You start by forming the Ram hand sign. This does two things, concentrates your chakra and is the trigger to induce the illusion. While your target is under this illusion, they will feel themselves lift from their body. This can be described as someones spirit leaving, as their consciousness is gone, but still around. To the point that they can see their own body and the entire terrain as it was during the time of the induction. However, they will see time as frozen, with all details being exactly the way they weee during induction and continually maintaining that position.
(Taijutsu: Puraudomearī) Body Art: Proud Mary Type: Offensive/ Supplementary Rank: B-Rank Range: Short (- Long (Mobility) Chakra: 20 Damage: 40 Description: A technique that utilizes physical enhancement through Chakra, for a simple yet effective purpose , Proud Mary requires the user to possess a basic understanding of Taijutsu, and be flexible enough to achieve it's unique, and honestly odd stance. The user starts by gathering Chakra throughout their legs, using it to enhance their natural capabilities, and preparing to stabilize this Jutsu's next step. The user leaps forward with their dominant foot and proceeds to perform a downward arcing kick, spinning their entire upper body, whilst keeping their leg as straight as possible. From this point the user then proceeds to continue the same spinning motion and transition into another downwards arcing kick with the opposite leg, requiring the user to perform a full-split and maintain it for as long as they wish to continue using this technique. The user then proceeds to continuously perform the same series of spinning kicks, keeping their legs rigid and straight, using the constant spinning to both appear and effectively function like a wheel, quickly traversing the terrain, whilst performing a powerful and relentless series of kicks, almost akin to a buzz-saw. This technique can be used to easily close a gap between the user and their target, or to evade certain techniques, and when combined with the "Tree Climbing Exercise" allows the user to effectively traverse almost any kind of terrain at high speeds, even topographical features that are highly elevated, or are inconsistent in nature. Additionally, through the constant spinning/ rotating motion this technique employs, the user can easily reach great speeds, equivalent to their individual top speed, determined by factors such as their Rank, overall Speed Level, etc. This is what makes the technique easily fatal, the overall high speed the user charges at their opponent with, combined with the seemingly endless series of kicks can easily cause severe damage, whether through trauma from physical impact, or even lacerations, simply due to how fast the user is spinning.
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Restrictions
☆ Can only be used twice per battle
☆ Can not use Taijutsu above B rank in the same turn
☆ Can not be used in consecutive turns
The technique is pretty self explanatory, it even has a GIF to help you visualize the move. Basically you do a front flip while separating your legs at a 180° angle and continuously spinning, causing your heels to slam into the opponent. It can also be combined with the tree walking exercise to traverse through trees and such.