XII vs Han

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
XII performed a series of handseals and focused chakra into her eyes which activated her Byakugan. She near instantly inspected her opponent. Peering into his body and inspecting his chakra system and his chakra signature. She made note to remember what it looked like for later.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

How did you get so tall? You drink a lot of milk growing up or something?

As she said this, she focused Lightning Chakra into her palm forming and orb of lightning and tossed it into the sky. Once the lightning reached its apex, a rain of lightning bolts spawned from the orb to strike Han.

(Raiton: Kaminari no Shōgeki Ame) - Lightning Release: Lightning Shock Rain
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user manipulates their lightning chakra condensing into a orb of chakra and then releasing it into the air. The lightning orb will then remain in the air for several seconds releasing a continous rain of lightning bolts shocking any enemy within the radius of the attack.
Note: Lasts only the turn in which it is used.
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
XII performed a series of handseals and focused chakra into her eyes which activated her Byakugan. She near instantly inspected her opponent. Peering into his body and inspecting his chakra system and his chakra signature. She made note to remember what it looked like for later.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

How did you get so tall? You drink a lot of milk growing up or something?

As she said this, she focused Lightning Chakra into her palm forming and orb of lightning and tossed it into the sky. Once the lightning reached its apex, a rain of lightning bolts spawned from the orb to strike Han.

(Raiton: Kaminari no Shōgeki Ame) - Lightning Release: Lightning Shock Rain
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user manipulates their lightning chakra condensing into a orb of chakra and then releasing it into the air. The lightning orb will then remain in the air for several seconds releasing a continous rain of lightning bolts shocking any enemy within the radius of the attack.
Note: Lasts only the turn in which it is used.
Han watches the woman as she does seals and her eyes change prompting him to release fire chakra to his arms releasing ash on his forearms, and as she speaks she forms a ball of raiton chakra from the sound and appearance of it, tossing it towards the sky. As she does, he releases more katon to the ground forming a Super Saiyan aura of golden fire that violently flashes as he powers it fully up while drawing a sword, and using the ash enhances the strength of the fiery golden katon and draws the katon on the sword he is grasping with both hands in front of himself. As this occurs, the lightning bolts would hit him causing no harm fizzling away against the powerful heat of the golden fire surrounding Han. He would look back at the woman and answer her question..

Yes..

Han wasn't very good with conversation skills obviously, he would wait and see what the woman had to throw at him next as she was probably done warming up..

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60+30=90
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
( Katon: Reiji no shakunetsu ) - Fire Release: Scorching Rage
Type: Offensive/Defensive/Supplemental
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it.
~Notes~
- Lasts 2 turns
(Katon: Bāsākā shakunetsu) - Fire Release: Scorching Berserker
Type: Offensive/Defensive/Supplemental
Rank: A
Range: Short/Mid
Chakra: 30 (-5 per turn)
Damage: 60
Description: After Performing Fire Release: Scorching Rage, the user will focus and maintain the fiery golden chakra surrounding him and can move about freely. The user can ram the enemy while surrounded in the chakra burning them and delivering blunt force damage as well as 4th degree burns. The user may also clap his hands together with the palms open and outward, concentrating and releasing the chakra in a stream of fire up to mid range, which will also end the jutsu.
~Notes~
- Lasts 4 turns unless released
- Must know Scorching Rage and it must be used on the same turn
- Damage to taijutsu is increased +10 due the the flames surrounding the user
- Can be used in the same TF as Scorching Rage at an extra cost of -5 chakra, costing a move slot as well
- User can only use katon elemental jutsu while this is active, but can perform physical taijutsu/kenjutsu and basic ninjutsu attacks
(Katon: Shakunetsu no akuma) - Fire Release: Scorching Demoniac
Type: Supplemental/Defensive/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-15 second turn)
Damage: 80
Description: The brother jutsu to Scorching Rage and Scorching Berserker. Scorching Demoniac looks to capitalize on Scorching Berserker's ability to focus and sustain the fiery aura of katon chakra around oneself. By making the Dragon seal and farther manipulating the chakra while also molding more katon into the aura, it can be made to shine brightly outwards along the same lines as Fire Release: Fire Whisp as the golden fiery chakra aura grows outwards and upwards 2 more meters, surrounding the user to 2 1/2 meters around/above, it's heat and strength increases from A to S rank in terms of raw damage to the touch. This can also slightly blind the enemy like looking momentarily into the sun just nowhere near as intense, and will hinder their vision for one turn. The user can perform punching type motions, firing up to 4 bright 1 meter diameter fireballs at the opponent (also along similar lines of the Fire Whisp technique, strength divided depending on how many are fired off), or the user can make a mad run for the enemy attempting to ram them or use taijutsu/kenjutsu strikes against them. Finally, they can focus the aura around them to a single area, clapping their hands together palms facing outwards, streaming the golden fiery chakra from around themselves siphoning it off them like done in Scorching Berserker, however the strength of the stream would be S ranked and would be able to strike opponents long ranged (as opposed to mid ranged in Scorching Berserker) and would be 3 meters in diameters.
-Notes-
- Lasts 3 turns
- Can only be used 3 times per battle
- Scorching Rage can not be used again for 2 turns
- Can be activated in the same time frame as Scorching Berserker passively, however doing so will make the aura last 1 turn less and also increase the time till Scorching Rage can be used by 1 turn
- Damage to taijutsu is increased +5 to the +10 from Scorching Berserker for a total of +15 from the intensity of the heat.
- User is bound by the same restrictions as Scorching Berserker in terms of maneuverability and can only use katon elemental jutsu/taijutsu/kenjutsu and basic ninjutsu attacks while active.
- Must be taught by Vegeta
- Firing off the fireballs or stream will use up the entirety of the cloak/aura
( Katon Kenjutsu - Shakunetsu no u~ēbu ) - Fire Style Sword technique - Scorching Wave
Type: Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra: N/A (Chakra used from related techniques applies)
Damage: 40-80+30+20=130
Description: After using Fire Release: Scorching Rage/Berserker/Demoniac the user can channel the katon chakra surrounding them onto their sword focusing the chakra onto the blade. The user can then do a simple crescent-shaped slash at the opponent along the lines of Slicing Crimson Wave but instead launches the concentrated fiery golden chakra into a slicing wave of fire short range in length and solid enough to cut, able to hit targets Long range away. Can also be used to defend/attack from attacks of equal rank or lower with-in reason following S/W. The blade's fiery aura would reflect the strength of which jutsu was active when used. In addition, the fiery aura can be drawn onto a weapon upon creation instead of forming around the user allowing this to be created passively in the same time frame as the technique used to power this jutsu(projectile slash will still count as an active usage).
-Notes-
- Lasts for the duration of which technique was active when used and ends when it would have, and would cost equal chakra to maintain and follows the same restrictions as the technique used before activation (Rage/Berserker/Demoniac)
-If using S ranked version, the duration before Scorching Rage could be used again is increased by 1 turn
- If used for A rank, No fire jutsu above S rank in the following turn, if used for S rank, no fire jutsu above A rank in the following turn
 

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
XII watched as the man basically engulfed himself and weaponry in flame. The lightning practically "evaporated" from just being around him. She inhaled and focused her Hellstone chakra into the ground after performing a singular handseal converting the terrain into a crystalline wasteland. The Heat radiating off of Han's body would be more than enough to trigger its secondary effects on creation. Powerful electrical currents began to ran through the crystal itself spanning the entire battlefield as it underwent a temperature change. This incredible amount of voltage would cut the current speed of anyone in contact with it by half, excluding Lightning specialists in which XII was one.

(Tourmarin: Babiron no Shōfu) - ₪ Hellstone Release: Ninth Circle ₪
Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: Ninth Circle is a Hellstone Technique that converts any physical matter into a pyroelectric crystal, similar to crystal release, the user is able to convert weapons, buildings or the ground itself into hellstone through physical contact or through the use of a singular handseal. When the crystal undergoes a temperature change, naturally, a powerful electrical current runs through body of matter itself. Instead of damaging the opponent, it effects their movement. By injecting them with electrical discharges, it halves the current speed of the opponent until they break contact with the charged Hellstone. Alternatively, the user can used this now charged crystal as a source for other Hellstone techniques. When used in this way, the Hellstone techniques are generated with a current running through them. By doing this, these Hellstone techniques can achieve their alternate effects without having to undergo a temperature change. For example, if a Hellstone technique gains +20 damage when a change in temperature is applied to it, when using Ninth Circle as a source, the hellstone technique will be created with the extra damage already active. This technique can be used 3 times per battle. Each usage lasting 4 turns needing a 2 turn gap between usages. Lightning specialists would be unaffected by the electrical discharges.

You'd make a good lighter for these cigarettes, Bigfoot. Let's start light.

As she said this, she unhooked her legs weights and gently placed them on the ground. In a burst of speed, XII ran in an arc to her right keeping an eye on you with her Byakugan. As she ran she focused chakra into her palm and thrust it forward releasing a powerful gust of air that'd strike Han in his stomach knocking him back some meters.

Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A/S (S)
Range: Short-Mid/Short-Long
Chakra: 30-40 (40)
Damage: 60-80 80 x 2 =160
Description: The user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist style is formed to attack the opponent's organs and soft tissue from a distance, blowing them off their feet with tremendous force before they even notice they were hit. In order to attain more power and range (S-rank) then a variation of this, Eight Trigrams Vacuum Palm Wall, necessitates that both hands are used. In this case, a more potent wave of compressed chakra is released with great force from both palms, simultaneously. And the result from this can be increased damage to not only the foe's targeted organs and soft tissue but also their hard tissue (e.g., bones). Of course, this variation has sufficient force to send a foe careening as far as five meters.
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
XII watched as the man basically engulfed himself and weaponry in flame. The lightning practically "evaporated" from just being around him. She inhaled and focused her Hellstone chakra into the ground after performing a singular handseal converting the terrain into a crystalline wasteland. The Heat radiating off of Han's body would be more than enough to trigger its secondary effects on creation. Powerful electrical currents began to ran through the crystal itself spanning the entire battlefield as it underwent a temperature change. This incredible amount of voltage would cut the current speed of anyone in contact with it by half, excluding Lightning specialists in which XII was one.

(Tourmarin: Babiron no Shōfu) - ₪ Hellstone Release: Ninth Circle ₪
Type: Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: Ninth Circle is a Hellstone Technique that converts any physical matter into a pyroelectric crystal, similar to crystal release, the user is able to convert weapons, buildings or the ground itself into hellstone through physical contact or through the use of a singular handseal. When the crystal undergoes a temperature change, naturally, a powerful electrical current runs through body of matter itself. Instead of damaging the opponent, it effects their movement. By injecting them with electrical discharges, it halves the current speed of the opponent until they break contact with the charged Hellstone. Alternatively, the user can used this now charged crystal as a source for other Hellstone techniques. When used in this way, the Hellstone techniques are generated with a current running through them. By doing this, these Hellstone techniques can achieve their alternate effects without having to undergo a temperature change. For example, if a Hellstone technique gains +20 damage when a change in temperature is applied to it, when using Ninth Circle as a source, the hellstone technique will be created with the extra damage already active. This technique can be used 3 times per battle. Each usage lasting 4 turns needing a 2 turn gap between usages. Lightning specialists would be unaffected by the electrical discharges.

You'd make a good lighter for these cigarettes, Bigfoot. Let's start light.

As she said this, she unhooked her legs weights and gently placed them on the ground. In a burst of speed, XII ran in an arc to her right keeping an eye on you with her Byakugan. As she ran she focused chakra into her palm and thrust it forward releasing a powerful gust of air that'd strike Han in his stomach knocking him back some meters.

Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A/S (S)
Range: Short-Mid/Short-Long
Chakra: 30-40 (40)
Damage: 60-80 80 x 2 =160
Description: The user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist style is formed to attack the opponent's organs and soft tissue from a distance, blowing them off their feet with tremendous force before they even notice they were hit. In order to attain more power and range (S-rank) then a variation of this, Eight Trigrams Vacuum Palm Wall, necessitates that both hands are used. In this case, a more potent wave of compressed chakra is released with great force from both palms, simultaneously. And the result from this can be increased damage to not only the foe's targeted organs and soft tissue but also their hard tissue (e.g., bones). Of course, this variation has sufficient force to send a foe careening as far as five meters.
As the woman changes the battle field, Han activates a seal that permanently bonds his golden katon onto his sword..

(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons

Han be polite, it's bad enough your trying to hurt her..
Kokuo, your far too kind. She's trying to hurt us as well in case you missed it..

Han and Kokuo have a quick convo as he see's her reach down to unstrap her leg weights. A speedy one eh? Han and Kokuo would begin a combo attack as soon as they drop before she could take off. Mixing Bijuu chakra in a specified ration, he would infuse the chakra into his suiton chakra and forms a sphere of water around the woman trapping her inside, but to make matters worse, the chakra from Kokuo giving the technique similar properties to the tailed beast bomb technique in terms of destructive capability though less powerful. The sphere forming, it would explode in a short range radius knocking the woman into the air..

My apologies..

Han says, trying to appease the far too kind hearted Kokuo..

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 40
Damage: N/A (40)
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
(Bijuutsu : Fu Kinkou) Tailed Beast Technique: Imbalance
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: N/A (+20 Per Technique)
Damage Points: N/A
Description: Utilizing the concept of Duality, this sister technique came to life - as the user will infuse both positive black chakra and negative white chakra into that of a technique of their choice. A positive to negative ratio of 6:4 is used, giving it similar properties to the tailed beast bomb technique in terms of destructive capability, though not on that level of course. Mixing the tailed beast chakra with another technique makes it predictably unstable, and as such it can only be used with supplementary or defensive techniques with no offensive capability. Once this chakra has been mixed in to the other technique, it becomes dangerously unstable itself, causing it to explode with strength equal to the rank of the original technique. This is due the ratio of bijuu chakra infused into it, as seen when a Bijuudama meets it's end point it would explode violently. This can only be used four times per battle, with a cool down of two turns between each use and no Bijuu techniques above A rank in the same turn. Explosions produced through this technique cover a short-ranged radial reach.
-Can only be used with techniques that have no damage
 

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
As the woman changes the battle field, Han activates a seal that permanently bonds his golden katon onto his sword..

(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons

Han be polite, it's bad enough your trying to hurt her..
Kokuo, your far too kind. She's trying to hurt us as well in case you missed it..

Han and Kokuo have a quick convo as he see's her reach down to unstrap her leg weights. A speedy one eh? Han and Kokuo would begin a combo attack as soon as they drop before she could take off. Mixing Bijuu chakra in a specified ration, he would infuse the chakra into his suiton chakra and forms a sphere of water around the woman trapping her inside, but to make matters worse, the chakra from Kokuo giving the technique similar properties to the tailed beast bomb technique in terms of destructive capability though less powerful. The sphere forming, it would explode in a short range radius knocking the woman into the air..

My apologies..

Han says, trying to appease the far too kind hearted Kokuo..

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 40
Damage: N/A (40)
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
(Bijuutsu : Fu Kinkou) Tailed Beast Technique: Imbalance
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: N/A (+20 Per Technique)
Damage Points: N/A
Description: Utilizing the concept of Duality, this sister technique came to life - as the user will infuse both positive black chakra and negative white chakra into that of a technique of their choice. A positive to negative ratio of 6:4 is used, giving it similar properties to the tailed beast bomb technique in terms of destructive capability, though not on that level of course. Mixing the tailed beast chakra with another technique makes it predictably unstable, and as such it can only be used with supplementary or defensive techniques with no offensive capability. Once this chakra has been mixed in to the other technique, it becomes dangerously unstable itself, causing it to explode with strength equal to the rank of the original technique. This is due the ratio of bijuu chakra infused into it, as seen when a Bijuudama meets it's end point it would explode violently. This can only be used four times per battle, with a cool down of two turns between each use and no Bijuu techniques above A rank in the same turn. Explosions produced through this technique cover a short-ranged radial reach.
-Can only be used with techniques that have no damage
As XII ran she picked up on water chakra forming underneath her infused with some kind of unorthodox chakra. Almost instinctual, XII release chakra from all her tenketsu releasing a powerful short range blast of chakra around her to blast back the forming water and the explosion that would have came with it.

(Jūken: Ichigekimi) - Gentle Fist: One blow Body
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 x2 = 120
Description: A technique born from the Hyuga clan's intrinsic ability to expel chakra from every tenketsu on their body, a clan member can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it.

I wonder what other tricks you have up your sleeve. Certainly you aren't going to transform into a walking fire hazard and do nothing with it?

XII waited for Han to get on the offensive.
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
As XII ran she picked up on water chakra forming underneath her infused with some kind of unorthodox chakra. Almost instinctual, XII release chakra from all her tenketsu releasing a powerful short range blast of chakra around her to blast back the forming water and the explosion that would have came with it.

(Jūken: Ichigekimi) - Gentle Fist: One blow Body
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 x2 = 120
Description: A technique born from the Hyuga clan's intrinsic ability to expel chakra from every tenketsu on their body, a clan member can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it.

I wonder what other tricks you have up your sleeve. Certainly you aren't going to transform into a walking fire hazard and do nothing with it?

XII waited for Han to get on the offensive.
She's very resourceful Kokuo, I have an idea..

Watching the woman casually deal with his combo gave Han a quick insight into XII's abilities, those full body surges could be hazardous to deal with. He began to glow gold as he activates the Power of the Unburnt, also activating a seal on his right hand that would maintain this new power for him so he wouldn't be restricted to not using Suiton release. He wanted to see exactly how powerful this woman was, and nothing like a head on attack to help initiate this display. Activating a seal on his left hand, with his flaming sword in his right hand he rushes (as fast as he could on the Hellstone infused ground) towards her, once in range doing a backhand slash from left to right across her chest with the flaming sword melting her breastisis' like butter, and summons another sword into his left hand to attack her should she try to dodge or block..


(Katon: Sanshō̄o no Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armour would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
( Kumo-Ryū Fuuinjutsu: Niruida Kodawari ) - Cloud Style Sealing Arts: Double Touble
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will write a simple seal on their non dominant hand and will speed at their opponent and with their sword in the other hand. They will strike their opponent, when the opponent blocks the attack with their own blade or dodges the user releases chakra into a seal written on his palm of his free hand and summons another sword. The user then with this new sword quickly strike the occupied opponent. When using this, the sword will always be summoned to where you put your seal on your hand. Not anywhere else they like.
Note: Requires Fuuinjutsu
Note: Can be used 3 times per battle
Ref:
( Katon Kenjutsu - Shakunetsu no u~ēbu ) - Fire Style Sword technique - Scorching Wave
Type: Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra: N/A (Chakra used from related techniques applies)
Damage: 40-80+30+20=130
Description: After using Fire Release: Scorching Rage/Berserker/Demoniac the user can channel the katon chakra surrounding them onto their sword focusing the chakra onto the blade. The user can then do a simple crescent-shaped slash at the opponent along the lines of Slicing Crimson Wave but instead launches the concentrated fiery golden chakra into a slicing wave of fire short range in length and solid enough to cut, able to hit targets Long range away. Can also be used to defend/attack from attacks of equal rank or lower with-in reason following S/W. The blade's fiery aura would reflect the strength of which jutsu was active when used. In addition, the fiery aura can be drawn onto a weapon upon creation instead of forming around the user allowing this to be created passively in the same time frame as the technique used to power this jutsu(projectile slash will still count as an active usage).
-Notes-
- Lasts for the duration of which technique was active when used and ends when it would have, and would cost equal chakra to maintain and follows the same restrictions as the technique used before activation (Rage/Berserker/Demoniac)
-If using S ranked version, the duration before Scorching Rage could be used again is increased by 1 turn
- If used for A rank, No fire jutsu above S rank in the following turn, if used for S rank, no fire jutsu above A rank in the following turn
(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons
 

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
She's very resourceful Kokuo, I have an idea..

Watching the woman casually deal with his combo gave Han a quick insight into XII's abilities, those full body surges could be hazardous to deal with. He began to glow gold as he activates the Power of the Unburnt, also activating a seal on his right hand that would maintain this new power for him so he wouldn't be restricted to not using Suiton release. He wanted to see exactly how powerful this woman was, and nothing like a head on attack to help initiate this display. Activating a seal on his left hand, with his flaming sword in his right hand he rushes (as fast as he could on the Hellstone infused ground) towards her, once in range doing a backhand slash from left to right across her chest with the flaming sword melting her breastisis' like butter, and summons another sword into his left hand to attack her should she try to dodge or block..


(Katon: Sanshō̄o no Kate) | Fire Release: The Phoenix Feathered Muffler
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armour would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.
(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
( Kumo-Ryū Fuuinjutsu: Niruida Kodawari ) - Cloud Style Sealing Arts: Double Touble
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will write a simple seal on their non dominant hand and will speed at their opponent and with their sword in the other hand. They will strike their opponent, when the opponent blocks the attack with their own blade or dodges the user releases chakra into a seal written on his palm of his free hand and summons another sword. The user then with this new sword quickly strike the occupied opponent. When using this, the sword will always be summoned to where you put your seal on your hand. Not anywhere else they like.
Note: Requires Fuuinjutsu
Note: Can be used 3 times per battle
Ref:
As Han ran towards XII at a meagerly place and slashed at her chest, she watched his movements and began to formulate three handseals and spewed out a large mass of Hellstone that would intercept her opponent's sword. On contact, the fire from the sword would be stripped away near instantly and drawn into the Hellstone creation. The four legged beast stood tall over XII and Han with a powerful electrical current running through it. The current would run through Han's sword and electrocute him with the power of his own technique. Han's power was now the beasts power and it let out a powerful roar.

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent) =130
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.

Anywho... now that that's done....
XII immediately stomped her foot on the ground since Han was within range causing a large vortex of chakra to rise from Han's feet engulfing his entire body. The sheer force and pressure of this column of chakra was immense capable of shattering the bones in his body and rendering his armor to scraps. Simultaneously, a powerful bolt of electricity (which carried the offensive strength of Han's techniques) jolted off of the Behemoth's body striking Han in the chest which would knock him backwards into mid range.

(Fenikkusu Handou ) - Phoenix Kick
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 x2=120
Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.
- Can only be taught by Daemon
 
Last edited:

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
As Han ran towards XII at a meagerly place and slashed at her chest, she watched his movements and began to formulate three handseals and spewed out a large mass of Hellstone that would intercept her opponent's sword. On contact, the fire from the sword would be stripped away near instantly and drawn into the Hellstone creation. The four legged beast stood tall over XII and Han with a powerful electrical current running through it. The current would run through Han's sword and electrocute him with the power of his own technique. Han's power was now the beasts power and it let out a powerful roar.

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent) =130
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.

Anywho... now that that's done....
XII immediately stomped her foot on the ground since Han was within range causing a large vortex of chakra to rise from Han's feet engulfing his entire body. The sheer force and pressure of this column of chakra was immense capable of shattering the bones in his body and rendering his armor to scraps. Simultaneously, a powerful bolt of electricity (which carried the offensive strength of Han's techniques) jolted off of the Behemoth's body striking Han in the chest which would knock him backwards into mid range.

(Fenikkusu Handou ) - Phoenix Kick
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60 x2=120
Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.
- Can only be taught by Daemon
Han's sword is right on point, and suddenly the woman spews out something in the way to prevent herself from being hit. Knowing it's immense power, Han initially very confidently continues to swing convinced it will overpower whatever this quick defense was. However, as the golden flames are absorbed into it and it begins to glow with steam beginning to emanate from it, that's when Han and Kokuo would react simultaneously. Han, quickly molding raiton chakra, would quickly let go the sword and release a burst of raiton chakra and moves away backwards from it. The lightning whilst retaining the shape of the Han's body, will branch off from the left behind body to any target within short range and will shock them meaning even the lady behind the newly created beast..

(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
At the same time, Kokuo has activated a seal opening a portal into our world from short range behind XII and several meters in the air, and peeking her head out she forms a TBB and fires it off at a slight downwards angle set to hit her from the back...ba dum tis?

(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway
( Bijutsu: Chūtohanpa Bijudama ) Biju Technique: Incomplete Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: An incomplete, smaller and less powerful version of the full Tailed Beast Ball, this attack can be used by Jinchurikis and Pseudo Jinchuriki's while in their incomplete transformations. Like its original full version, the Tailed Beast Ball is a statement of the massive amount of powerful chakra contained inside the Bijuu but manifested into a massive chakra ball or into a beam of destructive chakra. To form the attack, they gather both positive black chakra (+の黒チャクラ, purasu no kuro chakura), and negative white chakra (−の白チャクラ, mainasu no shiro chakura), shape it into a sphere, and then compress it in front of their mouth. Then they can either release it as a sphere attack or swallow it, releasing afterwards a massive beam of chakra much faster than the projectile version. The black and white chakra needs to be balanced at an 8:2 ratio respectively or it will backfire.
Note: Can only be used in Initial Transformations in the case of Jinchuriki's or in the final pseudo-transformation for Pseudo Jinchuriki's
 

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Han's sword is right on point, and suddenly the woman spews out something in the way to prevent herself from being hit. Knowing it's immense power, Han initially very confidently continues to swing convinced it will overpower whatever this quick defense was. However, as the golden flames are absorbed into it and it begins to glow with steam beginning to emanate from it, that's when Han and Kokuo would react simultaneously. Han, quickly molding raiton chakra, would quickly let go the sword and release a burst of raiton chakra and moves away backwards from it. The lightning whilst retaining the shape of the Han's body, will branch off from the left behind body to any target within short range and will shock them meaning even the lady behind the newly created beast..

(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
At the same time, Kokuo has activated a seal opening a portal into our world from short range behind XII and several meters in the air, and peeking her head out she forms a TBB and fires it off at a slight downwards angle set to hit her from the back...ba dum tis?

(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway
( Bijutsu: Chūtohanpa Bijudama ) Biju Technique: Incomplete Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: An incomplete, smaller and less powerful version of the full Tailed Beast Ball, this attack can be used by Jinchurikis and Pseudo Jinchuriki's while in their incomplete transformations. Like its original full version, the Tailed Beast Ball is a statement of the massive amount of powerful chakra contained inside the Bijuu but manifested into a massive chakra ball or into a beam of destructive chakra. To form the attack, they gather both positive black chakra (+の黒チャクラ, purasu no kuro chakura), and negative white chakra (−の白チャクラ, mainasu no shiro chakura), shape it into a sphere, and then compress it in front of their mouth. Then they can either release it as a sphere attack or swallow it, releasing afterwards a massive beam of chakra much faster than the projectile version. The black and white chakra needs to be balanced at an 8:2 ratio respectively or it will backfire.
Note: Can only be used in Initial Transformations in the case of Jinchuriki's or in the final pseudo-transformation for Pseudo Jinchuriki's
Han shout out a body of travelling lightning towards XII and her Behemoth. Without wasting any time, the Behemoth caused a powerful bolt of electricity to rip through the body of lightning dismantling it and stopping the the bolt that came from it that targeted XII. The bolt of electricity that came from the Behemoth would continue onward to Han.

Meanwhile using her superior vision, XII noticed a portal rip open behind her several meters into the air. Out from it came, piercing eyes that gathered some kind of black mass of energy that originated from the Portal, this energy from the portal was identical to the one in the water orb Han used against her earlier. However, this one was much much more powerful. XII had to act fast. Pretty much instinctively, XII again released a blast of chakra from all around her body. That encompassed most of her short range. The burst of chakra pushed back the black/purple orb of death away from XII and her beast protecting them from its explosion.

(Jūken: Ichigekimi) - Gentle Fist: One blow Body
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 x2 = 120
Description: A technique born from the Hyuga clan's intrinsic ability to expel chakra from every tenketsu on their body, a clan member can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it.

After that was over, XII activated an ability that increased the strength of her lightning techniques by a substantial amount.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
Han shout out a body of travelling lightning towards XII and her Behemoth. Without wasting any time, the Behemoth caused a powerful bolt of electricity to rip through the body of lightning dismantling it and stopping the the bolt that came from it that targeted XII. The bolt of electricity that came from the Behemoth would continue onward to Han.

Meanwhile using her superior vision, XII noticed a portal rip open behind her several meters into the air. Out from it came, piercing eyes that gathered some kind of black mass of energy that originated from the Portal, this energy from the portal was identical to the one in the water orb Han used against her earlier. However, this one was much much more powerful. XII had to act fast. Pretty much instinctively, XII again released a blast of chakra from all around her body. That encompassed most of her short range. The burst of chakra pushed back the black/purple orb of death away from XII and her beast protecting them from its explosion.

(Jūken: Ichigekimi) - Gentle Fist: One blow Body
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 x2 = 120
Description: A technique born from the Hyuga clan's intrinsic ability to expel chakra from every tenketsu on their body, a clan member can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it.

After that was over, XII activated an ability that increased the strength of her lightning techniques by a substantial amount.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)
Brace yourself Kokuo, whatever the hell that beast is it's managed to defeat my Blazing Sword and take a hit of raiton and shows no sign of slowing down..
I've got my own problems right now Han!

Han tells Kokuo as he see's his electrical doppleganger get abolished by the beast. Sheesh, this thing took out decent powered katon and raiton like they we're B ranks or something. It was gonna be a huge hassle fighting it along with XII despite having Kokuo's help. Watching the TBB be wiped out by a mere rotation of the woman's body, Han began to wonder whether this woman was a Jinchuriki herself. Such formidable strength. No time to waste admiring her though, for more unfocused raiton was on route to him and set to hit him right....now...and he lunges forwards right into it..

.....ouch..

Han mutters, not being much for showing emotions as he begins to involuntarily do the neutron dance. He had endured much pain in his life, but electricity sucked. The internal pain, the feeling of the heart fibrillating, however as it strikes him he has a plan already in mind to steal the power for his own and combine it with Kokuo's strength to destroy this monstrous beast before it ended the duo. Focusing his own raiton, he tames the current running thru him before it can overcome him taking damage in the process (will calculate after I figure out how much lol) mixing his own to it and redirecting it to his fists and feets. Sparking!!!

(Raiton: Risaikura) - Lightning Style: Recycler
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to Taijutsu)
Description: Whenever the user is hit and at the risk of being
paralysed by unfocused lightning, he quickly focus on his own lightning chakra throughout his body and tames the lightning current before it completely paralyses him. This is the same as mixing his lightning chakra with the opponent's lighning, collecting the opponent's lightning current using his own and redirecting them like a lightning rod into his fists, feet or both which he will now use to clad his fists/feet in a translucent but sparking lightning aura. This can be used to aid the user during taijutsu.
NOTE: Lightning aura lasts 3 turns
NOTE: Can only be used three times per battle
NOTE: No Raiton above S-rank the turn this is used.
NOTE: Only works on unfocused lightning like Nagashi
Once this occurs, Han still molding raiton releases lightning chakra at once to the edge of his skin creating a unique armor of extremly condensed electricity with random electrical wires appearing out of it that extends up to short range, during it's creation Kokuo would mix in a ratio of Negative White chakra making the armor appear lighter but also empowering it for Han. Now free from the beasts paralyzing electricity Han would continue rushing forwards hauling back and striking into the beast's chest region with his size 16 Steam Timbs (Rumpelstiltskin brown of course) hopefully shattering it in the process, Han lands back to the ground breathing heavy staring at the woman in black, readying himself for her next wave of assault..

(Bijuutsu : Soutsui Sei) Tailed Beast Technique: Duality
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: N/A (+20 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it.One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no A Rank and above Bijutsu in the same and next turn.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80+20+20=120
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.

Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
 

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Brace yourself Kokuo, whatever the hell that beast is it's managed to defeat my Blazing Sword and take a hit of raiton and shows no sign of slowing down..
I've got my own problems right now Han!

Han tells Kokuo as he see's his electrical doppleganger get abolished by the beast. Sheesh, this thing took out decent powered katon and raiton like they we're B ranks or something. It was gonna be a huge hassle fighting it along with XII despite having Kokuo's help. Watching the TBB be wiped out by a mere rotation of the woman's body, Han began to wonder whether this woman was a Jinchuriki herself. Such formidable strength. No time to waste admiring her though, for more unfocused raiton was on route to him and set to hit him right....now...and he lunges forwards right into it..

.....ouch..

Han mutters, not being much for showing emotions as he begins to involuntarily do the neutron dance. He had endured much pain in his life, but electricity sucked. The internal pain, the feeling of the heart fibrillating, however as it strikes him he has a plan already in mind to steal the power for his own and combine it with Kokuo's strength to destroy this monstrous beast before it ended the duo. Focusing his own raiton, he tames the current running thru him before it can overcome him taking damage in the process (will calculate after I figure out how much lol) mixing his own to it and redirecting it to his fists and feets. Sparking!!!

(Raiton: Risaikura) - Lightning Style: Recycler
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to Taijutsu)
Description: Whenever the user is hit and at the risk of being
paralysed by unfocused lightning, he quickly focus on his own lightning chakra throughout his body and tames the lightning current before it completely paralyses him. This is the same as mixing his lightning chakra with the opponent's lighning, collecting the opponent's lightning current using his own and redirecting them like a lightning rod into his fists, feet or both which he will now use to clad his fists/feet in a translucent but sparking lightning aura. This can be used to aid the user during taijutsu.
NOTE: Lightning aura lasts 3 turns
NOTE: Can only be used three times per battle
NOTE: No Raiton above S-rank the turn this is used.
NOTE: Only works on unfocused lightning like Nagashi
Once this occurs, Han still molding raiton releases lightning chakra at once to the edge of his skin creating a unique armor of extremly condensed electricity with random electrical wires appearing out of it that extends up to short range, during it's creation Kokuo would mix in a ratio of Negative White chakra making the armor appear lighter but also empowering it for Han. Now free from the beasts paralyzing electricity Han would continue rushing forwards hauling back and striking into the beast's chest region with his size 16 Steam Timbs (Rumpelstiltskin brown of course) hopefully shattering it in the process, Han lands back to the ground breathing heavy staring at the woman in black, readying himself for her next wave of assault..

(Bijuutsu : Soutsui Sei) Tailed Beast Technique: Duality
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: N/A (+20 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it.One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no A Rank and above Bijutsu in the same and next turn.
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80+20+20=120
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.

Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
XII watched has Han clad himself in lightning. It seemed she wasn't the only one that could do that. But she decided to hold off on her own variation until another time. Now it was the time to go on the offensive. The Behemoth launched itself into the air by hopping off the ground rising several meters into the air. It fired another beam of electrical energy toward Han. Simultaneously, XII brought her hands together as a dark, purple color enveloped her body and condensed to form two large spheres of pure power infused with powerful vibrating lightning chakra. These two orbs of violent chakra were shot at Han by XII, whizzing through the air aiming to him in at the same time, one that would connect just below his chin destroying most of his neck and upper torso. While the second orb aimed for his lower torso striking his diaphragm and stomach.

Tsuin Gou Hadoken | Twin Great Surge Fist
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Cost: 90 x 2 = 180 +50 = 230
Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. By channeling advanced natures into the Hadoken, effects of said advanced nature will be of similar regards to being struck with Forbidden ranked compressed chakra of that nature, in mirrored fashion as the chart below (i.e. scorch chakra would cause effects similar to Fire hadoken, rain chakra being similar to Water Hadoken, etc etc).In order to fully taunt his enemies, Akuma devised an additional name for each main "verision" made from the various elements:

¤ Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force.
¤ Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact.
¤ Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank
¤ Tenma Gouzankuu|Demon's Great Air Slash- When channeling Ototon chakra, the Hadoken begins to rotate in the hand faster, increasing speed as a shrill sound is made from the spinning. Upon striking a foe, the Hadoken releases either low or high frequency waves throughout them. If low frequency, the waves deliver severe blunt force damage as well as cause a severe blow to the equilibrium of the enemy by resonating through the liquid organs of the target, causing severe dizziness and fainting from prolonged exposure. If high frequency, the waves cause severe blunt force damage as well as causing the organ of the user to vibrate intensely, and due to this intense vibrations, the organs begin to move back and forth across one another, causing them to rupture and cause severe internal injuries.

Note: Can only be used once a fight.
Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released.
Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns.
Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ).
Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS.
Note: The user can only use one other jutsu the same turn this was use.

XII knew that her Behemoth's time was almost up and decided to increase its lethality. She began to focus fire chakra into her first and expelled a powerful stream of fire that would hit her own Behemoth. Naturally, the seal incorporated into the beasts body would activate devouring the Stream of fire whole and taking its power for itself. The power from the stream was more powerful than the fire technique already inside as a result the Beasts power would become that of the fire stream released by XII.

(Yuukai Hi Kobushi) Intertwined Flame Fist
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points:80 x 2 = 160
Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.
Restrictions:
- can be taught by Daemon
- can only be used 2 times per battle.
- No fire elemental taijutsu can be used in the same turn.

For reference:

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent) =160
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
XII watched has Han clad himself in lightning. It seemed she wasn't the only one that could do that. But she decided to hold off on her own variation until another time. Now it was the time to go on the offensive. The Behemoth launched itself into the air by hopping off the ground rising several meters into the air. It fired another beam of electrical energy toward Han. Simultaneously, XII brought her hands together as a dark, purple color enveloped her body and condensed to form two large spheres of pure power infused with powerful vibrating lightning chakra. These two orbs of violent chakra were shot at Han by XII, whizzing through the air aiming to him in at the same time, one that would connect just below his chin destroying most of his neck and upper torso. While the second orb aimed for his lower torso striking his diaphragm and stomach.

Tsuin Gou Hadoken | Twin Great Surge Fist
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Cost: 90 x 2 = 180 +50 = 230
Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. By channeling advanced natures into the Hadoken, effects of said advanced nature will be of similar regards to being struck with Forbidden ranked compressed chakra of that nature, in mirrored fashion as the chart below (i.e. scorch chakra would cause effects similar to Fire hadoken, rain chakra being similar to Water Hadoken, etc etc).In order to fully taunt his enemies, Akuma devised an additional name for each main "verision" made from the various elements:

¤ Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force.
¤ Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact.
¤ Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank
¤ Tenma Gouzankuu|Demon's Great Air Slash- When channeling Ototon chakra, the Hadoken begins to rotate in the hand faster, increasing speed as a shrill sound is made from the spinning. Upon striking a foe, the Hadoken releases either low or high frequency waves throughout them. If low frequency, the waves deliver severe blunt force damage as well as cause a severe blow to the equilibrium of the enemy by resonating through the liquid organs of the target, causing severe dizziness and fainting from prolonged exposure. If high frequency, the waves cause severe blunt force damage as well as causing the organ of the user to vibrate intensely, and due to this intense vibrations, the organs begin to move back and forth across one another, causing them to rupture and cause severe internal injuries.

Note: Can only be used once a fight.
Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released.
Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns.
Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ).
Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS.
Note: The user can only use one other jutsu the same turn this was use.

XII knew that her Behemoth's time was almost up and decided to increase its lethality. She began to focus fire chakra into her first and expelled a powerful stream of fire that would hit her own Behemoth. Naturally, the seal incorporated into the beasts body would activate devouring the Stream of fire whole and taking its power for itself. The power from the stream was more powerful than the fire technique already inside as a result the Beasts power would become that of the fire stream released by XII.

(Yuukai Hi Kobushi) Intertwined Flame Fist
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points:80 x 2 = 160
Description: The user focuses fire chakra into his/her hand and builds is up over time. The user then breathes in deeply while winding back his/her fist. A strong punch is delivered into the air in front of them. Using precise timing the user releases 2 large streams of fire. Using their chakra control. They manipulate the fire stream to spiral around each other and once they are about to hit the enemy both of the streams of fire conjoin into only large blast in the shape of a first that completely incinerates the enemy. After this taijutsu technique is complete, the user's first is left steaming and smoking from its power and thus cannot use they hand for the rest of the turn.
Restrictions:
- can be taught by Daemon
- can only be used 2 times per battle.
- No fire elemental taijutsu can be used in the same turn.

For reference:

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent) =160
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.
Seeing both the Hadoken and the beast as well as it's blast of energy, Han times it just right to dodge everything at once. Without a moment lost, he ends his raiton armor and would add chakra to his movements, bursting speedily to his right arcing in a 1/4 circle towards short range on XII's left hand side, safely avoiding the combination attack and setting himself up to counter..

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
Han knew he had to try and attack her before the beast could get it's sights fixed back on him, so using his new speed and also the ash from his forearms, he would stream the ash into his next technique as he releases a steady and constant flow of Katon chakra from his body, generating a butt ton of heat in the process. In a flash, he rushes at the woman putting everything he had.. currently that is, into the punch. His right first aimed for her chest, if it connected it would give the woman a free breastiotomy, burning a hole in her and blasting her back from the rapid expansion of the heated air..

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
(Katon: Ryūsōken)Fire Release: Dragon's Claw Fist
Type: Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80+30+20=130
Description: The user will release a steady and constant flow of Katon chakra from his body after forming the Horse handseal. While undetectable to the naked eye, the release of Katon chakra generates a tremendous amount of heat. The user will then rush towards the opponent and deliver his blows at high speed, with the heat of the Katon and speed causing the air to expand rapidly as the user delivers the blow, dealing an immense amount of damage onto the opponent upon impact as well as severely burning their body.
Can only be used twice per battle
Can only be taught by Riker Slade
Must have mastery of Katon and Taijutsu
 

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Seeing both the Hadoken and the beast as well as it's blast of energy, Han times it just right to dodge everything at once. Without a moment lost, he ends his raiton armor and would add chakra to his movements, bursting speedily to his right arcing in a 1/4 circle towards short range on XII's left hand side, safely avoiding the combination attack and setting himself up to counter..

(Shintai Hitoshii Mizu) Movement Of Water
Type: Attack/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 on Activation (-10 per turn)
Damage Points: N/A
Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.

Notes:
- Must know Jeet Kun Do
- Must know basic Taijutsu
- Must be of Sannin Rank
- Lasts 4 turns
- No A rank or above Taijutsu for 2 turns after.
- Users movement is still trackable through normal eyesight.
- Can only be used once per battle.
Han knew he had to try and attack her before the beast could get it's sights fixed back on him, so using his new speed and also the ash from his forearms, he would stream the ash into his next technique as he releases a steady and constant flow of Katon chakra from his body, generating a butt ton of heat in the process. In a flash, he rushes at the woman putting everything he had.. currently that is, into the punch. His right first aimed for her chest, if it connected it would give the woman a free breastiotomy, burning a hole in her and blasting her back from the rapid expansion of the heated air..

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
(Katon: Ryūsōken)Fire Release: Dragon's Claw Fist
Type: Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80+30+20=130
Description: The user will release a steady and constant flow of Katon chakra from his body after forming the Horse handseal. While undetectable to the naked eye, the release of Katon chakra generates a tremendous amount of heat. The user will then rush towards the opponent and deliver his blows at high speed, with the heat of the Katon and speed causing the air to expand rapidly as the user delivers the blow, dealing an immense amount of damage onto the opponent upon impact as well as severely burning their body.
Can only be used twice per battle
Can only be taught by Riker Slade
Must have mastery of Katon and Taijutsu
Got 'em. XII said in a low tone. It was without a doubt impressive that that Han was able to avoid the onslaught but getting close is what XII wanted. Instead of firing her fire technique to power up the Behemoth, she focused her attention on Han moving in an arc quickly to XII watching him focus fire chakra into his right fist. She quickly effected an electrical field from her body that shocked everything within it with immense power. The electrical shocks would be powerful enough to disrupt Han's plans and cause him extreme damage. This damage would persist for the next three turns, dealing 110 damage per turn.

XII stopped Han mid run half way between his starting location and his destination. At this point the Behemoth landed, and it turned it's attention toward Han. The Behemoth began to charge toward the opponent. XII hopped back while simultaneously formulating a handseal prematurely detonating Body of the Behemoth, resulting in a powerful explosion which carried the strength of Han's technique from several turns ago.

XII hopped back enough so that Han would still be within her electrical field's range but enough to be safe from the short range explosion.

(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 +50 = 110(if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent) =130
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.

From her distance, She activated another technique of hers. Her hands would become enveloped in giant blue lion heads almost resembling a persistent flame.

(Jūken: Jūho Sōshiken) - Gentle Fist: Gentle Step Twin Lion Fists
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 20
Damage: 40 x 2 = 80 (+20 to Taijutsu/+30 to Gentle Fist)
Description: The user exudes chakra from both hands and by utilizing advanced chakra control, mold the chakra into a form highly reminiscent of large guardian lion-shaped shrouds to greatly increase both the range and destructive power of their taijutsu. These lion-shaped shrouds are able drain the chakra network of those they touch and can be used in conjunction with any of the Eight Trigrams Sixty-Four Palms variants, increasing the damage by 30 while sacrificing the ability to limit chakra usage. But that being said, it is quite difficult to achieve this move and even a minute error with regards to chakra control will result in failure.

Note: Lasts up to three turns per use and has a three-turn cooldown.

I have a question... that power you showed before. The one that exploded. What was it?
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
Got 'em. XII said in a low tone. It was without a doubt impressive that that Han was able to avoid the onslaught but getting close is what XII wanted. Instead of firing her fire technique to power up the Behemoth, she focused her attention on Han moving in an arc quickly to XII watching him focus fire chakra into his right fist. She quickly effected an electrical field from her body that shocked everything within it with immense power. The electrical shocks would be powerful enough to disrupt Han's plans and cause him extreme damage. This damage would persist for the next three turns, dealing 110 damage per turn.

XII stopped Han mid run half way between his starting location and his destination. At this point the Behemoth landed, and it turned it's attention toward Han. The Behemoth began to charge toward the opponent. XII hopped back while simultaneously formulating a handseal prematurely detonating Body of the Behemoth, resulting in a powerful explosion which carried the strength of Han's technique from several turns ago.

XII hopped back enough so that Han would still be within her electrical field's range but enough to be safe from the short range explosion.

(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Rank: A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 30
Damage: 60 +50 = 110(if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent) =130
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.

From her distance, She activated another technique of hers. Her hands would become enveloped in giant blue lion heads almost resembling a persistent flame.

(Jūken: Jūho Sōshiken) - Gentle Fist: Gentle Step Twin Lion Fists
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 20
Damage: 40 x 2 = 80 (+20 to Taijutsu/+30 to Gentle Fist)
Description: The user exudes chakra from both hands and by utilizing advanced chakra control, mold the chakra into a form highly reminiscent of large guardian lion-shaped shrouds to greatly increase both the range and destructive power of their taijutsu. These lion-shaped shrouds are able drain the chakra network of those they touch and can be used in conjunction with any of the Eight Trigrams Sixty-Four Palms variants, increasing the damage by 30 while sacrificing the ability to limit chakra usage. But that being said, it is quite difficult to achieve this move and even a minute error with regards to chakra control will result in failure.

Note: Lasts up to three turns per use and has a three-turn cooldown.

I have a question... that power you showed before. The one that exploded. What was it?
Rushing towards the woman, she emits a powerful burst of electricity from herself. While the heated katon chakra surrounding his body was more than strong enough to fight it off by the numbers, what Han wasn't prepared for however, was the monstrosity suddenly exploding with the force of his golden fiery katon that had been sealed inside it. The boom, the flash of light, the pain... Han was hurting big time. Kokuo screamed like a maniac inside his head asking if he was OK. Amazing the bond the two shared. A few moments of darkness pass, and upon opening his eyes Han realizes he's looking at the sky laying flat on his back. He hears the woman ask him about the technique Kokuo had given explosive properties. With not many HP's left and fighting off the raiton chakra long enough to give the woman a parting gift, he lifts his head just high enough to be able to look her in the eyes. Such a powerful opponent. He would infuse his water techniques with a glue like substance as he also passively infuses his steam chakra into his suiton as well..

*coughs out blood* It's a special technique, and I've got 1 more to show you..

Suddenly whilst he forces out a chuckle, Han takes control of the moisture in the air around the woman's head, creating a small amount of super-heated sticky water that forms an orb. The water is so hot, upon forming it would burn the hair off her head and set her head on fire, sticking to her like napalm would. Using the last bit of strength he had left, Han uses chakra control to force the blob of water to compress and force it's way into her orifices. But if it had made it to this point, a burnt skull may be all that's left by then. Han then drops his head back to the ground staring at the sky. That was his last ditch effort, everything hinged on this last ditch effort because he sustained too much damage. He could feel it, his body refusing to respond to his thoughts, he knew he was in a bad way..

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle
( Jōkiton - Sūpā Jōki Chūnyū ) Steam Release - Super Steam Infusion
Type: Supplemental/Attack/Defense
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Jōki chūnyū is a technique only capable by the Jinchūriki of the Gobi, in which the user will passively infuse their water techniques with Steam Release Chakra. Through this, the technique it is applied to will immediately begin heating up to boiling temperatures causing steam to be released along side it increasing it's potency due to the vast heat being introduced, however the user will continue to increase the temperature of the Steam chakra creating something only the Jinchuriki of the 5 Tails is capable of, Super-heated Steam. What this does is increase the energy in the steam, and makes the steam increase in temps to a degree that the steam itself becomes extremely volatile, able to set things on fire that make contact with it or even get too close. This translates into a damage increase of +20 to techniques A rank and below (S-ranks gain +10), while techniques which originally did no damage will now deal it in occurrence to it's rank (but will not gain the inherit damage increase). The water/steam is easily capable of melting flesh off of bone at higher levels of use.

- Infusion of Steam Chakra lasts 4 turns
- Usable 2x per battle, 2 turn cool down between uses
- Can only be used by a 5 Tails bio with Katon main specialty
(Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A 40+20=60
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.
 

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Rushing towards the woman, she emits a powerful burst of electricity from herself. While the heated katon chakra surrounding his body was more than strong enough to fight it off by the numbers, what Han wasn't prepared for however, was the monstrosity suddenly exploding with the force of his golden fiery katon that had been sealed inside it. The boom, the flash of light, the pain... Han was hurting big time. Kokuo screamed like a maniac inside his head asking if he was OK. Amazing the bond the two shared. A few moments of darkness pass, and upon opening his eyes Han realizes he's looking at the sky laying flat on his back. He hears the woman ask him about the technique Kokuo had given explosive properties. With not many HP's left and fighting off the raiton chakra long enough to give the woman a parting gift, he lifts his head just high enough to be able to look her in the eyes. Such a powerful opponent. He would infuse his water techniques with a glue like substance as he also passively infuses his steam chakra into his suiton as well..

*coughs out blood* It's a special technique, and I've got 1 more to show you..

Suddenly whilst he forces out a chuckle, Han takes control of the moisture in the air around the woman's head, creating a small amount of super-heated sticky water that forms an orb. The water is so hot, upon forming it would burn the hair off her head and set her head on fire, sticking to her like napalm would. Using the last bit of strength he had left, Han uses chakra control to force the blob of water to compress and force it's way into her orifices. But if it had made it to this point, a burnt skull may be all that's left by then. Han then drops his head back to the ground staring at the sky. That was his last ditch effort, everything hinged on this last ditch effort because he sustained too much damage. He could feel it, his body refusing to respond to his thoughts, he knew he was in a bad way..

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle
( Jōkiton - Sūpā Jōki Chūnyū ) Steam Release - Super Steam Infusion
Type: Supplemental/Attack/Defense
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Jōki chūnyū is a technique only capable by the Jinchūriki of the Gobi, in which the user will passively infuse their water techniques with Steam Release Chakra. Through this, the technique it is applied to will immediately begin heating up to boiling temperatures causing steam to be released along side it increasing it's potency due to the vast heat being introduced, however the user will continue to increase the temperature of the Steam chakra creating something only the Jinchuriki of the 5 Tails is capable of, Super-heated Steam. What this does is increase the energy in the steam, and makes the steam increase in temps to a degree that the steam itself becomes extremely volatile, able to set things on fire that make contact with it or even get too close. This translates into a damage increase of +20 to techniques A rank and below (S-ranks gain +10), while techniques which originally did no damage will now deal it in occurrence to it's rank (but will not gain the inherit damage increase). The water/steam is easily capable of melting flesh off of bone at higher levels of use.

- Infusion of Steam Chakra lasts 4 turns
- Usable 2x per battle, 2 turn cool down between uses
- Can only be used by a 5 Tails bio with Katon main specialty
(Suiton: Mizu Sattou) Water release: Water Rush
Type: Attack/Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 25
Damage Points: N/A 40+20=60
Description: The user releases a small amount of water from the moisture in the air and can then control the water that is created. The user can create and control the water created up to mid range in distance. The amount of water created is enough to fill a small bath tub and only lasts for one turn. However this source of water isnt great enough to create S rank level water techniques.
Notes:
- Can only be used 3x per battle.
- Must skip one turn before using again
- The water can only be controlled up to one turn
- Can only use water jutsu while controlling the water or until you release the water from your control.
XII noticed water chakra forming around her mixed with some foreign chakra she hadn't encountered before she had to be quick. The water formed releasing scalding steam. Quickly, XII released chakra out of her tenketsu pushing the hot/sticky water away, before the burns could get any worse. This would dispel any fire caused and any water made in the direct vicinity of XII.

(Jūken: Ichigekimi) - Gentle Fist: One blow Body
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 x 2
Description: A technique born from the Hyuga clan's intrinsic ability to expel chakra from every tenketsu on their body, a clan member can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it.

Your special trick was to burn my head off? Jesus Christ man.


XII outstuck her hand and shot out a shark tooth from her palm that was aimed to impale Han's heart. Hopefully that put an end to the man.

( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
XII noticed water chakra forming around her mixed with some foreign chakra she hadn't encountered before she had to be quick. The water formed releasing scalding steam. Quickly, XII released chakra out of her tenketsu pushing the hot/sticky water away, before the burns could get any worse. This would dispel any fire caused and any water made in the direct vicinity of XII.

(Jūken: Ichigekimi) - Gentle Fist: One blow Body
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 x 2
Description: A technique born from the Hyuga clan's intrinsic ability to expel chakra from every tenketsu on their body, a clan member can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it.

Your special trick was to burn my head off? Jesus Christ man.


XII outstuck her hand and shot out a shark tooth from her palm that was aimed to impale Han's heart. Hopefully that put an end to the man.

( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Han let out a loud roar of laughter in response top the woman's remarks, they were hilarious to him in his current position. he had accepted defeat at this point, and then.. the end. The spike hitting him he was down for the count..

GG sir, fun match
 
Top