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<p>[QUOTE="Houdinii, post: 20532474, member: 105769"]</p><p><span style="font-size: 15px">Sage Mode:</span></p><p></p><p>[Senpo: Waikyoku Zennou no Sennin] - Sage Mode: Torture of the Almighty Sage</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: Using the same principle as "Ice Release: 1000 Needles of Death" the user would focus his natural energy all around his opponent. Once done, the user would materialize the the natural energy into hundreds of small sized needles which surrounds all directions and angles of the opponent. At the user's will, the needles would all attack the opponent at once, piercing him from all angles. It could also be done at several enemies, but the number and power of the needles would be split according to the number of enemies. The needles need to be created at least one meter away from any opponents.</p><p>-Uses 2 turns on SM</p><p>-Can't use SM technique higher than A-rank the same turn</p><p>-Can't use SM technique higher than S-rank the following turn</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=708599">http://narutobase.net/forums/showthread.php?t=708599</a></p><p></p><p></p><p>( Senpō: ēesupī no hitokuchi | Sage Art: Bite of The Burrowing Asps )</p><p>Type: Offensive/Defensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: </p><p>ēesupī no hitokuchi is based off of the frog kata passed down in the toad contract, using Senjutsu mixed with an elemental nature to enhance the user's close quarters combat. The user would make use of the technique by creating an aura of Senjutsu around the limbs; specifically the arms, legs and the head. The aura would take on the shape of many snake heads, each limb having the head of the snake encompassing it, leaving the limb to act as the "tongue" within the snake mouths. On top of being Senjutsu based, the user also infuses the snakes with his wind natured chakra, giving it a slicing wind type of exterior along with having a faint greenish glow to them. Each snake head would be based off a specific species of snake, specifically the Burrowing Asp. The Burrowing Asp has a pair of fangs which are very flexible, enabling them to independently move each fang which in different directions when biting. The snake aura would act exactly like the Asp's bite, using the two fangs to make separate attacks simultaneous to Taijutsu used in conjunction. When the user does an attack, the snake heads extend from the user's limb about 5m (edge of short range), striking with the fangs in the most flexible manner if needed. The fangs would be capable moving around small obstacles to hit the target and even hit places that aren't typically reachable with an average close quarters assault. This allows the sage to become very dangerous, dealing piercing/slicing damage with his blows along with the actual blunt force of taijutsu. </p><p></p><p>Note: Can only be used by Snake Sage Mode users.</p><p>Note: Can only be used 4 times per battle/event, lasting one turn each use</p><p>Note: Will shorten Sage Mode by 2 turns upon each activation. Must wait 1 turn to use it again</p><p>Note: The Fangs power are A-rank damage split into two, unless only using one fang, which would cause the full 60dmg</p><p>Note: No Senjutsu based techniques above A-rank are usable the turn after this is used</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=704888&p=20601946#post20601946">http://narutobase.net/forums/showthread.php?t=704888&p=20601946#post20601946</a></p><p></p><p></p><p>(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain</p><p>Type:Supplementary </p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80 </p><p>Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to add 1 turn for each turn in the rain, the turn used not counting. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away. </p><p>Note: Must know Sage Mode</p><p>Note: Usable 3 times a match, lasting 4 turns each use.</p><p>Note: Requires a 2 turn cool down between uses</p><p>Note: Must be taught by Korra.</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=647921&p=20601864#post20601864">http://narutobase.net/forums/showthread.php?t=647921&p=20601864#post20601864</a></p><p></p><p>Senpo: Ribaiasan no aryūru) Sage Art: Leviathan's Allure</p><p>Type: Defense/Supplementary</p><p>Rank: A</p><p>Range: Short-Long </p><p>Chakra: 30 (-10 per round to sustain)</p><p>Damage: N/a</p><p>Description: Leviathan's Allure is a sage technique that uses natural energy to breath life into a natural existing source in a gaseous state, for example; mist, smoke, smog, etc., devoid of chakra. This allows the user to gain control over said source to a partial degree, triggered with a single hand seal, the source is then guided by the user's will in terms of control. Once activated, the user is able to shape near solid serpent like leviathans out of the source able to; clench on, restrain, or hinder the target without preventing damage to them. Likewise the user can use these leviathans himself for many supplementary reasons during battle, and once per activation, the user can shape a special red-eyed leviathan with an A ranked defense to be used until destroyed or the technique ends. All creations except for the red-eyed leviathan, whose creation costs an additional move, hold strengths divided amongst each other. The leviathans can only be created if the source allows, or in other words is big enough, and their dimensions must be relative to the size of the source as well; small sources make a single or small plethora of leviathans within 3m dimensions, medium sources within 8m, large supplies have no limit. Being that the source in control is in a gaseous state, wind techniques of equal rank can break constructs while dissipating the source making it ineffective. Once activated this jutsu lasts for three turns, or until the source is dispersed/countered.</p><p>NOTES</p><p>►Can be used 3x per battle</p><p>►Has a 2 turn cool down</p><p>►No jutsu above S rank while active</p><p>►User must know Sage Mode</p><p>►Can only be taught by ZandaT</p><p></p><p>Learned here: </p><p><a href="http://narutobase.net/forums/showthread.php?t=657454">http://narutobase.net/forums/showthread.php?t=657454</a></p><p></p><p></p><p>(Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above.</p><p></p><p>Note: May be used twice per battle. Two turns between uses</p><p>Note: Reduces sage mode by 1 turn</p><p>Note: This technique can only be used during sage mode.</p><p>Note: May only be taught by Jhin</p><p>Note: No senjutsu techniques in the turn following this above A rank.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729710&p=21245843#post21245843">https://narutobase.net/forums/showthread.php?t=729710&p=21245843#post21245843</a></p><p></p><p></p><p>(Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.</p><p></p><p>Note: May be used twice per battle. Two turns between uses.</p><p>Note: This technique can only be used during sage mode.</p><p>Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.</p><p>Note: May only be taught by Jhin</p><p>Note: No senjutsu techniques above A rank in the turn the zones end.</p><p></p><p>Learned here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=729710&p=21245843#post21245843">https://narutobase.net/forums/showthread.php?t=729710&p=21245843#post21245843</a></p><p>[/QUOTE]</p>
[QUOTE="Houdinii, post: 20532474, member: 105769"] [SIZE=4]Sage Mode:[/SIZE] [Senpo: Waikyoku Zennou no Sennin] - Sage Mode: Torture of the Almighty Sage Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage: 80 Description: Using the same principle as "Ice Release: 1000 Needles of Death" the user would focus his natural energy all around his opponent. Once done, the user would materialize the the natural energy into hundreds of small sized needles which surrounds all directions and angles of the opponent. At the user's will, the needles would all attack the opponent at once, piercing him from all angles. It could also be done at several enemies, but the number and power of the needles would be split according to the number of enemies. The needles need to be created at least one meter away from any opponents. -Uses 2 turns on SM -Can't use SM technique higher than A-rank the same turn -Can't use SM technique higher than S-rank the following turn Learned here: [URL="http://narutobase.net/forums/showthread.php?t=708599"]http://narutobase.net/forums/showthread.php?t=708599[/URL] ( Senpō: ēesupī no hitokuchi | Sage Art: Bite of The Burrowing Asps ) Type: Offensive/Defensive Rank: A-rank Range: Short Chakra Cost: 30 Damage Points: 60 Description: ēesupī no hitokuchi is based off of the frog kata passed down in the toad contract, using Senjutsu mixed with an elemental nature to enhance the user's close quarters combat. The user would make use of the technique by creating an aura of Senjutsu around the limbs; specifically the arms, legs and the head. The aura would take on the shape of many snake heads, each limb having the head of the snake encompassing it, leaving the limb to act as the "tongue" within the snake mouths. On top of being Senjutsu based, the user also infuses the snakes with his wind natured chakra, giving it a slicing wind type of exterior along with having a faint greenish glow to them. Each snake head would be based off a specific species of snake, specifically the Burrowing Asp. The Burrowing Asp has a pair of fangs which are very flexible, enabling them to independently move each fang which in different directions when biting. The snake aura would act exactly like the Asp's bite, using the two fangs to make separate attacks simultaneous to Taijutsu used in conjunction. When the user does an attack, the snake heads extend from the user's limb about 5m (edge of short range), striking with the fangs in the most flexible manner if needed. The fangs would be capable moving around small obstacles to hit the target and even hit places that aren't typically reachable with an average close quarters assault. This allows the sage to become very dangerous, dealing piercing/slicing damage with his blows along with the actual blunt force of taijutsu. Note: Can only be used by Snake Sage Mode users. Note: Can only be used 4 times per battle/event, lasting one turn each use Note: Will shorten Sage Mode by 2 turns upon each activation. Must wait 1 turn to use it again Note: The Fangs power are A-rank damage split into two, unless only using one fang, which would cause the full 60dmg Note: No Senjutsu based techniques above A-rank are usable the turn after this is used Learned here: [URL="http://narutobase.net/forums/showthread.php?t=704888&p=20601946#post20601946"]http://narutobase.net/forums/showthread.php?t=704888&p=20601946#post20601946[/URL] (Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain Type:Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 per turn) Damage: 80 Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to add 1 turn for each turn in the rain, the turn used not counting. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away. Note: Must know Sage Mode Note: Usable 3 times a match, lasting 4 turns each use. Note: Requires a 2 turn cool down between uses Note: Must be taught by Korra. Learned here: [URL="http://narutobase.net/forums/showthread.php?t=647921&p=20601864#post20601864"]http://narutobase.net/forums/showthread.php?t=647921&p=20601864#post20601864[/URL] Senpo: Ribaiasan no aryūru) Sage Art: Leviathan's Allure Type: Defense/Supplementary Rank: A Range: Short-Long Chakra: 30 (-10 per round to sustain) Damage: N/a Description: Leviathan's Allure is a sage technique that uses natural energy to breath life into a natural existing source in a gaseous state, for example; mist, smoke, smog, etc., devoid of chakra. This allows the user to gain control over said source to a partial degree, triggered with a single hand seal, the source is then guided by the user's will in terms of control. Once activated, the user is able to shape near solid serpent like leviathans out of the source able to; clench on, restrain, or hinder the target without preventing damage to them. Likewise the user can use these leviathans himself for many supplementary reasons during battle, and once per activation, the user can shape a special red-eyed leviathan with an A ranked defense to be used until destroyed or the technique ends. All creations except for the red-eyed leviathan, whose creation costs an additional move, hold strengths divided amongst each other. The leviathans can only be created if the source allows, or in other words is big enough, and their dimensions must be relative to the size of the source as well; small sources make a single or small plethora of leviathans within 3m dimensions, medium sources within 8m, large supplies have no limit. Being that the source in control is in a gaseous state, wind techniques of equal rank can break constructs while dissipating the source making it ineffective. Once activated this jutsu lasts for three turns, or until the source is dispersed/countered. NOTES ►Can be used 3x per battle ►Has a 2 turn cool down ►No jutsu above S rank while active ►User must know Sage Mode ►Can only be taught by ZandaT Learned here: [URL="http://narutobase.net/forums/showthread.php?t=657454"]http://narutobase.net/forums/showthread.php?t=657454[/URL] (Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above. Note: May be used twice per battle. Two turns between uses Note: Reduces sage mode by 1 turn Note: This technique can only be used during sage mode. Note: May only be taught by Jhin Note: No senjutsu techniques in the turn following this above A rank. Learned here: [URL="https://narutobase.net/forums/showthread.php?t=729710&p=21245843#post21245843"]https://narutobase.net/forums/showthread.php?t=729710&p=21245843#post21245843[/URL] (Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent. Note: May be used twice per battle. Two turns between uses. Note: This technique can only be used during sage mode. Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used. Note: May only be taught by Jhin Note: No senjutsu techniques above A rank in the turn the zones end. Learned here: [URL="https://narutobase.net/forums/showthread.php?t=729710&p=21245843#post21245843"]https://narutobase.net/forums/showthread.php?t=729710&p=21245843#post21245843[/URL] [/QUOTE]
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