[CJ] Xicer and Gecko

Xicer

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So I'm going to post the techniques and explain them to the best of my ability. Ask any questions that arise while reading through it, please.

(Doton: Kitei- Momou) Earth Style: Seismic Abrasions
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user concentrates their chakra into the ground below to manipulate the earth found there, stretching to long range from them. While this jutsu is active, the user can redirect seismic vibrations caused by earth techniques to the area beneath the opponent, deceiving them into thinking that the jutsu is emerging beneath them. This is accomplished by changing the density of the earth found there, cushioning some parts while hardening others to redirect the path that the vibrations ultimately take.
Note: Lasts 2 turns
Note: Can be used 3 times.
Note: Only effective on A-Rank and below jutsu
Note: Costs a move slot on every use, but occurs during the same time frame.
Note: Can only be taught by Xicer

Basically, you start by channeling your chakra into the ground through your feet. This chakra will spread to all areas of the battlefield. Now, what this chakra is designed to do is alter the the overall hardness of the ground around where an earth jutsu is emerging. All around the jutsu, the ground would be cushioned by the chakra, while a line of harder earth is stretched from the jutsu area to under your opponent. What this does is cushions the vibrations caused by the technique from going anywhere, but directly beneath the opponent. For example, if you do a wall technique in front of you, before it emerges, it will feel to your opponent that the jutsu is occurring beneath them. This effect is passive once activated, but it costs a move slot on every use, and only lasts two turns. It can be used up to three times per battle, and can only be used with A-Rank and below earth techniques, anything larger would be too much for this technique to handle and still work properly.




(Doton: Kyojiiiiiins!) Earth Style: Titaaaaans!
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A (80 per melee)
Description: The users focuses their chakra into the ground by forming a series of 3 hand seals. Almost immediately, their body is taken over by the earth, forming a giant mound as it molds into a 15m tall version of the user, with the user in the nape of the neck. While in this form, the user loses himself to the earth, becoming a rampant beast, being able to maintain their ranks running speed due to the dexterity at which they are able to manipulate their chakra, and having a tendency to deliver very sloppy punches and kicks that have devastating force behind them. Due to the defensive nature of the earthen shell, the user is completely immune to B Rank and below jutsu (C-Rank and below lightning) due to the constant reforming of the body (although this also costs a move). Due to obvious implications, the user may only use S-Rank and below earth jutsu that emerge from the ground, and only by punching the ground to activate it.
Note: Usable twice per battle
Note: Lasts 2 turns or until destroyed
Note: Can only be used by primary earth specialists
Note: Can only be taught by Xicer

I don't think this needs much explanation. Basically make yourself an earth Titan that is completely immune to B-Rank jutsu, can use S-Rank or below earth jutsu, and deliver S-Rank punches and kicks. It lasts two turns before falling apart, unless it's destroyed first.
 

Gèckö

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So I'm going to post the techniques and explain them to the best of my ability. Ask any questions that arise while reading through it, please.

(Doton: Kitei- Momou) Earth Style: Seismic Abrasions
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user concentrates their chakra into the ground below to manipulate the earth found there, stretching to long range from them. While this jutsu is active, the user can redirect seismic vibrations caused by earth techniques to the area beneath the opponent, deceiving them into thinking that the jutsu is emerging beneath them. This is accomplished by changing the density of the earth found there, cushioning some parts while hardening others to redirect the path that the vibrations ultimately take.
Note: Lasts 2 turns
Note: Can be used 3 times.
Note: Only effective on A-Rank and below jutsu
Note: Costs a move slot on every use, but occurs during the same time frame.
Note: Can only be taught by Xicer

Basically, you start by channeling your chakra into the ground through your feet. This chakra will spread to all areas of the battlefield. Now, what this chakra is designed to do is alter the the overall hardness of the ground around where an earth jutsu is emerging. All around the jutsu, the ground would be cushioned by the chakra, while a line of harder earth is stretched from the jutsu area to under your opponent. What this does is cushions the vibrations caused by the technique from going anywhere, but directly beneath the opponent. For example, if you do a wall technique in front of you, before it emerges, it will feel to your opponent that the jutsu is occurring beneath them. This effect is passive once activated, but it costs a move slot on every use, and only lasts two turns. It can be used up to three times per battle, and can only be used with A-Rank and below earth techniques, anything larger would be too much for this technique to handle and still work properly.




(Doton: Kyojiiiiiins!) Earth Style: Titaaaaans!
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A (80 per melee)
Description: The users focuses their chakra into the ground by forming a series of 3 hand seals. Almost immediately, their body is taken over by the earth, forming a giant mound as it molds into a 15m tall version of the user, with the user in the nape of the neck. While in this form, the user loses himself to the earth, becoming a rampant beast, being able to maintain their ranks running speed due to the dexterity at which they are able to manipulate their chakra, and having a tendency to deliver very sloppy punches and kicks that have devastating force behind them. Due to the defensive nature of the earthen shell, the user is completely immune to B Rank and below jutsu (C-Rank and below lightning) due to the constant reforming of the body (although this also costs a move). Due to obvious implications, the user may only use S-Rank and below earth jutsu that emerge from the ground, and only by punching the ground to activate it.
Note: Usable twice per battle
Note: Lasts 2 turns or until destroyed
Note: Can only be used by primary earth specialists
Note: Can only be taught by Xicer

I don't think this needs much explanation. Basically make yourself an earth Titan that is completely immune to B-Rank jutsu, can use S-Rank or below earth jutsu, and deliver S-Rank punches and kicks. It lasts two turns before falling apart, unless it's destroyed first.
both brilliant techniques and will fit in nicely with my ensemble. Suggestion for titans remove the necessity for primary earth specialist. It isn't needed tbh.

but other wise

here you are

(Fuuton: Poketto) - Wind Style: The Pocket
Type: Supplementary
Rank: C Rank
Range: Self
Chakra: 15 (-10 to sustain beyond a turn)
Damage: N/A
Description: The user performs 2 hand seals then disperses a continuous stream of wind from every point on the body. When running this stream of wind effectively pushes air currents away from the body allowing for the user to run with zero air friction. Thus making the body move faster than the average taijutsu user. That's how much faster the user would be able to run.
Note: While this jutsu is active the user is bound to taijutsu and kenjutsu
Note: Can only be used 3 times per battle
Note Requires 1 turn cool down between usage unless sustained
Note: Can only be taught by Gecko
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(Katon: Dakyō-ten) - Fire Style: Middle Ground
Type: Supplementary/Attack
Rank: C Rank
Range: Short
Chakra: 15
Damage: 30
Description: In the midst of falling from at least 5 meters in the air the user molds katon chakra to the legs and feet specifically. The user performs a single hand seal and creates small flames at the feet which are fueled by the gathering air which doesn't extinguish but instead harvest and increases the flames. The fire creates a cushion and when the user hits the ground it expands and engulfs everything beneath.
Note: Can only be used if falling
Note: Can only be taught by Gecko
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Pretty straight forward
1st one makes u faster, at the cost of close combat
2nd one is purely finesse, when falling hitting the ground can be dangerous. This saves your legs and clears a path.

questions, if not hmu when you want that rain tech.^^
 

Xicer

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No questions from me, and the reason the AOT one is like that is because it was originally F-Ranked, so I figured that would be a good restriction, then never took it off, but I'll let you if and when I update it lol
 
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