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Naruto Role Playing
Jutsu
Custom Jutsu Users
~xHoudinii's Bag Of Magic Tricks~
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<p>[QUOTE="Houdinii, post: 14850124, member: 105769"]</p><p><span style="font-size: 15px">Fire:</span></p><p></p><p>(Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.</p><p>Note: Can only be taught by Selendrile</p><p>Note: Usable twice per battle; Lasts 3 turns or until destroyed</p><p>Note: No fire techniques above A-rank while this technique is in play</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=591122&p=17723703&viewfull=1#post17723703">http://narutobase.net/forums/showthread.php?t=591122&p=17723703&viewfull=1#post17723703</a></p><p></p><p>(Katon: Gekido no Stihi)- Fire Release: Wrath of Stihi</p><p>Type: Offense/Supplementary/Defense</p><p>Rank: S</p><p>Range: Short-Long (Created short range, long range movement)</p><p>Chakra Cost: 40 (-15 for every turn kept active)</p><p>Damage Points: N/A (20 damage when contacting with the enemy 80 for explosion)</p><p>Description: The user will release out fire chakra, and create short range of themselves, a demonic creature composed of fluid, but extremely hot flames. This being is able to stand around the same height of the user, and has a dark red color on its body, with a black hue exterior, whips free flowing out of its body, red in color. The flames are quite condensed, similar to Fire Release: Dragon flame release song technique. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. The beast has a special ability to turn into different fiery compositions, such as flammable gas, and flammable ash. Turning into these forms are passively done, and each ability grants different entailment. Turning into a flammable gas grants the beast an intangible nature, allowing him to phase through solid, organic matter with ease. The same can be done for ash as well, the ash can literally phase through materiel as expressed. The after-results vary, when phasing with flammable gas, it leaves behind a residue for explosion (only for non-chakra infused material), when doing so for ash, the ash literally burns the solid material and dissipates. When phasing through natural material, it will continue to retain its strength and power as before, as well as size, however when phasing through techniques of solid or, organic matter, depending on it might not be able to phase through it at all due to rank differential, however if it can overpower, the abilities turn into effect (this might weaken the beast in some obvious scenarios). He can also move through the users own techniques, however, it would likely risk destroying it due to its powerful rank and burning heat (for ash), techniques that can withstand and combine will be weakened. Flammable gas can phase through chakra infused objects, but won't leave flammable residue. Alone, these alternative releases can be used for tactical purposes, and attacks. This ability gives the creature an extreme advantage in moving as well as stealth uses. This demonic creature mainly moves on ground, in its normal form. This beast can also perform basic bodily movements, such as taijutsu, burning and skinning the opponent alive. He is also able to release from his limbs and body, specific whips that can reach up to a mid range distance, either one at a time, or multiple at a time, it can even release whips in an omnidirectional manner, only problem that happens when releasing these whips is the beast must stay in place to focus, so it is unable to move when releasing the whips at all. the whips can both slash an opponent, and constrict movements, leaving up to third degree burns, these whips count as the same damage as its regular taijutsu, this ability is B-Rank in power, and counts towards the users jutsu slot.</p><p></p><p>Note: Can only be used twice</p><p>Note: Must be taught by Noni</p><p>Note: Stays on field for four turns</p><p>Note: Follows elemental strength and weakness</p><p>Note: Requires one turn cool down before re-use</p><p>Note: Can not use fire S-rank and above on the turn this is deactivated</p><p>Note: Can not use fire above S-rank the turn the jutsu is created</p><p>[SPOILER]<img src="http://img3.wikia.nocookie.net/__cb20130403214917/marveldatabase/images/e/ee/Superior_Carnage_Vol_1_1_Textless.jpg" data-url="http://img3.wikia.nocookie.net/__cb20130403214917/marveldatabase/images/e/ee/Superior_Carnage_Vol_1_1_Textless.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=662042">http://narutobase.net/forums/showthread.php?t=662042</a></p><p></p><p></p><p>(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw</p><p>Type: Offensive/Supplementary</p><p>Rank:B</p><p>Range:Short-Long</p><p>Chakra:20</p><p>Damage:N/A (+1 rank to first jutsu)</p><p>Description:</p><p>This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.</p><p></p><p>Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.</p><p></p><p>Note:</p><p>~Can only be used 4 times</p><p>~Cannot be used in consecutive turns</p><p>~Only useable on A ranks and below</p><p>~Can only be taught by Mellow</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=714855&p=20721552#post20721552">http://narutobase.net/forums/showthread.php?t=714855&p=20721552#post20721552</a></p><p></p><p></p><p>(Katon: Doragonburesu) | Fire Release: Dragon Breath</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).</p><p>Notes:</p><p>- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=715812&p=20753450#post20753450">http://narutobase.net/forums/showthread.php?t=715812&p=20753450#post20753450</a></p><p></p><p></p><p>Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation</p><p>Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.</p><p></p><p>Notes:</p><p>- Can only be created 2x</p><p>- Lasts four turns once created</p><p>- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.</p><p>- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.</p><p>- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.</p><p>- Ash manipulation to create ranked structures naturally counts as a move too.</p><p>- Visual representation; <a href="http://vignette3.wikia.nocookie.net/claymore/images/6/6d/12-13.jpg/revision/latest?cb=20080726122240">http://vignette3.wikia.nocookie.net/claymore/images/6/6d/12-13.jpg/revision/latest?cb=20080726122240</a></p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=715812&p=20811023#post20811023">http://narutobase.net/forums/showthread.php?t=715812&p=20811023#post20811023</a></p><p></p><p>( Katon - Shisan e no ha ) Fire Style - Ashes to Asset</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Long </p><p>Chakra Cost: 30</p><p>Damage points: 60</p><p>Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.</p><p></p><p>~Notes~</p><p>- Once activated remains active for the rest of the battle.</p><p>- Each time the ash is used it costs a move slot.</p><p>- Must be taught by Vegeta</p><p></p><p>Updated here:</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=48&p=21233963&viewfull=1#post21233963">https://narutobase.net/forums/showthread.php?t=711213&page=48&p=21233963&viewfull=1#post21233963</a></p><p></p><p>(Katon - Yūgure ni dasuto) Fire Style - Dust to Dusk</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: The follow up jutsu to the Technique - Ashes to Asset, this technique allows the user to supercharge fire chakra in to any ash present on the field from the ashes to asset technique. Causing the ash to become incredibly volatile before triggering a large explosion that causes considerable damage to anyone caught in it's range. The size of the explosion will be entirely dependent on how much ash is present on the battlefield. </p><p></p><p>~Notes~</p><p>- Usable twice per battle.</p><p>- Once used the user may not activate ashes to assets abilities for three turns.</p><p>- Must be taught by -Vegeta</p><p></p><p>Learned here:</p><p><a href="http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461">http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461</a></p><p>[/QUOTE]</p>
[QUOTE="Houdinii, post: 14850124, member: 105769"] [SIZE=4]Fire:[/SIZE] (Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created. Note: Can only be taught by Selendrile Note: Usable twice per battle; Lasts 3 turns or until destroyed Note: No fire techniques above A-rank while this technique is in play Learned here: [URL="http://narutobase.net/forums/showthread.php?t=591122&p=17723703&viewfull=1#post17723703"]http://narutobase.net/forums/showthread.php?t=591122&p=17723703&viewfull=1#post17723703[/URL] (Katon: Gekido no Stihi)- Fire Release: Wrath of Stihi Type: Offense/Supplementary/Defense Rank: S Range: Short-Long (Created short range, long range movement) Chakra Cost: 40 (-15 for every turn kept active) Damage Points: N/A (20 damage when contacting with the enemy 80 for explosion) Description: The user will release out fire chakra, and create short range of themselves, a demonic creature composed of fluid, but extremely hot flames. This being is able to stand around the same height of the user, and has a dark red color on its body, with a black hue exterior, whips free flowing out of its body, red in color. The flames are quite condensed, similar to Fire Release: Dragon flame release song technique. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. The beast has a special ability to turn into different fiery compositions, such as flammable gas, and flammable ash. Turning into these forms are passively done, and each ability grants different entailment. Turning into a flammable gas grants the beast an intangible nature, allowing him to phase through solid, organic matter with ease. The same can be done for ash as well, the ash can literally phase through materiel as expressed. The after-results vary, when phasing with flammable gas, it leaves behind a residue for explosion (only for non-chakra infused material), when doing so for ash, the ash literally burns the solid material and dissipates. When phasing through natural material, it will continue to retain its strength and power as before, as well as size, however when phasing through techniques of solid or, organic matter, depending on it might not be able to phase through it at all due to rank differential, however if it can overpower, the abilities turn into effect (this might weaken the beast in some obvious scenarios). He can also move through the users own techniques, however, it would likely risk destroying it due to its powerful rank and burning heat (for ash), techniques that can withstand and combine will be weakened. Flammable gas can phase through chakra infused objects, but won't leave flammable residue. Alone, these alternative releases can be used for tactical purposes, and attacks. This ability gives the creature an extreme advantage in moving as well as stealth uses. This demonic creature mainly moves on ground, in its normal form. This beast can also perform basic bodily movements, such as taijutsu, burning and skinning the opponent alive. He is also able to release from his limbs and body, specific whips that can reach up to a mid range distance, either one at a time, or multiple at a time, it can even release whips in an omnidirectional manner, only problem that happens when releasing these whips is the beast must stay in place to focus, so it is unable to move when releasing the whips at all. the whips can both slash an opponent, and constrict movements, leaving up to third degree burns, these whips count as the same damage as its regular taijutsu, this ability is B-Rank in power, and counts towards the users jutsu slot. Note: Can only be used twice Note: Must be taught by Noni Note: Stays on field for four turns Note: Follows elemental strength and weakness Note: Requires one turn cool down before re-use Note: Can not use fire S-rank and above on the turn this is deactivated Note: Can not use fire above S-rank the turn the jutsu is created [SPOILER][IMG]http://img3.wikia.nocookie.net/__cb20130403214917/marveldatabase/images/e/ee/Superior_Carnage_Vol_1_1_Textless.jpg[/IMG][/SPOILER] Learned here: [URL="http://narutobase.net/forums/showthread.php?t=662042"]http://narutobase.net/forums/showthread.php?t=662042[/URL] (Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw Type: Offensive/Supplementary Rank:B Range:Short-Long Chakra:20 Damage:N/A (+1 rank to first jutsu) Description: This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu. Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects. Note: ~Can only be used 4 times ~Cannot be used in consecutive turns ~Only useable on A ranks and below ~Can only be taught by Mellow Learned here: [URL="http://narutobase.net/forums/showthread.php?t=714855&p=20721552#post20721552"]http://narutobase.net/forums/showthread.php?t=714855&p=20721552#post20721552[/URL] (Katon: Doragonburesu) | Fire Release: Dragon Breath Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination). Notes: - This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there. Learned here: [URL="http://narutobase.net/forums/showthread.php?t=715812&p=20753450#post20753450"]http://narutobase.net/forums/showthread.php?t=715812&p=20753450#post20753450[/URL] Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation Type: Supplementary/Defensive Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur. Notes: - Can only be created 2x - Lasts four turns once created - Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn. - Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range. - Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them. - Ash manipulation to create ranked structures naturally counts as a move too. - Visual representation; [url]http://vignette3.wikia.nocookie.net/claymore/images/6/6d/12-13.jpg/revision/latest?cb=20080726122240[/url] Learned here: [URL="http://narutobase.net/forums/showthread.php?t=715812&p=20811023#post20811023"]http://narutobase.net/forums/showthread.php?t=715812&p=20811023#post20811023[/URL] ( Katon - Shisan e no ha ) Fire Style - Ashes to Asset Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage points: 60 Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move. ~Notes~ - Once activated remains active for the rest of the battle. - Each time the ash is used it costs a move slot. - Must be taught by Vegeta Updated here: [URL="https://narutobase.net/forums/showthread.php?t=711213&page=48&p=21233963&viewfull=1#post21233963"]https://narutobase.net/forums/showthread.php?t=711213&page=48&p=21233963&viewfull=1#post21233963[/URL] (Katon - Yūgure ni dasuto) Fire Style - Dust to Dusk Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: The follow up jutsu to the Technique - Ashes to Asset, this technique allows the user to supercharge fire chakra in to any ash present on the field from the ashes to asset technique. Causing the ash to become incredibly volatile before triggering a large explosion that causes considerable damage to anyone caught in it's range. The size of the explosion will be entirely dependent on how much ash is present on the battlefield. ~Notes~ - Usable twice per battle. - Once used the user may not activate ashes to assets abilities for three turns. - Must be taught by -Vegeta Learned here: [URL="http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461"]http://narutobase.net/forums/showthread.php?t=645113&p=20881461#post20881461[/URL] [/QUOTE]
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