/jutsu][HR][/HR]</li> <li data-xf-list-type="ul"><strong>(Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer</strong><br /> [SPOILER]Type: Attack/Supplementary<br /> Rank: S<br /> Range: Long<br /> Chakra Cost: 40<br /> Damage: 80<br /> Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them.<br /> ~Can only be used 3 times per battle.[/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer[/B]<br /> [SPOILER]Type: Attack/Supplementary<br /> Rank: S<br /> Range: Long<br /> Chakra Cost: 40<br /> Damage: 80<br /> Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them.<br /> ~Can only be used 3 times per battle.[/SPOILER][/PHP][/Jutsu][HR][/HR]</li> <li data-xf-list-type="ul"><strong>(Kuraiton: Kurodobu)- Dark Release: Dark Drain</strong><br /> [SPOILER]Type: Defense<br /> Rank: S<br /> Range: Short<br /> Chakra Cost: 40<br /> Damage: n/a<br /> Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas.<br /> ~Can only be used 3 times per battle[/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Kurodobu)- Dark Release: Dark Drain[/B]<br /> [SPOILER]Type: Defense<br /> Rank: S<br /> Range: Short<br /> Chakra Cost: 40<br /> Damage: n/a<br /> Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas.<br /> ~Can only be used 3 times per battle[/SPOILER]<br /> [/PHP][/jutsu][hr][/hr]</li> <li data-xf-list-type="ul"><strong>(Kuraiton: Kurotama)- Dark Release: Dark Sphere</strong><br /> [SPOILER]Type: Attack<br /> Rank: S<br /> Range: Long<br /> Chakra Cost: 40<br /> Damage: 80<br /> Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.[/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Kurotama)- Dark Release: Dark Sphere[/B]<br /> [SPOILER]Type: Attack<br /> Rank: S<br /> Range: Long<br /> Chakra Cost: 40<br /> Damage: 80<br /> Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.[/SPOILER][/PHP][/jutsu]</li> </ul><p>[hr][/hr]</p><p><strong>Mystic Fire Release</strong></p><p></p><p></p><p style="text-align: center"><img src="http://i.imgur.com/kXWc6Xs.png" data-url="http://i.imgur.com/kXWc6Xs.png" class="bbImage " style="" alt="" title="" /></p><p><strong>Shiraton | Mystic Fire Release</strong>[spoiler]<strong>Custom Element Japanese Name:</strong> <a href="https://narutobase.net/forums/showthread.php?t=710828&page=5&p=21214551&viewfull=1#post21214551">Shiraton</a></p><p><span style="font-family: 'Book Antiqua'"><strong>Custom Element English Name:</strong> Mystic Fire Release </span></p><p><span style="font-family: 'Book Antiqua'"><strong>The Element is based on:</strong> Fire Release, Lightning Release & Fūinjutsu</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>Facts that prove the element to be possible (in the manga context): </strong></span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">Mystic Fire Release is composed of Fire Release and Lightning Release. The use of one’s Fire chakra grants it unique burning capabilities and properties while Lightning Release grants it an energetic and versatile form. The simultaneous combination of these element and their qualities gives birth to Mystic Fire Release, a magnificent plasma/energy. Mystic Fire Release is perhaps best compared to the existence of a basic skill within the broader category of Fūinjutsu. The Four Violet Flames Battle Encampment utilizes a violet barrier to produce special violet flames. Alone these violet flames possess no special or inherently powerful characteristics, they simply act like generic flames. However, with the manipulative abilities of Fire and Lightning Release the user becomes able to create their own specialized flame, Mystic Fire.</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>How it works:</strong></span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">The primary method of forming Mystic Fire from one’s own body involves the simultaneous combination of one’s Lightning and Fire chakras, with added characteristics of Fūinjutsu. In its purest essence Mystic Fire Release operates similarly to the Four Violet Flames Battle Encampment. Its union with Fūinjutsu is based on the principle that, while Fūinjutsu is not an elemental nature itself, it is a characteristic and organization of chakra granting it sealing, and unsealing, qualities. </span></p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">The basic nature of Mystic Fire Release, by its composition, is an energy based element. Like Fire and Lightning Release, the element operates by concentrating chakra in an area, whether it is from one’s body, through the ground, or even in the air. Once concentrated the user vibrates the chakra, which is a product of Lightning and Fire Release, causing the air to ionize resulting in the creation of Mystic Fire. Like its parent elements, the generated plasma is able to take the form of bolts or fire, and can even be used in tangible forms by applying shape manipulation, much like concentrated Fire. However, most techniques retain the form of flames, which brings forth the name Mystic Fire.</span></p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">In terms of its other physical characteristics the flames of Mystic Fire are quite similar to the flames of the Four Violet Flames Battle Encampment because of their neutrality to elemental natures and inherent strength against raw chakra. When a target is struck the flames will ignite and spread to engulf the target at high temperatures until extinguished, much like the black flames of Amaterasu being able to burn even fire itself. However, unlike typical Fire Release, the energy it not ‘hot’ in the normal sense; one who holds their hand near Mystic Fire will not feel heat as if they would with normal fire. The energy only produces a burning and searing sensation when coming in contact with a victim making them a somewhat deceptive elemental nature. Unlike normal Fire Release, Mystic Fire does not fuel itself by feeding off oxygen in the air. Because of this those who stand near high quantities of Mystic Fire do not suffer from oxygen deprivation. As previously mentioned Mystic Fire can be compressed, much like normal Lightning and Fire Release, to gain a form of solidity and tangibility in order to cause explosive damage and allowing them to punch through physical obstacles, should they be used in such a manner. </span></p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">The most remarkable physical characteristic of Mystic Fire Release is its numerous colors. During its creation process, when the chakra is concentrated and the air is ionized, molecules release light (a process identical to Fire releasing light). Typically, the violet spectrum is naturally favored in Mystic Fire. However, chakra concentration varies from user to user causing the wavelengths produced by the molecules to rest anywhere within the visible spectrum of light. As such, Mystic Fire can effectively take on any color imaginable through the user’s control. However, because they are on the visible light spectrum the flames cannot have the properties of invisibility, transparency, or translucency, unless gained from an external technique. Additionally, through the sealing properties gained through its Fūinjutsu-based nature, the flames can also prevent light from emitting altogether resulting in absolute black coloration, much like a cosmic black hole. This is the same property which prevents heat from radiating from the flames. Mystic Fire, normally, only releases heat by conduction, this allows the flames to burn for longer periods of time or even continue to burn on top of water. </span></p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">Fūinjutsu is frequently noted to possess elemental neutrality, in both barrier-based techniques as well as normal seals due to its characteristics, organization, structure, and its sealing nature. Mystic Fire's foundations in the Four Violet Flames Formation, and the flames which it produces, allows the elemental interactions of Mystic Fire to be simplified significantly. The flames and plasma produced are extremely similar to the flames created in Shishienjin. When used against energy based elements the element with the higher energy overpowers the other. When used against matter based elements it becomes a question of whether or not Mystic Fire has enough energy to burn through their chemical bonds of the opposing element (all matter changes state when exposed to enough energy). Through its foundations Mystic Fire is capable of storing immense amounts of energy in remarkably small areas. This causes clashes to become purely based on raw strength allowing Mystic Fire to retain absolute neutrality against all elemental natures, even if an opposing element possesses a natural strength against energy based elements, resistance to fire, lightning, or other plasmas; it is neutral to all and strong against raw chakra. </span></p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">The strongest advantage to Mystic Fire is its nature and origin in Fūinjutsu, as well as the elemental natures of Fire and Lightning Release. Mystic Fire possesses unique burning and destructive capabilities, beyond what is normally possible through Fire or Lightning Release. It possesses remarkably high energy; noted to be a rather ‘rebellious’ elemental nature aiming to bring chaos to structure and disorder to order. Because Mystic Fire is born from the two highest energy-based elemental natures it is able to reproduce their characteristics in order to create an extremely efficient offensive against opposing Fūinjutsu, barrier techniques, and absorptive-based natures and techniques. Lightning Release is noted to be capable of entering Earth and ripping it apart from within. Fire Release is noted to possess potent external burning capabilities. With these two characteristics, along with its origins in Fūinjutsu, it creates a potent three-pronged offensive against the above techniques. The final prong, and arguably the most important, in the offensive, through its origins in Fūinjutsu, calls on the nature of techniques such the Barrier Shatter Technique and Sealing Technique: Sealing Release, as well as other highly disruptive Sealing techniques. This effectively makes Mystic Fire a very disruptive element able to strike at the core of techniques which aim to seal, consume, absorb, or block with barrier based techniques. It effectively gives it an inherent neutrality against techniques, meaning it will require absorption techniques of the same rank or above to seal/absorb them. This includes techniques and elemental natures such as Dark Release Absorption and Water Release Absorption.</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>Usage Examples: </strong></span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos</strong>[spoiler]Type: Offensive, Defensive, Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: D – S </span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long </span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 10 – 40 </span></p><p><span style="font-family: 'Book Antiqua'">Damage: 20 – 80 </span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique is the most basic application of Mystic Fire Release allowing the user to release from any point on their body or from their body itself Mystic Fire. The Mystic Fire can take any color within the visible light spectrum. As a highly versatile energy the user can shape it however they please. They can form bolts, fire, waves, and even weapons. The energy can also be compressed creating a form of explosive damage allowing Mystic Fire to punch through physical obstacles. When it comes in contact with matter it will burn and spread over the target until extinguished, much like Amaterasu.[/spoiler]<strong>(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation</strong>[spoiler]Type: Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: A </span></p><p><span style="font-family: 'Book Antiqua'">Range: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: N/A (+10/20/40 chakra cost to applied techniques) </span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A </span></p><p><span style="font-family: 'Book Antiqua'">Description: Pillars of Creation is considered the sibling technique of Splendor of Orion and is the strongest Mystic Fire supplementary infusion technique. Pillars of Creation is designed to be used in conjunction with a full/partial body elemental or non-elemental transformation; this can be done when initiating the transformation or when the user is presently in it. This does not apply to all elemental transformations, only those which are considered energy based or ethereal in nature. This includes, but is not limited to, Fire Release, Lightning Release, Explosion Release, and even barrier-type Fūinjutsu. Pillars of Creation is based on the principles of infusion-type techniques, as such when utilized it the infusion occurs instantaneously and can be used within the same timeframe as a transformation. Typical techniques of this category involve an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. However, when a different chakra nature is utilized it forms a ratio between the technique’s base chakra and the infusion’s added chakra. The greater the infused chakra the greater the influence that the infusion holds; as such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Pillars of Creation can be used four times per battle. B and A-Rank applications count as one application and an S-Rank application counts as two applications. Despite counting as a second or third application this technique will still require one move, it simply reduces it from the total number of times Pillars of Creation can be used. The infusions are as followed: [/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Book Antiqua'">First Pillar: is the B-Rank application of Pillars of Creation and is considered the weakest infusion. With an additional infusion of 10 chakra the user’s transformed state will gain the specialized characteristics of Mystic Fire Release. This means the user’s form will become naturally strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption. </span></p><p></p><p><span style="font-family: 'Book Antiqua'">Second Pillar: is the A-Rank application of Pillars of Creation. With an additional infusion of 20 chakra the user’s transformed state will gain the strengths and weaknesses of Mystic Fire Release, being nearly converted in full. This means, along with the First Pillar’s effects, the user’s elemental transformation will become neutral to all elemental natures while also becoming strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption. </span></p><p></p><p><span style="font-family: 'Book Antiqua'">Third Pillar: is the S-Rank application of Pillars of Creation and is considered the strongest and most dangerous infusion. With an additional infusion of 40 chakra the user’s transformed state will become a perfect union between Mystic Fire and the infused nature, elemental or non-elemental. As the most potent infusion the user’s elemental transformation will shift in appearance becoming Mystic Fire almost entirely, gaining a color of the user’s choice as well as the characteristics of Mystic Fire and its strengths and weaknesses.</span>[/spoiler]<span style="font-family: 'Book Antiqua'"><strong>Conditions to be able to use it: </strong></span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">User must have completed training in Fire Release and Lightning Release. </span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">User must be Sage Rank or higher. </span></p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><span style="font-family: 'Book Antiqua'">It is noted that to control the flames of Fire Release one must possess notably high skill in the elemental nature. This principle extends toward Mystic Fire Release as an even more advanced elemental nature going beyond Fire Release. As such, in order to control the flames and energy as well as grant them their counter-sealing properties, one must have completed training in basic Fūinjutsu in order to possess the skill necessary to do so.</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>Weak to: </strong>N/A</span></p><p></p><p><span style="font-family: 'Book Antiqua'">Mystic Fire Release is considered neutral to all elemental natures.</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>Strong to: </strong>N/A</span></p><p></p><p><span style="font-family: 'Book Antiqua'">Mystic Fire Release is considered neutral to all elemental natures.</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>Co-creator: </strong>Xylon</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>Students I pass this custom element on too:</strong> Scaze & Goetia</span>[/spoiler]<span style="font-family: 'Book Antiqua'"><strong>Approved Mystic Fire Release Techniques</strong>[spoiler]<a href="https://narutobase.net/forums/showthread.php?t=13700&page=41&p=21253129&viewfull=1#post21253129">(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive, Defensive, Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: D – S </span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long </span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 10 – 40 (-10 per turn)</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 20 – 80</span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.[/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Book Antiqua'"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=41&p=21253129&viewfull=1#post21253129">(Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive, Defensive, Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: D – S </span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long </span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 10 – 40 (-10 per turn) </span></p><p><span style="font-family: 'Book Antiqua'">Damage: 20 – 80 </span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns. </span></p><p></p><p><span style="font-family: 'Book Antiqua'"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=41&p=21253129&viewfull=1#post21253129">(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: B – S </span></p><p><span style="font-family: 'Book Antiqua'">Range: N/A </span></p><p><span style="font-family: 'Book Antiqua'">Chakra: N/A (+10/20/40 chakra cost to applied technique) </span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A </span></p><p><span style="font-family: 'Book Antiqua'">Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed: </span></p><p></p><p><span style="font-family: 'Book Antiqua'">The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).</span></p><p></p><p><span style="font-family: 'Book Antiqua'">The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns. </span></p><p></p><p><span style="font-family: 'Book Antiqua'">The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses. </span></p><p></p><p><span style="font-family: 'Book Antiqua'"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=41&p=21280850&viewfull=1#post21280850">(Shiraton: Kami no Me) – Mystic Fire Release: Eyes of God</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive, Defensive, Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: D – S </span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long </span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 10 – 40 (-10 per turn)</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 20 – 80 </span></p><p><span style="font-family: 'Book Antiqua'">Description: The Eyes of God, or sometimes referred to as the Helix nebulae, are two nebulae within the Milky Way galaxy. This technique is considered the sibling to Primordial Creation and the Dark Heart of the Cosmos. The Eyes of God allows the user to manifest creations imbued with a higher form of sentience on the battlefield. These creations are limited only by the rank applied and the user’s imagination. While animalistic creations are generally preferred they are not limited to this, allowing for a wide range of familiars. As familiars created from energy they are capable of flight, regardless if they possess wings or not. Familiars can only reach a maximum height of twenty meters. There exist two separate applications of the Eyes of God: forming and manifesting familiars on the battlefield or manifesting familiars as an ethereal guardian around one’s person. S-Rank usages of the Eyes of God, regardless of which application, can only be used two times per battle and cannot be used in consecutive turns. No S-Rank or above Mystic Fire on the turn an S-Rank familiar is deactivated. A-Rank and above familiars can only exist on the battlefield for a maximum of four turns. B-Rank applications require the user weave a single hand seal, two for A-Ranks and three for S-Ranks.</span></p><p></p><p><span style="font-family: 'Book Antiqua'">Single Helix (Tan’itsu Rasen Seiun): The Single Helix, named after the commonly known Helix nebula itself within the constellation Aquarius, is used to manifest creations on the battlefield with a higher degree of sentience. As creations with a higher degree of sentience these can be created anywhere on the battlefield including around the user’s own person, although this is a lesser used application. Familiars cannot be created within short-range of the opponent unless the user is present within that range as well, in which case familiars cannot be created within two meters of the opponent. These creations are limited only by the user’s imagination. The default abilities of creations made through the Single Helix allows them, at the user’s volition, to possess a concentrated state allowing the energy which they are composed of to take a physical form. The default abilities of creations made through the Single Helix allow them to utilize Mystic Fire techniques up to and including the rank of the created familiar. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. Because they are familiars which possess a higher degree of sentience they are capable of acting independent of their user’s concentration. Multiple familiars can be created and will follow normal splitting rules. </span></p><p></p><p><span style="font-family: 'Book Antiqua'">Double Helix (Nijūrasen Seiun): The Double Helix, named after the lesser known Double Helix Nebula near the core of the Milky Way, is used to manifest an ethereal guardian around one’s person. Like the Single Helix, this Guardian also possesses a higher degree of sentience and can act independently of the user’s concentration. These familiars, like its lesser versions, can be created within the limitations of the user’s imagination. The default abilities of creations made through the Double Helix allows them to utilize Mystic Fire techniques up to and including the rank of the created guardian. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. The guardian possesses a form of solidity, much like the concentration of energy found in other constructs, however this does not hinder the user’s techniques to pass through the guardian should the need arise.</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=42&p=21319891&viewfull=1">(Shiraton: Mokusei no Yūrei) – Mystic Fire Release: Ghost of Jupiter</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: A </span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 30 </span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A </span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique is named after the nebula the Ghost of Jupiter and employs Mystic Fire’s ability to manifest itself freely on the battlefield. Through Mystic Fire’s unique relationship with Fūinjutsu the Ghost of Jupiter is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu and barrier Fūinjutsu. Through a release of Mystic Fire chakra, much akin to that of Hindering Sound Ninjutsu, one is capable of applying three distinct applications of Ghost of Jupiter, all applying similar principles. Seals which are tampered with are left useless, regardless of whether or not the Mystic Fire is removed from the battlefield as its purpose is to simply disrupt the seals functionality. All applications utilize a saturation of the battlefield in harmless Mystic Fire chakra. This technique, regardless of application, can be used four times per battle and cannot be used in consecutive turns. In the following turn the user is unable to utilize Mystic Fire Release above A-Rank. </span></p><p></p><p><span style="font-family: 'Book Antiqua'">Diffuse Nebulae (Kakusan Seiun): Named after the common diffuse type nebulae which span enormous distances. This encompasses the first application of the Ghost of Jupiter. Through a saturation of the battlefield free standing seals, such as the generic Sealing Tag, Flying Thunder God seals, and other free standing seals are destroyed. This is because the seals themselves are simply sheets of paper or simple inscriptions which possess unranked durability. The Mystic Fire chakra permeates the seal and disrupts its mechanics, rendering it useless. This application is unable to be applied to seals located on the body, but it can be applied to seals which are applied to the body after the fact, such as Flying Thunder God seals. The exception to this application is seals which have been fortified through an infusion of chakra. Should an applied seal be fortified with elemental chakra, or some form of infusion which bolsters the seal’s physical durability, then the absolute neutrality of Mystic Fire must be respected. This in effect causes the first application to be deferred to the second application. The Diffuse Nebulae application will not tamper with the user’s own seals. </span></p><p></p><p><span style="font-family: 'Book Antiqua'">Planetary Nebulae (Wakuseijōseiun): Named after the lesser common emission-type nebulae released from the death of red giant stars. This embodies the second application of the Ghost of Jupiter. Unlike the first the Planetary Nebulae is a precise and targeted application aimed toward seals classified as body seals. Due to their complexity the user may only tamper with seals equivalent to the rank of Ghost of Jupiter. As such, when used at A-Rank, the user is capable of tampering with one A-Rank body seal, rendering it useless. Should the Ghost of Jupiter be boosted in strength, it will be capable of tampering with one S-Rank seal, or two A-Rank seals, and so on. However, as a more precise application, the user must also be aware of the seal which they are targeted on the opponent’s body requiring they have already seen it and have knowledge of its existence. The user can apply this second application to barrier Fūinjutsu as well, following the same principles as above. The Planetary Nebulae is also used against fortified seals, as outlined in Diffuse Nebulae.</span></p><p></p><p><span style="font-family: 'Book Antiqua'"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=42&p=21319891&viewfull=1">(Shiraton/Fūinjutsu: Jikai Kairo) – Mystic Fire Release/Sealing Technique: Cygnus Loop</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: A</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique employs a tag seal with the word ‘Repository’ inscribed on it and placed somewhere on the user’s body or on a weapon; in the case of a weapon the weapon must remain in contact with the user at all times. The seal can either be placed on the user’s biography and stated or placed during travel or battle, counting as a move. Cygnus Loop is a technique which utilizes Fūinjutsu’s ability to seal infinite quantities of various objects within a vessel, in this case the Cygnus seal. This acts as an effect chakra storage unit and can store infinite quantities of chakra absorbed and drained from another target through two methods. The first method passively allows the seal to link itself to the user’s absorptive techniques, such as the Multiple Infinite Embraces. Typically the Embraces will drain chakra and immediately deposit it in the user’s body; with the Cygnus seal this chakra is instead deposited in the seal itself. The second method is through the seal’s unique relationship with Mystic Fire Release and Fūinjutsu allowing the user to utilize Ultraviolet Radiance, a technique based on the Cygnus seal. Regardless of the application used when chakra is drained from an opponent or their techniques the chakra will be deposited within the seal. In essence Cygnus Loop acts as a bank and middleman. When chakra is stored in the seal the chakra is ‘purified’ within the seal. This effectively converts stolen chakra back into raw chakra. For example, should the user absorb Fire chakra and store it within the seal it will be converted into stored chakra and made readily available for the user to use for a future technique. Alternatively stored chakra can be freely absorbed into the user’s body to replenish their reserves. The Cygnus seal itself is an A-Rank seal and is fortified as such due to its relationship and infusion of Mystic Fire. </span></p><p></p><p><span style="font-family: 'Book Antiqua'"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=42&p=21319891&viewfull=1">(Shiraton/Fūinjutsu: Shigaisen Kagayaki) – Mystic Fire Release/Sealing Technique: Ultraviolet Radiance</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive, Defensive, Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: D – S </span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long </span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 10 – 40 </span></p><p><span style="font-family: 'Book Antiqua'">Damage: 20 – 80 </span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique stems from the Cygnus seal and is based on Primordial Creation. Ultraviolet Radiance utilizes chakra stored within the Cygnus seal in order to produce creations of Mystic Fire Release, much like those created in Primordial Creation. Should the Cygnus seal be void of chakra it can be directly drawn from the user’s own reserve. However, because of the Cygnus seal’s unique composition these flames are notably different from the typical flames created in Primordial Creation. They are granted remarkable chakra draining and sealing qualities. The flames can be produced from the user’s body, through the ground, or even in the air. Should the flames be produced in the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. The flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Ultraviolet Radiance can be used to simply create streams, fireballs, blasts, and waves of flame. By default the flames adhere to the violet spectrum of visible light, but they can seal their light entirely allowing them to appear much like the black flames of Amaterasu. Because of their unique chakra draining and sealing qualities the flames are able to consume the chakra of opposing techniques and targets in order to supply the Cygnus seal. Ultraviolet Radiance’s draining capabilities reflect the chakra it is granted; for example, should an A-Rank flame be produced it will be capable of draining 30 chakra. This occurs when striking a target directly. The chakra drained will be stored within the Cygnus seal. Alternatively, when clashing with opposing techniques the flames of Ultraviolet Radiance will act to seal the technique’s chakra within the Cygnus seal. For example, an A-Rank Radiance flame will be able to seal A-Rank and below techniques and be neutralized, respecting Absolute Neutrality. The remains of the chakra-void technique will be burned away by the Mystic Fire, leaving nothing behind in the case of a complete neutralization. The flames of Radiance can be weakened; should an A-Rank flame seal a B-Rank technique it will be weakened to B-Rank. While the flames possess ranked damage, the rules of sealing take precedence in technique clashes. Thus, the ranked damage simply is applied when striking an unranked target or opponent and inflicting the physical damage applied. Applications of Ultraviolet Radiance above C-Rank require a single handseal, two for above B-Rank and three for above A-Rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns; in the same turn and next turn that the S-Rank application is used the user is unable to use Mystic Fire Release above A-Rank. The user cannot boost the chakra of this technique in any way. </span></p><p></p><p><span style="font-family: 'Book Antiqua'"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21816419&viewfull=1#post21816419">(Shiraton: Uchuichiji) – Mystic Fire Release: Cosmic Transience</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive, Defensive, Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Rank: D – S </span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long </span></p><p><span style="font-family: 'Book Antiqua'">Chakra: N/A (Depends, +20 chakra to the applied technique)</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A (Depends)</span></p><p><span style="font-family: 'Book Antiqua'">Description: Considered the sibling of Ultraviolet Radiance and based on the use of the Cygnus Loop seal, Cosmic Transience is based on Mystic Fire’s characteristics of sealing and unsealing. This technique is usable after the user has sealed a technique with Ultraviolet Radiance, or other techniques that have stored chakra within the seal, and stored it within the Cgynus Seal; this makes it unusable with chakra that the user has already integrated with their chakra reserves. In simple terms, it enables the user to, rather than integrating the chakra into their own systems, reserve it upon another as an attack. These techniques which are absorbed are released as blasts, beams, and basic shapes of raw Mystic Flames upon chosen targets. Because techniques which have been absorbed by Ultraviolet Radiance lose all characteristics and inherent abilities, simply being converted to raw chakra within the Cygnus Seal, they are merely released as raw blasts of Mystic Flames with an additional infusion of 20 chakra. These blasts possess the same chakra, increased by 20, and damage as the absorbed technique and can be split and manipulated as the user desires. Once used, Cosmic Transience cannot be used for three turns and, in the following turn, the user is unable to use Mystic Fire Release above A-Rank. These flames do not possess the absorption properties of Ultraviolet Radiance.</span>[/spoiler]</p><p></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>Graviton | Force Release</strong>[spoiler]<strong>Custom element Japanese name:</strong> <a href="https://narutobase.net/forums/showthread.php?t=734143">Graviton</a></span></p><p><span style="font-family: 'Book Antiqua'"><strong>Custom element English name:</strong> Force Style (Literally Tractor release) </span></p><p><span style="font-family: 'Book Antiqua'"><strong>The element is based on:</strong> Fire Release (Katon), Earth Release(Doton) and Lightning Release (Raiton)</span></p><p><span style="font-family: 'Book Antiqua'">Facts that prove the element to be possible (in the manga context): Earth release governs the forces of matter as the most basic matter based element. Fire release generates energy vibrating particles and separating them where lightning release is used to generate waves and attract matter. The properties are adopted when generating tractors. </span></p><p><span style="font-family: 'Book Antiqua'">In the manga: </span></p><p><span style="font-family: 'Book Antiqua'">[/spoiler]</span>[spoiler]</p><ul> <li data-xf-list-type="ul">Deva Path of the rennigen, manipulates gravity. Although force style is entirely different , read applications.</li> <li data-xf-list-type="ul">Storm release, Gale style: Generates laser beams and manipulates them.</li> <li data-xf-list-type="ul">Magnet release: Generates magnetism that works similarly. Force styles attraction and repulsion is more direct.</li> <li data-xf-list-type="ul"></li> </ul><p>Above are elements with similar applications as that of Force style. Besides that force is a universal concept that extends even to narutoverse.</p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>How it works:</strong> Force Style is a type of particle manipulation (similar to dust release) that activates Earth, Fire and Lightning natures simultaneously to generate Force chakra using <a href="http://naruto.wikia.com/wiki/Nature_Transformation">Nature Transformation</a> which consists of particles known as Gravitons. </span></p><p><span style="font-family: 'Book Antiqua'"><a href="https://en.wikipedia.org/wiki/Graviton">https://en.wikipedia.org/wiki/Graviton</a></span></p><p><span style="font-family: 'Book Antiqua'">Gravitons are massless particles that govern force (Attraction, Repulsion and Gravity). When concentrated together they generate a light as a byproduct. <a href="http://naruto.wikia.com/wiki/Shape_transformation">Shape Manipulation</a> is used to collect to Gravitons at a single point forming tractor particle beams. </span></p><p><span style="font-family: 'Book Antiqua'"><a href="https://en.wikipedia.org/wiki/Tractor_beam">https://en.wikipedia.org/wiki/Tractor_beam</a></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><ul> <li data-xf-list-type="ul">Light is generally the indicator of most Force techniques. Force chakra is effective where the lights beams hits or very close surroundings. NOWHERE else, user cannot freely manipulate force anywhere in the field. It requires collecting gravitons in an area which generates light and that would be an indicator whenever.</li> <li data-xf-list-type="ul">Light will not simple erupt out of nowhere, it would travel.</li> </ul><p>There are several applications of Fore style and tree types of tractors which generally sums up the entirely concept of this element(*Additional techniques are made simply by using chakra manipulation, shape manipulation and chakra flow to form a variety of beams/techniques)</p><p><span style="font-family: 'Book Antiqua'"><u><em>-Repulsors</em></u>: Repulsors are beams that generate repellent force on the areas it hits, the force generated affects the element in question on a molecular level pushing it away with absolute force. The beams only affect matter based objects. </span></p><p><span style="font-family: 'Book Antiqua'"><u><em>-Attractors</em></u>: Attractors are beams that generate attractive force on objects it make contact with, pulling the object towards the origin of the beam.</span></p><p></p><p><span style="font-family: 'Book Antiqua'"> </span></p><ul> <li data-xf-list-type="ul">Force is always variable to the amount of gravitons used, more concentration of gravitons result in a brighter light. Rank determines the effectiveness and potential of the techniques not the force itself.</li> </ul><p><u><em>-Null beams:</em></u> A special type of beams the eliminate all kinetic energy within an object, the affect is also molecular as other beams. The effect of these beams generates a sort of suspended animation stopping any moving “matter” at its place.</p><p><span style="font-family: 'Book Antiqua'"> </span></p><ul> <li data-xf-list-type="ul">The beams themselves aren’t lethal, they may generate bone breaking strength that might kill from pain. But never the kill on contact lethal.</li> </ul><p>Excess concentration of Gravitons and their light also produce heat and electrical currents, the user can use these as means to harm opponents while pushing them away or paralyze targets whiling pulling them in, or vice versa.</p><p><span style="font-family: 'Book Antiqua'"> </span></p><ul> <li data-xf-list-type="ul">Normal Force light is Golden-yellowish in color, the addition of heat or electricity by changes in ratio changes the color of light from Red to Blue respectively.</li> </ul><p><span style="font-family: 'Book Antiqua'">The last application Force Style is to flow force chakra and gravitons in objects..</span></p><p><span style="font-family: 'Book Antiqua'"><u><em>-Supplementary usage:</em></u> Supplementary uses of force style allow manipulation of friction movement and breaking. Force chakra could be channeled into objects, like channeling a kunai with force chakra making it radiate energy. When launched the tractor generated around it pushes away other matter completely removing the force of friction causing it to maintain the speed at which it was launched at. With the incredible momentum generated and speed the force of impact can be strong enough to shatter steel simply with a kunai. The simple combination of shuriken clone technique further enhances the damage potential. Similar effects could be gained by channeling force chakra in your body or someone else’s. </span></p><p></p><p><span style="font-family: 'Book Antiqua'"> </span></p><ul> <li data-xf-list-type="ul">Common means of channeling force chakra into objects are beams, physical contact or Fuinjutsu. Equipment or customs weapons are more complicated methods.</li> </ul><p><span style="font-family: 'Book Antiqua'">Like Sound release users develop better hearing, Force style users are more sensitive to force: Being able to detect the slightest changes in their body or objects around them that are being pushed/pulled or undergoing any changes. To further enhance the potentials of Force release users learn to use their body as gyroscopes(I.e. spinning and revolving themselves in mid-air to move without the need of applying any significant force. This method could be used to enhance bodily movements; objects such as swords/chakrams could be used as extensions. These methods are primarily used to allow control over body/objects (i.e projectiles) when the friction has been removed. Like changing the direction of a thrown kunai slightly when its moving fast and unaffected by friction, by spinning it in a direction. Kunai could be thrown in a spinning manner to follow curved route to its target, users develops incredible efficiency at this after undergoing through “a special training”. </span></p><p></p><p><span style="font-family: 'Book Antiqua'"><strong>Usage Examples:</strong>[spoiler]Repulsor Beam</span></p><p><span style="font-family: 'Book Antiqua'">Rank: A </span></p><p><span style="font-family: 'Book Antiqua'">Type: Attack/Defense</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Long </span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 30 </span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: 60</span></p><p><span style="font-family: 'Book Antiqua'">Description: An ordinary repulsor beam. <Add detailed decription>[/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Book Antiqua'">Pillar technique </span></p><p><span style="font-family: 'Book Antiqua'">Rank: A </span></p><p><span style="font-family: 'Book Antiqua'">Type: Defense</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/a </span></p><p><span style="font-family: 'Book Antiqua'">Description; The user slams his hand on the ground channeling chakra around the ground erupting several repellant pillar of graviton that form a complete 360 degree shield of light that repels matter</span></p><p></p><p><span style="font-family: 'Book Antiqua'">Divergent Beam </span></p><p><span style="font-family: 'Book Antiqua'">Rank: B</span></p><p><span style="font-family: 'Book Antiqua'">Type: Attack-Defend</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 20 </span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: 40</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user faces his palm forward and releast a diverse beam that expands and diverges as it proceeds. The beam pushing/pulling ability can be tampered with by manipulating graviton density. </span></p><p></p><p></p><p><span style="font-family: 'Book Antiqua'">Unnamed Armor technique </span></p><p><span style="font-family: 'Book Antiqua'">Rank: S</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary </span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra cost; 40 </span></p><p><span style="font-family: 'Book Antiqua'">Damage points: 80 </span></p><p><span style="font-family: 'Book Antiqua'">Decription: The user channels force chakra across his body, his body begins to radiated with a glow. The glow pushes away most matter away from the user eliminating the force of friction dramatically increasing the users speed. The user releases tractors from his palms, elbows, knees and other joints to take flight and manipulate himself in the air with the help of propellant generated from repulsors. This method could be used to increase the momentum of users punches and kicks, with the reduction in friction body movements are much easier and the user gains flexibility of moves. At the point of impact force chakra could be released from the tips of punches/kicks to create a repulsor the moment contact is made creating devastating punches. </span>[/spoiler]<span style="font-family: 'Book Antiqua'"><strong>Conditions to be able to use it:</strong> </span></p><p><span style="font-family: 'Book Antiqua'">Mastery of:</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><ul> <li data-xf-list-type="ul">Fire Release</li> <li data-xf-list-type="ul">Earth Release</li> <li data-xf-list-type="ul">Lightning Release</li> <li data-xf-list-type="ul">Chakra Manipulation</li> <li data-xf-list-type="ul">Special training</li> </ul><p><strong>Is weak to:</strong></p><p><span style="font-family: 'Book Antiqua'"> </span></p><ul> <li data-xf-list-type="ul">Energy based elements (only)</li> <li data-xf-list-type="ul">Lightning release</li> <li data-xf-list-type="ul">Fire release</li> <li data-xf-list-type="ul">Others (Scorch release, blast release [not including explosive clay] etc)</li> </ul><p><span style="font-family: 'Book Antiqua'"><strong>Is strong against:</strong></span></p><p><span style="font-family: 'Book Antiqua'">Matter based elements</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><ul> <li data-xf-list-type="ul">Earth Release</li> <li data-xf-list-type="ul">Wind Release</li> <li data-xf-list-type="ul">Water Release</li> <li data-xf-list-type="ul">Others (Matter based elements such as Steel release and CE's based on matter)</li> </ul><p><span style="font-family: 'Book Antiqua'">Others</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><ul> <li data-xf-list-type="ul">Dust release (capable of pushing on a molecular scale, even molecular dust)</li> <li data-xf-list-type="ul">Kinetic energy (overthrows kinetic energy with force, Null beams are particularly effective)</li> <li data-xf-list-type="ul">Techniques that materialize energy into a tangible form (Such as susanoo that’s energy based yet tangible)</li> </ul><p><strong>Co-creator:</strong> Wesobi</p><p><span style="font-family: 'Book Antiqua'"><strong>Students I passed this custom element on too:</strong> Drackos</span>[/spoiler]<span style="font-family: 'Book Antiqua'"><strong>Approved Force Release Techniques</strong>[spoiler]<strong><a href="https://narutobase.net/forums/showthread.php?t=734143&p=21392678&viewfull=1#post21392678">Force Release: Surrounding Heaven (Graviton: Amanogawa)</a></strong><a href="https://narutobase.net/forums/showthread.php?t=734143&p=21392678&viewfull=1#post21392678">https://narutobase.net/forums/showthread.php?t=734143&p=21392678&viewfull=1#post21392678</a></span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive, Defensive, Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: D – S</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 10 – 40 (-10 per turn)</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 20 – 80 / N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Surrounding Heaven, named after the Milky Way galaxy, encompasses the basic applications of Force Release: the manipulations of the three forces of gravity. This technique produces masses of Gravitons; these masses are generally released as linear beams from the user’s body or a source of the user’s chakra. However, Gravitons can be further shaped to fit the user’s needs at any given time. The configurations they can take on are limited to basic geometric shapes. All Gravitons produced create light; this light can vary in coloration. By default the beams appear a golden-yellowish color. With the addition of heat or electricity the beams can shift in color becoming either red or blue, respectively. All applications of this technique derive their primary source of damage from the powerful gravitational force generated by this technique. Should the user desire one can utilize an alternate application allowing the beams to produce no damage and simply pull, push, or nullify a target. Masses of Gravitons can be split in order to strike multiple targets, following normal splitting rules. The user is even capable of producing a full body release of these beams, creating a defensive shockwave which can nullify, repel, or even attract depending on what is used. Masses of Gravitons, particularly projectiles, can operate in different methods, all explained below depending on the type of Force used. Beams and masses can be sustained over multiple turns, requiring the user expend chakra in order to do so.[/spoiler]</span>[spoiler]</p><p></p><p><span style="font-family: 'Book Antiqua'">Alcyone (Arushiōne): this application embodies the manipulation of the attractive forces of gravity. The primary source of damage stems from the powerful gravitational force this technique can exert. For example, when a target is attracted it can be crushed, contorted, or destroyed. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while pulling its target toward the source of the Gravitons. When a target is gripped by a sustained beam of Gravitons it can be thrown in arc-like motions, although ultimately it will be pulled closer to the source regardless. </span></p><p></p><p><span style="font-family: 'Book Antiqua'">Polaris (Hokkyokusei): this application embodies the repulsive forces of gravity. The primary source of damage stems from the bone crushing force as well as harmful heat or electricity added to it. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while pushing its target away from the source of the Gravitons. When a target is gripped by a sustained beam of Gravitons it can be thrown in arc-like motions or placed elsewhere, although ultimately it will be pushed further from the source regardless.</span></p><p></p><p><span style="font-family: 'Book Antiqua'">Libertas (Jiyū): this application embodies the nullification forces of gravity. Targets struck by Nullification Gravitons are caught in a suspended animation; this reflects the complete loss of all kinetic energy. The primary source of damage stems from the bone crushing force it is capable of exerting on those captured in its influence. Unique to Libertas is the behavior of the masses of Gravitons produced. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while catching it in suspended animation. Like Polaris and Alcyone, Libertas is capable of moving those within beams of Gravitons freely and without resistance. Unique to Libertas is the behavior of the capture; sustained beams of Gravitons will hold a target indefinitely. Upon the beam’s release the target will be caught in suspension until a full body surge equivalent to the rank applied is utilized. This is also true for projectile based Graviton attacks. S-Rank applications of this technique (regardless of the type) can only be used three times per battle and no S-Rank or above Force in the user's next turn. </span>[/spoiler]<span style="font-family: 'Book Antiqua'"></span></p><p>[/QUOTE]</p>
[QUOTE="Xylon, post: 8366674, member: 14204"] [CENTER][IMG]http://i44.photobucket.com/albums/f13/MethodBusiness/Dark_zps9jo7bndg.png[/IMG] [/CENTER] [LIST] [*][Jutsu=Description][/jutsu][hr][/hr] [*][B](Kuraiton: Ryuyami)- Dark Release: Darkness Dragon[/B] [SPOILER]Type: Attack Rank: A Range: Long Chakra Cost: 30 Damage: 60 Description: The user makes a dragon of pure dark energy and the dragon shoots out at the opponent and causes damage to the opponent. Requires a Dark Source.[/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Ryuyami)- Dark Release: Darkness Dragon[/B] [SPOILER]Type: Attack Rank: A Range: Long Chakra Cost: 30 Damage: 60 Description: The user makes a dragon of pure dark energy and the dragon shoots out at the opponent and causes damage to the opponent. Requires a Dark Source.[/SPOILER] [/PHP][/jutsu][HR][/HR] [*][B](Kuraiton: Kurogarandou)- Dark Release: Dark Void[/B] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: The user creates a dark orb of infinite dark energy that can be used as a source for all darkness jutsus (if it is required). [/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Kurogarandou)- Dark Release: Dark Void[/B] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: The user creates a dark orb of infinite dark energy that can be used as a source for all darkness jutsus (if it is required). [/SPOILER][/PHP][/jutsu][HR][/HR] [*][B](Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer[/B] [SPOILER]Type: Attack/Supplementary Rank: S Range: Long Chakra Cost: 40 Damage: 80 Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them. ~Can only be used 3 times per battle.[/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer[/B] [SPOILER]Type: Attack/Supplementary Rank: S Range: Long Chakra Cost: 40 Damage: 80 Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them. ~Can only be used 3 times per battle.[/SPOILER][/PHP][/Jutsu][HR][/HR] [*][B](Kuraiton: Kurodobu)- Dark Release: Dark Drain[/B] [SPOILER]Type: Defense Rank: S Range: Short Chakra Cost: 40 Damage: n/a Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas. ~Can only be used 3 times per battle[/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Kurodobu)- Dark Release: Dark Drain[/B] [SPOILER]Type: Defense Rank: S Range: Short Chakra Cost: 40 Damage: n/a Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas. ~Can only be used 3 times per battle[/SPOILER] [/PHP][/jutsu][hr][/hr] [*][B](Kuraiton: Kurotama)- Dark Release: Dark Sphere[/B] [SPOILER]Type: Attack Rank: S Range: Long Chakra Cost: 40 Damage: 80 Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.[/SPOILER][jutsu=PHP][PHP][B](Kuraiton: Kurotama)- Dark Release: Dark Sphere[/B] [SPOILER]Type: Attack Rank: S Range: Long Chakra Cost: 40 Damage: 80 Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.[/SPOILER][/PHP][/jutsu] [/LIST] [hr][/hr] [B]Mystic Fire Release[/B] [CENTER][IMG]http://i.imgur.com/kXWc6Xs.png[/IMG][/CENTER] [B]Shiraton | Mystic Fire Release[/B][spoiler][B]Custom Element Japanese Name:[/B] [URL='https://narutobase.net/forums/showthread.php?t=710828&page=5&p=21214551&viewfull=1#post21214551']Shiraton[/URL] [FONT=Book Antiqua][B]Custom Element English Name:[/B] Mystic Fire Release [B]The Element is based on:[/B] Fire Release, Lightning Release & Fūinjutsu[/FONT] [FONT=Book Antiqua][B]Facts that prove the element to be possible (in the manga context): [/B][/FONT] [INDENT][FONT=Book Antiqua]Mystic Fire Release is composed of Fire Release and Lightning Release. The use of one’s Fire chakra grants it unique burning capabilities and properties while Lightning Release grants it an energetic and versatile form. The simultaneous combination of these element and their qualities gives birth to Mystic Fire Release, a magnificent plasma/energy. Mystic Fire Release is perhaps best compared to the existence of a basic skill within the broader category of Fūinjutsu. The Four Violet Flames Battle Encampment utilizes a violet barrier to produce special violet flames. Alone these violet flames possess no special or inherently powerful characteristics, they simply act like generic flames. However, with the manipulative abilities of Fire and Lightning Release the user becomes able to create their own specialized flame, Mystic Fire.[/FONT][/INDENT] [FONT=Book Antiqua][B]How it works:[/B][/FONT] [INDENT][FONT=Book Antiqua]The primary method of forming Mystic Fire from one’s own body involves the simultaneous combination of one’s Lightning and Fire chakras, with added characteristics of Fūinjutsu. In its purest essence Mystic Fire Release operates similarly to the Four Violet Flames Battle Encampment. Its union with Fūinjutsu is based on the principle that, while Fūinjutsu is not an elemental nature itself, it is a characteristic and organization of chakra granting it sealing, and unsealing, qualities. [/FONT][/INDENT] [INDENT][/INDENT] [INDENT][FONT=Book Antiqua]The basic nature of Mystic Fire Release, by its composition, is an energy based element. Like Fire and Lightning Release, the element operates by concentrating chakra in an area, whether it is from one’s body, through the ground, or even in the air. Once concentrated the user vibrates the chakra, which is a product of Lightning and Fire Release, causing the air to ionize resulting in the creation of Mystic Fire. Like its parent elements, the generated plasma is able to take the form of bolts or fire, and can even be used in tangible forms by applying shape manipulation, much like concentrated Fire. However, most techniques retain the form of flames, which brings forth the name Mystic Fire.[/FONT][/INDENT] [INDENT][/INDENT] [INDENT][FONT=Book Antiqua]In terms of its other physical characteristics the flames of Mystic Fire are quite similar to the flames of the Four Violet Flames Battle Encampment because of their neutrality to elemental natures and inherent strength against raw chakra. When a target is struck the flames will ignite and spread to engulf the target at high temperatures until extinguished, much like the black flames of Amaterasu being able to burn even fire itself. However, unlike typical Fire Release, the energy it not ‘hot’ in the normal sense; one who holds their hand near Mystic Fire will not feel heat as if they would with normal fire. The energy only produces a burning and searing sensation when coming in contact with a victim making them a somewhat deceptive elemental nature. Unlike normal Fire Release, Mystic Fire does not fuel itself by feeding off oxygen in the air. Because of this those who stand near high quantities of Mystic Fire do not suffer from oxygen deprivation. As previously mentioned Mystic Fire can be compressed, much like normal Lightning and Fire Release, to gain a form of solidity and tangibility in order to cause explosive damage and allowing them to punch through physical obstacles, should they be used in such a manner. [/FONT][/INDENT] [INDENT][/INDENT] [INDENT][FONT=Book Antiqua]The most remarkable physical characteristic of Mystic Fire Release is its numerous colors. During its creation process, when the chakra is concentrated and the air is ionized, molecules release light (a process identical to Fire releasing light). Typically, the violet spectrum is naturally favored in Mystic Fire. However, chakra concentration varies from user to user causing the wavelengths produced by the molecules to rest anywhere within the visible spectrum of light. As such, Mystic Fire can effectively take on any color imaginable through the user’s control. However, because they are on the visible light spectrum the flames cannot have the properties of invisibility, transparency, or translucency, unless gained from an external technique. Additionally, through the sealing properties gained through its Fūinjutsu-based nature, the flames can also prevent light from emitting altogether resulting in absolute black coloration, much like a cosmic black hole. This is the same property which prevents heat from radiating from the flames. Mystic Fire, normally, only releases heat by conduction, this allows the flames to burn for longer periods of time or even continue to burn on top of water. [/FONT][/INDENT] [INDENT][/INDENT] [INDENT][FONT=Book Antiqua]Fūinjutsu is frequently noted to possess elemental neutrality, in both barrier-based techniques as well as normal seals due to its characteristics, organization, structure, and its sealing nature. Mystic Fire's foundations in the Four Violet Flames Formation, and the flames which it produces, allows the elemental interactions of Mystic Fire to be simplified significantly. The flames and plasma produced are extremely similar to the flames created in Shishienjin. When used against energy based elements the element with the higher energy overpowers the other. When used against matter based elements it becomes a question of whether or not Mystic Fire has enough energy to burn through their chemical bonds of the opposing element (all matter changes state when exposed to enough energy). Through its foundations Mystic Fire is capable of storing immense amounts of energy in remarkably small areas. This causes clashes to become purely based on raw strength allowing Mystic Fire to retain absolute neutrality against all elemental natures, even if an opposing element possesses a natural strength against energy based elements, resistance to fire, lightning, or other plasmas; it is neutral to all and strong against raw chakra. [/FONT][/INDENT] [INDENT][/INDENT] [INDENT][FONT=Book Antiqua]The strongest advantage to Mystic Fire is its nature and origin in Fūinjutsu, as well as the elemental natures of Fire and Lightning Release. Mystic Fire possesses unique burning and destructive capabilities, beyond what is normally possible through Fire or Lightning Release. It possesses remarkably high energy; noted to be a rather ‘rebellious’ elemental nature aiming to bring chaos to structure and disorder to order. Because Mystic Fire is born from the two highest energy-based elemental natures it is able to reproduce their characteristics in order to create an extremely efficient offensive against opposing Fūinjutsu, barrier techniques, and absorptive-based natures and techniques. Lightning Release is noted to be capable of entering Earth and ripping it apart from within. Fire Release is noted to possess potent external burning capabilities. With these two characteristics, along with its origins in Fūinjutsu, it creates a potent three-pronged offensive against the above techniques. The final prong, and arguably the most important, in the offensive, through its origins in Fūinjutsu, calls on the nature of techniques such the Barrier Shatter Technique and Sealing Technique: Sealing Release, as well as other highly disruptive Sealing techniques. This effectively makes Mystic Fire a very disruptive element able to strike at the core of techniques which aim to seal, consume, absorb, or block with barrier based techniques. It effectively gives it an inherent neutrality against techniques, meaning it will require absorption techniques of the same rank or above to seal/absorb them. This includes techniques and elemental natures such as Dark Release Absorption and Water Release Absorption.[/FONT][/INDENT] [FONT=Book Antiqua][B]Usage Examples: [/B][/FONT] [FONT=Book Antiqua][B](Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos[/B][spoiler]Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra: 10 – 40 Damage: 20 – 80 Description: This technique is the most basic application of Mystic Fire Release allowing the user to release from any point on their body or from their body itself Mystic Fire. The Mystic Fire can take any color within the visible light spectrum. As a highly versatile energy the user can shape it however they please. They can form bolts, fire, waves, and even weapons. The energy can also be compressed creating a form of explosive damage allowing Mystic Fire to punch through physical obstacles. When it comes in contact with matter it will burn and spread over the target until extinguished, much like Amaterasu.[/spoiler][B](Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation[/B][spoiler]Type: Supplementary Rank: A Range: N/A Chakra: N/A (+10/20/40 chakra cost to applied techniques) Damage: N/A Description: Pillars of Creation is considered the sibling technique of Splendor of Orion and is the strongest Mystic Fire supplementary infusion technique. Pillars of Creation is designed to be used in conjunction with a full/partial body elemental or non-elemental transformation; this can be done when initiating the transformation or when the user is presently in it. This does not apply to all elemental transformations, only those which are considered energy based or ethereal in nature. This includes, but is not limited to, Fire Release, Lightning Release, Explosion Release, and even barrier-type Fūinjutsu. Pillars of Creation is based on the principles of infusion-type techniques, as such when utilized it the infusion occurs instantaneously and can be used within the same timeframe as a transformation. Typical techniques of this category involve an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. However, when a different chakra nature is utilized it forms a ratio between the technique’s base chakra and the infusion’s added chakra. The greater the infused chakra the greater the influence that the infusion holds; as such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Pillars of Creation can be used four times per battle. B and A-Rank applications count as one application and an S-Rank application counts as two applications. Despite counting as a second or third application this technique will still require one move, it simply reduces it from the total number of times Pillars of Creation can be used. The infusions are as followed: [/spoiler][/FONT][spoiler] [FONT=Book Antiqua]First Pillar: is the B-Rank application of Pillars of Creation and is considered the weakest infusion. With an additional infusion of 10 chakra the user’s transformed state will gain the specialized characteristics of Mystic Fire Release. This means the user’s form will become naturally strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption. [/FONT] [FONT=Book Antiqua]Second Pillar: is the A-Rank application of Pillars of Creation. With an additional infusion of 20 chakra the user’s transformed state will gain the strengths and weaknesses of Mystic Fire Release, being nearly converted in full. This means, along with the First Pillar’s effects, the user’s elemental transformation will become neutral to all elemental natures while also becoming strong against sealing and absorptive-based techniques, such as Fūinjutsu and Dark Release Absorption. [/FONT] [FONT=Book Antiqua]Third Pillar: is the S-Rank application of Pillars of Creation and is considered the strongest and most dangerous infusion. With an additional infusion of 40 chakra the user’s transformed state will become a perfect union between Mystic Fire and the infused nature, elemental or non-elemental. As the most potent infusion the user’s elemental transformation will shift in appearance becoming Mystic Fire almost entirely, gaining a color of the user’s choice as well as the characteristics of Mystic Fire and its strengths and weaknesses.[/FONT][/spoiler][FONT=Book Antiqua][B]Conditions to be able to use it: [/B][/FONT] [INDENT][FONT=Book Antiqua]User must have completed training in Fire Release and Lightning Release. [/FONT][/INDENT] [INDENT][FONT=Book Antiqua]User must be Sage Rank or higher. [/FONT][/INDENT] [INDENT][/INDENT] [INDENT][FONT=Book Antiqua]It is noted that to control the flames of Fire Release one must possess notably high skill in the elemental nature. This principle extends toward Mystic Fire Release as an even more advanced elemental nature going beyond Fire Release. As such, in order to control the flames and energy as well as grant them their counter-sealing properties, one must have completed training in basic Fūinjutsu in order to possess the skill necessary to do so.[/FONT][/INDENT] [FONT=Book Antiqua][B]Weak to: [/B]N/A[/FONT] [FONT=Book Antiqua]Mystic Fire Release is considered neutral to all elemental natures.[/FONT] [FONT=Book Antiqua][B]Strong to: [/B]N/A[/FONT] [FONT=Book Antiqua]Mystic Fire Release is considered neutral to all elemental natures.[/FONT] [FONT=Book Antiqua][B]Co-creator: [/B]Xylon[/FONT] [FONT=Book Antiqua][B]Students I pass this custom element on too:[/B] Scaze & Goetia[/FONT][/spoiler][FONT=Book Antiqua][B]Approved Mystic Fire Release Techniques[/B][spoiler][URL='https://narutobase.net/forums/showthread.php?t=13700&page=41&p=21253129&viewfull=1#post21253129'](Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation[/URL] Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra: 10 – 40 (-10 per turn) Damage: 20 – 80 Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.[/spoiler][/FONT][spoiler] [FONT=Book Antiqua][URL='https://narutobase.net/forums/showthread.php?t=13700&page=41&p=21253129&viewfull=1#post21253129'](Shiraton: Kurohāto no Uchū) – Mystic Fire Release: Dark Heart of the Cosmos[/URL] Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra: 10 – 40 (-10 per turn) Damage: 20 – 80 Description: This technique encompasses the concentrated plasma-based energy of Mystic Fire Release and allows the user to produce currents, bolts, streams, and waves of lightning-like Mystic Fire from the user’s body, through the ground, or even in the air. In the case of the energy being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Energy channeled through the ground is akin to lightning being channeled through the ground, rippling outward from its location created or directed through manipulation by the user. This technique can be concentrated allowing for the energy to take a more solidified state enabling it to punch through physical obstacles. Like its sibling technique Primordial Creation the energy by default adheres to the violet spectrum but can be manipulated to fit any color in the visible spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black energy. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns. [/FONT] [FONT=Book Antiqua][URL='https://narutobase.net/forums/showthread.php?t=13700&page=41&p=21253129&viewfull=1#post21253129'](Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation[/URL] Type: Supplementary Rank: B – S Range: N/A Chakra: N/A (+10/20/40 chakra cost to applied technique) Damage: N/A Description: Pillars of Creation is considered the ultimate infusion technique utilized in conjunction with energy-based elemental natures (Fire, Lightning, Explosion, etc) as well as barrier Fūinjutsu. As a technique based around the principles of infusion it occurs instantaneously and can be used within the same timeframe as the technique it is applied to. Typically techniques of this category involves an infusion of chakra, in many cases of the same nature, to change numerous aspects of the technique. These can range from a shift in strengths and weaknesses, additional strength, different states and forms, and new and unique effects. This could be compared to ratios and the effects that chakra can have on a technique; the more chakra utilized the greater the changes. As such Pillars of Creation utilizes three separate levels of infusion, each becoming progressively greater. Unique to this technique is that it can be stated in one’s biography to allow for the passive infusion of the user’s energy-based techniques, listed above, causing their coloration to shift in accordance to Mystic Fire’s unique colors. As a passive occurrence this application does not require any chakra and is simply a cosmetic ability of Pillars of Creation. The infusions are as followed: [/FONT] [FONT=Book Antiqua]The First Pillar: This is the B-Rank application of Pillars of Creation and utilizes an infusion of ten chakra. As the simplest infusion this technique causes the effected energy-based technique to gain Mystic Fire’s quality of absolute neutrality. For example, when used on a Fire technique, the applied technique will effectively shed its strengths and weaknesses becoming neutral to all elemental natures. Additionally, this infusion causes the applied technique to gain Mystic Fire’s specialized interactions with sealing/absorptive-based techniques. When an S-Rank Lightning technique is infused with the First Pillar, for example, it will, in addition to gaining the neutrality of Mystic Fire, will also only be able to be sealed or absorbed by a technique of equivalent rank (meaning the rank of the seal or absorbing technique itself, not the rank of what it can seal, must be equivalent). Additionally, the First Pillar cannot be infused on channeling-based energy techniques (e.g. streams of fire).[/FONT] [FONT=Book Antiqua]The Second Pillar: This is the A-Rank application of Pillars of Creation and utilizes an infusion of twenty chakra. The Second Pillar, unlike the first, employs the ability to not only infuse an energy-based technique with Mystic Fire chakra but to convert it to the nature entirely; this effectively converts any energy-based nature, or barrier Fūinjutsu, into Mystic Fire. Because the technique is effectively transformed it will change its inherent color into any color allowed by Mystic Fire Release, namely any color on the visible spectrum while being able to become absolute black, like the flames of Amaterasu. Techniques which radiate heat, like Fire Release, will lose those qualities due to their inherent sealing nature. Additionally, these techniques will gain an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Second Pillar can be used on any number of A-Rank and below techniques but it can only be used four times per battle on S-Rank and above techniques. It also cannot be used in consecutive turns. [/FONT] [FONT=Book Antiqua]The Third Pillar: This is the S-Rank application of Pillars of Creation and utilizes an infusion of forty chakra. Unlike the previous two pillars this Third Pillar only incorporates techniques which employ a partial or fullbody elemental transformation, much like the Hozuki, and must be energy-based in nature. This technique, through an enormous flooding of Mystic Fire chakra, converts any energy-based elemental transformation to become purely Mystic Fire based, while retaining its original abilities and qualities. For example, should a Bakuton based elemental transformation be converted to Mystic Fire it will retain its default explosive qualities while obtaining all qualities of Mystic Fire Release. Additionally, as long as the elemental transformation utilized allows for Fire and Lightning natures to be accessed, the user will still be able to mold chakra for techniques based on the original elemental transformation, even after conversion. The Third Pillar, like the Second, also enhances the applied transformation by an additional rank in strength, or twenty additional damage for techniques above S-Rank. The Third Pillar can be used twice per battle, requiring a two turn cooldown in between uses. [/FONT] [FONT=Book Antiqua][URL='https://narutobase.net/forums/showthread.php?t=13700&page=41&p=21280850&viewfull=1#post21280850'](Shiraton: Kami no Me) – Mystic Fire Release: Eyes of God[/URL] Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra: 10 – 40 (-10 per turn) Damage: 20 – 80 Description: The Eyes of God, or sometimes referred to as the Helix nebulae, are two nebulae within the Milky Way galaxy. This technique is considered the sibling to Primordial Creation and the Dark Heart of the Cosmos. The Eyes of God allows the user to manifest creations imbued with a higher form of sentience on the battlefield. These creations are limited only by the rank applied and the user’s imagination. While animalistic creations are generally preferred they are not limited to this, allowing for a wide range of familiars. As familiars created from energy they are capable of flight, regardless if they possess wings or not. Familiars can only reach a maximum height of twenty meters. There exist two separate applications of the Eyes of God: forming and manifesting familiars on the battlefield or manifesting familiars as an ethereal guardian around one’s person. S-Rank usages of the Eyes of God, regardless of which application, can only be used two times per battle and cannot be used in consecutive turns. No S-Rank or above Mystic Fire on the turn an S-Rank familiar is deactivated. A-Rank and above familiars can only exist on the battlefield for a maximum of four turns. B-Rank applications require the user weave a single hand seal, two for A-Ranks and three for S-Ranks.[/FONT] [FONT=Book Antiqua]Single Helix (Tan’itsu Rasen Seiun): The Single Helix, named after the commonly known Helix nebula itself within the constellation Aquarius, is used to manifest creations on the battlefield with a higher degree of sentience. As creations with a higher degree of sentience these can be created anywhere on the battlefield including around the user’s own person, although this is a lesser used application. Familiars cannot be created within short-range of the opponent unless the user is present within that range as well, in which case familiars cannot be created within two meters of the opponent. These creations are limited only by the user’s imagination. The default abilities of creations made through the Single Helix allows them, at the user’s volition, to possess a concentrated state allowing the energy which they are composed of to take a physical form. The default abilities of creations made through the Single Helix allow them to utilize Mystic Fire techniques up to and including the rank of the created familiar. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. Because they are familiars which possess a higher degree of sentience they are capable of acting independent of their user’s concentration. Multiple familiars can be created and will follow normal splitting rules. [/FONT] [FONT=Book Antiqua]Double Helix (Nijūrasen Seiun): The Double Helix, named after the lesser known Double Helix Nebula near the core of the Milky Way, is used to manifest an ethereal guardian around one’s person. Like the Single Helix, this Guardian also possesses a higher degree of sentience and can act independently of the user’s concentration. These familiars, like its lesser versions, can be created within the limitations of the user’s imagination. The default abilities of creations made through the Double Helix allows them to utilize Mystic Fire techniques up to and including the rank of the created guardian. Mystic Fire Release techniques which require hand seals can be utilized by the guardian, much like Susano’o’s ability to utilize hand seals, but requires the created guardian to possess hands. The guardian possesses a form of solidity, much like the concentration of energy found in other constructs, however this does not hinder the user’s techniques to pass through the guardian should the need arise.[/FONT] [FONT=Book Antiqua][URL='https://narutobase.net/forums/showthread.php?t=13700&page=42&p=21319891&viewfull=1'](Shiraton: Mokusei no Yūrei) – Mystic Fire Release: Ghost of Jupiter[/URL] Type: Supplementary Rank: A Range: Short – Long Chakra: 30 Damage: N/A Description: This technique is named after the nebula the Ghost of Jupiter and employs Mystic Fire’s ability to manifest itself freely on the battlefield. Through Mystic Fire’s unique relationship with Fūinjutsu the Ghost of Jupiter is capable of utilizing the highly disruptive capabilities of Mystic Fire Release against Fūinjutsu and barrier Fūinjutsu. Through a release of Mystic Fire chakra, much akin to that of Hindering Sound Ninjutsu, one is capable of applying three distinct applications of Ghost of Jupiter, all applying similar principles. Seals which are tampered with are left useless, regardless of whether or not the Mystic Fire is removed from the battlefield as its purpose is to simply disrupt the seals functionality. All applications utilize a saturation of the battlefield in harmless Mystic Fire chakra. This technique, regardless of application, can be used four times per battle and cannot be used in consecutive turns. In the following turn the user is unable to utilize Mystic Fire Release above A-Rank. [/FONT] [FONT=Book Antiqua]Diffuse Nebulae (Kakusan Seiun): Named after the common diffuse type nebulae which span enormous distances. This encompasses the first application of the Ghost of Jupiter. Through a saturation of the battlefield free standing seals, such as the generic Sealing Tag, Flying Thunder God seals, and other free standing seals are destroyed. This is because the seals themselves are simply sheets of paper or simple inscriptions which possess unranked durability. The Mystic Fire chakra permeates the seal and disrupts its mechanics, rendering it useless. This application is unable to be applied to seals located on the body, but it can be applied to seals which are applied to the body after the fact, such as Flying Thunder God seals. The exception to this application is seals which have been fortified through an infusion of chakra. Should an applied seal be fortified with elemental chakra, or some form of infusion which bolsters the seal’s physical durability, then the absolute neutrality of Mystic Fire must be respected. This in effect causes the first application to be deferred to the second application. The Diffuse Nebulae application will not tamper with the user’s own seals. [/FONT] [FONT=Book Antiqua]Planetary Nebulae (Wakuseijōseiun): Named after the lesser common emission-type nebulae released from the death of red giant stars. This embodies the second application of the Ghost of Jupiter. Unlike the first the Planetary Nebulae is a precise and targeted application aimed toward seals classified as body seals. Due to their complexity the user may only tamper with seals equivalent to the rank of Ghost of Jupiter. As such, when used at A-Rank, the user is capable of tampering with one A-Rank body seal, rendering it useless. Should the Ghost of Jupiter be boosted in strength, it will be capable of tampering with one S-Rank seal, or two A-Rank seals, and so on. However, as a more precise application, the user must also be aware of the seal which they are targeted on the opponent’s body requiring they have already seen it and have knowledge of its existence. The user can apply this second application to barrier Fūinjutsu as well, following the same principles as above. The Planetary Nebulae is also used against fortified seals, as outlined in Diffuse Nebulae.[/FONT] [FONT=Book Antiqua][URL='https://narutobase.net/forums/showthread.php?t=13700&page=42&p=21319891&viewfull=1'](Shiraton/Fūinjutsu: Jikai Kairo) – Mystic Fire Release/Sealing Technique: Cygnus Loop[/URL] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: This technique employs a tag seal with the word ‘Repository’ inscribed on it and placed somewhere on the user’s body or on a weapon; in the case of a weapon the weapon must remain in contact with the user at all times. The seal can either be placed on the user’s biography and stated or placed during travel or battle, counting as a move. Cygnus Loop is a technique which utilizes Fūinjutsu’s ability to seal infinite quantities of various objects within a vessel, in this case the Cygnus seal. This acts as an effect chakra storage unit and can store infinite quantities of chakra absorbed and drained from another target through two methods. The first method passively allows the seal to link itself to the user’s absorptive techniques, such as the Multiple Infinite Embraces. Typically the Embraces will drain chakra and immediately deposit it in the user’s body; with the Cygnus seal this chakra is instead deposited in the seal itself. The second method is through the seal’s unique relationship with Mystic Fire Release and Fūinjutsu allowing the user to utilize Ultraviolet Radiance, a technique based on the Cygnus seal. Regardless of the application used when chakra is drained from an opponent or their techniques the chakra will be deposited within the seal. In essence Cygnus Loop acts as a bank and middleman. When chakra is stored in the seal the chakra is ‘purified’ within the seal. This effectively converts stolen chakra back into raw chakra. For example, should the user absorb Fire chakra and store it within the seal it will be converted into stored chakra and made readily available for the user to use for a future technique. Alternatively stored chakra can be freely absorbed into the user’s body to replenish their reserves. The Cygnus seal itself is an A-Rank seal and is fortified as such due to its relationship and infusion of Mystic Fire. [/FONT] [FONT=Book Antiqua][URL='https://narutobase.net/forums/showthread.php?t=13700&page=42&p=21319891&viewfull=1'](Shiraton/Fūinjutsu: Shigaisen Kagayaki) – Mystic Fire Release/Sealing Technique: Ultraviolet Radiance[/URL] Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra: 10 – 40 Damage: 20 – 80 Description: This technique stems from the Cygnus seal and is based on Primordial Creation. Ultraviolet Radiance utilizes chakra stored within the Cygnus seal in order to produce creations of Mystic Fire Release, much like those created in Primordial Creation. Should the Cygnus seal be void of chakra it can be directly drawn from the user’s own reserve. However, because of the Cygnus seal’s unique composition these flames are notably different from the typical flames created in Primordial Creation. They are granted remarkable chakra draining and sealing qualities. The flames can be produced from the user’s body, through the ground, or even in the air. Should the flames be produced in the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. The flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Ultraviolet Radiance can be used to simply create streams, fireballs, blasts, and waves of flame. By default the flames adhere to the violet spectrum of visible light, but they can seal their light entirely allowing them to appear much like the black flames of Amaterasu. Because of their unique chakra draining and sealing qualities the flames are able to consume the chakra of opposing techniques and targets in order to supply the Cygnus seal. Ultraviolet Radiance’s draining capabilities reflect the chakra it is granted; for example, should an A-Rank flame be produced it will be capable of draining 30 chakra. This occurs when striking a target directly. The chakra drained will be stored within the Cygnus seal. Alternatively, when clashing with opposing techniques the flames of Ultraviolet Radiance will act to seal the technique’s chakra within the Cygnus seal. For example, an A-Rank Radiance flame will be able to seal A-Rank and below techniques and be neutralized, respecting Absolute Neutrality. The remains of the chakra-void technique will be burned away by the Mystic Fire, leaving nothing behind in the case of a complete neutralization. The flames of Radiance can be weakened; should an A-Rank flame seal a B-Rank technique it will be weakened to B-Rank. While the flames possess ranked damage, the rules of sealing take precedence in technique clashes. Thus, the ranked damage simply is applied when striking an unranked target or opponent and inflicting the physical damage applied. Applications of Ultraviolet Radiance above C-Rank require a single handseal, two for above B-Rank and three for above A-Rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns; in the same turn and next turn that the S-Rank application is used the user is unable to use Mystic Fire Release above A-Rank. The user cannot boost the chakra of this technique in any way. [/FONT] [FONT=Book Antiqua][URL='https://narutobase.net/forums/showthread.php?t=13700&page=45&p=21816419&viewfull=1#post21816419'](Shiraton: Uchuichiji) – Mystic Fire Release: Cosmic Transience[/URL] Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra: N/A (Depends, +20 chakra to the applied technique) Damage: N/A (Depends) Description: Considered the sibling of Ultraviolet Radiance and based on the use of the Cygnus Loop seal, Cosmic Transience is based on Mystic Fire’s characteristics of sealing and unsealing. This technique is usable after the user has sealed a technique with Ultraviolet Radiance, or other techniques that have stored chakra within the seal, and stored it within the Cgynus Seal; this makes it unusable with chakra that the user has already integrated with their chakra reserves. In simple terms, it enables the user to, rather than integrating the chakra into their own systems, reserve it upon another as an attack. These techniques which are absorbed are released as blasts, beams, and basic shapes of raw Mystic Flames upon chosen targets. Because techniques which have been absorbed by Ultraviolet Radiance lose all characteristics and inherent abilities, simply being converted to raw chakra within the Cygnus Seal, they are merely released as raw blasts of Mystic Flames with an additional infusion of 20 chakra. These blasts possess the same chakra, increased by 20, and damage as the absorbed technique and can be split and manipulated as the user desires. Once used, Cosmic Transience cannot be used for three turns and, in the following turn, the user is unable to use Mystic Fire Release above A-Rank. These flames do not possess the absorption properties of Ultraviolet Radiance.[/FONT][/spoiler] [FONT=Book Antiqua][B]Graviton | Force Release[/B][spoiler][B]Custom element Japanese name:[/B] [URL='https://narutobase.net/forums/showthread.php?t=734143']Graviton[/URL] [B]Custom element English name:[/B] Force Style (Literally Tractor release) [B]The element is based on:[/B] Fire Release (Katon), Earth Release(Doton) and Lightning Release (Raiton) Facts that prove the element to be possible (in the manga context): Earth release governs the forces of matter as the most basic matter based element. Fire release generates energy vibrating particles and separating them where lightning release is used to generate waves and attract matter. The properties are adopted when generating tractors. In the manga: [/spoiler][/FONT][spoiler] [LIST] [*]Deva Path of the rennigen, manipulates gravity. Although force style is entirely different , read applications. [*]Storm release, Gale style: Generates laser beams and manipulates them. [*]Magnet release: Generates magnetism that works similarly. Force styles attraction and repulsion is more direct. [*] [/LIST] Above are elements with similar applications as that of Force style. Besides that force is a universal concept that extends even to narutoverse. [FONT=Book Antiqua][B]How it works:[/B] Force Style is a type of particle manipulation (similar to dust release) that activates Earth, Fire and Lightning natures simultaneously to generate Force chakra using [URL='http://naruto.wikia.com/wiki/Nature_Transformation']Nature Transformation[/URL] which consists of particles known as Gravitons. [URL]https://en.wikipedia.org/wiki/Graviton[/URL] Gravitons are massless particles that govern force (Attraction, Repulsion and Gravity). When concentrated together they generate a light as a byproduct. [URL='http://naruto.wikia.com/wiki/Shape_transformation']Shape Manipulation[/URL] is used to collect to Gravitons at a single point forming tractor particle beams. [URL]https://en.wikipedia.org/wiki/Tractor_beam[/URL] [/FONT] [LIST] [*]Light is generally the indicator of most Force techniques. Force chakra is effective where the lights beams hits or very close surroundings. NOWHERE else, user cannot freely manipulate force anywhere in the field. It requires collecting gravitons in an area which generates light and that would be an indicator whenever. [*]Light will not simple erupt out of nowhere, it would travel. [/LIST] There are several applications of Fore style and tree types of tractors which generally sums up the entirely concept of this element(*Additional techniques are made simply by using chakra manipulation, shape manipulation and chakra flow to form a variety of beams/techniques) [FONT=Book Antiqua][U][I]-Repulsors[/I][/U]: Repulsors are beams that generate repellent force on the areas it hits, the force generated affects the element in question on a molecular level pushing it away with absolute force. The beams only affect matter based objects. [U][I]-Attractors[/I][/U]: Attractors are beams that generate attractive force on objects it make contact with, pulling the object towards the origin of the beam.[/FONT] [FONT=Book Antiqua] [/FONT] [LIST] [*]Force is always variable to the amount of gravitons used, more concentration of gravitons result in a brighter light. Rank determines the effectiveness and potential of the techniques not the force itself. [/LIST] [U][I]-Null beams:[/I][/U] A special type of beams the eliminate all kinetic energy within an object, the affect is also molecular as other beams. The effect of these beams generates a sort of suspended animation stopping any moving “matter” at its place. [FONT=Book Antiqua] [/FONT] [LIST] [*]The beams themselves aren’t lethal, they may generate bone breaking strength that might kill from pain. But never the kill on contact lethal. [/LIST] Excess concentration of Gravitons and their light also produce heat and electrical currents, the user can use these as means to harm opponents while pushing them away or paralyze targets whiling pulling them in, or vice versa. [FONT=Book Antiqua] [/FONT] [LIST] [*]Normal Force light is Golden-yellowish in color, the addition of heat or electricity by changes in ratio changes the color of light from Red to Blue respectively. [/LIST] [FONT=Book Antiqua]The last application Force Style is to flow force chakra and gravitons in objects.. [U][I]-Supplementary usage:[/I][/U] Supplementary uses of force style allow manipulation of friction movement and breaking. Force chakra could be channeled into objects, like channeling a kunai with force chakra making it radiate energy. When launched the tractor generated around it pushes away other matter completely removing the force of friction causing it to maintain the speed at which it was launched at. With the incredible momentum generated and speed the force of impact can be strong enough to shatter steel simply with a kunai. The simple combination of shuriken clone technique further enhances the damage potential. Similar effects could be gained by channeling force chakra in your body or someone else’s. [/FONT] [FONT=Book Antiqua] [/FONT] [LIST] [*]Common means of channeling force chakra into objects are beams, physical contact or Fuinjutsu. Equipment or customs weapons are more complicated methods. [/LIST] [FONT=Book Antiqua]Like Sound release users develop better hearing, Force style users are more sensitive to force: Being able to detect the slightest changes in their body or objects around them that are being pushed/pulled or undergoing any changes. To further enhance the potentials of Force release users learn to use their body as gyroscopes(I.e. spinning and revolving themselves in mid-air to move without the need of applying any significant force. This method could be used to enhance bodily movements; objects such as swords/chakrams could be used as extensions. These methods are primarily used to allow control over body/objects (i.e projectiles) when the friction has been removed. Like changing the direction of a thrown kunai slightly when its moving fast and unaffected by friction, by spinning it in a direction. Kunai could be thrown in a spinning manner to follow curved route to its target, users develops incredible efficiency at this after undergoing through “a special training”. [/FONT] [FONT=Book Antiqua][B]Usage Examples:[/B][spoiler]Repulsor Beam Rank: A Type: Attack/Defense Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: An ordinary repulsor beam. <Add detailed decription>[/spoiler][/FONT][spoiler] [FONT=Book Antiqua]Pillar technique Rank: A Type: Defense Range: Short Chakra Cost: 30 Damage Points: N/a Description; The user slams his hand on the ground channeling chakra around the ground erupting several repellant pillar of graviton that form a complete 360 degree shield of light that repels matter[/FONT] [FONT=Book Antiqua]Divergent Beam Rank: B Type: Attack-Defend Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user faces his palm forward and releast a diverse beam that expands and diverges as it proceeds. The beam pushing/pulling ability can be tampered with by manipulating graviton density. [/FONT] [FONT=Book Antiqua]Unnamed Armor technique Rank: S Type: Supplementary Range: Short Chakra cost; 40 Damage points: 80 Decription: The user channels force chakra across his body, his body begins to radiated with a glow. The glow pushes away most matter away from the user eliminating the force of friction dramatically increasing the users speed. The user releases tractors from his palms, elbows, knees and other joints to take flight and manipulate himself in the air with the help of propellant generated from repulsors. This method could be used to increase the momentum of users punches and kicks, with the reduction in friction body movements are much easier and the user gains flexibility of moves. At the point of impact force chakra could be released from the tips of punches/kicks to create a repulsor the moment contact is made creating devastating punches. [/FONT][/spoiler][FONT=Book Antiqua][B]Conditions to be able to use it:[/B] Mastery of: [/FONT] [LIST] [*]Fire Release [*]Earth Release [*]Lightning Release [*]Chakra Manipulation [*]Special training [/LIST] [B]Is weak to:[/B] [FONT=Book Antiqua] [/FONT] [LIST] [*]Energy based elements (only) [*]Lightning release [*]Fire release [*]Others (Scorch release, blast release [not including explosive clay] etc) [/LIST] [FONT=Book Antiqua][B]Is strong against:[/B] Matter based elements [/FONT] [LIST] [*]Earth Release [*]Wind Release [*]Water Release [*]Others (Matter based elements such as Steel release and CE's based on matter) [/LIST] [FONT=Book Antiqua]Others [/FONT] [LIST] [*]Dust release (capable of pushing on a molecular scale, even molecular dust) [*]Kinetic energy (overthrows kinetic energy with force, Null beams are particularly effective) [*]Techniques that materialize energy into a tangible form (Such as susanoo that’s energy based yet tangible) [/LIST] [B]Co-creator:[/B] Wesobi [FONT=Book Antiqua][B]Students I passed this custom element on too:[/B] Drackos[/FONT][/spoiler][FONT=Book Antiqua][B]Approved Force Release Techniques[/B][spoiler][B][URL='https://narutobase.net/forums/showthread.php?t=734143&p=21392678&viewfull=1#post21392678']Force Release: Surrounding Heaven (Graviton: Amanogawa)[/URL][/B][URL]https://narutobase.net/forums/showthread.php?t=734143&p=21392678&viewfull=1#post21392678[/URL] Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra: 10 – 40 (-10 per turn) Damage: 20 – 80 / N/A Description: Surrounding Heaven, named after the Milky Way galaxy, encompasses the basic applications of Force Release: the manipulations of the three forces of gravity. This technique produces masses of Gravitons; these masses are generally released as linear beams from the user’s body or a source of the user’s chakra. However, Gravitons can be further shaped to fit the user’s needs at any given time. The configurations they can take on are limited to basic geometric shapes. All Gravitons produced create light; this light can vary in coloration. By default the beams appear a golden-yellowish color. With the addition of heat or electricity the beams can shift in color becoming either red or blue, respectively. All applications of this technique derive their primary source of damage from the powerful gravitational force generated by this technique. Should the user desire one can utilize an alternate application allowing the beams to produce no damage and simply pull, push, or nullify a target. Masses of Gravitons can be split in order to strike multiple targets, following normal splitting rules. The user is even capable of producing a full body release of these beams, creating a defensive shockwave which can nullify, repel, or even attract depending on what is used. Masses of Gravitons, particularly projectiles, can operate in different methods, all explained below depending on the type of Force used. Beams and masses can be sustained over multiple turns, requiring the user expend chakra in order to do so.[/spoiler][/FONT][spoiler] [FONT=Book Antiqua]Alcyone (Arushiōne): this application embodies the manipulation of the attractive forces of gravity. The primary source of damage stems from the powerful gravitational force this technique can exert. For example, when a target is attracted it can be crushed, contorted, or destroyed. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while pulling its target toward the source of the Gravitons. When a target is gripped by a sustained beam of Gravitons it can be thrown in arc-like motions, although ultimately it will be pulled closer to the source regardless. [/FONT] [FONT=Book Antiqua]Polaris (Hokkyokusei): this application embodies the repulsive forces of gravity. The primary source of damage stems from the bone crushing force as well as harmful heat or electricity added to it. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while pushing its target away from the source of the Gravitons. When a target is gripped by a sustained beam of Gravitons it can be thrown in arc-like motions or placed elsewhere, although ultimately it will be pushed further from the source regardless.[/FONT] [FONT=Book Antiqua]Libertas (Jiyū): this application embodies the nullification forces of gravity. Targets struck by Nullification Gravitons are caught in a suspended animation; this reflects the complete loss of all kinetic energy. The primary source of damage stems from the bone crushing force it is capable of exerting on those captured in its influence. Unique to Libertas is the behavior of the masses of Gravitons produced. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while catching it in suspended animation. Like Polaris and Alcyone, Libertas is capable of moving those within beams of Gravitons freely and without resistance. Unique to Libertas is the behavior of the capture; sustained beams of Gravitons will hold a target indefinitely. Upon the beam’s release the target will be caught in suspension until a full body surge equivalent to the rank applied is utilized. This is also true for projectile based Graviton attacks. S-Rank applications of this technique (regardless of the type) can only be used three times per battle and no S-Rank or above Force in the user's next turn. [/FONT][/spoiler][FONT=Book Antiqua][/FONT] [/QUOTE]
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