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<p>[QUOTE="Houdinii, post: 18357704, member: 105769"]</p><p><span style="font-size: 15px">Village Customs:</span></p><p></p><p><strong><em>Ame</em></strong></p><p></p><p>(Suiton: Mizu Meiden) Water release: Water Maiden</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After performing Water release: Rain Tiger at Will and having it still active, the user will perform the Ram -> Tiger seals and quickly open their arms and clap their hands together causing the rain within short range of the targets left and right, to move quickly towards each other, the speed at which they converge elongating the rain droplets into thousands of tiny sharp blades that pierce the enemy as they move towards each other similar to an Iron maiden.</p><p>Notes:</p><p>- Can only be used thrice per battle</p><p>- Cannot be used in succession</p><p>- Can only be used by a member of Amegakure no Sato</p><p></p><p>(Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance</p><p>Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user performs four hand signs and to trap the opponent in a genjutsu where the opponent sees the hand of the Gedo statue comes out the ground and grab hold of them, immobilising them in reality. The opponent then sees the rest of Gedo Statue rise out of the ground in front of them and where it releases the aura-dragon which moves to attack the opponent. When the Aura-Dragon appears to touch the opponent it causes immense mental stress. This can be cast on two opponents at the same time by altering the illusion to make it appear as though two arms rise from the ground to capture both targets and by making the illusionary aura-dragon attack both of them.</p><p>Notes:</p><p>- Usable only three times per battle</p><p>- Usable only by Ninja from Amegakure</p><p>- Usable once every two turns.</p><p></p><p></p><p>Ame Kussetsu no Jutsu (Rain Refraction Technique)</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Long range.</p><p>Chakra: 20 (+10 per turn)</p><p>Damage: N/A</p><p>Description: The user will send there chakra into the falling rain via use of the Tiger→Ram→Snake hand seals, redirecting the light in such a way that the opponent's will see the user standing in a different location, by altering the way light is reflected and refracted through the rain drops. As such, the opponent will see the opponent standing elsewhere from their actual location, causing them to aim at the wrong location. This could possible cause the opponent to think they are in a genjutsu or are facing Haze clones as the their jutsu will simply phase through it. The user of this jutsu would also be able to manipulate the direction jutsu may be coming from, by altering the way the light is reflecting through the rain. As such, a jutsu could be sent from the opponent's left but they will see it being sent from a point directly in front of them.</p><p>Notes:</p><p>- this ninjutsu only effects what the opponents sees, their other senses are left alone,</p><p>- lasts four turns or until the user cancels the jutsu,</p><p>- can be used three times per match.</p><p></p><p></p><p>Mirāju ame : Rain Mirage</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: -</p><p>Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.</p><p>Note: Usable once per battle</p><p>Note: Lasts 2 turns</p><p>Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events</p><p></p><p></p><p><strong><em>Kiri</em></strong></p><p></p><p>(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist </p><p>Rank: A</p><p>Type: Defence/Supplementary</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.</p><p>The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.</p><p></p><p>( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( +10 per turn )</p><p>Damage Points: N/A</p><p>Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.</p><p>* Can be used only once per battle</p><p>* Leeches user's chakra 10 per turn</p><p>* User cannot use Forbidden Rank techniques while it is active of any element.</p><p>* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.</p><p></p><p>(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion</p><p>Rank: A</p><p>Type: Defence/Supplementary</p><p>Range: Short-Medium</p><p>Chakra Cost: 30</p><p>Damage Points: -</p><p>Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.</p><p>~ -10 damage to user per use</p><p>~ No water techniques of S rank and above next turn</p><p></p><p>(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain</p><p>Rank: A</p><p>Type: Supplementary/Defensive</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-10 chakra per turn)</p><p>Damage points: N/A</p><p>Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: Chakra draining effects will only work on techniques, not on living creatures.</p><p></p><p>(Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan</p><p>Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-10 chakra per turn)</p><p>Damage points: N/A (80 damage if used to attack the opponent)</p><p>Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: No Water Release above A-Rank in the user's next turn.</p><p></p><p>(Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus</p><p>Rank: A</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-10 chakra per turn)</p><p>Damage points: N/A (60 damage if used offensively)</p><p>Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: No Water Release above A-Rank in the user's next turn.</p><p></p><p>(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.</p><p></p><p>Note: Lasts for two turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>[/QUOTE]</p>
[QUOTE="Houdinii, post: 18357704, member: 105769"] [SIZE=4]Village Customs:[/SIZE] [B][I]Ame[/I][/B] (Suiton: Mizu Meiden) Water release: Water Maiden Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: After performing Water release: Rain Tiger at Will and having it still active, the user will perform the Ram -> Tiger seals and quickly open their arms and clap their hands together causing the rain within short range of the targets left and right, to move quickly towards each other, the speed at which they converge elongating the rain droplets into thousands of tiny sharp blades that pierce the enemy as they move towards each other similar to an Iron maiden. Notes: - Can only be used thrice per battle - Cannot be used in succession - Can only be used by a member of Amegakure no Sato (Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user performs four hand signs and to trap the opponent in a genjutsu where the opponent sees the hand of the Gedo statue comes out the ground and grab hold of them, immobilising them in reality. The opponent then sees the rest of Gedo Statue rise out of the ground in front of them and where it releases the aura-dragon which moves to attack the opponent. When the Aura-Dragon appears to touch the opponent it causes immense mental stress. This can be cast on two opponents at the same time by altering the illusion to make it appear as though two arms rise from the ground to capture both targets and by making the illusionary aura-dragon attack both of them. Notes: - Usable only three times per battle - Usable only by Ninja from Amegakure - Usable once every two turns. Ame Kussetsu no Jutsu (Rain Refraction Technique) Type: Supplementary Rank: B Range: Long range. Chakra: 20 (+10 per turn) Damage: N/A Description: The user will send there chakra into the falling rain via use of the Tiger→Ram→Snake hand seals, redirecting the light in such a way that the opponent's will see the user standing in a different location, by altering the way light is reflected and refracted through the rain drops. As such, the opponent will see the opponent standing elsewhere from their actual location, causing them to aim at the wrong location. This could possible cause the opponent to think they are in a genjutsu or are facing Haze clones as the their jutsu will simply phase through it. The user of this jutsu would also be able to manipulate the direction jutsu may be coming from, by altering the way the light is reflecting through the rain. As such, a jutsu could be sent from the opponent's left but they will see it being sent from a point directly in front of them. Notes: - this ninjutsu only effects what the opponents sees, their other senses are left alone, - lasts four turns or until the user cancels the jutsu, - can be used three times per match. Mirāju ame : Rain Mirage Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: - Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience. Note: Usable once per battle Note: Lasts 2 turns Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events [B][I]Kiri[/I][/B] (Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist Rank: A Type: Defence/Supplementary Chakra cost: 30 Damage: N/A Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower. The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him. ( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is. * Can be used only once per battle * Leeches user's chakra 10 per turn * User cannot use Forbidden Rank techniques while it is active of any element. * Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself. (Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion Rank: A Type: Defence/Supplementary Range: Short-Medium Chakra Cost: 30 Damage Points: - Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist. ~ -10 damage to user per use ~ No water techniques of S rank and above next turn (Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain Rank: A Type: Supplementary/Defensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects. Note: Can only be used three times per battle Note: Can only be used by Kirigakure Shinobi Note: Chakra draining effects will only work on techniques, not on living creatures. (Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan Rank: S Type: Supplementary/Offensive Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: N/A (80 damage if used to attack the opponent) Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. (Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus Rank: A Type: Supplementary/Defensive/Offensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A (60 damage if used offensively) Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. (Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared. Note: Lasts for two turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi [/QUOTE]
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