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<p>[QUOTE="Houdinii, post: 20881495, member: 105769"]</p><p><span style="font-size: 15px">Snakes:</span></p><p></p><p>( Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz</p><p>Type: Attack/Defense/Supplemental</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.</p><p></p><p>~Notes~</p><p>- Must be taught by -Vegeta </p><p>- Cannot be on the field if Manda is present</p><p>- Stays on the field for 4 turns or until dispersed</p><p>- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned</p><p>- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461">http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461</a></p><p></p><p>(Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles</p><p>Show</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: 40 (15 per turn after initial bite)</p><p>Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed.</p><p></p><p>~Notes~</p><p>- Can be used 4x</p><p>- Must be taught by -Vegeta</p><p>- Must have signed the Snake contract and completed Snake Ninjutsu training to use</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461">http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461</a></p><p></p><p>Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers</p><p>Show</p><p>Type: Supplementary/Defensive</p><p>Rank: D-S</p><p>Range: N/A</p><p>Chakra Cost: 10-40 (Depends on rank of summons)</p><p>Damage Points: N/A</p><p>Description: </p><p>The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing. </p><p></p><p></p><p>Note: Must be posted within the bio or in the beginning of a fight. </p><p></p><p>Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.</p><p></p><p>Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach. </p><p></p><p>Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=704888&p=21288482#post21288482">https://narutobase.net/forums/showthread.php?t=704888&p=21288482#post21288482</a></p><p>[/QUOTE]</p>
[QUOTE="Houdinii, post: 20881495, member: 105769"] [SIZE=4]Snakes:[/SIZE] ( Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz Type: Attack/Defense/Supplemental Rank: S Range: N/A Chakra Cost: 40 Damage Points: 80 Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole. ~Notes~ - Must be taught by -Vegeta - Cannot be on the field if Manda is present - Stays on the field for 4 turns or until dispersed - In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned - If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame Learned here: [URL="http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461"]http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461[/URL] (Hebiātsu - Akireusu no shi) Snake Arts - Death of Achilles Show Type: Offensive Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: 40 (15 per turn after initial bite) Description: By molding chakra and wiping blood on their summoning tattoo, the user summons 2 snakes 1 inch in diameter and 1 foot long that travel down the users pant legs entering the ground behind each heel. Being small in size, it takes the 2 snakes 1 turn to travel to mid range, and 2 turns to travel up to Long range. the snakes are fairly weak, and only live for 2 turns as is but they have 1 purpose in life upon being summoned, to seek out the opponent and bite into their Achilles tendon on each of the opponents legs. Upon biting, they pump venom into the enemy that begins to numb their legs. After 1 turn movement speed will drop 1 rank and after 2 turns the legs begin to go completely numb making speedy movements impossible. After 3 turns the victim will have the same limitations as the 1st turn, then on the 4th turn they will return to normal speed. ~Notes~ - Can be used 4x - Must be taught by -Vegeta - Must have signed the Snake contract and completed Snake Ninjutsu training to use Learned here: [URL="http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461"]http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461[/URL] Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers Show Type: Supplementary/Defensive Rank: D-S Range: N/A Chakra Cost: 10-40 (Depends on rank of summons) Damage Points: N/A Description: The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing. Note: Must be posted within the bio or in the beginning of a fight. Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move. Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach. Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae. Learned here: [URL="https://narutobase.net/forums/showthread.php?t=704888&p=21288482#post21288482"]https://narutobase.net/forums/showthread.php?t=704888&p=21288482#post21288482[/URL] [/QUOTE]
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