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~xHoudinii's Bag Of Magic Tricks~
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<p>[QUOTE="Houdinii, post: 20887491, member: 105769"]</p><p><span style="font-size: 15px">Custom Fighting Styles:</span></p><p><strong></strong></p><p><strong>Mark of the Trickster:</strong></p><p></p><p>(Mato sono Kanningu: Tou jin Buraindo)- Mark of the Trickster: Rob ‘em Blind </p><p>Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short (Long for the flash)</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>The user begins this technique by initiating a flash from their chest, arm or leg, from which they will continue to produce continuous flashes with very small intervals in between. The small degree of light fading between each pulse is used to place a genjutsu on the opponent, the genjutsu affects the opponents main five senses, muting them slightly making it more difficult for the opponent to notice and react to the user. (Hearing becomes muffled, vision becomes blurred etc) This effect is compounded with each successive flash as the opponents senses grow weaker, culminating with them disappearing completely as long as the illusion is active. The user can utilise the opening created by the flashes to chain together a combo of punches or kicks(Up to 5 strikes), transitioning between the two as they see fit while the opponent would be vulnerable from the bright light and illusion. </p><p></p><p>Note:</p><p>~Can only be used 3 times</p><p>~The illusion is B rank in strength</p><p>~Can only be taught by Houdinii</p><p></p><p>Approved here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=689138&p=20860225&viewfull=1#post20860225">http://narutobase.net/forums/showthread.php?t=689138&p=20860225&viewfull=1#post20860225</a></p><p></p><p></p><p>(Mato sono Kanningu: Ikasa Sakka)- Mark of the Trickster: Con Artist</p><p>Rank: B</p><p>Type: Offensive/Defensive</p><p>Range: Short (Long for the flash)</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>This is a specialty technique for those who possess the MoT for it is best used when they are falling, off balance or simply need to evade as it allows them to act both quickly and efficiently. The user will begin this technique by creating an initial flash from their limb or chest towards the opponent while they hold a second flash ready, the initial flash blinds the opponent temporarily and initiates a genjutsu as it fades. Timed with the flash of light the user will utilise their current posture and momentum to react accordingly, for example turning a fall into a roll along the ground to the side of the opponent following with a low leg kick to the opponent from a crouched position. This is but one example as this technique is limited only by how well the user can utilise their momentum, as they could do anything up to even turning a stumble backwards from an enemy’s successful attack into a back handspring while kicking the opponent in the jaw as they flip. The genjutsu that is initiated after the flash hides the user and causes the opponent to see an illusionary version of the user as the light fades, this illusionary clone appears to have jumped towards the enemy in an attempt to tackle them, spouting a loud war cry the entire time. </p><p></p><p>Note:</p><p>~Cannot be used in consecutive turns</p><p>~The illusion is C rank in strength</p><p>~Can only be taught by Houdinii</p><p></p><p>Approved here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=689138&page=4&p=20860225&viewfull=1#post20860225">http://narutobase.net/forums/showthread.php?t=689138&page=4&p=20860225&viewfull=1#post20860225</a></p><p></p><p>(Mato sono Kanningu: Uso Chiito Nusumu)- Mark of the Trickster: Lie Cheat Steal</p><p>Rank: B</p><p>Type: Offensive/Defensive</p><p>Range: Short (Long for the flash)</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>A quite simple and fast jutsu for a practitioner of MoT, this technique is primarily a counter strike attack, allowing the user to swiftly and smoothly execute a dodge/block and strike at the same time. With an attack approaching them the user will release a particularly bright and intense flash at the same moment that they begin to dodge or block ensuring it is hidden from their targets sight. This flash will be a trigger for a genjutsu that prolongs the opponents ‘whited out’ vision while also causing a loud and disorienting buzzing noise in the opponents ears until released. These openings allow the user to block and counter as they would like, for example, knocking the opponents arm to open up their ribs for a strike or to chain this together with another taijutsu attack. Due to the unique intensity of the initial flash the opponent would find their vision blurred once released from the genjutsu and they will take one turn to fully recover from its effects. </p><p></p><p>Note:</p><p>~Cannot be used in consecutive turns</p><p>~The illusion is B rank in strength</p><p>~Can only be taught by Houdinii</p><p></p><p>Approved here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229702&viewfull=1#post21229702">https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229702&viewfull=1#post21229702</a></p><p></p><p>(Mato sono Kanningu: Nanpa)- Mark of the Trickster: Grifter</p><p>Rank: A</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short (Long for the flash)</p><p>Chakra Cost: 30</p><p>Damage Points: (60 if used to attack)</p><p>Description:</p><p>This is one of the core techniques for those bearing the Mark of the Trickster (MoT). With this technique the user can create several bright flashes (Up to 3) in tandem with their movement, their attack upon the opponent or their defense of an enemy's attack. The chakra generated flash would fade over a small duration after being triggered and is emitted from the users torso. The fading of a flash is used to place a dormant illusion upon the opponent that is triggered the next time they see water created from a water jutsu. Upon seeing this the illusion will activate making the water seem to expand many times over creating an oceans worth of liquid covering and obscuring the battlefield up to many meters overhead. They will find themselves not able to breathe while their movement speed is reduced by 25% due to moving through the liquid, these effects last until the illusion is released. Failure to release the illusion within two turns causes the opponent to pass out as their body is tricked into thinking it is in a state of oxygen deprivation.</p><p></p><p>Note:</p><p>~Can only be used 4 times</p><p>~The dormant illusion is A rank in strength</p><p>~Can only be taught by Houdinii</p><p></p><p>Approved here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229702&viewfull=1#post21229702">https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229702&viewfull=1#post21229702</a></p><p></p><p><strong>Senken - Thousand Blades</strong></p><p></p><p>(Senken: Chire) Thousand Blades: Scatter</p><p>Show</p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60</p><p>Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner.</p><p></p><p>Note: Can be used a max of 4 times per battle.</p><p>Note: Lasts 3 turns with a 1 turn cool down in between</p><p></p><p>Learned here: </p><p><a href="http://narutobase.net/forums/showthread.php?t=721925&p=20949782#post20949782">http://narutobase.net/forums/showthread.php?t=721925&p=20949782#post20949782</a></p><p></p><p></p><p><strong>Demon God's Fist - Pencak Silat</strong></p><p></p><p>(Kenmashajin: ) - Pencak Silat: Rolling Grinning</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: A powerful Silat move that involves the user striking at the victim's vital points whilst spinning around the victim either by jumping over them or dashing at them, and the user begins circling the target. The targeted areas are mainly the eyes, neck, ribs, and other vital parts of the body. With the hands enhanced by the Pencak Silat's special rocky nature, the user's blows aside from being stronger also slash and tear apart the skin and clothing of the effected body parts. Dealing up to a toral of 8 strikes. The user finishes with a close fist into the gut. The technique's effectiveness is dependant on the user's speed and if they so wish they don't to circle the target, but rather keep attacking the same side unpredictably.</p><p>X Usable x5 per battle.</p><p></p><p>(Kenmashajin: ) - Pencak Silat: Ground Split Drop</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user adopts a side-facing stance and firmly prepares himself. After turning his hands pitch black and coating them in abrasiveness, they leap at the target using chakra to push off the ground faster. Closing the distance inbetween with a single step in an instant, keeping their arms inside their area upon nearing the target the user extends the attack arm outward. Smashing it into the target's chest, the blow strong enough to send an adult person backwards a considerable distance and breaking several rib cages. Alternatively done as a kicking attack instead of a fist, having the user striking upside down and kicking his opponent with a side kick to the face with a rapid spin on their standing hands. In this case the legs are coated as well.</p><p></p><p>(Kenmashajin: ) - Pencak Silat: Nine Strikes One Kill</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user channels Doton chakra throughout their hands and knees. Creating Pencak Silat trademark appearance, they then charge at the target using their knuckles and knees as the main weapon to deal numerous strikes around the target's chest and torso. Pushing them back and carving their knuckles into the flesh with each strike, fracturing minor bones in the process. The user lands a total of 8 strikes, finishing with a 9th final strike extending their hand out straight, in the form of a spear and piercing the target's torso area. Gruesomely coming out from their back, shredding numerous interal organs in the process.</p><p>x Can only be used twice per battle.</p><p>x No other Pencak Silat jutsu in the same turn</p><p>x No taijutsu A rank or above next turn</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=722111&p=20953114#post20953114">http://narutobase.net/forums/showthread.php?t=722111&p=20953114#post20953114</a></p><p>[/QUOTE]</p>
[QUOTE="Houdinii, post: 20887491, member: 105769"] [SIZE=4]Custom Fighting Styles:[/SIZE] [B] Mark of the Trickster:[/B] (Mato sono Kanningu: Tou jin Buraindo)- Mark of the Trickster: Rob ‘em Blind Rank: A Type: Offensive/Supplementary Range: Short (Long for the flash) Chakra Cost: 30 Damage Points: 60 The user begins this technique by initiating a flash from their chest, arm or leg, from which they will continue to produce continuous flashes with very small intervals in between. The small degree of light fading between each pulse is used to place a genjutsu on the opponent, the genjutsu affects the opponents main five senses, muting them slightly making it more difficult for the opponent to notice and react to the user. (Hearing becomes muffled, vision becomes blurred etc) This effect is compounded with each successive flash as the opponents senses grow weaker, culminating with them disappearing completely as long as the illusion is active. The user can utilise the opening created by the flashes to chain together a combo of punches or kicks(Up to 5 strikes), transitioning between the two as they see fit while the opponent would be vulnerable from the bright light and illusion. Note: ~Can only be used 3 times ~The illusion is B rank in strength ~Can only be taught by Houdinii Approved here: [URL="http://narutobase.net/forums/showthread.php?t=689138&p=20860225&viewfull=1#post20860225"]http://narutobase.net/forums/showthread.php?t=689138&p=20860225&viewfull=1#post20860225[/URL] (Mato sono Kanningu: Ikasa Sakka)- Mark of the Trickster: Con Artist Rank: B Type: Offensive/Defensive Range: Short (Long for the flash) Chakra Cost: 20 Damage Points: 40 This is a specialty technique for those who possess the MoT for it is best used when they are falling, off balance or simply need to evade as it allows them to act both quickly and efficiently. The user will begin this technique by creating an initial flash from their limb or chest towards the opponent while they hold a second flash ready, the initial flash blinds the opponent temporarily and initiates a genjutsu as it fades. Timed with the flash of light the user will utilise their current posture and momentum to react accordingly, for example turning a fall into a roll along the ground to the side of the opponent following with a low leg kick to the opponent from a crouched position. This is but one example as this technique is limited only by how well the user can utilise their momentum, as they could do anything up to even turning a stumble backwards from an enemy’s successful attack into a back handspring while kicking the opponent in the jaw as they flip. The genjutsu that is initiated after the flash hides the user and causes the opponent to see an illusionary version of the user as the light fades, this illusionary clone appears to have jumped towards the enemy in an attempt to tackle them, spouting a loud war cry the entire time. Note: ~Cannot be used in consecutive turns ~The illusion is C rank in strength ~Can only be taught by Houdinii Approved here: [URL="http://narutobase.net/forums/showthread.php?t=689138&page=4&p=20860225&viewfull=1#post20860225"]http://narutobase.net/forums/showthread.php?t=689138&page=4&p=20860225&viewfull=1#post20860225[/URL] (Mato sono Kanningu: Uso Chiito Nusumu)- Mark of the Trickster: Lie Cheat Steal Rank: B Type: Offensive/Defensive Range: Short (Long for the flash) Chakra Cost: 20 Damage Points: 40 A quite simple and fast jutsu for a practitioner of MoT, this technique is primarily a counter strike attack, allowing the user to swiftly and smoothly execute a dodge/block and strike at the same time. With an attack approaching them the user will release a particularly bright and intense flash at the same moment that they begin to dodge or block ensuring it is hidden from their targets sight. This flash will be a trigger for a genjutsu that prolongs the opponents ‘whited out’ vision while also causing a loud and disorienting buzzing noise in the opponents ears until released. These openings allow the user to block and counter as they would like, for example, knocking the opponents arm to open up their ribs for a strike or to chain this together with another taijutsu attack. Due to the unique intensity of the initial flash the opponent would find their vision blurred once released from the genjutsu and they will take one turn to fully recover from its effects. Note: ~Cannot be used in consecutive turns ~The illusion is B rank in strength ~Can only be taught by Houdinii Approved here: [URL="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229702&viewfull=1#post21229702"]https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229702&viewfull=1#post21229702[/URL] (Mato sono Kanningu: Nanpa)- Mark of the Trickster: Grifter Rank: A Type: Offensive/Defensive/Supplementary Range: Short (Long for the flash) Chakra Cost: 30 Damage Points: (60 if used to attack) Description: This is one of the core techniques for those bearing the Mark of the Trickster (MoT). With this technique the user can create several bright flashes (Up to 3) in tandem with their movement, their attack upon the opponent or their defense of an enemy's attack. The chakra generated flash would fade over a small duration after being triggered and is emitted from the users torso. The fading of a flash is used to place a dormant illusion upon the opponent that is triggered the next time they see water created from a water jutsu. Upon seeing this the illusion will activate making the water seem to expand many times over creating an oceans worth of liquid covering and obscuring the battlefield up to many meters overhead. They will find themselves not able to breathe while their movement speed is reduced by 25% due to moving through the liquid, these effects last until the illusion is released. Failure to release the illusion within two turns causes the opponent to pass out as their body is tricked into thinking it is in a state of oxygen deprivation. Note: ~Can only be used 4 times ~The dormant illusion is A rank in strength ~Can only be taught by Houdinii Approved here: [URL="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229702&viewfull=1#post21229702"]https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229702&viewfull=1#post21229702[/URL] [B]Senken - Thousand Blades[/B] (Senken: Chire) Thousand Blades: Scatter Show Type: Offensive/ Defensive/ Supplementary Rank: A Range: Short - Mid Chakra: 30 (-10 per turn) Damage: 60 Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner. Note: Can be used a max of 4 times per battle. Note: Lasts 3 turns with a 1 turn cool down in between Learned here: [URL="http://narutobase.net/forums/showthread.php?t=721925&p=20949782#post20949782"]http://narutobase.net/forums/showthread.php?t=721925&p=20949782#post20949782[/URL] [B]Demon God's Fist - Pencak Silat[/B] (Kenmashajin: ) - Pencak Silat: Rolling Grinning Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: A powerful Silat move that involves the user striking at the victim's vital points whilst spinning around the victim either by jumping over them or dashing at them, and the user begins circling the target. The targeted areas are mainly the eyes, neck, ribs, and other vital parts of the body. With the hands enhanced by the Pencak Silat's special rocky nature, the user's blows aside from being stronger also slash and tear apart the skin and clothing of the effected body parts. Dealing up to a toral of 8 strikes. The user finishes with a close fist into the gut. The technique's effectiveness is dependant on the user's speed and if they so wish they don't to circle the target, but rather keep attacking the same side unpredictably. X Usable x5 per battle. (Kenmashajin: ) - Pencak Silat: Ground Split Drop Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user adopts a side-facing stance and firmly prepares himself. After turning his hands pitch black and coating them in abrasiveness, they leap at the target using chakra to push off the ground faster. Closing the distance inbetween with a single step in an instant, keeping their arms inside their area upon nearing the target the user extends the attack arm outward. Smashing it into the target's chest, the blow strong enough to send an adult person backwards a considerable distance and breaking several rib cages. Alternatively done as a kicking attack instead of a fist, having the user striking upside down and kicking his opponent with a side kick to the face with a rapid spin on their standing hands. In this case the legs are coated as well. (Kenmashajin: ) - Pencak Silat: Nine Strikes One Kill Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user channels Doton chakra throughout their hands and knees. Creating Pencak Silat trademark appearance, they then charge at the target using their knuckles and knees as the main weapon to deal numerous strikes around the target's chest and torso. Pushing them back and carving their knuckles into the flesh with each strike, fracturing minor bones in the process. The user lands a total of 8 strikes, finishing with a 9th final strike extending their hand out straight, in the form of a spear and piercing the target's torso area. Gruesomely coming out from their back, shredding numerous interal organs in the process. x Can only be used twice per battle. x No other Pencak Silat jutsu in the same turn x No taijutsu A rank or above next turn Learned here: [URL="http://narutobase.net/forums/showthread.php?t=722111&p=20953114#post20953114"]http://narutobase.net/forums/showthread.php?t=722111&p=20953114#post20953114[/URL] [/QUOTE]
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