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~xHoudinii's Bag Of Magic Tricks~
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<p>[QUOTE="Houdinii, post: 21207903, member: 105769"]</p><p><span style="font-size: 15px">Sand:</span></p><p></p><p></p><p>(Bunpuki no Yuigon) - Bunpuki's Testament</p><p>Type: Supplementary</p><p>Rank: B-S</p><p>Range: Short - Long</p><p>Chakra Cost: 20 - 40</p><p>Damage Points: N/A</p><p>Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.</p><p></p><p>Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.</p><p>Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. It does not however affect Special Character Biographies such as Tobirama, who don't ever require the presence of a water source.</p><p>Note: The S Rank version can only be used four times per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.</p><p></p><p>Updated here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=59&p=21313175&viewfull=1#post21313175">https://narutobase.net/forums/showthread.php?t=711213&page=59&p=21313175&viewfull=1#post21313175</a></p><p></p><p>(Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment</p><p>Hide</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B-S</p><p>Range: Short - Mid</p><p>Chakra Cost: 20 - 40</p><p>Damage Points: 40 - 80</p><p>Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.</p><p>Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height.</p><p>Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used.</p><p>Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21207897#post21207897">https://narutobase.net/forums/showthread.php?t=729140&p=21207897#post21207897</a></p><p></p><p></p><p>(Daishi no Me) - The Fourth Eye</p><p>Hide</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The Fourth Eye is a more advanced version of the existing Third Eye technique developed by the Fourth Kazekage. Unlike the original technique, it allows the user to create two eyes out of sand capable of levitating. Both of these eyes maintain an invisible link with the optic nerve, thus allowing the user to see with these eyes. Naturally, it results in the user being unable to use both of his natural eyes however it allows the user to severely restrict any possibility of a blind spot and to observe multiple areas at once even if the users main body is restricted. The user can alternatively utilize the technique for long-distance spying, depending entirely on how the user chooses. Because the eyes are constructed entirely using Sand and are not truly connected with the users main body, it negates the possibility of any visual Genjutsu targeting the user.</p><p>Note: If the user chooses, he may create an additional two eyes (total of four). Doing so however halves the duration of this technique.</p><p>Note: The eyes can be destroyed by the enemy, or the technique itself can be deactivated by the user. When this happens, the user will be able to use his natural eyes again</p><p>Note: Once activated, the eyes remain passively active for 4 turns or until destroyed</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21207897#post21207897">https://narutobase.net/forums/showthread.php?t=729140&p=21207897#post21207897</a></p><p></p><p>Māku no Nekuromansā) - Mark of the Necromancer</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Mark of the Necromancer is unique technique thats bring together both offensive, defensive and supplemental characteristics of Sand. The technique essentially works with the user coating his entire body with a visible layer of Sand.The technique can then continue to remain in a dormant state (this technique passively lasts a total of 3 turns before it automatically ends regardless of whether it was activated or not during that period) until the user either forcefully activates it or if the user is about to get struck in which case it activates regardless of the users will. This automatically results in the Sand layer manifesting in the form of a particular creature that can be manipulated to defend the user or alternatively fight the opponent etc.. The creatures can reach up to heights of 2 meters and can attack with their respective traits. Physical attacks are useless against them as they will simply go through them with the exception of certain elements, following strengths and weaknesses. They can dissolve and reform or turn their bodies into blasts of sand to attack their targets or block incoming attacks. They can also scatter and compress into multiple sand bullets though doing so ends their existence. The creatures range from birds to insects to bats and reptiles.</p><p></p><p>Note: Only one creature can be created at any given time and the size of a creature can be increased up to 14m total, by drawing in Sand from the terrain. Doing so costs as a move however</p><p>Note: The scattering bullets and blasts count as a A-rank move.</p><p>Note: The user is capable of controlling the tangibility of the manifested creature, depending on his needs. It is however important to note that the user cannot repeatedly force the creature to switch from an intangible state to tangible and vice versa as this can only be done once per turn for the duration that this technique is active.</p><p>Note: The user may not use Sand techniques above S-rank as long as this technique is active</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540">https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540</a></p><p></p><p>(Māku no Bachiatari) - Mark of the Accursed</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The technique 'Mark of the Accursed' is a unique technique that allows the user to differ from the usual manipulation of Sand. Generally, Sand is compressed and hardened however this technique brings in a distinct factor that involves the expansion of Sand structures. Basically, the user channels his chakra either into the terrain or any Sand structure present anywhere on the terrain, infusing his chakra into them and compressing them into thousands of 5cm spherical clumps of sand. Once the user has done so, he can manipulate the clumps to expand and instantaneously explode in a synchronized manner. This results in sand grains scattering across the terrain in an omnidirectional blast ranging upto Short Range from the techniques point of origin, though it's range in terms of height remains an exception as it reaches upto Mid-Range in that case. The sand grains essentially act as shrapnels and pierce right through the targets flesh and bone, as well as any other obstacle present in its course, completely destroying most of the surrounding. If the user somehow happens to be within the blast radius of the shrapnels due to any particular case of scenario, he can choose to utilize a Sand users capability to manipulate sand grains, and can as such alter the characteristics of the blast, changing it from being omnidirectional blast to an outwards 90°, 180° or 270° blast, one specifically targeting the opponent.</p><p>Note: Can be used four times per battle with a one turn break inbetween each use</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540">https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540</a></p><p></p><p>(Tenkū Tsubasa no Tengu) - Heavenly Wings of Tengu</p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (-10 per turn to maintain)</p><p>Damage: 60</p><p>Description: The Heavenly Wings of Tengu is a unique technique that allows the user to manifest two massive sand-based wings on his back. This is done by manipulating sand either from the users gourd or the terrain, clumping them together and molding them in the form of wings. Whilst the primary function of the wings is to sustain flight, they possess other characteristics as well. Most notably, the user can utilize the wings for offensive or defensive purposes. Being extremely thin and sharp, the user is capable of using the wings to slice through incoming objects or alternatively sever the opponent in two. Similarly, by encasing their body completely with the wings, the user is capable of defending against incoming techniques, in accordance with the S/W of Sand. Apart from these generic traits, the wings also possess the ability to release a volley of blades (reaching upto Long-range) at the opponent. This ability is passive however, as the blades in question are no stronger than an average kunai. The user flies at their current running speed.</p><p></p><p>Note: The manipulation of the wings to defend the user, attack an opponent or simply move from one place to another collectively count as one of the three moves per turn, regardless of the extent of their manipulation.</p><p>Note: The technique can be used twice times per battle, with a one turn break inbetween each use. Whilst the offensive and defensive traits of the wings time out after four turns, the wings themselves can be passively maintained indefinitely. They will still however cost a move whenever utilized to fly from one place to another.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540">https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540</a></p><p></p><p>(Akuba no Faraon) - Curse of the Pharaohs</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40 (+15 to maintain after initial turn)</p><p>Damage: 80</p><p>Description: The user manipulates sand either from the terrain and generates burst of sand that surrounds the users body. The stream of sand is subsequently shaped into hundreds of highly dense creatures, resembling scarab beetles. These creatures are entirely composed of sand, one inch in length, and possess an extended pincer, which acts as 'stinger' for piercing purposes. This jutsu involves the user forcing each and every beetle to exhibit rotational, vibrational and translational motion. With the beetles being in close proximity to one another, this generates heat energy in massive quantities, in turn preparing scalding hot sand. Given that each beetle possesses the capability of flight, and can be commanded by the user to attack the target using their pincers, they are essentially able to deliver blunt force upon impact and simultaneously burn the target. Moreover, due to the widespread collisions between the sand grains, it results in the production of light (due to Triboluminescence) that is directed straight at the target and can potentially blind him/her if no precautions are taken. It is important to however note that the beetles can be used for the multitude of purposes as the user can alternatively command these creatures to cover up his entire body (does not harm the user), forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, or if the user deactivates the technique. Once the technique is performed, it remains passively active and from the Basic 5 elements, the user is only able to utilize Wind and Earth techniques, these two being the two elements that compose Sand.</p><p></p><p>Note: Manipulation of the beetles counts as one of the three moves per turn</p><p>Note: A quarter of these creatures (B-rank) are enough to completely cover up the body of the user or the opponent.</p><p>Note: The user cannot use Sand S-Ranked or above on the turn this technique is deactivated.</p><p>Note: Can only be used thrice per battle.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540">https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540</a></p><p></p><p>(Enkidu) - Heavenly Binding Chains</p><p>Hide</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: B-S</p><p>Range: Short-Long</p><p>Chakra: 20-40</p><p>Damage: 40-80</p><p>Description: Heavenly Binding Chains is a Sand Ninjutsu technique that works on the same basis as the Earth techniques Sticky Earth Drop and Dropping Lid, taking in their unique property of opening portals on the battlefield and 'summoning' the jutsu. This technique essentially works with the user opening a single portal (or alternatively upto 8 portals) on any particular location(s) on the field. Upon forming, each portal releases a burst of sand grains that proceed to instanteously harden and 'materialize' in the form of chains. These chains can generally be elongated, enlarged and even contracted, all depending primarily upon the users choice with each chain reaching upto a maximum of 15m from their point of origin. Most notably, each chain has a blade at its front which is capable of acting as a striking weapon when launched at high speeds. The user can also choose to have a single or numerous chains either partially or completely wrap around a target and bind it in place, with the user manipulating the chains to twist and tighten in order to inflict damage and potentially break the targets bones. Alternatively however, the user can simply bind a target without potentially harming him or even have the chains recede into the portal (after having bound the target) in order to drag the opponent towards the chains point of origin. It is important to note that the chains can be utilized for defensive purposes as well, such as the manipulation of the chains to create a 'defensive chain net'. In essence, the technique allows the user to conduct a vast array of actions and introduces a great deal of versatility as the user can manipulate the chains for numerous purposes.</p><p>Note: The chains last only a single turn and automatically disperse in the users next turn. Moreover, once this technique has been performed, the user can only use Sand and it's composite natures (Earth and Wind) from the Basic 5 Elements in the same turn afterwards.</p><p>Note: The Rank of each individual chain is inversely proportional to the quantity of the chains created. For example, if the S Rank version was used and two chains were spawned, they would be A-rank each. As such, for the sake of simplicity, besides creating a single chain, only an even number of chains can be created (2, 4, 6, 8).</p><p>Note: The S-rank version can be utilized thrice per battle and the user may not use any S Rank or above Sand technique in the same turn afterwards.</p><p>Note: The portals must be made at least 3m from the target.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540">https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540</a></p><p></p><p>(Amaterasu no Yokei) - Blessings of Amaterasu</p><p>Hide</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The "Blessings of Amaterasu" is a unique technique based on the Polarized Sand Formation: Burning Sand Camouflage and is an advanced version of the original technique. It works on the same basis as the original technique, with the user infusing his chakra into the sand, making the sand grains polarize and bend light; essentially causing the sand grains to be invisible to the naked eye. This practically makes it so that any Sand manipulated by the user becomes completely invisible to friend and foe. It is however important to note that Doujutsu users are completely capable of viewing the Sand as the technique simply affects the naked eye, and does not block off chakra. Similarly, those that possess Chakra Sensory are also unaffected by the technique, being able to identify the location of the Sand.</p><p></p><p>Note: The technique costs a move slot upon activation though it remains passively active afterwards. Moreover, the user may only use Sand, it's composite natures and the users main specialty for the duration this technique is active.</p><p>Note: The technique can be used twice per battle, lasting two turns each. Once this technique ends, there must be a atleast a one-turn break before it can be used again.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540">https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540</a></p><p></p><p>(Busō no Bachiatari) - Accursed Armament</p><p>Hide</p><p>Rank: Forbidden</p><p>Type: Supplementary/Defensive</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: N/A (-10 to the user)</p><p>Description: After making a series of four handseals, the user will surge their chakra throughout their body, building it up and focusing it across their skin. By doing so they create Sand directly through their chakra which takes the form of a powerful defensive layer upon their body. This layer of sand covers the user from head to toe, while able to shift to prevent from hindering the users movement or senses. As it is formed the user shapes the sand into several Trilobites across the users body, their tough shell facing outwards while their claws/mouth dig into the user slightly allowing them to function as armor plating.</p><p></p><p>By digging into the users body this bonds the Trilobites to the user preventing their removal from outside forces, while the user is able to pulse chakra through them to release them instantly and harmlessly. By digging into the users body the Trilobites will make contact with the users chakra network that lay just under the skin, connecting them to the users chakra flow. Infused and connected to the users chakra as they are the Trilobites function under a ‘Hive Mind’ with the user able to give them directions with a mere thought that they will carry out without oversight. This causes the Trilobites to essentially ‘become the users skin’, allowing techniques to be released/created through or around them without issue.</p><p></p><p>Being composed of Sand themselves the Trilobites function as a source for Sand techniques for the user, following the use of a Sand technique the Trilobites will quickly replenish themselves with sand to prevent any drop in the defense them provide. Through their chakra infusion the Trilobites themselves are able to release Sand techniques from their from their shell, their composition allowing them this manipulation through the Hive Mind. Finally the Trilobites are able to take advantage of Sands natural absorption of water, upon contact they instantly draw the water out of Earth or Earth based techniques/elements and causing them to degrade into Sand.(following elemental adv/disadv) However this ability is not without its drawbacks, as the moisture within them will temporarily weaken the Trilobites reducing the protection they provide by 1 rank for 2 turns.</p><p></p><p>Note: The technique will last for a total of 6 turns and can be used once per battle.</p><p>Note: While active, the user is restricted to Sand, the elements that compose it and any non-elemental ability.</p><p>Note: Afterwards, the user is unable to perform A-rank and above Sand techniques for two turns.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540">https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540</a></p><p></p><p>(Suna no Jutsu: Hītoshinku) - Sand Technique: Heat Sink</p><p>Type: Defense/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: This technique is based on sand's ability to absorb and retain high levels of heat for long periods of time. When a heat-based element is used within short range of a source of sand, the user will focus chakra into the sand and have it rapidly absorb the heat from the technique. This can completely destroy a technique if it is a-rank or lower, or reduce the rank by two for higher ranked techniques. Absorbing high amounts of heat also causes the sand to rise in temperature as well, to the point that it becomes scalding to the touch. This gives the sand an added element of danger. Cosmetically, the occasional flame can be seen rising from the sand and distortions of the air around the sand can be seen. If the sand used is a technique, then the sand technique will gain one rank if s-rank and lower, or twenty points of damage if f-rank. If the sand used is a normal mass of sand (e.g. sand just hanging out on the ground), techniques formed from that source after using this technique will gain twenty points of damage.</p><p>-Can be used twice per battle.</p><p>-Two turn cool down between uses</p><p>-Sand retains the heat for up to three turns.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=746393&p=21554341&viewfull=1#post21554341">https://narutobase.net/forums/showthread.php?t=746393&p=21554341&viewfull=1#post21554341</a></p><p></p><p>(Suna no Jutsu: Subakupusshu) - Sand Technique: Desert Push</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage: N/A (+10 to taijutsu)</p><p>Description: This technique requires trace amounts of sand to have found its way into the nooks and crannies of a person's clothing, hair and body to be effective. Once that is done, the user can take control of that sand and forcefully push it off the target in a specific direction, producing an effect similar to the target being hit by a sudden burst of wind. This can be used to interrupt basic movements, slightly alter trajectories, or create openings for attacks. While a full body usage is more common, the user can also target specific body parts like arms or legs. The user can also apply this to themselves. By using the push to supplant their own movement they can exaggerate a jump or leap in a direction, though this is a simple one time burst which cannot be sustained for increased speed. By using the single-limb variant the use can increase the speed and strength of a strike in close quarter combat. This technique can be set up in several ways. The obvious method is by simply using one's ability to control sand to stealthily plant sand on the target or themselves. Second, a large scale technique that spreads sand such as a sandstorm would be sufficient should the target have been in it for a turn or more. Third, simply battling on a sand-covered field for a turn or more.</p><p>-Cannot be used on consecutive turns.</p><p>-Can be used 4 times.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=746393&p=21557658&viewfull=1#post21557658">https://narutobase.net/forums/showthread.php?t=746393&p=21557658&viewfull=1#post21557658</a></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20610842&viewfull=1#post20610842">(Sunajutsu: Shikaku kireme tentou ) Sand release: Shikaku's shattering heaven</a></p><p>Type: Supplementary/Attack/Defence</p><p>Rank: S</p><p>Range: Short -long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: This is a jutsu created by Gaara to mimic the power of the shikaku without his help. Gaara will gather huge amount of chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a orange light of chakra around Gaara as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of the shikaku's foot 1ft deep like the shikaku had stomped there releasing the full force of this jutsu.</p><p></p><p>This sand chakra will surge through the ground and shoot up in a hurricane of sand, hundreds of thousands of grains of sand moving at intense speeds, enough to cut flesh erupt from the desired location breaking up the earth above as the sand blasts up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.</p><p></p><p>Note: Useable twice</p><p>Note: Only wind, earth, sand elemental jutsu in this turn and the next</p><p></p><p><a href="https://animebase.me/threads/just-cause.768153/#post-21927182">Learned here: https://animebase.me/threads/just-cause.768153/#post-21927182</a></p><p>[/QUOTE]</p>
[QUOTE="Houdinii, post: 21207903, member: 105769"] [SIZE=15px]Sand:[/SIZE] (Bunpuki no Yuigon) - Bunpuki's Testament Type: Supplementary Rank: B-S Range: Short - Long Chakra Cost: 20 - 40 Damage Points: N/A Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user. Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra. Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. It does not however affect Special Character Biographies such as Tobirama, who don't ever require the presence of a water source. Note: The S Rank version can only be used four times per battle, with the user being unable to use S Rank and above Sand techniques in the next turn. Updated here: [URL]https://narutobase.net/forums/showthread.php?t=711213&page=59&p=21313175&viewfull=1#post21313175[/URL] (Bunpuki no Jesshi Keitai) - Bunpuki's Embodiment Hide Type: Offensive/Defensive/Supplementary Rank: B-S Range: Short - Mid Chakra Cost: 20 - 40 Damage Points: 40 - 80 Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other. Note: To explain the size per rank, a B Rank construct would be 5m, an A Ranked construct would be 10m whilst an S Ranked construct would be 15m; in terms of length, width and height. Note: The S Rank version can only be used twice per battle, with a 1 turn break between each use. Moreover, the user may not use above A Rank Sand techniques in the next turn if the S Rank version is used. Note: Only one construct can be created per usage, and it disperses in the next turn following its usage. Learned here: [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21207897#post21207897[/URL] (Daishi no Me) - The Fourth Eye Hide Type: Supplementary Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: N/A Description: The Fourth Eye is a more advanced version of the existing Third Eye technique developed by the Fourth Kazekage. Unlike the original technique, it allows the user to create two eyes out of sand capable of levitating. Both of these eyes maintain an invisible link with the optic nerve, thus allowing the user to see with these eyes. Naturally, it results in the user being unable to use both of his natural eyes however it allows the user to severely restrict any possibility of a blind spot and to observe multiple areas at once even if the users main body is restricted. The user can alternatively utilize the technique for long-distance spying, depending entirely on how the user chooses. Because the eyes are constructed entirely using Sand and are not truly connected with the users main body, it negates the possibility of any visual Genjutsu targeting the user. Note: If the user chooses, he may create an additional two eyes (total of four). Doing so however halves the duration of this technique. Note: The eyes can be destroyed by the enemy, or the technique itself can be deactivated by the user. When this happens, the user will be able to use his natural eyes again Note: Once activated, the eyes remain passively active for 4 turns or until destroyed Learned here: [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21207897#post21207897[/URL] Māku no Nekuromansā) - Mark of the Necromancer Type: Offensive/Defensive/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: Mark of the Necromancer is unique technique thats bring together both offensive, defensive and supplemental characteristics of Sand. The technique essentially works with the user coating his entire body with a visible layer of Sand.The technique can then continue to remain in a dormant state (this technique passively lasts a total of 3 turns before it automatically ends regardless of whether it was activated or not during that period) until the user either forcefully activates it or if the user is about to get struck in which case it activates regardless of the users will. This automatically results in the Sand layer manifesting in the form of a particular creature that can be manipulated to defend the user or alternatively fight the opponent etc.. The creatures can reach up to heights of 2 meters and can attack with their respective traits. Physical attacks are useless against them as they will simply go through them with the exception of certain elements, following strengths and weaknesses. They can dissolve and reform or turn their bodies into blasts of sand to attack their targets or block incoming attacks. They can also scatter and compress into multiple sand bullets though doing so ends their existence. The creatures range from birds to insects to bats and reptiles. Note: Only one creature can be created at any given time and the size of a creature can be increased up to 14m total, by drawing in Sand from the terrain. Doing so costs as a move however Note: The scattering bullets and blasts count as a A-rank move. Note: The user is capable of controlling the tangibility of the manifested creature, depending on his needs. It is however important to note that the user cannot repeatedly force the creature to switch from an intangible state to tangible and vice versa as this can only be done once per turn for the duration that this technique is active. Note: The user may not use Sand techniques above S-rank as long as this technique is active Learned here: [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540[/URL] (Māku no Bachiatari) - Mark of the Accursed Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The technique 'Mark of the Accursed' is a unique technique that allows the user to differ from the usual manipulation of Sand. Generally, Sand is compressed and hardened however this technique brings in a distinct factor that involves the expansion of Sand structures. Basically, the user channels his chakra either into the terrain or any Sand structure present anywhere on the terrain, infusing his chakra into them and compressing them into thousands of 5cm spherical clumps of sand. Once the user has done so, he can manipulate the clumps to expand and instantaneously explode in a synchronized manner. This results in sand grains scattering across the terrain in an omnidirectional blast ranging upto Short Range from the techniques point of origin, though it's range in terms of height remains an exception as it reaches upto Mid-Range in that case. The sand grains essentially act as shrapnels and pierce right through the targets flesh and bone, as well as any other obstacle present in its course, completely destroying most of the surrounding. If the user somehow happens to be within the blast radius of the shrapnels due to any particular case of scenario, he can choose to utilize a Sand users capability to manipulate sand grains, and can as such alter the characteristics of the blast, changing it from being omnidirectional blast to an outwards 90°, 180° or 270° blast, one specifically targeting the opponent. Note: Can be used four times per battle with a one turn break inbetween each use Learned here: [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540[/URL] (Tenkū Tsubasa no Tengu) - Heavenly Wings of Tengu Type: Offensive/Supplementary/Defensive Rank: A Range: Short Chakra: 30 (-10 per turn to maintain) Damage: 60 Description: The Heavenly Wings of Tengu is a unique technique that allows the user to manifest two massive sand-based wings on his back. This is done by manipulating sand either from the users gourd or the terrain, clumping them together and molding them in the form of wings. Whilst the primary function of the wings is to sustain flight, they possess other characteristics as well. Most notably, the user can utilize the wings for offensive or defensive purposes. Being extremely thin and sharp, the user is capable of using the wings to slice through incoming objects or alternatively sever the opponent in two. Similarly, by encasing their body completely with the wings, the user is capable of defending against incoming techniques, in accordance with the S/W of Sand. Apart from these generic traits, the wings also possess the ability to release a volley of blades (reaching upto Long-range) at the opponent. This ability is passive however, as the blades in question are no stronger than an average kunai. The user flies at their current running speed. Note: The manipulation of the wings to defend the user, attack an opponent or simply move from one place to another collectively count as one of the three moves per turn, regardless of the extent of their manipulation. Note: The technique can be used twice times per battle, with a one turn break inbetween each use. Whilst the offensive and defensive traits of the wings time out after four turns, the wings themselves can be passively maintained indefinitely. They will still however cost a move whenever utilized to fly from one place to another. Learned here: [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540[/URL] (Akuba no Faraon) - Curse of the Pharaohs Type: Supplementary/Offensive/Defensive Rank: S Range: Short-Long Chakra: 40 (+15 to maintain after initial turn) Damage: 80 Description: The user manipulates sand either from the terrain and generates burst of sand that surrounds the users body. The stream of sand is subsequently shaped into hundreds of highly dense creatures, resembling scarab beetles. These creatures are entirely composed of sand, one inch in length, and possess an extended pincer, which acts as 'stinger' for piercing purposes. This jutsu involves the user forcing each and every beetle to exhibit rotational, vibrational and translational motion. With the beetles being in close proximity to one another, this generates heat energy in massive quantities, in turn preparing scalding hot sand. Given that each beetle possesses the capability of flight, and can be commanded by the user to attack the target using their pincers, they are essentially able to deliver blunt force upon impact and simultaneously burn the target. Moreover, due to the widespread collisions between the sand grains, it results in the production of light (due to Triboluminescence) that is directed straight at the target and can potentially blind him/her if no precautions are taken. It is important to however note that the beetles can be used for the multitude of purposes as the user can alternatively command these creatures to cover up his entire body (does not harm the user), forming a layer over his body which can not only serve defensive purposes by utilizing the high density composition of these creatures, but can also be used offensively, in conjunction with Taijutsu, capitalizing on these creatures ability to sting upon the enemy upon contact. The manipulation of these creatures can be exploited to a high level, as they can be commanded to establish pincer formations, being used as a platform to 'fly', or a defensive wall; this being entirely dependent upon the user. These creatures can only disperse if they're destroyed, or if the user deactivates the technique. Once the technique is performed, it remains passively active and from the Basic 5 elements, the user is only able to utilize Wind and Earth techniques, these two being the two elements that compose Sand. Note: Manipulation of the beetles counts as one of the three moves per turn Note: A quarter of these creatures (B-rank) are enough to completely cover up the body of the user or the opponent. Note: The user cannot use Sand S-Ranked or above on the turn this technique is deactivated. Note: Can only be used thrice per battle. [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540[/URL] (Enkidu) - Heavenly Binding Chains Hide Type: Supplementary/Offensive/Defensive Rank: B-S Range: Short-Long Chakra: 20-40 Damage: 40-80 Description: Heavenly Binding Chains is a Sand Ninjutsu technique that works on the same basis as the Earth techniques Sticky Earth Drop and Dropping Lid, taking in their unique property of opening portals on the battlefield and 'summoning' the jutsu. This technique essentially works with the user opening a single portal (or alternatively upto 8 portals) on any particular location(s) on the field. Upon forming, each portal releases a burst of sand grains that proceed to instanteously harden and 'materialize' in the form of chains. These chains can generally be elongated, enlarged and even contracted, all depending primarily upon the users choice with each chain reaching upto a maximum of 15m from their point of origin. Most notably, each chain has a blade at its front which is capable of acting as a striking weapon when launched at high speeds. The user can also choose to have a single or numerous chains either partially or completely wrap around a target and bind it in place, with the user manipulating the chains to twist and tighten in order to inflict damage and potentially break the targets bones. Alternatively however, the user can simply bind a target without potentially harming him or even have the chains recede into the portal (after having bound the target) in order to drag the opponent towards the chains point of origin. It is important to note that the chains can be utilized for defensive purposes as well, such as the manipulation of the chains to create a 'defensive chain net'. In essence, the technique allows the user to conduct a vast array of actions and introduces a great deal of versatility as the user can manipulate the chains for numerous purposes. Note: The chains last only a single turn and automatically disperse in the users next turn. Moreover, once this technique has been performed, the user can only use Sand and it's composite natures (Earth and Wind) from the Basic 5 Elements in the same turn afterwards. Note: The Rank of each individual chain is inversely proportional to the quantity of the chains created. For example, if the S Rank version was used and two chains were spawned, they would be A-rank each. As such, for the sake of simplicity, besides creating a single chain, only an even number of chains can be created (2, 4, 6, 8). Note: The S-rank version can be utilized thrice per battle and the user may not use any S Rank or above Sand technique in the same turn afterwards. Note: The portals must be made at least 3m from the target. Learned here: [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540[/URL] (Amaterasu no Yokei) - Blessings of Amaterasu Hide Type: Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A Description: The "Blessings of Amaterasu" is a unique technique based on the Polarized Sand Formation: Burning Sand Camouflage and is an advanced version of the original technique. It works on the same basis as the original technique, with the user infusing his chakra into the sand, making the sand grains polarize and bend light; essentially causing the sand grains to be invisible to the naked eye. This practically makes it so that any Sand manipulated by the user becomes completely invisible to friend and foe. It is however important to note that Doujutsu users are completely capable of viewing the Sand as the technique simply affects the naked eye, and does not block off chakra. Similarly, those that possess Chakra Sensory are also unaffected by the technique, being able to identify the location of the Sand. Note: The technique costs a move slot upon activation though it remains passively active afterwards. Moreover, the user may only use Sand, it's composite natures and the users main specialty for the duration this technique is active. Note: The technique can be used twice per battle, lasting two turns each. Once this technique ends, there must be a atleast a one-turn break before it can be used again. Learned here: [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540[/URL] (Busō no Bachiatari) - Accursed Armament Hide Rank: Forbidden Type: Supplementary/Defensive Range: Short Chakra: 50 Damage: N/A (-10 to the user) Description: After making a series of four handseals, the user will surge their chakra throughout their body, building it up and focusing it across their skin. By doing so they create Sand directly through their chakra which takes the form of a powerful defensive layer upon their body. This layer of sand covers the user from head to toe, while able to shift to prevent from hindering the users movement or senses. As it is formed the user shapes the sand into several Trilobites across the users body, their tough shell facing outwards while their claws/mouth dig into the user slightly allowing them to function as armor plating. By digging into the users body this bonds the Trilobites to the user preventing their removal from outside forces, while the user is able to pulse chakra through them to release them instantly and harmlessly. By digging into the users body the Trilobites will make contact with the users chakra network that lay just under the skin, connecting them to the users chakra flow. Infused and connected to the users chakra as they are the Trilobites function under a ‘Hive Mind’ with the user able to give them directions with a mere thought that they will carry out without oversight. This causes the Trilobites to essentially ‘become the users skin’, allowing techniques to be released/created through or around them without issue. Being composed of Sand themselves the Trilobites function as a source for Sand techniques for the user, following the use of a Sand technique the Trilobites will quickly replenish themselves with sand to prevent any drop in the defense them provide. Through their chakra infusion the Trilobites themselves are able to release Sand techniques from their from their shell, their composition allowing them this manipulation through the Hive Mind. Finally the Trilobites are able to take advantage of Sands natural absorption of water, upon contact they instantly draw the water out of Earth or Earth based techniques/elements and causing them to degrade into Sand.(following elemental adv/disadv) However this ability is not without its drawbacks, as the moisture within them will temporarily weaken the Trilobites reducing the protection they provide by 1 rank for 2 turns. Note: The technique will last for a total of 6 turns and can be used once per battle. Note: While active, the user is restricted to Sand, the elements that compose it and any non-elemental ability. Note: Afterwards, the user is unable to perform A-rank and above Sand techniques for two turns. Learned here: [URL]https://narutobase.net/forums/showthread.php?t=729140&p=21446540#post21446540[/URL] (Suna no Jutsu: Hītoshinku) - Sand Technique: Heat Sink Type: Defense/Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: This technique is based on sand's ability to absorb and retain high levels of heat for long periods of time. When a heat-based element is used within short range of a source of sand, the user will focus chakra into the sand and have it rapidly absorb the heat from the technique. This can completely destroy a technique if it is a-rank or lower, or reduce the rank by two for higher ranked techniques. Absorbing high amounts of heat also causes the sand to rise in temperature as well, to the point that it becomes scalding to the touch. This gives the sand an added element of danger. Cosmetically, the occasional flame can be seen rising from the sand and distortions of the air around the sand can be seen. If the sand used is a technique, then the sand technique will gain one rank if s-rank and lower, or twenty points of damage if f-rank. If the sand used is a normal mass of sand (e.g. sand just hanging out on the ground), techniques formed from that source after using this technique will gain twenty points of damage. -Can be used twice per battle. -Two turn cool down between uses -Sand retains the heat for up to three turns. Learned here: [URL]https://narutobase.net/forums/showthread.php?t=746393&p=21554341&viewfull=1#post21554341[/URL] (Suna no Jutsu: Subakupusshu) - Sand Technique: Desert Push Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A (+10 to taijutsu) Description: This technique requires trace amounts of sand to have found its way into the nooks and crannies of a person's clothing, hair and body to be effective. Once that is done, the user can take control of that sand and forcefully push it off the target in a specific direction, producing an effect similar to the target being hit by a sudden burst of wind. This can be used to interrupt basic movements, slightly alter trajectories, or create openings for attacks. While a full body usage is more common, the user can also target specific body parts like arms or legs. The user can also apply this to themselves. By using the push to supplant their own movement they can exaggerate a jump or leap in a direction, though this is a simple one time burst which cannot be sustained for increased speed. By using the single-limb variant the use can increase the speed and strength of a strike in close quarter combat. This technique can be set up in several ways. The obvious method is by simply using one's ability to control sand to stealthily plant sand on the target or themselves. Second, a large scale technique that spreads sand such as a sandstorm would be sufficient should the target have been in it for a turn or more. Third, simply battling on a sand-covered field for a turn or more. -Cannot be used on consecutive turns. -Can be used 4 times. Learned here: [URL]https://narutobase.net/forums/showthread.php?t=746393&p=21557658&viewfull=1#post21557658[/URL] [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20610842&viewfull=1#post20610842'](Sunajutsu: Shikaku kireme tentou ) Sand release: Shikaku's shattering heaven[/URL] Type: Supplementary/Attack/Defence Rank: S Range: Short -long Chakra Cost: 40 Damage points: 80 Description: This is a jutsu created by Gaara to mimic the power of the shikaku without his help. Gaara will gather huge amount of chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a orange light of chakra around Gaara as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of the shikaku's foot 1ft deep like the shikaku had stomped there releasing the full force of this jutsu. This sand chakra will surge through the ground and shoot up in a hurricane of sand, hundreds of thousands of grains of sand moving at intense speeds, enough to cut flesh erupt from the desired location breaking up the earth above as the sand blasts up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended. Note: Useable twice Note: Only wind, earth, sand elemental jutsu in this turn and the next [URL='https://animebase.me/threads/just-cause.768153/#post-21927182']Learned here: https://animebase.me/threads/just-cause.768153/#post-21927182[/URL] [/QUOTE]
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