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Xylon's Arsenal
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<p>[QUOTE="Xylon, post: 8359793, member: 14204"]</p><p style="text-align: center"><img src="http://i44.photobucket.com/albums/f13/MethodBusiness/Ninjutsu_zpswbs9d0sb.png" data-url="http://i44.photobucket.com/albums/f13/MethodBusiness/Ninjutsu_zpswbs9d0sb.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="margin-left: 20px">[HR][/HR]<strong>Created</strong>[HR][/HR]</p><p></p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Inverted World (Sakasa Seken) </strong><br /> [SPOILER]Rank: B<br /> Type; Supplementary<br /> Range; Short-Long<br /> Chakra cost; 20<br /> Damage points; n/a<br /> Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.[/SPOILER][JUTSU=PHP]<strong>Inverted World (Sakasa Seken) </strong><br /> [SPOILER]Rank: B<br /> Type; Supplementary<br /> Range; Short-Long<br /> Chakra cost; 20<br /> Damage points; n/a<br /> Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.[/SPOILER][/JUTSU][JUTSU=Student(s):]<br /> - Rexii<br /> -<br /> -<br /> -<br /> -<br /> -[/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>Flying Thunder God: Explosion (Hiraishin: Bakuha)</strong><br /> [SPOILER]Rank: A<br /> Type: Offensive<br /> Range: Short-Long<br /> Chakra cost: 30<br /> Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank.<br /> Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else.<br /> Note:Usable 4 times in a battle<br /> Note:Can't be applied when the FTG seal is placed directly into someone[/SPOILER][JUTSU=PHP]<strong>Flying Thunder God: Explosion (Hiraishin: Bakuha)</strong><br /> [SPOILER]Rank: A<br /> Type: Offensive<br /> Range: Short-Long<br /> Chakra cost: 30<br /> Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank.<br /> Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else.<br /> Note:Usable 4 times in a battle<br /> Note:Can't be applied when the FTG seal is placed directly into someone[/SPOILER][/JUTSU][JUTSU=Student(s):]<br /> -<br /> -<br /> -<br /> -<br /> -<br /> -[/jutsu][HR][/HR]</li> <li data-xf-list-type="ul"><strong>Space-Time: Heaven's Gate (Jikukan: Tenka) </strong><br /> [SPOILER]Rank: S<br /> Type: Offensive-Supplementary<br /> Range: Long<br /> Chakra Cost: 40<br /> Damage Points: N/a<br /> Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock.<br /> Note: Usable 4 times per conflict.<br /> -Can only be used by Minato.[/SPOILER]<br /> <a href="http://narutobase.net/forums/showthread.php?t=157594&page=25&p=9796593#post9796593">Approved here</a>[JUTSU=PHP]<strong>Space-Time: Heaven's Gate (Jikukan: Tenka) </strong><br /> [SPOILER]Rank: S<br /> Type: Offensive-Supplementary<br /> Range: Long<br /> Chakra Cost: 40<br /> Damage Points: N/a<br /> Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock.<br /> Note: Usable 4 times per conflict.<br /> -Can only be used by Minato.[/SPOILER][/jutsu][JUTSU=Student(s)]-<br /> -<br /> -<br /> -<br /> -<br /> -[/jutsu]</li> </ul> <p style="margin-left: 20px">[HR][/HR]<strong>Learned</strong>[HR][/HR]</p><p></p><ul> <li data-xf-list-type="ul"><strong>name : giji uraita ( false ceiling )</strong><br /> [SPOILER]Type: supplementary<br /> Rank: S<br /> Range: vast area<br /> Chakra Cost: 40<br /> Damage Points: n/a<br /> Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.<br /> Note : can be used only 3 times in a battle<br /> ( only alimujtaba786 can teach this jutsu) [/ SPOILER] [JUTSU = PHP] [PHP] [B] name: giji uraita (false ceiling) [/ B]giji uraita ( false ceiling )[/B]<br /> [SPOILER]Type: supplementary<br /> Rank: S<br /> Range: vast area<br /> Chakra Cost: 40<br /> Damage Points: n/a<br /> Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.<br /> Note : can be used only 3 times in a battle<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/JUTSU][HR][/HR]<br /> <ul> <li data-xf-list-type="ul"><strong>NAME: suji shihai : string control</strong><br /> [SPOILER]Rank: S<br /> Type:Attack/Defence<br /> Range:Short-Mid<br /> Chakra cost: 40<br /> Damage Points: 10 ( to user )<br /> Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.<br /> NOTE: can only be used once a match<br /> NOTE: jutsu lasts for 3 turns<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][JUTSU=PHP][PHP][B]NAME: suji shihai : string control[/B]<br /> [SPOILER]Rank: S<br /> Type:Attack/Defence<br /> Range:Short-Mid<br /> Chakra cost: 40<br /> Damage Points: 10 ( to user )<br /> Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.<br /> NOTE: can only be used once a match<br /> NOTE: jutsu lasts for 3 turns<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/jutsu][HR][/HR]</li> </ul>[*][*][*][*][/SPOILER]</li> </ul><p>[SPOILER]</p><p></p><p></p><p>Yin-Yang release</p><p></p><p><strong>Orbs of the Noble truths (Shitaidama 四諦)</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary/Offensive/Defensive</p><p>Range: Short-Long</p><p>Chakra cost: 70 (-20/ turn)</p><p>Damage points: 100/ball</p><p>Description: Shintaidama and spheres of natured chakra (not to be confused with Senjutsu), a lesser version of Truth Seeking balls. Though the technique is used by Yin-Yang release users, the orbs themselves aren’t composed of the natures. These fist sized balls are made up of chakra nature (s) the user possesses with curse marking covering the balls that govern the flow of nature in and out of the balls. Those with knowledge of, and potential ability to use truth seeking balls or any of it’s variation are capable of using this technique with one chakra nature (basic) while a Master of Yin-Yang release can create orbs of either an advanced nature, or two individual natures. Like the parent technique the user can use shape transformation as desired with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion, or use them to form a prison or shield. Noble truth balls, although capable of doing similar damage, are comparatively weaker than Yin release, Yang release and the original version of TSB. They carry on the type advantages and disadvantages of their natures. The orbs can be used as a source of an elemental technique or to perform individual attacks such as a long ranged stream of fire or water (equal to the strength of NTB itself, destroys orb if the technique is overpowered), the orbs are capable of any feat or form the orb’s element is such as Mud in the case of earth release and Mist in the case of water. But the orbs are not capable of anything ability that goes beyond the element, i.e the user cannot create ‘liquid’ fire as Yin-Yang users are capable of, unless he performs Change to Heaven on an orb. The curse markings govern the elements inflow and outflow as required by the user and make them interact-able without harm to the user, i.e. the user could touch and hold an orb of fire without burning himself.</p><p>Lastly, the Shakujo (Monk staff) user gains, only has 4 rings as opposed 6 in case of TSB. A set of 2 rings signifies nature transformation with rings composed of fire and lightning release. Another set of 2 rings signifies shape manipulation with rings composed of water and earth released. The 4 rings are held together by another larger ring of wind release. 4 rings represent 4 noble truths, while 6 rings (in case of truth seeking balls) represent 6 perfections/6 paths. Although this change is merely cosmetic, it still indicates the user’s skill in this line of techniques (use of NTB is novice, while TSB is skilled).</p><p>Note:The technique can be used thrice per conflict and lasts 6 turns. The user cannot re-use this technique to gain another set of NTB while a set is active, reusing the technique does however grant back any lost orbs.</p><p>-Use of TSB or a technique/mode that grants TSB transforms NTB to TSB, the user gains extra orbs as required during this change.</p><p>-The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 40 meters they will remain until the user gets close enough to call them back.</p><p>-The user can spend a move to change the nature of orbs during the technique. He cannot do so, more than three times per use.</p><p>-The user gains 4 orbs which surround them in any form they desire upon creation.[/SPOILER]</p><p>[PHP][B]Orbs of the Noble truths (Shitaidama 四諦)[/B]</p><p>[SPOILER]Rank: S</p><p>Type: Supplementary/Offensive/Defensive</p><p>Range: Short-Long</p><p>Chakra cost: 70 (-20/ turn)</p><p>Damage points: 100/ball</p><p>Description: Shintaidama and spheres of natured chakra (not to be confused with Senjutsu), a lesser version of Truth Seeking balls. Though the technique is used by Yin-Yang release users, the orbs themselves aren’t composed of the natures. These fist sized balls are made up of chakra nature (s) the user possesses with curse marking covering the balls that govern the flow of nature in and out of the balls. Those with knowledge of, and potential ability to use truth seeking balls or any of it’s variation are capable of using this technique with one chakra nature (basic) while a Master of Yin-Yang release can create orbs of either an advanced nature, or two individual natures. Like the parent technique the user can use shape transformation as desired with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion, or use them to form a prison or shield. Noble truth balls, although capable of doing similar damage, are comparatively weaker than Yin release, Yang release and the original version of TSB. They carry on the type advantages and disadvantages of their natures. The orbs can be used as a source of an elemental technique or to perform individual attacks such as a long ranged stream of fire or water (equal to the strength of NTB itself, destroys orb if the technique is overpowered), the orbs are capable of any feat or form the orb’s element is such as Mud in the case of earth release and Mist in the case of water. But the orbs are not capable of anything ability that goes beyond the element, i.e the user cannot create ‘liquid’ fire as Yin-Yang users are capable of, unless he performs Change to Heaven on an orb. The curse markings govern the elements inflow and outflow as required by the user and make them interact-able without harm to the user, i.e. the user could touch and hold an orb of fire without burning himself.</p><p>Lastly, the Shakujo (Monk staff) user gains, only has 4 rings as opposed 6 in case of TSB. A set of 2 rings signifies nature transformation with rings composed of fire and lightning release. Another set of 2 rings signifies shape manipulation with rings composed of water and earth released. The 4 rings are held together by another larger ring of wind release. 4 rings represent 4 noble truths, while 6 rings (in case of truth seeking balls) represent 6 perfections/6 paths. Although this change is merely cosmetic, it still indicates the user’s skill in this line of techniques (use of NTB is novice, while TSB is skilled).</p><p>Note:The technique can be used thrice per conflict and lasts 6 turns. The user cannot re-use this technique to gain another set of NTB while a set is active, reusing the technique does however grant back any lost orbs.</p><p>-Use of TSB or a technique/mode that grants TSB transforms NTB to TSB, the user gains extra orbs as required during this change.</p><p>-The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 40 meters they will remain until the user gets close enough to call them back.</p><p>-The user can spend a move to change the nature of orbs during the technique. He cannot do so, more than three times per use.</p><p>-The user gains 4 orbs which surround them in any form they desire upon creation.[/SPOILER][/PHP]</p><p></p><p>Approved here: <a href="http://narutobase.net/forums/showthread.php?t=711213&page=7&p=21019093&highlight=shitaidama#post21019093">http://narutobase.net/forums/showthread.php?t=711213&page=7&p=21019093&highlight=shitaidama#post21019093</a></p><p></p><p>Yin Release: Star balls (Inton: Hoshi no tama)</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 60</p><p>Damage points: 60 (x1.5 upon contact with a living being)</p><p>Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected.</p><p>Note: Usable twice per battle. Makes 5 orbs</p><p>-Cannot use S rank and above Yin release techniques the following turn.</p><p></p><p>Yin Release: Birth of Void (Inton: Munashii tanjou)</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 50</p><p>Damage points: N/a</p><p>Description: Birth of Void is an advanced form of Bringer of Darkness genjutsu. The technique serves the same primary function but goes a step beyond to the point where it can no longer be classified as an illusionary technique. Like it's predecessor, Birth of Void begins with a tiger seal. The technique forms a miasmic darkness around the opponent that engulfs him in a spherical shape. The sphere retains an appearance similar to a Gudodama (Truth seeking ball) but engulfs the entirety of the target and at a relatively quick speed. Once trapped, the opponent has his or her senses blocked to the point of absolute numbness. A feeling of powerlessness flows with this numbness. The technique affects the basic 5 senses only, and so any extra sensory methods that involve a 6th form of sensing are retained however boosted senses are even more susceptible to this technique as the body is more reliant on them. The technique itself doesn't do any harm to its intended target in the process. The inside of the sphere appear similar to brings of darkness, in fact it is intended so to make targets, especially ones adept to use of genjutsu, assume that bringer of darkness was used. The technique is not a genjutsu however and cannot be dispelled using conventional genjutsu defences. The only way to counter the technique is to simply move out of the sphere’s area, shortly after which the sphere itself would disappear. Sphere extends to 5m ‘around the target’ (The exact math is; Measurement of the target + 5m ). Just walking out however isn't as simple. The extent of the numbness goes the point where the target would even begin to question whether or not he’s actually alive. The target won't be able to tell if he's standing straight or head down or if he or she is even standing. Numbness is always accompanied with powerlessness so walking proves to be an extremely difficult task. The fact that the target doesn't get any reception of movement, his limbs don't signal the feeling of movement due to numbness, make it harder as the target can never truly determine how much more force should he exert or how much force is he actually exerting. Though the technique is relatively quick in execution. It's not instantaneous and preemptive actions can result in a successful dodge.</p><p>Note: Usable twice per conflict.</p><p>-Numbness is an innate quality of the substance (darkness) itself. Therefore it can negate any defences based on not letting foreign chakra control internal components (i.e. techniques that block foreign chakra from seeping into user’s chakra system). The same rationale, helps target regain senses the moment they step out of sphere’s range.</p><p></p><p></p><p>Approved here : <a href="https://narutobase.net/forums/showthread.php?t=711213&page=22&p=21163076&highlight=Star%20balls#post21163076">https://narutobase.net/forums/showthread.php?t=711213&page=22&p=21163076&highlight=Star balls#post21163076</a></p><p></p><p><strong>Breath of the Shapeshifters (Tatazumai no ki) </strong></p><p>Rank: B</p><p>Range: Short</p><p>Type: Offensive/Supplementary</p><p>Chakra Cost: 20</p><p>Damage Points: 40 (If applicable)</p><p>Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow.</p><p>The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, <em><strong>Ta </strong>tazumai-<strong>no </strong>-<strong>ki</strong></em>. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own.</p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-43#post-21163076">https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-43#post-21163076</a>[/spoiler]</p><p></p><p></p><p><strong>(Ninjutsu: Narisshumento) - Ninja Art: Nourishment</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: A passive ability that is activated before or during the creation of a technique that requires the user to constantly focus in order to maintain it's form. By gesturing the 'Boar (亥, I)' hand seal, the user will infuse his next technique with an additional supply of chakra so that it may sustain itself on it's own accord. This ability grants the user the possibility to initiate his technique while quickly moving onto the next one without waiting for it's completion. The additionally released chakra would act as a pre-set mechanism that would finalize the shape manipulation of the technique in question. Prison/binding-like techniques will seemingly stay active while techniques that resemble some sort of life form (I.e Water Dragon Bullet) can be further manipulated to change their course of action at the cost of one of the user's jutsu per turn. The manipulation is done by a mental command, giving the chakra life-form a specific set of instructions. (I.e Launching itself towards the target and wrapping around them.) Terrain based techniques like pillars, spikes or even platforms will rise to their natural height while having the infused chakra linger for the previously mentioned turns. This will naturally force the opponent to overpower the chakra (Being B-Rank of that element) to then manipulate that source. Not only does this apply to terrain based but also water related techniques. With a simple mental command the user can prematurely end the technique if he so desires. Caution is required when using this technique as it could potentially endanger the user as well when using it with techniques such as 'Earth Release: Antlion Technique', with the potential of drastically and continuously sucking in the terrain.</p><p></p><p>⋩ Can be used two times on S-Ranks</p><p>⋩ Can not be used on Forbidden Techniques</p><p>⋩ The technique will self-sustain for three turns</p><p>⋩ Re-directing life-form based techniques counts as a move</p><p>⋩ Can not be used on stream-related techniques that require constant release from the mouth.[/SPOILER]</p><p></p><p>taught here : <a href="https://animebase.me/threads/be-the-yin-to-my-yang.724423/page-2">https://animebase.me/threads/be-the-yin-to-my-yang.724423/page-2</a></p><p></p><p></p><p><strong>(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: D - S</p><p>Range: Short - Long</p><p>Chakra Cost: 10 - 70</p><p>Damage: N/A</p><p>Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.</p><p></p><p>Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.</p><p></p><p>Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.</p><p></p><p>Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.</p><p></p><p>Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.</p><p>Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.</p><p>Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.</p><p>Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.</p><p>Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.</p><p>Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle. [/spoiler]</p><p></p><p><strong>(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme</strong></p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: D - Forbidden</p><p>Range: Short - Long</p><p>Chakra Cost: 10 - 60</p><p>Damage:</p><p>Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.</p><p></p><p>Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.</p><p></p><p>Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).</p><p></p><p>Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact.</p><p></p><p>Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence.</p><p></p><p>Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.</p><p>Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.</p><p>Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.</p><p>Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.</p><p>Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user. [/spoiler]</p><p></p><p><strong>(Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting </strong></p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30 (-5 per turn)</p><p>Damage: N/A</p><p>Description: <a href="https://narutobase.net/forums/showthread.php?t=27962&page=3&p=20622384&viewfull=1#post20622384">Kobudo</a> Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan.</p><p></p><p>Huquan (Tiger Fist)</p><p></p><p>Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja.</p><p></p><p>Note: Only one form at a time can be utilized.</p><p>Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique[/spoiler]</p><p></p><p><strong>(Neidan: Wuxing) Internal Alchemy: Five Agents</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: B – S</p><p>Range: N/A</p><p>Chakra Cost: 20 - 40</p><p>Damage: N/A</p><p>Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.</p><p></p><p>Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.</p><p>Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.</p><p>Note: S-rank version of this technique can only be used once every three turns.</p><p>Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.[/spoiler]</p><p></p><p><strong>(Waidan) Golden Elixir</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: N/A</p><p>Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.</p><p></p><p>Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.</p><p>Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.</p><p>Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.</p><p>Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.</p><p>Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian. [/spoiler]</p><p></p><p><strong>(Neidan Fuin: Jǐnlǐ Dao ) Internal Alchemy Sealing Way of the Koi </strong></p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 40 (-20 per turn)</p><p>Damage: N/A</p><p>Description: This is one of the Hayabusa’s most advanced Neidan techniques. This is one of the non-traditional techniques created by Reborn after mastering both fuinjutsu and Neidan. This technique makes use of Dragon Chakra’s inability of being sealed and extends this affect to the user and their techniques. The process for this sealing technique requires the user to first train and store up a large amount of their Dragon Chakra into a single point of their body (similar to Tsunade’s Yin Sealing technique). The focal point for the seal will form a unique symbol that resembles a black and white koi fish circling each other like the Yin-Yang symbol. The second part of this technique is the actual activation of the technique. The user will activate one half of the seal or one “koi” and apply one of the following affects.</p><p></p><p>Black Koi: The black koi seal resembles a black koi fish with white eyes, whiskers, and a white circle on its head. This half of the koi seal applies to the user’s being. By activating this technique, the user coats their entire body in their Dragon Chakra and thusly become completely immune to sealing techniques. Seals that have been applied to the user will disappear from existence and all future attempts to seal the user in any way will inevitably fail. This includes barriers and other methods that fall into the category that would otherwise seal the user or prevent them from using techniques and abilities due to being or having been sealed or suppressed. The major drawback to this technique is that this technique also erases any self-imposed sealing techniques that are dormant or active. Hayabusa Dragon Chakra is indiscriminate between native and foreign chakra sealing techniques. The second drawback is that: by using this technique it prevents the use of the other half of this technique. This half of the technique creates a paradox with the other half of the technique in that; this technique erases all seals applied to the user including self-imposed ones. The second half of this seal would be included in this clause. However, because the second seal is also Neidan it cannot have a seal applied to it either thus a paradox occurs. To prevent this paradox, the user uses all the chakra in the seal for this half, which would cause the second half to fade out on its own without actually affecting the technique. When this seal is activated the user’s body from the neck down will be completely engulfed in black. Their sclera will become black as well.</p><p></p><p>White Koi: The white koi seal resembles a white koi fish with black eyes, whiskers, and a black circle on its head. This half of the Koi seal pertains to the user’s techniques. By activating this technique, the user’s chakra flow increases exponentially due to the chakra from the seal rushing throughout their entire chakra system. This results in every technique used after the activation possessing a significant amount of the user’s Dragon Chakra. The implementation of Dragon Chakra will prevent the user’s techniques from being sealed. This pertains to all non-Neidan techniques and will be maintained for a period of 400 chakra used by the user. This does not prevent sealing techniques from being applied to the user that would prevent certain types of techniques like the previous half of the technique. However once a technique is used with this half of the technique activated, it cannot be sealed or blocked by barriers or other methods of sealing. Because of the exponential flow increase every non-Neidan technique would have additional chakra added to it (+20) which would inevitably cause the jutsu to end quicker as every technique will use more chakra than necessary. This is an unavoidable consequence of the technique in exchange for its other benefits.</p><p></p><p>Note: The black koi seal will remain active until otherwise deactivated. Once deactivated the technique cannot be used again for the duration of the match.</p><p>Note: The white koi seal will remain active until the chakra cap is depleted or otherwise deactivated. However, if the technique is deactivated before the chakra is depleted the white koi can be re-activated (turn cost) with the chakra cap being where the user last had it when the justu was deactivated.</p><p>Note: Only one half of the seal can be used per match: the black koi requires all of the chakra stored in the seal and erases the white koi. Since all the chakra in the seal is required for the black koi, using the white koi even minimally will prevent the black half.</p><p>Note: when using the black koi users are unable to use non-Neidan techniques above S-rank.</p><p>Note: To learn this technique the user must have completed Fuinjutsu and be Jounin rank (by the clan's rank). [/spoiler]</p><p></p><p>learned: <a href="https://animebase.me/threads/falcon-takes-flight-again.721541/">https://animebase.me/threads/falcon-takes-flight-again.721541/</a></p><p><a href="https://animebase.me/threads/custom-clans-jutsu-submission.30106/page-9">Koi</a></p><p><a href="https://animebase.me/threads/custom-clans-jutsu-submission.30106/page-7#post-20708521">Wuji</a></p><p><a href="https://animebase.me/threads/custom-clans-jutsu-submission.30106/page-10#post-21317398">Elixir, Agent, Kobudo</a></p><p></p><p></p><p>Breath of the Shapeshifters (Tatazumai no ki) </p><p>Rank: B</p><p>Range: Short</p><p>Type: Offensive/Supplementary</p><p>Chakra Cost: 20 </p><p>Damage Points: 40 (If applicable)</p><p>Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow.</p><p>The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, <em><strong>Ta</strong>tazumai-<strong>no</strong>-<strong>ki</strong></em>. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own. </p><p></p><p>Yin Release: Star balls (Inton: Hoshi no tama) </p><p><strong>Rank: A </strong></p><p>Type: Offensive</p><p>Range: Short-Long </p><p><strong>Chakra Cost: 60 </strong></p><p><strong>Damage points: 60 (x1.5 upon contact with a living being)</strong> </p><p>Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected. </p><p>Note: Usable <strong>twice</strong> per battle. Makes 5 orbs</p><p><strong>-Cannot use S rank and above Yin release techniques the following turn. </strong> </p><p></p><p></p><p>Yin Release: Birth of Void (Inton: Munashii tanjou)</p><p>Rank: <strong>A</strong></p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: <strong>50</strong></p><p>Damage points: N/a</p><p>Description: Birth of Void is an advanced form of Bringer of Darkness genjutsu. The technique serves the same primary function but goes a step beyond to the point where it can no longer be classified as an illusionary technique. Like it's predecessor, Birth of Void begins with a tiger seal. The technique forms a miasmic darkness around the opponent that engulfs him in a spherical shape. The sphere retains an appearance similar to a Gudodama (Truth seeking ball) but engulfs the entirety of the target and at a relatively quick speed. Once trapped, the opponent has his or her senses blocked to the point of absolute numbness. A feeling of powerlessness flows with this numbness. The technique affects the basic 5 senses only, and so any extra sensory methods that involve a 6th form of sensing are retained however boosted senses are even more susceptible to this technique as the body is more reliant on them. The technique itself doesn't do any harm to its intended target in the process. The inside of the sphere appear similar to bringer of darkness, in fact it is intended so to make targets, especially ones adept to use of genjutsu, assume that bringer of darkness was used. The technique is not a genjutsu however and cannot be dispelled using conventional genjutsu defences. The only way to counter the technique is to simply move out of the sphere’s area, shortly after which the sphere itself would disappear. Sphere extends to 5m ‘around the target’ (The exact math is; Measurement of the target + 5m ). Just walking out however isn't as simple. The extent of the numbness goes the point where the target would even begin to question whether or not he’s actually alive. The target won't be able to tell if he's standing straight or head down or if he or she is even standing. Numbness is always accompanied with powerlessness so walking proves to be an extremely difficult task. The fact that the target doesn't get any reception of movement, his limbs don't signal the feeling of movement due to numbness, make it harder as the target can never truly determine how much more force should he exert or how much force is he actually exerting. Though the technique is relatively quick in execution. It's not instantaneous and preemptive actions can result in a successful dodge. </p><p>Note: Usable twice per conflict. </p><p>-Numbness is an innate quality of the substance (darkness) itself. Therefore it can negate any defences based on not letting foreign chakra control internal components (i.e. techniques that block foreign chakra from seeping into user’s chakra system). The same rationale, helps target regain senses the moment they step out of sphere’s range. </p><p></p><p>approved here : <a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-43#post-21163076">https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-43#post-21163076</a></p><p>[/QUOTE]</p>
[QUOTE="Xylon, post: 8359793, member: 14204"] [CENTER][IMG]http://i44.photobucket.com/albums/f13/MethodBusiness/Ninjutsu_zpswbs9d0sb.png[/IMG] [/CENTER] [INDENT][HR][/HR][B]Created[/B][HR][/HR][/INDENT] [LIST] [*][B]Inverted World (Sakasa Seken) [/B] [SPOILER]Rank: B Type; Supplementary Range; Short-Long Chakra cost; 20 Damage points; n/a Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.[/SPOILER][JUTSU=PHP][B]Inverted World (Sakasa Seken) [/B] [SPOILER]Rank: B Type; Supplementary Range; Short-Long Chakra cost; 20 Damage points; n/a Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.[/SPOILER][/JUTSU][JUTSU=Student(s):] - Rexii - - - - -[/JUTSU][HR][/HR] [*][B]Flying Thunder God: Explosion (Hiraishin: Bakuha)[/B] [SPOILER]Rank: A Type: Offensive Range: Short-Long Chakra cost: 30 Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank. Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else. Note:Usable 4 times in a battle Note:Can't be applied when the FTG seal is placed directly into someone[/SPOILER][JUTSU=PHP][B]Flying Thunder God: Explosion (Hiraishin: Bakuha)[/B] [SPOILER]Rank: A Type: Offensive Range: Short-Long Chakra cost: 30 Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank. Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else. Note:Usable 4 times in a battle Note:Can't be applied when the FTG seal is placed directly into someone[/SPOILER][/JUTSU][JUTSU=Student(s):] - - - - - -[/jutsu][HR][/HR] [*][B]Space-Time: Heaven's Gate (Jikukan: Tenka) [/B] [SPOILER]Rank: S Type: Offensive-Supplementary Range: Long Chakra Cost: 40 Damage Points: N/a Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock. Note: Usable 4 times per conflict. -Can only be used by Minato.[/SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=25&p=9796593#post9796593']Approved here[/URL][JUTSU=PHP][B]Space-Time: Heaven's Gate (Jikukan: Tenka) [/B] [SPOILER]Rank: S Type: Offensive-Supplementary Range: Long Chakra Cost: 40 Damage Points: N/a Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock. Note: Usable 4 times per conflict. -Can only be used by Minato.[/SPOILER][/jutsu][JUTSU=Student(s)]- - - - - -[/jutsu] [/LIST] [INDENT][HR][/HR][B]Learned[/B][HR][/HR][/INDENT] [LIST] [*][B]name : giji uraita ( false ceiling )[/B] [SPOILER]Type: supplementary Rank: S Range: vast area Chakra Cost: 40 Damage Points: n/a Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain. Note : can be used only 3 times in a battle ( only alimujtaba786 can teach this jutsu) [/ SPOILER] [JUTSU = PHP] [PHP] [B] name: giji uraita (false ceiling) [/ B]giji uraita ( false ceiling )[/B] [SPOILER]Type: supplementary Rank: S Range: vast area Chakra Cost: 40 Damage Points: n/a Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain. Note : can be used only 3 times in a battle ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/JUTSU][HR][/HR] [LIST] [*][B]NAME: suji shihai : string control[/B] [SPOILER]Rank: S Type:Attack/Defence Range:Short-Mid Chakra cost: 40 Damage Points: 10 ( to user ) Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user. NOTE: can only be used once a match NOTE: jutsu lasts for 3 turns ( only alimujtaba786 can teach this jutsu )[/SPOILER][JUTSU=PHP][PHP][B]NAME: suji shihai : string control[/B] [SPOILER]Rank: S Type:Attack/Defence Range:Short-Mid Chakra cost: 40 Damage Points: 10 ( to user ) Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user. NOTE: can only be used once a match NOTE: jutsu lasts for 3 turns ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/jutsu][HR][/HR] [/LIST] [*][*][*][*][/SPOILER] [/LIST] [SPOILER] Yin-Yang release [B]Orbs of the Noble truths (Shitaidama 四諦)[/B] [SPOILER]Rank: S Type: Supplementary/Offensive/Defensive Range: Short-Long Chakra cost: 70 (-20/ turn) Damage points: 100/ball Description: Shintaidama and spheres of natured chakra (not to be confused with Senjutsu), a lesser version of Truth Seeking balls. Though the technique is used by Yin-Yang release users, the orbs themselves aren’t composed of the natures. These fist sized balls are made up of chakra nature (s) the user possesses with curse marking covering the balls that govern the flow of nature in and out of the balls. Those with knowledge of, and potential ability to use truth seeking balls or any of it’s variation are capable of using this technique with one chakra nature (basic) while a Master of Yin-Yang release can create orbs of either an advanced nature, or two individual natures. Like the parent technique the user can use shape transformation as desired with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion, or use them to form a prison or shield. Noble truth balls, although capable of doing similar damage, are comparatively weaker than Yin release, Yang release and the original version of TSB. They carry on the type advantages and disadvantages of their natures. The orbs can be used as a source of an elemental technique or to perform individual attacks such as a long ranged stream of fire or water (equal to the strength of NTB itself, destroys orb if the technique is overpowered), the orbs are capable of any feat or form the orb’s element is such as Mud in the case of earth release and Mist in the case of water. But the orbs are not capable of anything ability that goes beyond the element, i.e the user cannot create ‘liquid’ fire as Yin-Yang users are capable of, unless he performs Change to Heaven on an orb. The curse markings govern the elements inflow and outflow as required by the user and make them interact-able without harm to the user, i.e. the user could touch and hold an orb of fire without burning himself. Lastly, the Shakujo (Monk staff) user gains, only has 4 rings as opposed 6 in case of TSB. A set of 2 rings signifies nature transformation with rings composed of fire and lightning release. Another set of 2 rings signifies shape manipulation with rings composed of water and earth released. The 4 rings are held together by another larger ring of wind release. 4 rings represent 4 noble truths, while 6 rings (in case of truth seeking balls) represent 6 perfections/6 paths. Although this change is merely cosmetic, it still indicates the user’s skill in this line of techniques (use of NTB is novice, while TSB is skilled). Note:The technique can be used thrice per conflict and lasts 6 turns. The user cannot re-use this technique to gain another set of NTB while a set is active, reusing the technique does however grant back any lost orbs. -Use of TSB or a technique/mode that grants TSB transforms NTB to TSB, the user gains extra orbs as required during this change. -The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 40 meters they will remain until the user gets close enough to call them back. -The user can spend a move to change the nature of orbs during the technique. He cannot do so, more than three times per use. -The user gains 4 orbs which surround them in any form they desire upon creation.[/SPOILER] [PHP][B]Orbs of the Noble truths (Shitaidama 四諦)[/B] [SPOILER]Rank: S Type: Supplementary/Offensive/Defensive Range: Short-Long Chakra cost: 70 (-20/ turn) Damage points: 100/ball Description: Shintaidama and spheres of natured chakra (not to be confused with Senjutsu), a lesser version of Truth Seeking balls. Though the technique is used by Yin-Yang release users, the orbs themselves aren’t composed of the natures. These fist sized balls are made up of chakra nature (s) the user possesses with curse marking covering the balls that govern the flow of nature in and out of the balls. Those with knowledge of, and potential ability to use truth seeking balls or any of it’s variation are capable of using this technique with one chakra nature (basic) while a Master of Yin-Yang release can create orbs of either an advanced nature, or two individual natures. Like the parent technique the user can use shape transformation as desired with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion, or use them to form a prison or shield. Noble truth balls, although capable of doing similar damage, are comparatively weaker than Yin release, Yang release and the original version of TSB. They carry on the type advantages and disadvantages of their natures. The orbs can be used as a source of an elemental technique or to perform individual attacks such as a long ranged stream of fire or water (equal to the strength of NTB itself, destroys orb if the technique is overpowered), the orbs are capable of any feat or form the orb’s element is such as Mud in the case of earth release and Mist in the case of water. But the orbs are not capable of anything ability that goes beyond the element, i.e the user cannot create ‘liquid’ fire as Yin-Yang users are capable of, unless he performs Change to Heaven on an orb. The curse markings govern the elements inflow and outflow as required by the user and make them interact-able without harm to the user, i.e. the user could touch and hold an orb of fire without burning himself. Lastly, the Shakujo (Monk staff) user gains, only has 4 rings as opposed 6 in case of TSB. A set of 2 rings signifies nature transformation with rings composed of fire and lightning release. Another set of 2 rings signifies shape manipulation with rings composed of water and earth released. The 4 rings are held together by another larger ring of wind release. 4 rings represent 4 noble truths, while 6 rings (in case of truth seeking balls) represent 6 perfections/6 paths. Although this change is merely cosmetic, it still indicates the user’s skill in this line of techniques (use of NTB is novice, while TSB is skilled). Note:The technique can be used thrice per conflict and lasts 6 turns. The user cannot re-use this technique to gain another set of NTB while a set is active, reusing the technique does however grant back any lost orbs. -Use of TSB or a technique/mode that grants TSB transforms NTB to TSB, the user gains extra orbs as required during this change. -The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 40 meters they will remain until the user gets close enough to call them back. -The user can spend a move to change the nature of orbs during the technique. He cannot do so, more than three times per use. -The user gains 4 orbs which surround them in any form they desire upon creation.[/SPOILER][/PHP] Approved here: [URL]http://narutobase.net/forums/showthread.php?t=711213&page=7&p=21019093&highlight=shitaidama#post21019093[/URL] Yin Release: Star balls (Inton: Hoshi no tama) Rank: A Type: Offensive Range: Short-Long Chakra Cost: 60 Damage points: 60 (x1.5 upon contact with a living being) Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected. Note: Usable twice per battle. Makes 5 orbs -Cannot use S rank and above Yin release techniques the following turn. Yin Release: Birth of Void (Inton: Munashii tanjou) Rank: A Type: Supplementary Range: Short-Long Chakra cost: 50 Damage points: N/a Description: Birth of Void is an advanced form of Bringer of Darkness genjutsu. The technique serves the same primary function but goes a step beyond to the point where it can no longer be classified as an illusionary technique. Like it's predecessor, Birth of Void begins with a tiger seal. The technique forms a miasmic darkness around the opponent that engulfs him in a spherical shape. The sphere retains an appearance similar to a Gudodama (Truth seeking ball) but engulfs the entirety of the target and at a relatively quick speed. Once trapped, the opponent has his or her senses blocked to the point of absolute numbness. A feeling of powerlessness flows with this numbness. The technique affects the basic 5 senses only, and so any extra sensory methods that involve a 6th form of sensing are retained however boosted senses are even more susceptible to this technique as the body is more reliant on them. The technique itself doesn't do any harm to its intended target in the process. The inside of the sphere appear similar to brings of darkness, in fact it is intended so to make targets, especially ones adept to use of genjutsu, assume that bringer of darkness was used. The technique is not a genjutsu however and cannot be dispelled using conventional genjutsu defences. The only way to counter the technique is to simply move out of the sphere’s area, shortly after which the sphere itself would disappear. Sphere extends to 5m ‘around the target’ (The exact math is; Measurement of the target + 5m ). Just walking out however isn't as simple. The extent of the numbness goes the point where the target would even begin to question whether or not he’s actually alive. The target won't be able to tell if he's standing straight or head down or if he or she is even standing. Numbness is always accompanied with powerlessness so walking proves to be an extremely difficult task. The fact that the target doesn't get any reception of movement, his limbs don't signal the feeling of movement due to numbness, make it harder as the target can never truly determine how much more force should he exert or how much force is he actually exerting. Though the technique is relatively quick in execution. It's not instantaneous and preemptive actions can result in a successful dodge. Note: Usable twice per conflict. -Numbness is an innate quality of the substance (darkness) itself. Therefore it can negate any defences based on not letting foreign chakra control internal components (i.e. techniques that block foreign chakra from seeping into user’s chakra system). The same rationale, helps target regain senses the moment they step out of sphere’s range. Approved here : [URL='https://narutobase.net/forums/showthread.php?t=711213&page=22&p=21163076&highlight=Star%20balls#post21163076']https://narutobase.net/forums/showthread.php?t=711213&page=22&p=21163076&highlight=Star balls#post21163076[/URL] [B]Breath of the Shapeshifters (Tatazumai no ki) [/B] Rank: B Range: Short Type: Offensive/Supplementary Chakra Cost: 20 Damage Points: 40 (If applicable) Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow. The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, [I][B]Ta [/B]tazumai-[B]no [/B]-[B]ki[/B][/I]. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own. [URL]https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-43#post-21163076[/URL][/spoiler] [B](Ninjutsu: Narisshumento) - Ninja Art: Nourishment[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: 20 Damage: N/A Description: A passive ability that is activated before or during the creation of a technique that requires the user to constantly focus in order to maintain it's form. By gesturing the 'Boar (亥, I)' hand seal, the user will infuse his next technique with an additional supply of chakra so that it may sustain itself on it's own accord. This ability grants the user the possibility to initiate his technique while quickly moving onto the next one without waiting for it's completion. The additionally released chakra would act as a pre-set mechanism that would finalize the shape manipulation of the technique in question. Prison/binding-like techniques will seemingly stay active while techniques that resemble some sort of life form (I.e Water Dragon Bullet) can be further manipulated to change their course of action at the cost of one of the user's jutsu per turn. The manipulation is done by a mental command, giving the chakra life-form a specific set of instructions. (I.e Launching itself towards the target and wrapping around them.) Terrain based techniques like pillars, spikes or even platforms will rise to their natural height while having the infused chakra linger for the previously mentioned turns. This will naturally force the opponent to overpower the chakra (Being B-Rank of that element) to then manipulate that source. Not only does this apply to terrain based but also water related techniques. With a simple mental command the user can prematurely end the technique if he so desires. Caution is required when using this technique as it could potentially endanger the user as well when using it with techniques such as 'Earth Release: Antlion Technique', with the potential of drastically and continuously sucking in the terrain. ⋩ Can be used two times on S-Ranks ⋩ Can not be used on Forbidden Techniques ⋩ The technique will self-sustain for three turns ⋩ Re-directing life-form based techniques counts as a move ⋩ Can not be used on stream-related techniques that require constant release from the mouth.[/SPOILER] taught here : [URL]https://animebase.me/threads/be-the-yin-to-my-yang.724423/page-2[/URL] [B](Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness[/B] [spoiler]Type: Supplementary Rank: D - S Range: Short - Long Chakra Cost: 10 - 70 Damage: N/A Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up. Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact. Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target. Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn. Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks. Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals. Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used. Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down. Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian. Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle. [/spoiler] [B](Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: D - Forbidden Range: Short - Long Chakra Cost: 10 - 60 Damage: Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs. Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu. Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s). Upper Dantian: This application sees the creation of spiritual entities from Wuji. This application allows the user to create a seperate sentience within themselves, or others. This spiritual creation may appear however the user deems fit as it is only a mental representation of the consciousness. Unless created within the consciousness of another, these spiritual beings are only concievable, and communicable to the Hayabusa who created it. Unlike the previous two applications, the user may create this spiritual sentience within another as long as they are within appropriate range. However, their only function is to prevent opponents from using mental/spiritual techniques of certain levels (B-rank prevents enemies from using S-rank and above spiritual/mental techniques. Every rank above that decreases the enemy's use by 1-rank). If created inside the user, the entity acts as a partner capable of using upper dantian techniques without the need for the user's input and is unaffected by spiritual/mental techniques directed at the user. Likewise it can block spiritual techniques on the user's behalf as well (A-rank and below starting at B-rank creations and increasing by 1 rank for every rank above B). This application requires one to be chunin rank and is B-rank at minimum. B and A-rank uses require the user to be within mid-range to use against targets. S-rank requires short range and Forbidden rank requires direct physical contact. Multi-Dantian: This sees the application of more than one of the dantian being used in one specific use. There are only 3 combinations that may arise from this; lower+upper, middle+upper, and all three combined. The former two applications are a minimum of A-rank. Creating an entity with all 3 dantian is S-rank at minimum and acts as an entirely independent existence. Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian. Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian. Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use. Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden. Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user. [/spoiler] [B](Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting [/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: A Range: N/A Chakra Cost: 30 (-5 per turn) Damage: N/A Description: [URL='https://narutobase.net/forums/showthread.php?t=27962&page=3&p=20622384&viewfull=1#post20622384']Kobudo[/URL] Kumite refers to the free fighting style of Hayabusa Kobudo. Hayabusa hone their fighting style through the practice of kata (forms) and bunkai (application) which utilize the dantian and Neidan. Over the years, four essential kumite styles have come out of Hayabusa Kobudo that all Hayabusa must learn; Huquan, Shequan, Longquan, and Wuquan. Huquan (Tiger Fist) Hu Quan is the fundamental fighting form of Hayabusa Kobudo. The form is characterized as the most direct and offensive style of fighting. Hayabusa will use their lower dantian to draw physical essence from nothingness (Wuji) into their being. The essence drawn into the user’s being increases their physical speed, strength, and awareness allowing them to heightened feats of taijutsu. The user is able to perform taijutsu and other acrobatic movements at twice their normal speed as well as react to anything as long as it is within their range of sensory perception (five senses, taijin, etc). Alternatively, the user can move linearly three times their speed (chunin and above), however this level of movement cannot be maintained for longer than a single turn. As for their power, Hayabusa gain +20 to their taijutsu while using Huquan. The user can use Huquan fighting in successive turns depending on their rank which reflects their overall physical condition. Genin and chunin can only use Huquan for a single turn. Jounin and Head Ninja can maintain it for 2 successive turns. Dragon Ninja are able to maintain it for 3 turns at a time and Masters 4 turns. The drawback to Huquan is that, the user can only use lower dantian based techniques and non-elemental techniques while they are using this form. If used for more than two successive turns, the user becomes unable to use any lower dantian techniques for the number of turns over 2 they utilize this style. For those who are limited to two turns and below, they require a single turn cool down before re-use. Haquan can be used twice for genin - jounin, thrice for Head and Dragon Ninja, and four times for master ninja. Note: Only one form at a time can be utilized. Note: Members are capable of submitting their own Hayabusa Kobudo techniques after having completed all three forms from this technique[/spoiler] [B](Neidan: Wuxing) Internal Alchemy: Five Agents[/B] [spoiler]Type: Supplementary Rank: B – S Range: N/A Chakra Cost: 20 - 40 Damage: N/A Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank. Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn. Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle. Note: S-rank version of this technique can only be used once every three turns. Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.[/spoiler] [B](Waidan) Golden Elixir[/B] [spoiler]Type: Supplementary Rank: A Range: N/A Chakra Cost: N/A Damage: N/A Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques. Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios. Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra. Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra. Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle. Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian. [/spoiler] [B](Neidan Fuin: Jǐnlǐ Dao ) Internal Alchemy Sealing Way of the Koi [/B] [spoiler]Type: Defensive/Supplementary Rank: S Range: N/A Chakra Cost: 40 (-20 per turn) Damage: N/A Description: This is one of the Hayabusa’s most advanced Neidan techniques. This is one of the non-traditional techniques created by Reborn after mastering both fuinjutsu and Neidan. This technique makes use of Dragon Chakra’s inability of being sealed and extends this affect to the user and their techniques. The process for this sealing technique requires the user to first train and store up a large amount of their Dragon Chakra into a single point of their body (similar to Tsunade’s Yin Sealing technique). The focal point for the seal will form a unique symbol that resembles a black and white koi fish circling each other like the Yin-Yang symbol. The second part of this technique is the actual activation of the technique. The user will activate one half of the seal or one “koi” and apply one of the following affects. Black Koi: The black koi seal resembles a black koi fish with white eyes, whiskers, and a white circle on its head. This half of the koi seal applies to the user’s being. By activating this technique, the user coats their entire body in their Dragon Chakra and thusly become completely immune to sealing techniques. Seals that have been applied to the user will disappear from existence and all future attempts to seal the user in any way will inevitably fail. This includes barriers and other methods that fall into the category that would otherwise seal the user or prevent them from using techniques and abilities due to being or having been sealed or suppressed. The major drawback to this technique is that this technique also erases any self-imposed sealing techniques that are dormant or active. Hayabusa Dragon Chakra is indiscriminate between native and foreign chakra sealing techniques. The second drawback is that: by using this technique it prevents the use of the other half of this technique. This half of the technique creates a paradox with the other half of the technique in that; this technique erases all seals applied to the user including self-imposed ones. The second half of this seal would be included in this clause. However, because the second seal is also Neidan it cannot have a seal applied to it either thus a paradox occurs. To prevent this paradox, the user uses all the chakra in the seal for this half, which would cause the second half to fade out on its own without actually affecting the technique. When this seal is activated the user’s body from the neck down will be completely engulfed in black. Their sclera will become black as well. White Koi: The white koi seal resembles a white koi fish with black eyes, whiskers, and a black circle on its head. This half of the Koi seal pertains to the user’s techniques. By activating this technique, the user’s chakra flow increases exponentially due to the chakra from the seal rushing throughout their entire chakra system. This results in every technique used after the activation possessing a significant amount of the user’s Dragon Chakra. The implementation of Dragon Chakra will prevent the user’s techniques from being sealed. This pertains to all non-Neidan techniques and will be maintained for a period of 400 chakra used by the user. This does not prevent sealing techniques from being applied to the user that would prevent certain types of techniques like the previous half of the technique. However once a technique is used with this half of the technique activated, it cannot be sealed or blocked by barriers or other methods of sealing. Because of the exponential flow increase every non-Neidan technique would have additional chakra added to it (+20) which would inevitably cause the jutsu to end quicker as every technique will use more chakra than necessary. This is an unavoidable consequence of the technique in exchange for its other benefits. Note: The black koi seal will remain active until otherwise deactivated. Once deactivated the technique cannot be used again for the duration of the match. Note: The white koi seal will remain active until the chakra cap is depleted or otherwise deactivated. However, if the technique is deactivated before the chakra is depleted the white koi can be re-activated (turn cost) with the chakra cap being where the user last had it when the justu was deactivated. Note: Only one half of the seal can be used per match: the black koi requires all of the chakra stored in the seal and erases the white koi. Since all the chakra in the seal is required for the black koi, using the white koi even minimally will prevent the black half. Note: when using the black koi users are unable to use non-Neidan techniques above S-rank. Note: To learn this technique the user must have completed Fuinjutsu and be Jounin rank (by the clan's rank). [/spoiler] learned: [URL]https://animebase.me/threads/falcon-takes-flight-again.721541/[/URL] [URL='https://animebase.me/threads/custom-clans-jutsu-submission.30106/page-9']Koi[/URL] [URL='https://animebase.me/threads/custom-clans-jutsu-submission.30106/page-7#post-20708521']Wuji[/URL] [URL='https://animebase.me/threads/custom-clans-jutsu-submission.30106/page-10#post-21317398']Elixir, Agent, Kobudo[/URL] Breath of the Shapeshifters (Tatazumai no ki) Rank: B Range: Short Type: Offensive/Supplementary Chakra Cost: 20 Damage Points: 40 (If applicable) Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow. The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, [I][B]Ta[/B]tazumai-[B]no[/B]-[B]ki[/B][/I]. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own. Yin Release: Star balls (Inton: Hoshi no tama) [B]Rank: A [/B] Type: Offensive Range: Short-Long [B]Chakra Cost: 60 Damage points: 60 (x1.5 upon contact with a living being)[/B] Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected. Note: Usable [B]twice[/B] per battle. Makes 5 orbs [B]-Cannot use S rank and above Yin release techniques the following turn. [/B] Yin Release: Birth of Void (Inton: Munashii tanjou) Rank: [B]A[/B] Type: Supplementary Range: Short-Long Chakra cost: [B]50[/B] Damage points: N/a Description: Birth of Void is an advanced form of Bringer of Darkness genjutsu. The technique serves the same primary function but goes a step beyond to the point where it can no longer be classified as an illusionary technique. Like it's predecessor, Birth of Void begins with a tiger seal. The technique forms a miasmic darkness around the opponent that engulfs him in a spherical shape. The sphere retains an appearance similar to a Gudodama (Truth seeking ball) but engulfs the entirety of the target and at a relatively quick speed. Once trapped, the opponent has his or her senses blocked to the point of absolute numbness. A feeling of powerlessness flows with this numbness. The technique affects the basic 5 senses only, and so any extra sensory methods that involve a 6th form of sensing are retained however boosted senses are even more susceptible to this technique as the body is more reliant on them. The technique itself doesn't do any harm to its intended target in the process. The inside of the sphere appear similar to bringer of darkness, in fact it is intended so to make targets, especially ones adept to use of genjutsu, assume that bringer of darkness was used. The technique is not a genjutsu however and cannot be dispelled using conventional genjutsu defences. The only way to counter the technique is to simply move out of the sphere’s area, shortly after which the sphere itself would disappear. Sphere extends to 5m ‘around the target’ (The exact math is; Measurement of the target + 5m ). Just walking out however isn't as simple. The extent of the numbness goes the point where the target would even begin to question whether or not he’s actually alive. The target won't be able to tell if he's standing straight or head down or if he or she is even standing. Numbness is always accompanied with powerlessness so walking proves to be an extremely difficult task. The fact that the target doesn't get any reception of movement, his limbs don't signal the feeling of movement due to numbness, make it harder as the target can never truly determine how much more force should he exert or how much force is he actually exerting. Though the technique is relatively quick in execution. It's not instantaneous and preemptive actions can result in a successful dodge. Note: Usable twice per conflict. -Numbness is an innate quality of the substance (darkness) itself. Therefore it can negate any defences based on not letting foreign chakra control internal components (i.e. techniques that block foreign chakra from seeping into user’s chakra system). The same rationale, helps target regain senses the moment they step out of sphere’s range. approved here : [URL]https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-43#post-21163076[/URL] [/QUOTE]
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